Jump to navigation
Advertisement

A Sensible Decision Interview

PC PlayStation 2 Xbox
Interview by Kristan Reed

1 November, 2005

Never mind the next gen: Sensible Soccer is back!

You read that right. We’re not talking about the admirable-but-awkward-to-control mobile version, or the Megadrive-in-a-joypad re-issue. We're talking about an all-new 'mid-priced' Sensible Soccer, remade, redesigned, reinvigorated for the PS2, Xbox and PC, Easter 2006.

You can probably guess that we're 'pretty excited' at the prospect of reviving our Sensible rivalries after (more or less) a decade of absence (we binned our Amigas back in '95). As much as we love PES to bits, there's definitely room for a game that takes an entirely different approach to the beautiful game. The fast-paced top-down flowing football has all but been abandoned, as game developers took the prettier side-on/isometric view to show off the advances in 3D graphics.

Yet, for all their showboating, there's a lot to be said for playing footy games top-down (or 'God's Football', as we like to call it). You see more of the pitch, you can identify the positional weaknesses of the opposition much better, and there was always a greater degree of freedom over where you placed your shot. All of this will be making a comeback, and - better still - the original creative visionary behind Sensible Soccer, Jon Hare, is the man being tasked with making it all come together.

'A Sensible Decision' Screenshot 1

Even better is the fact that we won't have long to wait to find out if it's any cop, and the mid-price release will also go down well with those of us looking for a fun and frivolous companion to PES or FIFA. All round, it's looking like a dream return for a much-loved and sorely-missed classic game franchise - a revival that understands that staying true to its original charm and simple premise was what made it so revered. Amen to that.

Now, over to Jon, who tells us, "there is no reason why [Sensible Soccer] cannot outsell FIFA and PES" in our world exclusive first interview on Codemasters' exciting new title.

Eurogamer: Remind us, how long has it actually been since the last Sensible Soccer?

Jon Hare: Well there are three answers to that question:

On mainstream formats it would be Sensible Soccer '98 released in October 1998 by GT Interactive.

The version that I have developed most recently would be Sensible Soccer on mobile phones which I did with my friends at Tower Studios and came out November 2004 through Kuju. The last version to come out was the Radica Stick version which is based on the old Megadrive version [boo - Ed] and plugs into your telly, that came out in July 2005.

Eurogamer: Why did the brand seemingly stop dead in 1998? Surely the series was massive and should have carried on. Why didn't it?

Jon Hare: The reason the series stopped in 1998 was all tied in with our contract with GT coming to an end and Chris [Yates] and I wanting to sell the company. I must admit I did not anticipate the gap being this long before Codemasters would release the next version, but when you sell a company such decisions are out of your hands. In retrospect I think the gap has probably done the brand good and earned it its "Old Classic" pedigree.

The '98 version was probably the worst version ever released (particularly the PlayStation conversion, which was done out of house I might add), but luckily this seems to be largely ignored amidst all of the hype.

'A Sensible Decision' Screenshot 2

Eurogamer: What prompted getting such an old classic revived? Who's working on it? How many people are there in the team, and are there any other ex-Sensible-types involved apart from you?

Jon Hare: Well, the team structure is complicated. I am creative director/lead designer for the project so to speak but I am also working with David and Richard Darling and Jamie Firth at Codemasters on the design front. It is very useful to work with a design team when it is managed in the correct way. Then we have Adam Parsons on the Codies side as producer and a guy called Trevor [Slater] dealing with the design of the Front End menu graphics. The development is being done by Kuju Sheffield, which finds me working with Tony Kavanagh again. His team is headed up by producer Ross Kidner (ex-Codies) and lead programmer Malcolm Stead.

So it is like a fairly incestuous sort of Sensible/Codies/Kuju mix. I believe Chris Chapman (original Sensi coder) is also helping Adam out with some bits.

Eurogamer: Obviously, PES and FIFA have commanded an unbreakable stranglehold over the past decade. How on Earth are you going to break that?

