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Mass Effect Interview

PC Interview by Robert Purchese

17 March, 2008

Page 1 of 3. Page 2 ->

The first thing to establish about Mass Effect on PC is that it's not a port. "This is a conversion," explained BioWare demonstrator Chris Priestly. "BioWare hates ports." Considerable effort has been expended on adapting the science-fiction role-playing game from console to desktop. Not only does it have the well-documented control, inventory, and hot-key changes, but it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping. Mass Effect PC also supports higher resolutions; Priestly illustrated this by focusing on Liara, whose freckles were apparently more visible (we were also shown the infamous sex scene so we could see for ourselves how ludicrous The Allegations were, which we found a little bizarre).

Mass Effect's conversion from pad to keyboard has made a big difference. Shepard can map his weapons and biotic, tech or combat abilities to number keys and call on them without navigating menus, whereas the console version only permitted one hotkey ability. Combat's much more fluid and, as a result, more engrossing, as you can see in a pair of videos on Eurogamer TV. Also small but significant is being able to order your team-mates around individually, which means you can place a sniper further away while ordering a shotgun-wielding stalwart closer to the action. Simple, but effective. Even changing the layout of the inventory to a list-based affair has made a difference, as you can see in the screenshot gallery.

'Mass Effect' Screenshot 1

You can see his hot-keys in this. Look, up there.

BioWare has had to re-think the decryption mini-game for the PC, discarding the button-matching from the 360. Taking futuristic tech-gadget the omni-tool as inspiration, the developer has come up with a series of concentric circles (with gaps in) that spin around and present openings to the centre. Taking these will lead to a successful hack or unlock, but you can still fall back on omni-gel if you fail. Priestly likes this because it fits the world better. And we like it too.

It all fits the underlying message from BioWare that this is the same acclaimed formula tidied up and converted to PC. There are no content surprises such as new quests or characters, not even the Bring Down the Sky DLC, for now, at least - you may even get something unique at a later date. So, in search of some surprises, we sought out BioWare's Matt Atwood and asked him why PC fans are made to wait and what we can expect from Mass Effect 2, among other things.

Eurogamer: Has Mass Effect really got higher-resolution visuals on PC? We didn't notice much difference.

Matt Atwood: Yes, absolutely. Not just because you have a better video card, but because they have upscaled textures and resolutions.

Eurogamer: You've said the loading times are much better, but I didn't see much of a difference...

Matt Atwood: You will.

'Mass Effect' Screenshot omni

That's the new-look inventory. And an omni-tool (the orange thing on her arm), which the decryption game is based around.

Eurogamer: What about texture pop-up? That still seems to be happening. Has that been tidied up?

Matt Atwood: Yep. Basically what happens at BioWare is that we look at the forums, we look at all the reviews, we isolate what the issues are, both positive and negative, and then we make a prioritised list of what we want to do. The areas you saw were fairly early on so it was loading all the data for the first time, but back at the office it takes me just a couple of seconds to load places. So most definitely the loading times are much quicker. The elevators, too; elevators have information in them for side-quests and stuff, so we're making sure you get the information and the load done quicker. Once you get it on a high resolution monitor on a decent PC then you'll notice the load times and the visuals.

Eurogamer: What sort of PC will be "decent"?

Matt Atwood: The team's goal is to get it running very smoothly on a solid PC from two years ago and forward. So, most of the market.

Eurogamer: You've established a cycle of console to PC "conversions" in the last few years, with games like Knights of the Old Republic and Jade Empire. Will Mass Effect 2 and 3 follow in those footsteps?

Matt Atwood: I can't tell you anything yet. But there are some good surprises on the horizon on that front.

