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Jim Merrick Takes Control Interview

Wii GameCube GameBoy Advance
Interview by Ellie Gibson

16 September, 2005

Well, we've all finally had the chance to take our first look at the controller for the Nintendo Revolution - and whatever you think of it, you can't deny it's different. We had a chat with Jim Merrick, Nintendo Europe's senior director of marketing, to find out more about what they're calling the "freehand-style" controller - how it'll work with multi-platform titles, when we'll get to play the games, and who's going to win the next-gen console battle. What's more, we got a personal guarantee out of him, too... Read on.

Eurogamer: So we've seen what the controller looks like, and some of the different ways in which you can use it... But can you describe what it feels like to play with?

Jim Merrick: Well, first of all, one of our goals was to create a controller that wasn't intimidating - that was as familiar and easy to use as a TV remote. So when you pick it up and point it at the screen, it's just like picking up and aiming a laser pointer, say.

It's designed to make you feel like moving around is very easy and natural. For years we've been moving backwards and forwards with our thumbs, but now all that's going to change.

To use an analogy, it's as natural as putting your hand out of the car window when you're a kid and moving it through the air like a plane. Well, now you might have a flying game where instead of using your thumbs, you're actually tilting the controller to fly the plane.

Then there's what we're calling the nunchuk-style additional controller, so in an FPS game you're holding the remote in your right hand and shooting with your left, using the analog control to strafe from side to side and crouch and so on. It's the ultimate controller for first person shooters.

We've talked a lot about expanding the population and breaking down barriers, and the new freehand-style controller, as we're calling it, is very much a part of that. This controller is just so intuitive - I hate using that term, but it really is!

Eurogamer: So how long has the controller been in development?

Jim Merrick: It's a difficult thing to pin down. I mean, two years ago, Iwata was talking about making a fundamental change in the marketplace and reaching new audiences. And of course, the minute we finished work on the Gamecube, we were thinking, 'Where do we go from here?'

I really started seeing references maybe a year ago - the developers started to get information, and then prototypes, and now they're working with what you saw today.

Eurogamer: Is what we saw today the finished product, then?

Jim Merrick: It's very nearly finished. We've got time to make a few refinements, but fundamentally it's complete.

Eurogamer: How come you didn't show off any games today?

Jim Merrick: We went to great pains not to show the software today because we didn't want to detract from what we are trying to show. We're talking about a fundamental change to how we see games and how we play games, and we didn't want to get hung up on polygon counts and so on.

Our official launch date is still 2006, and before we show the software, we want to make sure it's at a stage where you can understand exactly how it's going to work with the freehand-style controller - by actually playing the games.

Eurogamer: So when will we get to play them, exactly?

Jim Merrick: Put it this way. Without making a commitment, if I went to E3 2006 and didn't end up playing the Revolution, I'd be very disappointed...

'Jim Merrick Takes Control' Screenshot tele

Jeez, it's not a "who's got the biggest" competition!

Eurogamer: A lot of Nintendo's previous controller concepts have been adopted by your competitors. Are you worried they're going to nick this idea too?

Jim Merrick: Of course! As someone pointed out to me today, here we are, about to throw away 20 years of controller designs - designs which Nintendo came up with! There will be an influence on the industry, absolutely. That said, Nintendo will aggressively protect its intellectual property.

Eurogamer: There's been a lot of talk about expanding the gaming audience and creating games for the whole family. Does that mean you're leaving Sony and Microsoft to take care of the hardcore?

Jim Merrick: Not at all. We know we have two audiences to reach - one is the expanding audience, new consumers or people who used to play games but have since quit.

But we can't only embrace that audience. We have to recognise the people who put us on the map, and make sure we continue create games for them.

For example, the first person shooter genre is very important, and as I mentioned earlier the nunchuk-style controller will change the way you think about FPS games forever.

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.

Eurogamer: Some critics have voiced concerns about compatibility issues with all the different television standards around these days... Will the Revolution controller work with all types of tellies?

Jim Merrick: I guarantee it. It works with LCDs, plasma screens, projectors... Everything. It's not like the old lightgun technology, where you had the classic problem of requiring a CRT screen. But this isn't working on a scan line basis, so there are no issues there.

Eurogamer: Do you think the Revolution controller will give Nintendo the edge needed to beat Sony and Microsoft?

Jim Merrick: It certainly could make us market leader. We have formidable competitors and I'm not going to make any sweeping, grand statements, but the Revolution has the potential to appeal to new groups of consumers we've previously been unable to reach. It also has appeal for hardcore gamers, and the ability to bring a lot of people back to gaming.