Jon Hare: Well, obviously PES is an excellent game and FIFA is getting stronger all the time [debatable - Ed], but like any dynasties in this position their weakness is their predictability and reluctance to make changes for fear of alienating their existing customer basis - I know this because we had the same with Sensi in the '90s. There are several truly original features in the new Sensi that PES and FIFA simply could not add for fear of change, we know that and we intend to use it to our advantage.

Also the quick gameplay and overhead view giving 100 per cent controllability when shooting at goal (you can pick your spot exactly with loft, dip and bend) is something that young players will not have grown up with and are going to love about Sensi, again this is something that it is impossible for PES and FIFA to do with their side on cameras.

There is also another major advantage we have over both of these games, right now Sensible Soccer is still the most popular 'second' football game for all games players in the UK and by quite a margin (I am sure research in some other European countries would also back this up).

In other words PES and FIFA players hate each other's games but they all love good old Sensi, it is our very realistic aim to have our game sitting on people's shelves at home between either PES or FIFA and Football Manager or Champ Manager.

At the price we are putting this game out for there is huge room in the market for another football game that will be perceived as being a bit more fun than the others, with a lot of football world and gameplay depth and the immediate accessibility missing in slightly more anal games like PES... One for all the family if you like.

'A Sensible Decision' Screenshot 3

Eurogamer: What do you think you've learned from those games in the intervening years? What can you borrow from them to make Sensi better, and what do you want to avoid?

Jon Hare: Oh there is a bucket load to learn from these games. All of us involved in making football games over the last 20 years or so have been pushing the benchmark forward year upon year.

The obvious things to learn are better-looking animations, improved player models, cameras and cut-scenes, not to mention slicker methods of squad selection, sprint buttons, more recognisable players, etcetera.

The main thing to avoid is animation slowing down gameplay, anyone playing New Sensi and going back to FIFA or PES will notice just how slow and non-exhilarating it feels in comparison.

Eurogamer: How do Chris Yates and the other ex-Sensible mainstays feel about it being remade?

Jon Hare: I don't really know, I haven't seen Chris for a couple of years (although I spoke to his wife and son outside Boots last month), Chipper (Chris Chapman), Stoo (Stuart Cambridge), RJ (Richard Joseph), I guess they all find it interesting that there is something happening again on it... and I am sure they will all be quietly hoping that it is not quite as good as the original.

(I know I would if I were them!)

Eurogamer: Tell us about the new game. Do you think there's a demand to return to that style of top-down, fast-paced footy game?

Jon Hare: I don't think there is a specific demand for anything except more of the same in the marketplace at the moment.

However more and more people are moaning that all games are too samey these days and I believe that when people pick up the new Sensi and play it they will think, "Wow this is so much fun, why don't PES and FIFA allow you to see more of the pitch, build moves really quickly and actually aim your shot instead of just guessing what the AI is going to do with it"

'A Sensible Decision' Screenshot 4

Eurogamer: Will it still feel like the old Sensible in gameplay terms? Do you think you can attract a new audience as well as the older fans that loved the series in the '90s?

Jon Hare: Yes we are doing everything we can to accurately replicate the best bits of the old Sensible Soccer and then to add a whole load of new and more modern features on top without taking away from Sensi's hallmark instant playability.

I think the old fans will be the initial purchasers and when new players pick it up and realise how much fun it is then there will be a second wave of purchases from new converts. As stated previously this game will not replace FIFA and PES, it will live alongside them, your little brother's favourite football game if you like.

Eurogamer: When is 'New Sensi' coming out? On what platforms, and why did you choose them?

Jon Hare: Simultaneous release is planned on PS2, Xbox and PC roughly for Easter next year. We chose these platforms because they will be the main platforms in the marketplace at that time.

Eurogamer: Is it really going to be a mid-price release? Why's that?

Jon Hare: Yes as far as I understand it is... we believe that this price point reinforces it as the must-buy second football product to have in your home. If New Sensi really fulfils its potential there is no reason why it cannot outsell FIFA and PES in its strongest territories seeing as we already know that in general FIFA players don't buy PES and vice-versa.

