Jim Merrick Takes Control
Nintendo bigwig talks Revolution controller.
Well, we've all finally had the chance to take our first look at the controller for the Nintendo Revolution - and whatever you think of it, you can't deny it's different. We had a chat with Jim Merrick, Nintendo Europe's senior director of marketing, to find out more about what they're calling the "freehand-style" controller - how it'll work with multi-platform titles, when we'll get to play the games, and who's going to win the next-gen console battle. What's more, we got a personal guarantee out of him, too... Read on.
Eurogamer: So we've seen what the controller looks like, and some of the different ways in which you can use it... But can you describe what it feels like to play with?
Jim Merrick: Well, first of all, one of our goals was to create a controller that wasn't intimidating - that was as familiar and easy to use as a TV remote. So when you pick it up and point it at the screen, it's just like picking up and aiming a laser pointer, say.
It's designed to make you feel like moving around is very easy and natural. For years we've been moving backwards and forwards with our thumbs, but now all that's going to change.
To use an analogy, it's as natural as putting your hand out of the car window when you're a kid and moving it through the air like a plane. Well, now you might have a flying game where instead of using your thumbs, you're actually tilting the controller to fly the plane.
Then there's what we're calling the nunchuk-style additional controller, so in an FPS game you're holding the remote in your right hand and shooting with your left, using the analog control to strafe from side to side and crouch and so on. It's the ultimate controller for first person shooters.
We've talked a lot about expanding the population and breaking down barriers, and the new freehand-style controller, as we're calling it, is very much a part of that. This controller is just so intuitive - I hate using that term, but it really is!
Eurogamer: So how long has the controller been in development?
Jim Merrick: It's a difficult thing to pin down. I mean, two years ago, Iwata was talking about making a fundamental change in the marketplace and reaching new audiences. And of course, the minute we finished work on the Gamecube, we were thinking, 'Where do we go from here?'

After Tom has thrown his on the floor too many times
I really started seeing references maybe a year ago - the developers started to get information, and then prototypes, and now they're working with what you saw today.
Eurogamer: Is what we saw today the finished product, then?
Jim Merrick: It's very nearly finished. We've got time to make a few refinements, but fundamentally it's complete.
Eurogamer: How come you didn't show off any games today?
Jim Merrick: We went to great pains not to show the software today because we didn't want to detract from what we are trying to show. We're talking about a fundamental change to how we see games and how we play games, and we didn't want to get hung up on polygon counts and so on.
Our official launch date is still 2006, and before we show the software, we want to make sure it's at a stage where you can understand exactly how it's going to work with the freehand-style controller - by actually playing the games.
Eurogamer: So when will we get to play them, exactly?
Jim Merrick: Put it this way. Without making a commitment, if I went to E3 2006 and didn't end up playing the Revolution, I'd be very disappointed...

Jeez, it's not a "who's got the biggest" competition!
Eurogamer: A lot of Nintendo's previous controller concepts have been adopted by your competitors. Are you worried they're going to nick this idea too?
Jim Merrick: Of course! As someone pointed out to me today, here we are, about to throw away 20 years of controller designs - designs which Nintendo came up with! There will be an influence on the industry, absolutely. That said, Nintendo will aggressively protect its intellectual property.
Eurogamer: There's been a lot of talk about expanding the gaming audience and creating games for the whole family. Does that mean you're leaving Sony and Microsoft to take care of the hardcore?
Jim Merrick: Not at all. We know we have two audiences to reach - one is the expanding audience, new consumers or people who used to play games but have since quit.
But we can't only embrace that audience. We have to recognise the people who put us on the map, and make sure we continue create games for them.
For example, the first person shooter genre is very important, and as I mentioned earlier the nunchuk-style controller will change the way you think about FPS games forever.
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?
Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
Eurogamer: Some critics have voiced concerns about compatibility issues with all the different television standards around these days... Will the Revolution controller work with all types of tellies?
Jim Merrick: I guarantee it. It works with LCDs, plasma screens, projectors... Everything. It's not like the old lightgun technology, where you had the classic problem of requiring a CRT screen. But this isn't working on a scan line basis, so there are no issues there.