'Jim Merrick Takes Control' Screenshot dominoes

Can even be used in domino rally simulators

Eurogamer: So this is a big day for Nintendo, eh?

Jim Merrick: Yes, absolutely! It's always fun when you can surprise people and spark their imaginations. But we do face a communications challenge, in terms of how we communicate exactly what this new controller is and what it can do.

There are so many great new capabilities - the controller knows not only what you're pointing at, but exactly how far you are away from the TV, for example - and it's important that we get all these across.

Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?

Jim Merrick: Let's just say we have more surprises in store.

Jim Merrick is senior director of marketing for Nintendo Europe.

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Comments: 1-50 of 78 Next →

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disc
16/09/05 @ 12:19
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Zelda Revolution is a FPS!
AHiFi
16/09/05 @ 12:24
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Good interview. This has actually pushed the Revolution to the top of the next gen list for me...something dynamic. Although you cannot help but think Dreamcast on that matter. Yet, they have a big enough support and the money. Viva la revolution!
octo
16/09/05 @ 12:27
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"jim Merrick: Let's just say we have more surprises in store. "

*Unzips*

*lays knob on table*
Vin
16/09/05 @ 12:29
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Could be decent, this.
Seifer
16/09/05 @ 12:39
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"It certainly could make us market leader"

Hahahahahahaaaa .....Sorry :P
Shinzou
16/09/05 @ 12:52
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Thats ridiculous.

Noone has 4 hands.
Blerk
16/09/05 @ 12:54
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It certainly could make us market leader.

lol!
symmetry
16/09/05 @ 12:56
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Wasn't even remotely interested in the Rev before today.

Now I want one more than either the 360 or PS3.

Just as long as I don't have to suffer endless Mario, Pac-Man and Zelda games to get the best stuff.
SlackMaster
16/09/05 @ 13:01
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I think the controller is a great idea and it's sensible to have a classic style shell for the controller to allow people to play genres like beat-em-ups etc...

Nintendo has always been inovative, but with their current gen handheld and their next gen home console they have really out done themselves. I can't wait to experience a new way of playing and interacting with games. Never really been a Nintendo fan boy but I really can't wait for the Revolution now.
Fozzie_bear
16/09/05 @ 13:04
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"jim Merrick: Let's just say we have more surprises in store. "

*Unzips*

*lays knob on table*


/looks surprised



To use an analogy, it's as natural as putting your hand out of the car window when you're a kid and moving it through the air like a plane. Well, now you might have a flying game where instead of using your thumbs, you're actually tilting the controller to fly the plane.

Right then. There's NO excuse not to do another Pilotwings game then, is there?
XanDam
16/09/05 @ 13:12
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Is it me or do nintendo europe sound more...umm...enthusiastic these days?

And likesmoeone above, i'm intrested in the revolution alot now...

But the 1st next gen console that can play dreamcast games is the one I desire the most Even if its the 3DO4000MAXXX
step
16/09/05 @ 13:29
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For the love of god, I hope they actually market this properly. Putting that promo video on TV asap would be a good start, but I'll probably see pigs flying past my window before I see nintendo actually do any intelligent marketing in europe.
dk_rare
16/09/05 @ 13:33
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"It certainly could make us market leader"

This amuses Blerk in some way o.O ?

What did you think, Blerk, that we would all be using the dual shock forever?
Blerk
16/09/05 @ 13:38
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Pretty much, yeah.

It's even funnier in context - his next statement is "I'm not going to make any sweeping, grand statements". :-)
KnickKnack
16/09/05 @ 13:56
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The dual shock gives me RSI, the position of the analog sticks are far too close and low down to be ergonomic.

Nintendo could actually be onto a winner here, I've been thinking for a while now that as games start to look increasingly real, players will grow frustrated by the limiting control mechanisms. Taking Half Life 2 as an example, even though you could pick up most objects in the environment, I still felt limited by the fact I was controlling things with a mouse and keyboard. Imagine throwing stuff about with the gravity gun and the Revolution controller!

I think it's a step in the right direction!
BLACKSHEEP
16/09/05 @ 13:56
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I feel Nintendo are looking towards Apple in it's new style direction. Graphics aren't everything anyway!
oerhört
16/09/05 @ 14:04
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Ah, the ignorance...

Revolution can make Nintendo market leaders. If you can't see this, it's because you have been living for too long with old conventions about what gaming is about.
Blerk
16/09/05 @ 14:12
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Well, good luck with it, everyone. Personally I prefer my gaming to be a bit more... relaxing.
octo
16/09/05 @ 14:14
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If you believe that Nintendo will become market leaders in the next generation on the back of this new device, I think that's fucking ace.