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Comments: 1-34 of 34 in total

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bdc
17/03/08 @ 14:11
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"Gamers hates shitty interfaces"

Bioware, be a good little chap and patch the 360 version with the improved menus.
dsmx
17/03/08 @ 14:17
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The improved menus will probably be for use with PC mice I'm so sure that would suit the xbox 360. Just a thought.
Nithron
17/03/08 @ 14:21
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Why the hell doesn't the 360 support mice, then?
Argh!
mattigan
17/03/08 @ 14:26
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Because it's not a PC.... Well It is a PC, sort of, but MS are keen to differentiate it and no mouse support is one of the ways that they do it, I reckon it would take 10 minutes to actually implement mouse support for the 360 if they wanted to.
Velios
17/03/08 @ 14:28
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I love this game.
bcolter
17/03/08 @ 14:33
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Great news for the PC gamers out there... You are going to love this game!

I would like to see the 360 version patched, particularly the texture pop. It doesn't affect the game play, but it is annoying after a gazillion hours of play.
menage
17/03/08 @ 14:41
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"We do have - for 360 - certainly one more pack planned. "

Mmm, first he's talking about new planets, aliens, loads of cool stuff, etc, etc and then he says one more pack planned at least. that doesn't sound like a shitload to me.

Hope it does get a little deeper as well. Some mission involving the past of your characters (surviving the streets as a homeless child or fighting the worms, etc, depending on your character choice) to give them more character for example.
7creature
17/03/08 @ 15:02
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Nice, guaranteed buy then.
Crofto
17/03/08 @ 15:05
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Yeah, no multiplayer for Mass Effect please. Like ever.

I know there'll be morons who asked for it in the original, but seriously, take your team-slayer sh*t elsewhere, these games are in-depth story-driven RPGs, we don't need idiots ruining it. Go play WoW.
HarryB
17/03/08 @ 15:43
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why does every game need multiplayer, it's a terrible fad.
nickthegun
17/03/08 @ 15:58
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" it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping."

They needed the community to tell them the elevators were too slow and we dont like texture popping?

/jk
menage
17/03/08 @ 16:09
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Indeed, Screw multiplayer. Go play CoD , Halo, whatever. wasted resources which could be used for other good stuff IMO.
The Bodybuilder
17/03/08 @ 16:41
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I loves me some multiplayer co-op, but this guy perfectly explained why it shouldn't be in mass effect. It's a personal experience.
That's like having the great shenmue being turned into an MMO.

What's that you say?
El_MUERkO
17/03/08 @ 16:42
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you said your game on the pc was going to be better but we dont see it

it's better

no it's not

yes it is

well we think different

well we dont give a fuck what you think

ok then ...
dustrat
17/03/08 @ 16:46
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No multiplayer thanks. That would consume resources and maybe make the Reapers attack.
iWolf
17/03/08 @ 17:02
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Very reassuring article :)
UncleLou
17/03/08 @ 17:16
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Nice. I will show my appreciation for their efforts by buying it on release day.

In related news, ME2 had been confirmed for PC as well a couple of days ago, with a probably shorter gap between the 360 version (which does come first, though) and the PC one.
Cannibal
17/03/08 @ 17:23
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This guy doesn't have much information on ANYTHING really. All his anwsers are "Maybe. I don't know. Some guys are looking into it."
Kiigan
17/03/08 @ 18:35
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No questions about the horribly broken inventory / equipment screen?
Would be nice to know if that is still horribly broken.
Kiigan
17/03/08 @ 18:38
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PS Can anyone tell me the difference between a port and conversion?
hiddenranbir
17/03/08 @ 19:05
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I like how the PC version is built on feedback from 360 players.

Will that feedback benefit 360 players, also? :|
dsmx
17/03/08 @ 19:37
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On the subject of those changes it all depends on what those changes are. Elevators are a change that could be made for the 360 easily unless they're there to cover loading times, however the texture pop in will be much harder to fix.
evild_edd
17/03/08 @ 21:14
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More d/l ME content = great news.

Talk of ME2 options and "don't knows" = bad. Sounds like years till we see ME2 and that scares me TBH. I want the entire trilogy and I want it on one console!!!

