Shinta Nojiri on Acid

Metal Gear Acid, that is. And the sequel.

Forget Metal Gear Solid 2, Metal Gear Acid (reviewed here) has surely been the most divisive of Konami's recent forays into the world of Solid Snake. Loved and reviled almost in equal measure, it was nothing if not fascinating, strapping card game rules to a traditional Metal Gear scenario - with player and computer actions determined by the type of cards available at any given time. Speaking to Eurogamer at E3, director Shinta Nojiri (who, along with his Kojima Productions cohorts, can lay claim to the best business cards of the show, trivia fans) spoke about the game's development, its strengths, weaknesses, and of course the sequel, which had just been announced as we went into the interview. And we couldn't resist asking which of the new console systems at the show most impressed him, although his answer might surprise you. Read on.

Eurogamer: Why did you choose the card battling system?

Shinta Nojiri: We wanted to release a game at the same time as Metal Gear Solid 3, and we wanted to take a different approach - our boss Hideo Kojima encouraged us to take a different approach - so we came up with the card game system.

Eurogamer: It's been said that Acid's storyline has a darker theme than MGS might perhaps be used to. Was that deliberate?

Shinta Nojiri: The Acid game script was written by someone other than Kojima, so the script might be a little different. Kojima said do whatever you want to do for the storyline, so our writers did whatever they wanted to do, so yes, the two dolls, the atmosphere, it was deliberate.

Eurogamer: Do you think the game is a little too complicated?

Shinta Nojiri: Yes I believe that at first it might be a little too complicated and we have to apologise that the tutorial was maybe not enough, but once you get the knack of the system I think you have a lot of freedom within the system and I think it's very enjoyable.

Eurogamer: Were you surprised by the critical reaction? Some of the scores, particularly the early ones, were quite low?

Shinta Nojiri: It was what we predicted. I thought it might get a very high score or a very low score, so it was what we predicted.

'Shinta Nojiri on Acid' Screenshot 1

Eurogamer: What does the name Acid represent?

Shinta Nojiri: I liked the sound of it! [Laughs] The original game was Solid, right, and Acid dissolves Solid, so we thought that suggested a different game.

Eurogamer: What are you saying about the sequel at this point?

Shinta Nojiri: There's going to be a lot of modifications. Kojima Productions always likes to surprise its fans, so we'll take a very different approach to the graphics and other aspects of the game.

Eurogamer: Will you consider working on the Nintendo DS system?

Shinta Nojiri: We don't have any plans right now for the DS system.

Eurogamer: Fair enough. Who do you think will win the handheld war?

Shinta Nojiri: [Laughs] Personally I like both platforms. Both have their ups and downs. Right now we just want to make a good game for the PSP platform. Obviously the PSP has an advantage of the DS graphically, which was something that helped us decide.

'Shinta Nojiri on Acid' Screenshot 2

Eurogamer: Given what you've said, that Acid was different because it was launching at the same time as Metal Gear Solid 3, is it likely that a future PSP game will take on the same characteristics as a Solid title?

Shinta Nojiri: We've thought about making it very close to the MGS series, but as it's Acid and not Solid we'd like to try and take the different approach, at least for a while.

Eurogamer: So you're definitely sticking with it for the sequel?

Shinta Nojiri: Yes we are.

Eurogamer: What is the biggest challenge developing for PSP?

Shinta Nojiri: Basically the PSP was also in development as we made the game, so as the PSP got better we had to make our own game better too, which complicated things.

'Shinta Nojiri on Acid' Screenshot 3

Eurogamer: Do you think you took full advantage of the hardware?

Shinta Nojiri: I think we pretty much mapped out its features and did a good job, yes.

Eurogamer: Which element of Acid gives you the most pride?

Shinta Nojiri: The game system is what I'm most proud of. When you play the game I think you feel the same concept as the original Solid series, despite the difference.

Eurogamer: Was there anything about Acid you were unhappy about?

Shinta Nojiri: I would say the camera perspective is one thing I would like to fix, and the tutorial could be better. We'll make that better on Acid 2.