Now where are your phone numbers? I've got a shitload of things I'd like to sell you.
Psi
16/09/05 @ 14:15
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i still don't understand how on earth ppl are not totally buzzing about this. shame on you
Edited 1 times, most recently on 16/09/05 @ 15:27
Ace_McCloud
16/09/05 @ 14:35
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Nintendo can become market leaders with this because most people I would assume will by either a PS3 or an Xbox 360 and then a revolution as well, I know I will be, especially if its budget friendly as they suggest it will be... Market leaders through the back door... If it works...
mattius30
16/09/05 @ 14:37
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I've been reading loads of comments and articles on the Revolution but no, sorry still don't get it. Traditional game pads work because for the user, it's mimimum movement for maximum effect on screen. I like to sit, relax and chill when i play games - not sit/stand in front of the TV waving my hands and arms around - which is why my Eyetoy is gathering dust and why I only ever used my PSone motion-sensor tilt-pad once - cos these 'revolutionary' input devices are gimmicky and don't offer anything extra that a normal pad can't do with relative ease. I am interested to know though, whether all these extras like the nunchuk analog stick and the traditional controller 'sleeve' will all be included in the box. But whatever, it reeks of 'New Coke' to me.
Seifer
16/09/05 @ 14:40
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I'm certainly not a inovation hater, I love Nintendo, I dont know a gamer who doesn't and I'm sorry for laughing my ass off about the 'market leader' thing but as much as it peeves me to say it, Sony will probably be market leader again :( I'm actually most excited about the 360 but only because I'll actually have one in 9 weeks or so. People who are saying things like "I was gonna get a ps3 but now I've seen a different control pad I only want a rev" are being a bit silly, isn't it about the games not the pad,we haven't seen the games yet really have we?
Blerk
16/09/05 @ 14:43
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i still don't understand how on earth ppl are not totally buzzing about this. shame on you

Because I can't imagine it working for anything but the simplest of games? Because it looks like you'd get really tired after ten minutes?
UncleLou
16/09/05 @ 14:49
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I like to sit, relax and chill when i play games - not sit/stand in front of the TV waving my hands and arms around

Take the promo video with a grain of salt. First impressions reports suggest that the controller can be comfortably used sitting in a chair, with minimal movements of the hand and wrist. Not every game will be a manic sword-slashing game.
Razz
16/09/05 @ 14:55
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Blerk worte:
It certainly could make us market leader.

lol!


Laugh now... but think a moment. Everyone could buy one, they might have a larger installed user base than either console. Where as the 360 and the PS3 divides opinion, the Rev, in some way, will appeal to eveyone. Nitnendo's smart, don't be so quick to write them off.

/watches promo vid again
Edited 2 times, most recently on 16/09/05 @ 15:59
burntoutbanger
16/09/05 @ 14:55
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"Because I can't imagine it working for anything but the simplest of games? Because it looks like you'd get really tired after ten minutes?"

Try sitting in your favorite gaming chair and pointing your real remote control at the four corners of your TV for a while, not with your arm outstretched but close to the body. Still tired??

May I suggest that next time you go to Tescos that you ask an assistant if they can point you in the direction of their nearest imaginations.
McGeeza
16/09/05 @ 14:55
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"Because it looks like you'd get really tired after ten minutes?"

Your arms can't be that big, Surely? Maybe if you stopped playing video games on NORMAL controllers you'd get rid of those fuck-off bingo wings... ;)

Just think of the pissed-up party game potential. Gang-Bang-a-Whore 5. Guiding your little chap into a whore's huge cavern before your competitors...

Edit: In the interests of political correctness, they could also include Gang-Bang-a-Manwhore on the same disc...phew...
Edited 2 times, most recently on 16/09/05 @ 15:59
kangarootoo
16/09/05 @ 15:25
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I'm not one for predictions, but if you look at console history the market leader changes every couple of generations or so.

The idea that Sony will still be at the helm a few years from now isn't outrageous, but its not a certainty either. This "could" be the beginning of something that switches everything around (if not this new generation, then perhaps the next).

Just look at Apple and their iPod. If you have the right idea and good marketing (Apple's iPod marketing was excellent, Nintendo's isn't so hot, so a difference exists there I admit) you can absolutely take over a market in one generation.

Again, I'm not saying it will be this way or that, but to rule anything out is to underestimate the public. I think the main reason so many people bought iPods is because they became the cool mp3 player to have. All others were viewed as less cool, and once a trend starts its effect can be immense.
Seifer
16/09/05 @ 15:30
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^ A very well executed post Kangarootoo.