Eurogamer: Won't it feel weird to be going up against Dino Dini again? (He's got a new footy game coming out in 2006 too...)

Jon Hare: Has he really...? I didn't know that! All we can do is play our own game, don't give the opposition too much respect, give it 100 per cent, take it a game at a time, and concentrate for the full 90 minutes. And various other football clichés!

'A Sensible Decision' Screenshot 5

Eurogamer: Why is online play not included?

Jon Hare: We are not including on-line play in these versions of the game purely because we do not have the development time to do it justice. New Sensible Soccer is a considerably faster game than all of its competition and the one drawback of this is the latency issues you get with an on-line version. We know we cannot solve these before our scheduled release so we are not going to even attempt it. Instead we have focussed on a very in-depth single-player mode the likes of which has never been seen before in any football game.

Eurogamer: Now that Codies has finally woken up to the potential of the Sensible brands it owns, do you foresee any other old games like Cannon Fodder being remade for the next gen?

Jon Hare: Don't start me on Cannon Fodder! I designed Cannon Fodder 3 with Codies six years ago, development stopped and started three times and eventually it was seemingly permanently halted when the London studio was closed 4 years ago.

Nothing would please me more than to see this project resurrected, it was very advanced in its structure and therefore would need little modernisation. And then after that one, Mega lo Mania and Sex n Drugs n Rock n Roll... now that would be fun. I must admit it feels like there is more chance of some of these old titles coming back now than at any time before, as the industry is busting a gut to make the best use of all of its quality IP, and it is certainly better than buying licenses in, in my opinion.

Codemasters is really progressing and being aggressive with a host of new and classic brands recently and I am very glad to see it.

Eurogamer: Is this a one-off "see how it goes" project, or have you got more plans for new full-on games like this?

Jon Hare: I have always got plans but that is one you will have to ask David, Rod and the brand managers at Codies about.

'A Sensible Decision' Screenshot 6

Eurogamer: So, you're still involved with Tower Studios. What games are you doing for them, and how did Sensible Soccer go on mobile?

Jon Hare: Sensible Soccer is excellent on mobile as is Cannon Fodder & Lions Rugby 7s.

At Tower the best accolade we have had so far is our nomination for the best mobile development house Award at the Develop Awards in our first year of business. We are currently doing a few more licensed sports games (we just finished another rugby game) and are currently looking at a number of different new games and ways of expanding our current business model and growing our income streams without exposing ourselves too much (isn't everybody?).

We are also constantly talking with media and other companies from outside the games industries, telecoms, financed companies, film companies etc. You know these guys are really good at talking :)

Eurogamer: Why can't Norwich City beat obviously inferior teams?

Jon Hare: Because they have a hideous confidence crisis stemming from the fact that at the start of the season they were depressed for throwing away their last game in the Premiership and going down. And by the time they had stopped sulking they had a load of injuries throughout the centre of the team (again) and started to put pressure on themselves due to their bad league position and their belief that they are cursed in this horrible division. (Also missing two penalties that cost us 4 points and 9 places in the Championship table don't help much!)

Advertisement

Are you excited about Sensible Soccer 2006 on PlayStation 2/Xbox?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 75 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
pantherboy
01/11/05 @ 14:10
#1
0
You buried this comment
Comment below viewing threshold
Show
I'd buy it if it had the management options of the earlier amiga version of the game, that was buying and selling players etc
Edited 1 times, most recently on 01/11/05 @ 14:07
wolfen
01/11/05 @ 14:11
#2
0
You buried this comment
Comment below viewing threshold
Show
Best. News. Of. The. Year.
Make it modable so I can push in my ideas about fan and referee interaction. Pretty please.
krudster [mod]
01/11/05 @ 14:14
#3
0
You buried this comment
Comment below viewing threshold
Show
Codies bods will be monitoring the comments, so any feedback, questions and so on will be looked at...
posh_geordie
01/11/05 @ 14:17
#4
0
You buried this comment
Comment below viewing threshold
Show
Yep, I'm here. I'll take notes. Nice interview Krudster - enjoyed that.
JackThompsonsAnArse
01/11/05 @ 14:21
#5
0
You buried this comment
Comment below viewing threshold
Show
Please.