Eurogamer: Do you think the Revolution controller will give Nintendo the edge needed to beat Sony and Microsoft?
Jim Merrick: It certainly could make us market leader. We have formidable competitors and I'm not going to make any sweeping, grand statements, but the Revolution has the potential to appeal to new groups of consumers we've previously been unable to reach. It also has appeal for hardcore gamers, and the ability to bring a lot of people back to gaming.

Can even be used in domino rally simulators
Eurogamer: So this is a big day for Nintendo, eh?
Jim Merrick: Yes, absolutely! It's always fun when you can surprise people and spark their imaginations. But we do face a communications challenge, in terms of how we communicate exactly what this new controller is and what it can do.
There are so many great new capabilities - the controller knows not only what you're pointing at, but exactly how far you are away from the TV, for example - and it's important that we get all these across.
Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?
Jim Merrick: Let's just say we have more surprises in store.
Jim Merrick is senior director of marketing for Nintendo Europe.
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Comments (77) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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*Unzips*
*lays knob on table*
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Hahahahahahaaaa .....Sorry
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Noone has 4 hands.
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lol!
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Now I want one more than either the 360 or PS3.
Just as long as I don't have to suffer endless Mario, Pac-Man and Zelda games to get the best stuff.
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Nintendo has always been inovative, but with their current gen handheld and their next gen home console they have really out done themselves. I can't wait to experience a new way of playing and interacting with games. Never really been a Nintendo fan boy but I really can't wait for the Revolution now.
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*Unzips*
*lays knob on table*
/looks surprised
To use an analogy, it's as natural as putting your hand out of the car window when you're a kid and moving it through the air like a plane. Well, now you might have a flying game where instead of using your thumbs, you're actually tilting the controller to fly the plane.
Right then. There's NO excuse not to do another Pilotwings game then, is there?
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And likesmoeone above, i'm intrested in the revolution alot now...
But the 1st next gen console that can play dreamcast games is the one I desire the most Even if its the 3DO4000MAXXX
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This amuses Blerk in some way o.O ?
What did you think, Blerk, that we would all be using the dual shock forever?
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It's even funnier in context - his next statement is "I'm not going to make any sweeping, grand statements".
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Nintendo could actually be onto a winner here, I've been thinking for a while now that as games start to look increasingly real, players will grow frustrated by the limiting control mechanisms. Taking Half Life 2 as an example, even though you could pick up most objects in the environment, I still felt limited by the fact I was controlling things with a mouse and keyboard. Imagine throwing stuff about with the gravity gun and the Revolution controller!
I think it's a step in the right direction!
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Revolution <em>can</em> make Nintendo market leaders. If you can't see this, it's because you have been living for too long with old conventions about what gaming is about.
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Now where are your phone numbers? I've got a shitload of things I'd like to sell you.
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Because I can't imagine it working for anything but the simplest of games? Because it looks like you'd get really tired after ten minutes?
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Take the promo video with a grain of salt. First impressions reports suggest that the controller can be comfortably used sitting in a chair, with minimal movements of the hand and wrist. Not every game will be a manic sword-slashing game.
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It certainly could make us market leader.
lol!
Laugh now... but think a moment. Everyone could buy one, they might have a larger installed user base than either console. Where as the 360 and the PS3 divides opinion, the Rev, in some way, will appeal to eveyone. Nitnendo's smart, don't be so quick to write them off.
/watches promo vid again
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Try sitting in your favorite gaming chair and pointing your real remote control at the four corners of your TV for a while, not with your arm outstretched but close to the body. Still tired??
May I suggest that next time you go to Tescos that you ask an assistant if they can point you in the direction of their nearest imaginations.
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Your arms can't be that big, Surely? Maybe if you stopped playing video games on NORMAL controllers you'd get rid of those fuck-off bingo wings...
Just think of the pissed-up party game potential. Gang-Bang-a-Whore 5. Guiding your little chap into a whore's huge cavern before your competitors...
Edit: In the interests of political correctness, they could also include Gang-Bang-a-Manwhore on the same disc...phew...
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The idea that Sony will still be at the helm a few years from now isn't outrageous, but its not a certainty either. This "could" be the beginning of something that switches everything around (if not this new generation, then perhaps the next).
