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Sumo Digital on OutRun 2006 Interview

PC PlayStation 2 Xbox PSP
Interview by Tom Bramwell

5 January, 2006

When OutRun2 first appeared on Xbox, we were all a bit surprised - not so much by SEGA's decision to bring a relatively concise arcade racing game to a home console, but by the degree to which relatively unknown developer Sumo Digital had managed to expand the game without losing track of what made the arcade original so good.

Now, just over a year later, we're about to turn toward another instalment from the Sheffield-based team, this time incorporating OutRun2's arcade successor, OutRun2 SP. With the game just a couple of months away from release on PlayStation 2, PC and PSP, we fired off some questions and the trio of Mark Glossop (executive producer), Paul Porter (technical director) and Darren Mills (creative director) were good enough to take some time out to answer. Read on to find out just how much of the two OutRun2 arcade games have been incorporated, what challenges the team faced in bringing it to PSP, and more on the nature of the conversion beyond the arcade template.

Eurogamer: First things first - it's only been confirmed this past week and yet it's out in March 2006. How long have you actually been working on the game?

Paul Porter: We started pre-production with a small team back in October 2004. We had to prove that the quality could be achieved on PlayStation 2 and PSP that the community would expect with the OutRun franchise. We only went into full production when we had developed a fully customised engine that Sumo and SEGA were both happy with.

Eurogamer: SEGA's said that Coast 2 Coast features 30 stages drawn from OutRun2 and OutRun2 SP - how much is there from each, and how much of your own work?

Darren Mills: We've actually taken all the stages featured in both OutRun2 and OutRun2 SP, people already know and love them so we've spent a lot of time making the courses drivable in the opposite direction and ensuring the quality of the arcade originals transfers across to the new platforms as faithfully as possible - as well as adding some unlockable surprises later in the game.

'Sumo Digital on OutRun 2006' Screenshot a

OutRun 2, no screenshots are currently available for OutRun 2006.

Eurogamer: The initial release also mentioned a new mission structure and license mode - can you tell us anything about those?

Mark Glossop: The player will receive a license, which is essentially a profile that keeps track of the player's progress. The new mission mode is completely different from the original Xbox version - it is less linear and allows the player more freedom. Its structure will be familiar to OutRun fans.

Eurogamer: Will the game feature the same kind of unlockables as OutRun2 on Xbox?

Mark Glossop: There are unlockables in the game and we use a different system to the original Xbox version. Now the player earns 'OutRun miles' during gameplay which can be exchanged in a shop for items to use in the game.

Eurogamer: Obviously this is the series' first PSP outing, but of course it's not the first PSP game that Sumo's worked on. Is Coast 2 Coast PSP handled by the same team that did TOCA Race Driver 2 PSP for Codemasters?

Paul Porter: Some of the TOCA Race Driver 2 PSP team have indeed been working on the PSP version of OutRun 2006. We have a lot of PSP experience at Sumo, as OutRun 2006 will be our fourth PSP title.

Eurogamer: What sort of things do you have to take into account in porting a racing game like OutRun 2006 to PSP?

Paul Porter: There were a number of challenges we faced bringing OutRun 2006 to PSP. There was a lot of optimization and memory reduction required to get the game onto the PSP hardware. We wanted to ensure that we kept the beautiful vistas and exceptionally long draw distance on the PSP, and we have achieved this by developing a new suite of tools and re-working a lot of the original artwork.

In developing the Tour mode for the console versions, we found that some missions work really well on PSP, but some are better suited to PlayStation 2, so there are different missions available on the different versions.

Finally, one of the key considerations when bringing the game to PSP is the handling and controls. We have spent a long time tuning the controls to work well on the PSP, so you can get the same satisfaction as you perform those never-ending power slides.

'Sumo Digital on OutRun 2006' Screenshot b

Launched back in 2004, it still looks great.

Eurogamer: To what effect will the PSP and PS2 games link up?

Mark Glossop: There will be certain unique unlockables only available on the specific platforms, however they can be purchased on one platform and transferred to the other.

Eurogamer: Will the game feature online racing on all formats? Will there be any kind of ranking system, or will it be strictly pick-up races?

Mark Glossop: Online racing will be available on all platforms and there will be a ranking system.

Eurogamer: Can you tell us anything about the soundtrack to the game? Last time you had remixes from Richard Jacques among other things...

Mark Glossop: There are additional tracks to the ones found in the arcade versions but I'll leave it up to the player to find out what they are.