Please.

PLEASE

Don't let this be shit. I've had a really bad weekend watching Street Hawk and Airwolf - hopefully SOMETHING from my childhood is sacred and as good as I remember :o)
conrad
01/11/05 @ 14:24
#6
0
You buried this comment
Comment below viewing threshold
Show
Genuinely pleased to see this happening; looking forward to Easter!

Disappointed that there will be no online, but it will be great getting your mates around the TV again with a few beers and playing sensi again :D
Edited 1 times, most recently on 01/11/05 @ 14:19
Stickman
01/11/05 @ 14:24
#7
0
You buried this comment
Comment below viewing threshold
Show
Um, not to try and piss posh_geordie off, but what's this I see about Dino Dini? I always prefered Kick Off to Sensi. Now that was a fast paced game!

One thing for you geordie - make sure you can't run almost directly at a post, add a little swerve and score every time. ;)
jiveguy
01/11/05 @ 14:26
#8
0
You buried this comment
Comment below viewing threshold
Show
Will we still be able to run down the pitch, just off centre and consistantly curve the ball into the top corner?

Will Benfica still have the best keeper in the game?

Also, anychance of an xbox live arcade version in the future? ;D
gamingdave
01/11/05 @ 14:27
#9
0
You buried this comment
Comment below viewing threshold
Show
With TVs now considerably bigger than they were 10 years ago (I used to play on a 14" portable and now have a 28" widscreen TV and projector) can we have an option for a top down view where you can see the whole pitch at once. No scrolling just one fixed camera above the whole pitch. Then make it online with 22 players ;)

Great news though. Ive been playing a bit of winning 11 on the PSP recently, and whilst all the animations are lovely, and its simpler in control than its home versions, its still overly hard. It leads to realistic scores, but I wont fun not realism.
KraftWerk
01/11/05 @ 14:27
#10
0
You buried this comment
Comment below viewing threshold
Show
This might be me stating the obvious, but including the best retro-version in an emulated fashion would be a nifty add-on.
Ecanem
01/11/05 @ 14:28
#11
0
You buried this comment
Comment below viewing threshold
Show
Not pissed of at all mate! Its only good that we get more footie games with focus on gameplay rather than eye-candy.. =)

- Dino is apparently working on "Total Control Football".. but nothing have been released yet (screenshots etc).. Go to www.abundantsoft.com to read about it..
zErOb_cOOl
01/11/05 @ 14:32
#12
0
You buried this comment
Comment below viewing threshold
Show
"YESSSSSSSSSSSSSSSSSSSSS!!!!!!!! "

Optical illusion there Slurp! Looks like the 'S's are bending upward, but they don't.

Anyway, I really hope they simply reflect 100% of the original SS's playability in this game, I really do. Otherwise you might as well play the old one, becuase lets face it, this won't win any awards in the graphics department.

I don't care if the players are big polygonal (cardboard?) boxes with football boots on, as long as this plays like a dream. Bring it on, I can't wait for this!
krudster [mod]
01/11/05 @ 14:32
#13
0
You buried this comment
Comment below viewing threshold
Show
So glad I've bought a couple of USB Competition Pros. PC version for me, definitely.
zErOb_cOOl
01/11/05 @ 14:33
#14
0
You buried this comment
Comment below viewing threshold
Show
"Will we still be able to run down the pitch, just off centre and consistantly curve the ball into the top corner?"

Lol!! Hopefully!
Kostabi
01/11/05 @ 14:36
#15
0
You buried this comment
Comment below viewing threshold
Show
I remember when PC Zone ran a preview of Sex n Drugs n Rock n Roll years and years ago, seemed like such a shame when the project vanished without a trace.