+1
PearOfAnguish
16/09/05 @ 15:32
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Before you laugh at the market leader comment, remember that Nintendo are the only one of the big three to actually make a profit from their consoles. If they appeal to people who don't usually play games as well as the usual market, they're quids in. The DS was called a gimmick when it was announced, but Sony sure as hell isn't laughing now that the DS outsells it 100:1.

If nothing else, you've at least got to respect them for not making overblown claims about the power of their system and for trying something new.
kangarootoo
16/09/05 @ 15:42
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Cheers Seifer.
Dr.Haggard
16/09/05 @ 15:56
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I haven't seen a single picture yet where the user's thumb looks like it could comfortably reach the D-pad without adjusting their grip slightly or using their other hand. Just struck me as odd.
laur
16/09/05 @ 16:04
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Sorry, but those lights at the bottom are horrible. The Xbox 360 has a much more elegant way of showing who is which player. But apart from that, it's pretty damn awesome and I'll probably buy the Revolution over the Xbox 360.
/Can't wait to find out what more there is...
Ryuken
16/09/05 @ 17:16
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"Taking Half Life 2 as an example, even though you could pick up most objects in the environment, I still felt limited by the fact I was controlling things with a mouse and keyboard. Imagine throwing stuff about with the gravity gun and the Revolution controller!

I think it's a step in the right direction! "

Frankly, I don't see the difference at all. Mouse/keyboard gives better, constant support for your wrists than this and it looks more relaxed too. The whole swinging thing is exagurated but from all the reports I've read you still have to move a lot more in comparison with mouse/keyboard. And even if this way of controlling is 'better' (an analog stick will always suck imo, the thumb is gonna feel the pain again) then Nintendo still has to bring the major fps franchises to the Revo, I am not gonna try this out just for a Metroid game. Hearing Gabe Newell complain about MS, Sony AND Nintendo lately doesn't really comfort me.

We'll see but Merrick and Nintendo are a bit overly enthusiastic, just like MS and Sony at E3.
Edited 2 times, most recently on 16/09/05 @ 18:17
ProfessorLesser
16/09/05 @ 18:58
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Jesus christ, if ever there was a time for Nintendo to spend all the profit they've been making on previous consoles by selling this one at a loss, then bloody hell are we in for a Revolution. "£129.99?"

Yoink. Instant yoink.

Oh, and Haggard, that was my first, initial, premier thought, before everything else. But I was thinking... I bet you haven't noticed it, because nobody thinks about it, but when you go to press 'stop' on your DVD remote (usually at the bottom) or EXT on your TV (also at the bottom for me), doesn't the thing just balance in your 4 fingers?

I think it'll just be a case of adaptation. Doesn't strike me as such a logistical nightmare as the DS, and even that is bearable while you're having fun.
ChocNut
16/09/05 @ 19:00
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Just like the PSP Im gonna say this - even if no one else buys one and its a total commercial FAILURE - I honestly don't give a fuck because I will be getting one and I think it's flippin brilliant!
L0cky
16/09/05 @ 20:43
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'Right then. There's NO excuse not to do another Pilotwings game then, is there?'

Heh, I wouldn't be surprised if it was a launch game, it's just dying to be played with that controller.

'Imagine throwing stuff about with the gravity gun and the Revolution controller'

Didn't even think of that, that'd be totally sweet.

'Sorry, but those lights at the bottom are horrible. The Xbox 360 has a much more elegant way of showing who is which player.'

Damn my priorities must be all wrong. Incidentally though, I think Nintendo have the best looking console of this generation, which being honest, is a surprise. But, to quote ol' Gable: 'frankly my dear, I don't give a damn'.

'Because it looks like you'd get really tired after ten minutes?'

The awesome power of angles means that you can point to vastly different locations with minimal movement. Unless you're projecting to a cinema screen and sitting 2 feet away, I don't think there'll be much problem getting tired.

I'm with Chocnut, even if you're the only person on Earth to have something that is good, it's still good.

Edit: Though I'm not ruling out the possibility of it being naff until I've actually played with it.
Edited 1 times, most recently on 16/09/05 @ 21:44
KraftWerk
16/09/05 @ 22:29
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I can't wait to try it. It just looks so much fun to use. Clearly, many people are of the impression that you have to run around the room, waving your arms about to use this thing, but that's not the point, is it? I mean, you have the T&F games for the old consoles that make you trash the buttons to play the game. Doesn't look healthy, but that's not how every game is played on every console with usual controllers. This little thing brings a whole new -dimension- to controlling games, while still having every control method of other consoles availible. If anyone feels that to be a bad thing then that's their loss. Everyone I've showed it to goes "WTF?" and then "F!" when I describe the possibillities.