'Shinta Nojiri on Acid' Screenshot 4

Eurogamer: Will you have cut-scenes in Acid 2, rather than the static images with text overlaid that you used in the first game?

Shinta Nojiri: We're thinking about that right now. [Smiles]

Eurogamer: The multiplayer element. Is it something you're going to expand for the sequel, or are you happy with it?

Shinta Nojiri: I think we'll take a different approach with the multiplayer. Not necessarily making it bigger, but we'll take a different approach.

Eurogamer: Obviously you're working on handhelds, but you must have seen the next generation systems that have been announced. What has impressed you most?

Shinta Nojiri: They're very shocking. I would love to work on those platforms, but for now I'll work on this platform. Personally I want a Game Boy Micro!

Metal Gear Acid is likely to launch alongside the PlayStation Portable in Europe on September 1st, and is already available on import from the USA and Japan.

Comments (14) Latest comment 7 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • therev #1 7 years ago

    The main problem I have with Acid is the difficulty level.

    I'm only on about level five and I'm having terrible trouble. I was blaming my own lack of skills, but maybe I'll start blaming an inadequate tutorial instead.
  • Derblington #2 7 years ago

    The more things I read about this the more I want it, which is good as the more games I feel I need the more I can justify buying the machine :)
  • quantumsheep #3 7 years ago

    Check out the forums for my thoughts on it Derb - it's a classic imho. Almost finished it now. I've taken my time and got nearly 30 hours of enjoyment out of it.

    And I'm sure I'll play some of the levels again, just to get points to collect all the cards, get a better ranking and then use different card combos for a laugh to see how they work :)

  • Juriel #4 7 years ago

    The only Metal Gear game I've ever been interested in...is the damn Acid. And it's on PSP, which I don't want. Agh.
    Edited by 1 at 01/06/05 @ 13:53
  • tiddles #5 7 years ago

    MGA is a superb game... it helps if you're already a fan of turn based games and the Metal Gear series, though. The IGN review (6.6) was a travesty, imho - they basically said "it's not realtime, so it can't be that good". Acid captures the essence of Metal Gear as well as any of the previous console versions.
  • Danj #6 7 years ago

    "Metal Gear Acid is likely to launch alongside the PlayStation Portable in Europe on September 1st, and is already available on import from the USA and Japan."
    I thought they'd already announced the launch titles for the European PSP launch, and MGA wasn't on it...?
    Edit: what's with the weird formatting issues on here? When I first entered this comment it put "I" on one line and "thought they'd already announced..." on the next line. I had to put a   in there to fix it.
    Edited by 3 at 01/06/05 @ 14:29
  • sleepless #7 7 years ago

    MGA isn't terribly difficult game, for me. I thing, final part of the game including (well known) last boss is fairly easy (and not only last boss). I'm Metal Gear Solid series fan and didn't have any problem to become Metal Gear Acid addict. Can't wait for MGA 2 :)
  • escapedape #8 7 years ago

    I love MGA to bits. Having got stuck towards the end I have been replaying earlier levels to build up my points and buy more cards...which has been incredibly addictive - and i'm finding that replaying the shorter levels, knowing how long they are, is much more suited to playing on the move...
  • abeit #9 7 years ago

    off topic:

    Can someone tell me if amazon.com American version deliver to the united kingdom. Thank you and how do you pay.
  • Razzajazz #10 7 years ago

    I'm halfway through playing it again on Extreme difficulty! I love Acid, I can't wait for the second one to come out! I'm a huge fan of Metal Gear Solid as well, but I am glad that they at least attempted to do something different. Roll on Metal Gear Acid 2!
  • Royal Fool #11 7 years ago

    ...it's not a launch game. There is no excuse for that.

    No excuse.
  • RobertFoster #12 7 years ago

    abeit: yes, by credit card. they'll charge shipping though.
    Edited by 1 at 01/06/05 @ 23:23
  • Galvanizer #13 7 years ago

    He wants a Game Boy Micro too!

    Go Ninty!
  • kincaide #14 7 years ago

    The problem I have is I can "equip" (as opposed to "use";) guns - but I can never get them to fire them. Do I have to wait and find ammo or something?