Eurogamer: Have you made any changes to the handling model? How do the new cars differ to the old?

Mark Glossop: We have remained faithful to the handling found on the arcade versions but the controls have been tuned for each console version. The handling is slightly different in OutRun2 SP compared with OutRun2 and we have included both to allow the player more choice.

'Sumo Digital on OutRun 2006' Screenshot c

People driving dangerously, two years ago!

Eurogamer: What do you see as OutRun 2006's strengths relative to the great many other arcade racing games on the market, such as Need For Speed and Burnout?

Mark Glossop: The OutRun franchise is one of the most famous racing brands in the world and many of its strengths come from its arcade background. The game is designed to be instantly playable but also have that 'just one more go' feel as you're sure you'll do better next time. Surprisingly to some, the game has many hidden depths and can take many months to master and become a world class player.

On top of this we of course have the gorgeous tracks which are another trademark of OutRun2. These are works of art in themselves and one never fails to be impressed by some of the views that encountered as you crest the brow of a hill.

Eurogamer: Will you be supporting PC and PS2 steering wheels like the Logitech GTForce?

Mark Glossop: Unfortunately for technical reasons we have no plans to support force feedback on the PS2, but we may for the PC version.

Eurogamer: OutRun 2006. Out in 2006. Aren't you worried you're going to offend the rest of the games industry by actually putting the right year on the end of your game title?

Mark Glossop: The name was confirmed relatively late in the day - maybe that's the secret?

OutRun 2006: Coast 2 Coast is due out on PS2, PC and PSP in March 2006. We'll have more news on it soon.

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Comments: 1-30 of 30 in total

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foreverafternothing
05/01/06 @ 12:58
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Must admit a PSP Outrun has me interested.
Psi
05/01/06 @ 13:03
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outruns a classic, shame the games have never been anything but very average.
foreverafternothing
05/01/06 @ 13:15
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outruns a classic, shame the games have never been anything but very average.

So they've been average classics?

/confuzzled
bionutz
05/01/06 @ 13:22
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captionPeople driving dangerously, two years ago!.
Erm, only if you don't live in Germany. I reach 200km/h every day on my way to the office.
Tweakmonkey
05/01/06 @ 13:33
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Outrun was one of my favourite arcades. The music and gearshift was a revelation. Haven't played since but the online mode is tempting.
Eighthours
05/01/06 @ 13:34
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"Where's the bloody Xbox version?"

Asked the question, did you guys?
SonicBoom
05/01/06 @ 13:50
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Can't wait for this, and the fact that its coming in March is amazing.
Feanor
05/01/06 @ 14:07
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"Eurogamer: OutRun 2006. Out in 2006. Aren't you worried you're going to offend the rest of the games industry by actually putting the right year on the end of your game title?"

Great question. I don't mind the 2006 tag on the NFL, NBA, NHL and FIFA games that came out in 2005 since at least those games simulate seasons that don't end until 2006. But I draw the line at baseball games like MLB 2006 which was released in March 2005 and simulates a season that ended in October 2005.
Edited 1 times, most recently on 05/01/06 @ 14:08
tachikoma
05/01/06 @ 14:10
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"Where's the bloody Xbox version?"

I second that.
Wabe
05/01/06 @ 14:21
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"Where's the bloody Xbox version?"

Certainly would have been my first question too.
SteveB
05/01/06 @ 14:32
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"Unfortunately for technical reasons we have no plans to support force feedback on the PS2..."

I'm gutted about this. As I already have OUtrun 2 on XBox, being able to use the wheel was the only reason I was going to get this.
Psi
05/01/06 @ 14:36
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foreverafternothing outrun is exactly that, an averate classic lol. The game itself was alright but i think the popularity was more due to its gfx at the time and it was an early checkpoint arcade racer. Everyone remembers the first one but after that i can't say i've ever bothered to remember re-releases.
Darren
05/01/06 @ 14:56
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Why oh why isn't Xbox OutRun 2 backward compatible for the Xbox 360? If it was I could forgive Sega for not releasing this new game on the Xbox or Xbox 360!
Darren
05/01/06 @ 15:14
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Since the Xbox couldn't run the original 2D OutRun very well, I don't hold out much hope for the PS2!!! /lol/
Scientist
05/01/06 @ 15:38
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"I reach 200km/h every day on my way to the office"

That sounds dangerous.
Tweakmonkey
05/01/06 @ 16:00
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Since the Xbox couldn't run the original 2D OutRun very well, I don't hold out much hope for the PS2!!! /lol/