Good news on a new Sensi, I can see myself losing months to the championships and tournaments with friends all over again.
wolfen
01/11/05 @ 14:40
#16
0
You buried this comment
Comment below viewing threshold
Show
Oh, any chance of including Sensible Massacre after being trounced by the other team? Just for getting some bad things out of the organism :p
And now that we're at it, Sensible Moon Soccer and Unsensible Soccer as extras. Yes.

Now for an actual question, at what specs are you aiming for?
krudster [mod]
01/11/05 @ 14:42
#17
0
You buried this comment
Comment below viewing threshold
Show
Death to the Speedking! And the ZipStick (favoured joystick of choice by Mr Hare).

Comp Pro all the way - the closest to an arcade stick in the home at the time...
pantherboy
01/11/05 @ 14:44
#18
0
You buried this comment
Comment below viewing threshold
Show
I remember the underhand dealings you could do when you suspected you were gonna get sacked - you apply for a position at a really shit club and at the same time arrange a swap deal with your mega superstar players for one of their crud players :)

perfectly legal but dubious
Edited 1 times, most recently on 01/11/05 @ 14:39
cubbymoore
01/11/05 @ 14:46
#19
0
You buried this comment
Comment below viewing threshold
Show
Don't mean to pick apart what's been said but some things I've noticed just don't ring true with me. I mean I was the biggest Sensi fan ever so I'm really looking forward to this nonetheless:

"[about Pro Evo and Fifa] but like any dynasties in this position their weakness is their predictability and reluctance to make changes for fear of alienating their existing customer basis"

I'll discard Fifa but imo Pro Evo has constantly changed with each incarnation, to the point where it's driven my mates to really dispairing with them. Pro Evo 5 has done exactly this to my mate who is probably the best Pro Evo player I know, he can't stand the new one no matter how much he's played it.

"Also the quick gameplay and overhead view giving 100 per cent controllability when shooting at goal (you can pick your spot exactly with loft, dip and bend) is something that young players will not have grown up with and are going to love about Sensi, again this is something that it is impossible for PES and FIFA to do with their side on cameras."

Just adjusting my pedantry pendant. You can change the camera to vertical if you want in Pro Evo.
Raymeister
01/11/05 @ 14:46
#20
0
You buried this comment
Comment below viewing threshold
Show
Splendid news. Sensible Soccer took up a large part of my childhood.

Please ensure that this is good Mr Hare.
Navi
01/11/05 @ 14:47
#21
0
You buried this comment
Comment below viewing threshold
Show
Woohoo, I'm getting this one as soon as its out (and I know about 10 other people will be too).

Please include one button play just like the old version and maybe the promise of a new version of SWOS if this sells well.
bunglebonce
01/11/05 @ 14:52
#22
0
You buried this comment
Comment below viewing threshold
Show
Great news.

SWOS-esque management would really make my day.

I adopted sensi on my mobile as soon my network supported it. I wasn't overly impressed with the controls, but it was the best that can have be done with them until a standardised d-pad or analogue slider emerges on the handset scene.

I'm not too bothered about a lack of online option, because a game like this should be shared with a friend on the couch with a couple of beers. Playing sensi shouldn't be about l33t skills practised hours on end against randoms; it's about the romance of taking the piss or otherwise out of the guy next to you.

Of course, all this is possible with PES, but it's a much more serious approach to replicating the game, sensi's purely about the fun.

What's with the afros though?
tedster11
01/11/05 @ 14:54
#23
0
You buried this comment
Comment below viewing threshold
Show
one of them was the first fotball game to have commentary wasn't it?