Just look at Apple and their iPod. If you have the right idea and good marketing (Apple's iPod marketing was excellent, Nintendo's isn't so hot, so a difference exists there I admit) you can absolutely take over a market in one generation.
Again, I'm not saying it will be this way or that, but to rule anything out is to underestimate the public. I think the main reason so many people bought iPods is because they became the cool mp3 player to have. All others were viewed as less cool, and once a trend starts its effect can be immense.
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+1
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If nothing else, you've at least got to respect them for not making overblown claims about the power of their system and for trying something new.
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/Can't wait to find out what more there is...
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I think it's a step in the right direction! "
Frankly, I don't see the difference at all. Mouse/keyboard gives better, constant support for your wrists than this and it looks more relaxed too. The whole swinging thing is exagurated but from all the reports I've read you still have to move a lot more in comparison with mouse/keyboard. And even if this way of controlling is 'better' (an analog stick will always suck imo, the thumb is gonna feel the pain again) then Nintendo still has to bring the major fps franchises to the Revo, I am not gonna try this out just for a Metroid game. Hearing Gabe Newell complain about MS, Sony AND Nintendo lately doesn't really comfort me.
We'll see but Merrick and Nintendo are a bit overly enthusiastic, just like MS and Sony at E3.
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Yoink. Instant yoink.
Oh, and Haggard, that was my first, initial, premier thought, before everything else. But I was thinking... I bet you haven't noticed it, because nobody thinks about it, but when you go to press 'stop' on your DVD remote (usually at the bottom) or EXT on your TV (also at the bottom for me), doesn't the thing just balance in your 4 fingers?
I think it'll just be a case of adaptation. Doesn't strike me as such a logistical nightmare as the DS, and even that is bearable while you're having fun.
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Heh, I wouldn't be surprised if it was a launch game, it's just dying to be played with that controller.
'Imagine throwing stuff about with the gravity gun and the Revolution controller'
Didn't even think of that, that'd be totally sweet.
'Sorry, but those lights at the bottom are horrible. The Xbox 360 has a much more elegant way of showing who is which player.'
Damn my priorities must be all wrong. Incidentally though, I think Nintendo have the best looking console of this generation, which being honest, is a surprise. But, to quote ol' Gable: 'frankly my dear, I don't give a damn'.
'Because it looks like you'd get really tired after ten minutes?'
The awesome power of angles means that you can point to vastly different locations with minimal movement. Unless you're projecting to a cinema screen and sitting 2 feet away, I don't think there'll be much problem getting tired.
I'm with Chocnut, even if you're the only person on Earth to have something that is good, it's still good.
Edit: Though I'm not ruling out the possibility of it being naff until I've actually played with it.
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As I said, I just can't wait to get to try it. I want to shoot with it as a gun, I want to swing it to slash a sword, I want to turn it to steer a car, to twist and tilt it as I control an airplane, to carefully position it to control puzzle games, and god only knows what they'll come up with for the inevitable Wario Ware game.
So go play the games you already know how to play if that's what you want. I'm in line to be reeducated and have something new to master.
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Wait til we see the games. I sense that another revolution is still coming... An aftershock of Nintendo's latest megaton, market shattering announcement... We'll see it soon enough.
By the way, at least the nunchuck controller extension will be included, though I hope the shell is, too, to encourage more third party releases.
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Not if the shell is included which I'd be completely surprised if it wasn't.
/me tentatively bets on the main device, analogue attachment and shell being bundled as standard. Perhaps even a mic attachment and a DS adaptor.
Btw, what exactly is the new controller called, other than the 'positioning, remote, pointing device thingy'?
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Does that sound like you are a layed back kind of guy or that you are getting worked up by this. Or trying to "warn us off" buying and enjoying Revolution?
*insert Blerks damage control here, ie "I love Nintendo but they have let me down" sort of rubbish*
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My bet is there is still something to show on the 3d side of things.. if i remember a certain patent from ign last year, it actually makes sense now i know what the controller is doing.
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The only thing I'm concerned with, is that it might get quite tiring waving that thing about for hours on end. Guess it depends on how melodramtic the movements have to be.