I don't see why it doesn't run well on Xbox. They must have cocked it up.
chronom4n
05/01/06 @ 16:31
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no support for the ps2 logitech wheel. man that would have been a dream. suppose i will purchase the psp version then.
kangarootoo
05/01/06 @ 18:04
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"but i think the popularity was more due to its gfx at the time and it was an early checkpoint arcade racer"

I seem to recall that one of the main selling points of the original was the fact you sat in a big red car to play the arcade game. There was some racing game at a bowling alley near my home town that had a racing game on a huge screen with a full sized car shell to sit in as you played. This was back around 1990 I guess, so it was a major deal (especially in my northeastern hometown, where coloured candles were considered a miracle of modern technology).
Sorb
05/01/06 @ 21:04
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"Where's the bloody Xbox version?"

WhereŽs the bloody Xbox 360 version even.

ImportGamer, what is Coast 2 Coast? The article was confusing. IŽd rather read the Ancel interview again :/
cawley1
05/01/06 @ 21:50
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Don't know what you are all worried about! - if you go to DVDboxoffice.com, you can pre-order the Xbox version, for $53.95cad, apparently!
No sign of the PSP version, though... Hmm...
ImGameCube
05/01/06 @ 22:48
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Thanks to comments else where on this website, I've taken a look at the video review of games that gamespot.com does.

THEY ROCK.

Their video review of PGR3 is totally sweet and talks about (and shows!) the first person view which wasn't mentioned at all here, it looks awsome!

Wake up and smell the coffee EG. Get some video review on yr website as well. It's the future!

A.
RobTheBuilder
06/01/06 @ 01:24
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No Xbox version?!?!?!?!?!

Thats because you already have it pretty much. No point producing the whole game when only 20% of the people who own the first version are likely to buy it.

STILL no Gamecube version, which is a bloody shame as not only would be it better to look at than a PS2 version, but the analogue sticks would make it fun without needing a quality wheel.

Ah well. At least theres a PC version this time.
Rev. Stuart Campbell
06/01/06 @ 10:27
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The game where you sat in a real full-size car was Ridge Racer. Outrun never had anything like that, you're probably confusing it with the little LCD toy version that was built into half a replica Ferrari...
Rev. Stuart Campbell
06/01/06 @ 10:30
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"Thats because you already have it pretty much. No point producing the whole game when only 20% of the people who own the first version are likely to buy it."

That's a loony argument. By that logic, who would ever buy yearly iterations of sports games? If people were prepared to pay full price for Outrun 2, it's not at all unlikely that they'd also be prepared to cough up for a similar port of its sequel, with all-new tracks and all-new mission content.
Speedwolf
06/01/06 @ 11:11
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"The game where you sat in a real full-size car was Ridge Racer. Outrun never had anything like that, you're probably confusing it with the little LCD toy version that was built into half a replica Ferrari..."

No, I remember sitting in a large red car playing Outrun back in the day.

http://www.2atoms.com/game/arcade/arcade03.htm

Not a full car admittedly, but certainly enough of one to make you think that you were driving one.
Talha
06/01/06 @ 11:42
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@ImGameCube : And do you have the decency to thank me for the reference? ;-)
Rev. Stuart Campbell
06/01/06 @ 12:36
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"Not a full car admittedly, but certainly enough of one to make you think that you were driving one."

Dude, you have a pretty weird-shaped car.
RobTheBuilder
06/01/06 @ 19:46
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Sports games are different though. I think maybe 20% was a low figure, but with racing games sequels dont tend to work in yearly installments. Bar possibly Burnout and NFS now.

Its not really a sequel, its more Outrun+; which I think is why its not on Xbox. When a proper sequel appears I think that will go multiplatform.

Yes outrun did have a fully seated version. Though Hang On was (I believe) the first racing game to have a car or bike shaped seat. Though Monaco GP did have a seat and wheel... it wasnt car shaped, it was just a box type thing.
ImGameCube
06/01/06 @ 20:06
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Ta indeed, Talha!

A.
Dodgymat
07/01/06 @ 15:55
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I think the "2" in the title of the last release was meant as a clue - to help people like Psi...

Generalising a whole franchise with an opinion based on the original or it's spin-offs which now date back two decades is, quite frankly, idiotic.

Play Outrun 2 first - then comment.

*Also requests news on a 360 version of OR2006/C2C*

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