For me ME is a little like Shenmue; I'd buy a console just to continue the story. Unlike Shenmue, there's a chance I may actually get to see the story reach some sort of satisfying climax

(no jokes about there already being satisfying climaxes in Mass Effect please....)
SomaticSense
17/03/08 @ 21:44
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"it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping."

Oh lovely. Are we 360 Mass Effect owners going to be getting a patch with all those "gameplay improvements" suggested by us? Or are we merely going to be used solely to improve the experience for PC gamers?

If they are planning on that, then I'd appreciate some kind of reworking of the inventory system while they're at it, seeing as they are going to the troube to do the same for the PC audience, as the existing one is shit beyond words. One of the worst inventory systems I've ever had the misfortune to use. No, I take that back, it's the worst inventory system I've ever had the misfortune to use.
Edited 1 times, most recently on 17/03/08 @ 21:45
dustrat
17/03/08 @ 22:20
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@SomaticSense

Have you ever played Kotor 1? The inventory system in that game is almost identical to the one in Mass Effect. BioWare should have looked at Kotor 2 and the inventory system Obsidian used. It was much better (but not perfect...)
SomaticSense
17/03/08 @ 23:57
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It's been a while since I played KOTOR 1, but I can't remember having quite the seething hatred of the inventory system then as I do for ME.

Why did they insist on moving the cursor back to the top of a possibly massive list whenever you sell/convert something? Why did they have to keep every item seperately even if they are exactly the same (why not just stick a number next to the item telling me how many I've got, you know, something seemingly EVERY other game does....). Why didn't thy give you the option of reducing everything to omni-gel rather than one item at a time? Why couldn't they categorise each of the different types of items so you could get rid of the older versions easier (ie, keep all the VI versions of items seperate from the VII versions). It's a total nightmare to manage as it is.
Melan
18/03/08 @ 07:23
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I really enjoyed KOTOR 1-2. They did not feel to consoly (new word?)
slivir
18/03/08 @ 09:34
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I bought Bring Down the Sky only because I haven't finished the main quest yet. I doubt I'll be buying the second download since I'll probably be finished the game by then.
kangarootoo
18/03/08 @ 14:30
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What is with all this "PC version built on feedback from 360 gamers" whining? If there was no PC version at all, would that make you feel better? Then at least you might not feel like you were "missing out" on something.

If they patch the 360 version with improvements then hurrah. I played the 360 version too, so I'm on your side.

But what that has to do with the PC version is beyond me. Its like a kid being happy with their sweets until they discover some other kid has more of them.
The Bodybuilder
18/03/08 @ 15:30
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>"For me ME is a little like Shenmue; I'd buy a console just to continue the story. Unlike Shenmue, there's a chance I may actually get to see the story reach some sort of satisfying climax "
dustrat
18/03/08 @ 16:32
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@slivir

I had finished ME 5 times when I bought Bring down the sky. Still think it was fun.
craziii
18/03/08 @ 17:14
#32
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meh glad to hear they are not into ports, but why not a demo? it will not slow down anything if the demo is done after the final game is over and done with, ready for retail pc.
dryden555
23/03/08 @ 11:59
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ME for 360 was fun enough but it had some big faults too. Side missions were montonous to the extreme and the combat AI was screwy. its not a terribly long game as RPG's go. Worth playing but not at the full retail prince I paid.
Farzlepot
06/05/08 @ 13:14
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Kiigan said: "PS Can anyone tell me the difference between a port and conversion?"

A port is when a game is ported from one system to another with only the barest of changes being made to make it compatible. It literally means 'portable' (i.e. less expensive to make it compatible for a different system than to completely rewrite it). The original GTA III is a great example. A conversion is pretty much a port, but with a comprehensive number of changes designed to improve the gaming experience for the destination system - to the interface, to the controls, etc. KotOR 1 is a great example, coincidentally enough.

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