As I said, I just can't wait to get to try it. I want to shoot with it as a gun, I want to swing it to slash a sword, I want to turn it to steer a car, to twist and tilt it as I control an airplane, to carefully position it to control puzzle games, and god only knows what they'll come up with for the inevitable Wario Ware game.

So go play the games you already know how to play if that's what you want. I'm in line to be reeducated and have something new to master.
Toonster
16/09/05 @ 22:33
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Spider-man web-slinging action! Yes!
Xerx3s
16/09/05 @ 23:02
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"This amuses Blerk in some way o.O ? What did you think, Blerk, that we would all be using the dual shock forever?" - Actually, yes. I dont see how this will play a better game of h2 than the normal controller. Youll be floating all over the screen and shooting holes in the air imo. Ahh well, time will tell if this concept works out (it wouldnt be the first revolutionairy concept that nintendo introduces and turns out to be shite). Games for this machine will most likely require a certain ammount of creativity, so no €A games on it then? Seems fun for party games though.
jmm36
17/09/05 @ 03:02
#42
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The nunchuk style control is great news for lefties! It is completely, 100% reversible, and the ONLY controller for ANY system that is!
jmm36
17/09/05 @ 03:10
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This makes Sony and Microsoft look out of date already. Good luck to them! They will need it, or millions and millions of ignorant fans who don't appreciate change or innovation, anyway.

Wait til we see the games. I sense that another revolution is still coming... An aftershock of Nintendo's latest megaton, market shattering announcement... We'll see it soon enough.

By the way, at least the nunchuck controller extension will be included, though I hope the shell is, too, to encourage more third party releases.
L0cky
17/09/05 @ 08:20
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'Games for this machine will most likely require a certain ammount of creativity, so no €A games on it then?'

Not if the shell is included which I'd be completely surprised if it wasn't.

/me tentatively bets on the main device, analogue attachment and shell being bundled as standard. Perhaps even a mic attachment and a DS adaptor.

Btw, what exactly is the new controller called, other than the 'positioning, remote, pointing device thingy'?
smelly
17/09/05 @ 08:25
#45
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Whats so funny about revolution becomming market leader? It's not as if nintendo havent been the market leader before? And it's not as if they practically invented the current hand held controller you're using to control you xbox/ps2 is it?
dk_rare
17/09/05 @ 08:36
#46
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Who is claiming to be into relaxing gaming, and not being interested in this? Blerk. Who is one of the people that have made the most posts here, and some of the most negative. Blerk.

Does that sound like you are a layed back kind of guy or that you are getting worked up by this. Or trying to "warn us off" buying and enjoying Revolution?

*insert Blerks damage control here, ie "I love Nintendo but they have let me down" sort of rubbish*
smelly
17/09/05 @ 09:53
#47
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Actually... Blerk normally talks sense.. I reacon he's just having an off day.
smelly
17/09/05 @ 09:54
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also bear in mind there's more to come.. notice we havent seen any games running yet?

My bet is there is still something to show on the 3d side of things.. if i remember a certain patent from ign last year, it actually makes sense now i know what the controller is doing.
ekko
17/09/05 @ 11:44
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I'm a lefty and not really sure which hand I'll hold which bit in. Always liked handing my left thumb in the analogue stick as it gave me extra control, now I'm not so sure....

The only thing I'm concerned with, is that it might get quite tiring waving that thing about for hours on end. Guess it depends on how melodramtic the movements have to be.

Nintendo needs to make a first person swordman game, probably do some Samurai game but I think a swashbuckling pirate game would be perfect. Maybe a return for Maken X (which nobody except me bought), would do well on it.

Of course, like everyone else, I'm hoping for LIGHTSABERS. It has to happen Lucas Arts, it has to happen. Redeem yourselves, I can still sense goodness in you. C'mon. Do it.
jimmyboo
17/09/05 @ 14:36
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[quote Xerx3s] Ahh well, time will tell if this concept works out (it wouldnt be the first revolutionairy concept that nintendo introduces and turns out to be shite [/quote]

Oh really? Like the d-pad, analogue stick, shoulder buttons, analogue shoulder buttons, rumble, and wireless controller? Yup, all a pile of useless shite.

Edited 1 times, most recently on 17/09/05 @ 15:36

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