As long as you can slide tackle one way and pass the ball the other, perform massive diving headers, kick the ball then ram the joystick back to get more height on the ball... then it'll be sensible soccer.
paulf
01/11/05 @ 14:55
#24
0
You buried this comment
Comment below viewing threshold
Show
are they gonna do a HDTV version for xbox 360 with more realistic graphics and no gameplay?
OnlyMe
01/11/05 @ 14:57
#25
0
You buried this comment
Comment below viewing threshold
Show
Ah, wonderful news. Now, I know I've been wanting this for a long time, but forgive me if I feel a bit worried. The screenshots, if they're from the new version, doesn't really look like it could play as well as the amiga version. Hopefully the game will be more zoomed in.
mr_chiquita
01/11/05 @ 14:57
#26
0
You buried this comment
Comment below viewing threshold
Show
I'm trying not to get tooo excited...

he he he he he he he

Yes! Yes! Come on!

... i fear a repeat of Sensi 98...

Get in there, yeeeesssss!

...and I know I'll just become a blackened shell!

Woooooo feckin Hoooooooooooo!
LucyT
01/11/05 @ 15:00
#27
0
You buried this comment
Comment below viewing threshold
Show
But will it be better than New Star Soccer 3???
Carlo
01/11/05 @ 15:09
#28
0
You buried this comment
Comment below viewing threshold
Show
PLEASE include the management!
disc
01/11/05 @ 15:22
#29
0
You buried this comment
Comment below viewing threshold
Show
That's 3d!
krudster [mod]
01/11/05 @ 15:25
#30
0
You buried this comment
Comment below viewing threshold
Show
More like Striker 3D than full-on 3D. I hope you can tweak the camera angle so it's directly overhead.
doug
01/11/05 @ 15:26
#31
0
You buried this comment
Comment below viewing threshold
Show
No chance of a psp version? Would seem to be the obvious platform... As long as they leave in the comedy teams (I liked speling mistaiks) I'll be happy.

And England v Germany '66 which played in black and white... Genius.

Such a great game.

Also, new version of Cannon Fodder would be awesome.
Venatio [staff]
01/11/05 @ 15:27
#32
0
You buried this comment
Comment below viewing threshold
Show
What's going to happen with the licenses? Will it include real player names etc?

And yes, the SWOS management side would be vital to me purchasing this new version. I want to be able to play as Border Security of India again!
groovychainsaw
01/11/05 @ 15:40
#33
0
You buried this comment
Comment below viewing threshold
Show
oooh - idea - robotron style controls - left stick to make your fella run, right stick passes/shoots depending on how far you push the joystick so you can REALLY aim your shots/passes

/thinks a bit...

probably wouldn't work, but sounds cool
OnlyMe
01/11/05 @ 16:03
#34
0
You buried this comment
Comment below viewing threshold
Show
Sounds like manual passing in PES. Well, except it's not how far you push the analogue stick, but how long you hold it in the specific direction.
Vroom!
01/11/05 @ 16:23
#35
0
You buried this comment
Comment below viewing threshold
Show
PSP edition with a vertical screen mode ...!!!!!

/is genius
deepmenace
01/11/05 @ 16:28
#36
0
You buried this comment
Comment below viewing threshold
Show
problem is, i dunno about anyone else but, there is only room for one footie game in my life. So this is gonna have to be very good.

and the fact they are going in at mid-price means they know it isnt going to be as good as the significant other. they want people to buy for nostalgic reasons and a £15 price point will make that viable marketing option.
pickledshark
01/11/05 @ 16:46
#37
0
You buried this comment
Comment below viewing threshold
Show
This news has made my day!

And i totally agree with the market strategy, I for one would love an alternative football game that plays slightly differently.. arcadey if you like. I am sure this will be a success if they can capture anywhere near the original quality.
Edited 1 times, most recently on 01/11/05 @ 16:42
Feanor
01/11/05 @ 16:50
#38
0
You buried this comment
Comment below viewing threshold
Show
PES does have a vertical camera, three of them in fact. Even the longest isn't zoomed out enough to be playable, though. I only ever use it when I'm practising free kicks so I can see exactly where the ball is going.
Edited 1 times, most recently on 01/11/05 @ 16:48
StarchildHypocrethes
01/11/05 @ 17:02
#39
0
You buried this comment
Comment below viewing threshold
Show
Wooo!