Nintendo needs to make a first person swordman game, probably do some Samurai game but I think a swashbuckling pirate game would be perfect. Maybe a return for Maken X (which nobody except me bought), would do well on it.
Of course, like everyone else, I'm hoping for LIGHTSABERS. It has to happen Lucas Arts, it has to happen. Redeem yourselves, I can still sense goodness in you. C'mon. Do it.
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Blerk for gods sake even the post TGS comments contradict these two points. And that´s people using it for 5 minutes and still finding it very natural and easiest to use when sitting relaxed like you would with a joypad. If you don´t like it buy a bloody PS3 and be done with it, but please stop making up reasons to dislike it that simply aren´t there. At the moment you seem to be playing devils advocate for the sake of it.
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Wtf? I think you've got your continents mixed up there mate. The country you're looking for is on the other side of the pond.
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I am now in the frame of mind that if I had to choose at this moment which console I had to have of the next generation and be stuck with it.. it'd definetly be the Nintendo Revolution.
/me jaded
/me cynical
/me amazingly excited
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Years of work and god knows how much money went into this. Nintendo have been confident about it for so long and still havn't let us down. They have presented the contoller. We have been impressed by the controller. Devs have been impressed with the controller.
And you think for even a second that there isn't at least one killer ap to go with itA?A
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Many non-gamers seem to refuse to touch video games, not because the controls are unituitive, but because they regard them as a complete waste of time.
It does look interesting to me though.
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PS: Come to think of it, even rumble wasnt invented by ninty. And wtf are you even doing here? Think the site name says prety much what it has to about its consumer target group. You would have to see them yanks to get some politically correct stuff, most ppl around here dont really give a f*** about beeing politically correct. ^_^
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Still, anything is possible with the right marketing.
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Sarcasm is clearly not your forte. Now get back to your homework, and let the big boys return to discussing matters.
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Incidentally, I'm not trying to "warn" or "put off" people. You guys buy what the hell you like, I don't give a monkeys. But I'm not being told that I'm "obviously wrong" or "playing devil's advocate" when what I see doesn't appeal.
So there.
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Hopefully we some interesting output on this platform.
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Incidentally, I'm not trying to "warn" or "put off" people. You guys buy what the hell you like, I don't give a monkeys. But I'm not being told that I'm "obviously wrong" or "playing devil's advocate" when what I see doesn't appeal.
So there. "
Well you see if you had said that it didn´t appeal to you rather than try to put it down to some fundamental flaw in controller or idea you might habve gotten a different response. So as said earlier: You don´t like it? Fine, I can certainly see why one would be hesitant....
You tell me it won´t work for anything but the simplest of games when I´ve seen described a control scheme for juggling the multitude of weapons and visors in MP2?
Well then you´re talking bollocks....
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Now that my initial suprise has faded I sort of agree. Coupled with the nunchak it has most of the functionality that controllers have today.
- 4 buttons (A and B & a and b (or X and Y))
- D-pad
- 2 shoulder buttons
- 1 Analogue stick
+ The new 'Direct Pointing Device' Which atleast I find revolutionary.
So whats missing (compared to an X360) is 1 anlaogue stick and two shoulderbuttons. The DPD will probably replace the 2nd stick in most multiformat games.
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If you consider that the analogue stick can be replaced just by the tilting of the controller, you still have the up/down, left/right and forward/backward movement for added control.
It can also be seen as a 3D mouse with the added titlting detection, a true 3D positioning device.
Imagine a motorbike game where you control the leaning for the turns, or a chopper game with intuitive controls. It will be hard to master, but the level of control will be unprecedented.
A revolution, no doubt.
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You are most probably right. But now I'm thinking that it could be done and at first I thought it would be impossible. I guess most developers will opt for the "slot in wnd to dumb down input mechanism" option in order to not have to change the controll in their games.
It can also be seen as a 3D mouse with the added titlting detection
Will it have a tilt sensor though? And how about the force feedback. So far I have only read that it will have Rumble and that the aiming will be calculated using a reciever on top of the tv. So aiming and distance but not tilt.
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Yes it will.
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So to answer your question, yes, someone will be buying thier multiformat games on the Rev. Me
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