Two requests though: The SWOS style management must be kept and Igor Kolyvanov must be the best player in the game.

Otherwise I'll sulk.
captain-future
01/11/05 @ 17:30
#40
0
You buried this comment
Comment below viewing threshold
Show
I hope they include the Amiga 500 version als "classics extra" on the disc.
msephton
01/11/05 @ 17:42
#41
0
You buried this comment
Comment below viewing threshold
Show
COME ON YOU BLUES!

I hope they recreate exactly the gameplay of the original.

Only then should they think of adding more features, such as Network play (so we can use Xlink), management/career mode, USB competition pro joystick support etc. I'd also prefer a GBA port of the original. ;) And maybe the ST version emulated and included.
Edited 3 times, most recently on 01/11/05 @ 17:46
Xerx3s
01/11/05 @ 17:50
#42
0
You buried this comment
Comment below viewing threshold
Show
hmmm.
Corben Dallas
01/11/05 @ 17:52
#43
0
You buried this comment
Comment below viewing threshold
Show
Class!

Pls do the management thing again, Oh the joys of signing Cyril Regis(Wycombe Wanderers
RobTheBuilder
01/11/05 @ 18:14
#44
0
You buried this comment
Comment below viewing threshold
Show
Now that is some fantastic news.

Sensible Soccer 93/94 was so much fun to play, and the management was fun too.

If this is 80% as good as it should be its a must have game.


and and and....

An adaptor to let me plug my old Competition Pro would go down a treat :D
Edited 1 times, most recently on 01/11/05 @ 18:10
msephton
01/11/05 @ 18:19
#45
0
You buried this comment
Comment below viewing threshold
Show
You can buy a USB Competition Pro from here:

http://www.speed-link.com/prod.php?lang=de&sys_id=1&pb_id=1&
prod_num=SL-6602
richardtock
01/11/05 @ 18:25
#46
0
You buried this comment
Comment below viewing threshold
Show
I am really dissapointed that there's no GC version. Come on, Codies. With no GC version of PES, it would probably sell very well. It's at least worth doing some research into, no.

Why no GC version?
posh_geordie
01/11/05 @ 18:52
#47
0
You buried this comment
Comment below viewing threshold
Show
We've never done GC games for some reason (Second Sight was the exception but that was through Free Radical) so I wasn't surprised with this either.

It's great to see the feedback - I've been looking forward to Codies finally announcing it because football gamers of a certain vintage have been crying out for this for years. It was nice to email the bloke that set up the Bring Back Sensi Soccer petition (it had well over 10k signatures) this afternoon and say we've finally listened to him.

Even after only a few hours we can see what you lot want - obviously whether it's in the final game is another matter - but we'll certainly try and accomodate, simply because there's a lot of pressure on us to recreate the feeling gamers used to get with Sensi of old - and we want that as much as you lot.

Bringing back famous IPs and the worries over that - we got it virtually right with Brian Lara this year, and with Flashpoint (as far as I can tell), so it's going very well for us - I feel we know what we're doing. But no, no Cannon Fodder (although talking of retro games, I've heard rumours on another famous Codies IP coming back - no 'eggs' involved though, before you ask...)
Stickman
01/11/05 @ 18:53
#48
0
You buried this comment
Comment below viewing threshold
Show
Sorry for the hi-jack people!

@richardtock - don't suppose you went to uni in Hull did you?
OnlyMe
01/11/05 @ 19:03
#49
0
You buried this comment
Comment below viewing threshold
Show
posh_geordie: I'm not expecting the new Sensi to have 1500 teams and 26000 players like SWOS, but what about the names? And can you tell me how you managed with names in SWOS, because I know that a large portion of the names were correct.
richardtock
01/11/05 @ 19:15
#50
0
You buried this comment
Comment below viewing threshold
Show
@Stickman
I used to LIVE there. Errrrrmmm....don't hunt me down and kill me!

Comments: 1-50 of 75 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery