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X05: J Allard on launching the Xbox 360 Interview

Xbox 360 Interview by Kristan Reed

10 October, 2005

Never before has a console launched around the world nigh-on simultaneously. In fact, here in Europe we're used to three, six, and even nine month delays. But not with the Xbox 360. For the launch of Microsoft's baby, the Redmond giant is promising a European launch date of December 2nd - just ten days after its U.S. debut.

But that's a task that Microsoft's J Allard knows only too well is going to be a tough one. He knows the launch units will be extremely limited. He also knows that key games may slip, and that it's "really really hard," but far from shirking away from all the supply and logistical issues, Allard is rolling with the punches, prepared to take every piece of flak that will come his way.

"Do I think it'll go flawlessly? I don't, but I think it's the right thing to do," he proclaims, determined not only the first out of the block in the next generation battle, but the first to take on the challenge of launching its new machine all around the world at the same time. In the first part of an aggressively defensive interview, we get a fascinating insight into the challenges facing Microsoft, and how they intend to deal with them...

Eurogamer: What was the hardest part of getting to where you are now? The hardware or the software?

J Allard: It's not just rhetoric; every direct decision we make is hardware plus software and services. It's all combined, and so I think it's all a big part. The Live service, while it's up and running now is not final. The hardware's final, the development kits are final, but the service is yet to be final, so that team is still cranking very hard.

To be very precise, the most difficult part is actually the silicon, and it's not because the silicon is the most complex, which it is, but you want to take the most powerful silicon and the most advanced techniques in silicon that you can find, and put them into your box. And so, in terms of leading edge, the most leading edge work that we're doing is in silicon and that becomes your constraint. People say 'you're not going to have enough units at launch - you're going to sell every one you can make, why don't you just make more?' Silicon is where we're up against the wall with physics and research and what we're capable of doing. We can make more plastic. We can get more memory. We can easily make more software and print more game disks, but the silicon thing is really the bugaboo. At the heart of everything that we did, the silicon we really had to time very precisely for a 2005 launch, and it's where you can't screw up, and where you have a lot of money at stake.

Eurogamer: How many units do you think there will be available for launch?

J Allard: We're not discussing numbers yet. I think no matter how big the number becomes, it still won't satisfy the demand. We're going to sell every one we can make. The allocation issue is a discussion; it's a dialogue with the retailers, and it's not just by territory, it's also by country, and so at an event like this we can actually get some feedback from the retailers in terms of 'my country's going to be more ready when FIFA: Road to the World Cup comes out, and that's going to be the killer app for my country', for example, so we can adjust our allocations.

We decided we're going to take a little bit of heat on allocations, frankly, in all the territories rather than take a lot of heat in one or two territories. So, we're not saying Europe comes four months later, we're saying Europe comes now, but with that combining it with the physics properties of the silicon means we're going to have some disappointment in terms of what we can provide to retail and ultimately to the consumers this year, but that's okay, because we want to get the market started. We want to get started on a worldwide basis, we want to do the right thing for gamers, for our publishers and for consumers.

Eurogamer: Has the launch proved harder than you expected?

J Allard: No, we knew it was going to be really really hard. It's a really hard problem, but, you know, we're stepping up. As Gerhard (Florin, EA Europe chief) said yesterday, it takes guts, but it's the right thing to do, and often the right thing to do takes guts, and some things complicate it. Will it go without a hitch? No. We'll have some logistics issues, it's going to be difficult. We're buying a lot of capacity on planes and on boats and we're going to be co-ordinating a lot. Do I think it'll go flawlessly? I don't, but I think it's the right thing to do, and I think we'll look back on it more convicted [sic] than ever that it was the right thing to do, and we're very committed to it. It's a lot of late nights for a lot of people, and a lot of hard work, and we're going to get some heat. It's never fun to work really really hard and then get heat from the media, from retailers, from the consumer because we didn't have enough of the things or because something wasn't quite as perfect as we’d like it to be in our execution, but the team signed up for it, because it's the right thing to do.

Eurogamer: Are you worried that this is going to overshadow your message because the media's going to talk about lack of stock?

J Allard: You know what, I hope not. I hope that the enthusiasm for what we're doing on a worldwide basis and what the capabilities of the system itself are and the launch line-up we have. I think that's the overshadowing message. At the end of the day, Nano screens scratch. Okay, tough, tough message. It's probably a tough message for the team at Coopertino (California) and at Apple, but damn that's a cool product. I think that while there's a hiccup in logistics and some slightly dissatisfied consumers at the end of the day that's the coolest product you can buy in consumer electronics right now, and that overshadows everything. You guys can write about it as much as you want, but at the end of the day I love the thing. Mine's scratched up, but it's fine, it's the coolest piece of kit that I own. That's what matters. I think our customers are going to look at 360 and say 'it's the coolest thing going'. I think we're going to take the mantle from Nano when we ship here in December, with a launch line-up that makes people say 'this is the coolest thing I can get. I'm disappointed I can't get it on day one, but I'll get it.' Or 'I'm disappointed I'm only sharing it over at my friend's house or that one title I was hoping for will ship two weeks later than I anticipated.

Eurogamer: Can you be specific on the launch line-up, because it's still kind of ambiguous what games you're going to launch with the console.

J Allard: The ones that are done! The ones that are done!

Eurogamer: Can I press you on that? Can you say with conviction which ones?

J Allard: You can press all you want, but no games are through certification yet so it's hard to say precisely. What I can say is the first party team is wound up and they're going to try to get as many of the titles that they're hoping for on day one.

Eurogamer: What are you hoping for?

J Allard: We're hoping for all three of the first party titles to be there on day one. We're hoping, though. We're not going to sacrifice quality to do it. I mean you saw that with Halo; everyone was disappointed with the press. We moved the Halo 2 date out to November, and people said 'oh, I expected it in April, this is a travesty, it's disastrous!' No, it's the best game that's ever been created, and we were glad that we waited and didn't rush it out. We're going to take the same approach with the first party content. If something's not ready we'll hold it back.

Eurogamer: Are you saying these three key titles might not be ready for launch?

J Allard: Well, you can never promise something that's not done until they pass through certification. I won't say, Shane won't say, Robbie won't say, Peter won't say. When it's done, we'll say it's done. The original Xbox, PlayStation, Dreamcast, pick your game console, which one two full months before launch said 'this is definitively what you're going to get on day one' and was right? We didn't have those lists, I think it's a higher bar and an impractical bar to set right now. We've shown people what we're aiming for in 2005, and what we're aiming for in 2006. The teams have the final dev kits, we're starting to pass stuff through certification now. I think we're going to have a great holiday no matter how you look at it.

Eurogamer: Does that keep you up at night, the fact that you know you can't guarantee these three key titles from you, and other key titles from other publishers might not be there for launch?

J Allard: No, not at all. I think we've got a great breadth of portfolio and some great deep games. Having played most of the games we showed last night hands-on. I've finished Kameo, I feel great about Kameo, I've played Call of Duty [2] for dozens of hours, I've played Perfect Dark quite a bit, I've played PGR. I know where these games are, I mean these games are not far from being done, and if they're three weeks after the launch, or they're on launch day I don't think it makes a significant difference. We'll have, on day one, adequate content to show that the next generation has started out, that there's a gamer in the world that has a day one console experience that says there aren't two or three games here I can buy. And by the time they're through with those two or three games there's going to be the one that might not have made it on the store shelf. These games are all very very close.

Eurogamer: Would you risk putting a game out that was almost finished?

J Allard: It's up to the publishers, you know, it's happened before. I think Shane would tell you his attitude of first party is that we don't want to risk it. You take an anticipated title like Kameo, and that's a very unique title in our portfolio, let's make sure we get it right. I think of all the first party titles, that's the one that's probably closest. But we want to get it right. If you take something like Perfect Dark Zero and say it's a franchise or take Gotham Racing and say it's a franchise. There are other racing games that are coming out at that time in the launch window. We can't afford to get it wrong. Let's not get it wrong, let's do it right. We're doing some breakthrough stuff in Gotham like the Gotham TV work, like the track editor, that we want to set the tone for the third parties in terms of 'hey, look what direction might work moving forward in games', so I think we're going to be patient there, but the teams are killing themselves to get there. Everyone wants to be there on day one. The content teams are all so motivated, they all want to be there on day one, they want to be there on the very first day that the consumer walks in and shells out their hard earned Euros or pounds and purchase the content. They want to be right there as part of that launch line-up

Eurogamer: Do you feel X05 was a success?

J Allard: Yeah, I mean what was the last console launch you talked about where two months before you launched you invited 1100 journalists out and said go play 30 games? It's pretty unique. In that regard, for me it feels a little bit like E3 the second year, where you could actually get hands-on and you could see a diversity of content.

Eurogamer: Can you tell us a little more about Xbox Live Arcade?

J Allard: We didn't talk much about Live Arcade last night, but we're going to have 15-20 games this holiday.

Eurogamer: Can you list any of those?

J Allard: We're saving it! I think the six that I showed on screen are the only ones I can talk about, but it'll be a combination of puzzle, classic/retro arcade games, and card and board type games.

Eurogamer: It'd be nice to see some retro titles on other systems, available on Live Arcade maybe?

J Allard: You know, some of that could happen as well. I think that most of the publishers focus is obviously on the hard core out of the gate. It's nice that we're rounding it out and doing Arcade, and we've got a great sports line-up, a great racing line-up as well. I think we've got a pretty well-rounded portfolio. But most of the publishers who are thinking about their investment in 360 are saying 'I want to establish that franchise with the hard core that's going to serve me well'. I want the next Halo or the next Grand Theft Auto or the next Splinter Cell. I want to establish or breathe new life into a franchise, and they're focusing their A-teams towards the hard core. I think next holiday is where you start hearing publishers say 'okay, there's an installed base, let's take some of that back catalogue maybe into Live Arcade.

Eurogamer: What about the Xbox Live Market Place stuff? It's intriguing...

J Allard: It is intriguing. It's going to be interesting to see how it plays out. All the publishers are very excited about the trailers and the demo opportunity, because they just want the content out, in a way, as I mentioned last night, being able to enjoy a trailer on whatever TV you're going to play the game on is a far different experience than downloading a little postage stamp sized video on your PC, and decided whether or not it's something that you want to experience, and obviously there's no substitute for a demo. So all the publishers are very excited about that.

When you get into some of the more personalised content or episodic content I think that is an area where you're going to see different things from different publishers. You're going to see some experiments that work and some experiments that fail and some trepidation from publishers not really understanding how it fits into their business model with their development cycle.

So I think it's going to emerge, and so people say 'what's the business model? What are the prices going to be for a new level versus a new car, versus a tournament entry fee? What are they going to be giving away for free? What's going to be sponsored and free versus non? It's kind of like the cell phone market, in a way, where the cell phones came out and we spent way too much money on the device, way too much money on the service, and three years later the device was free and the service had three tiers and the industry kind of sorted it out. Three years from now I think the marketplace will have a better, more precise view and way to think about it and to frame it. Right now we just want to build the infrastructure and sort of let a thousand flowers bloom and see what happens.

Eurogamer: Is this very much a publisher lead thing, or is Microsoft Games Studios going to be doing experimental stuff as well?

J Allard: Yeah, it's just like the rest of the world in first party where we think we have to do Avant-Garde stuff that showcases the platform. We're the guys that can afford to be a little bit riskier with our content and with our dollars, and we have to pave the way. So, as we did with Xbox Live - I think you remember we had that holiday with Xbox Live where I think we had eight Live titles, and EA wasn't on Live, and other publishers were just starting to wade in. We had more Live games than anybody else, and the next holiday we had our share, and everybody else was on Live. I think you'll see the same kind of thing on market place where the Project Gotham Racing guys will have gamer tiles, even if no-one else wants to do gamer tiles online. As an experiment Activision could look at it and say 'That's a good idea' or 'a bad idea' or 'I'm going to follow' or 'I'm going to wait'.

Join us for the second part of our chat with J Allard, as the Xbox bigwig defends the launch line-up, what makes a next generation game, co-operative gameplay, and his thoughts on PlayStation 3...

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Comments: 1-50 of 106 in total | next 50 »

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Daan
10/10/05 @ 06:23
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Wow. You guys are starting early.
Talha
10/10/05 @ 06:38
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"No, it's the best game that's ever been created, and we were glad that we waited and didn't rush it out." [Halo 2]

Allard, erm, that is simply not true. No matter how hard you try, no matter how good you are, that is simply. not. true.

PS: Wow, it must be 6 o clock in London! Are you guys sleeping in the office?
Edited 1 times, most recently on 10/10/05 @ 07:43
mojo_x
10/10/05 @ 07:15
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Anyone know what's a 'gamer tile'? Is this going to be the term for a skin for the XBox 360 dashboard?

Talha: HALO2 PWNZ J00 suxxorZ!! (j/k)
TardKommando
10/10/05 @ 07:21
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Who is the Shane he refers to?

Someone from Rare?
Talha
10/10/05 @ 07:21
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mojo_x : Please write in English next time, thank you!
Beano
10/10/05 @ 07:22
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Lack of stock is not nessesary a bad thing. It creates media attention and hype, and the illusion of a "hot desired product" in may people's minds :)

At least it's better to be able to say "we sold out" instead of "there stock enough for everyone" like the last time *cough* ;)
BBIAJ
10/10/05 @ 07:22
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"No, it's the best game that's ever been created, and we were glad that we waited and didn't rush it out."

I'm guessing he didn't watch the extras disc that came with the Halo 2 Limited Edition then... ;o)
krudster [mod]
10/10/05 @ 07:26
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The Shane he's referring to is Shane Kim.
tpfkanep
10/10/05 @ 07:27
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"We want to do the right thing for gamers."
------
OK...if you say so.
BBIAJ
10/10/05 @ 07:31
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"We decided we're going to take a little bit of heat on allocations, frankly, in all the territories rather than take a lot of heat in one or two territories. So, we're not saying Europe comes four months later, we're saying Europe comes now, but with that combining it with the physics properties of the silicon means we're going to have some disappointment in terms of what we can provide to retail and ultimately to the consumers this year, but that's okay, because we want to get the market started.

Oh great. So in effect, we DO still great screwed!?

Nice one Allard, you slap-headed cacka gibbon.
MikeD
10/10/05 @ 07:40
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Nice interview. A lot of what he says makes sense to me.

With all the (false) rumours a year back of MS banning the ipod from the workplace it's pretty funny to hear Allard call his Nano the coolest piece of tech available. :-)
Yossarian
10/10/05 @ 07:47
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you guys are so cranky.
leadhit
10/10/05 @ 07:53
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Erm was a nice article got me a bit worried with his Xbox allocation talk looks like we may a another european PSP issue on our hands.

"at least mines pre-ordered"
w00t
10/10/05 @ 07:54
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Monday morning, innit.
bootsy_NL_30
10/10/05 @ 08:09
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"I've finished Kameo, I feel great about Kameo, I've played Call of Duty [2] for dozens of hours, I've played Perfect Dark quite a bit, I've played PGR."


maybe I'm putting words into his mouth but he isnt exactly positive about his experience with perfect dark.
chacha
10/10/05 @ 08:09
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what is it with the people on these comments threads, your sem to never be pleased.
For the first time ever a console will be reaching the european shores only ten days after the american launch, that is an awesome achievement, so stocks may be low, to be honest i rather that then wait 6-9 months.

i have mine pre-ordered so am confident i will get one, for all you people not happy out there what do you want....... i feel for microsoft, its as though there damned if they do and damned if they dont.

As a gamer i am chuffed to bits with microsoft and the way they are trying to do as much as they can
Talha
10/10/05 @ 08:16
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The only admirable thing I find in the interview is the worldwide launch which is a great feat, no doubt.

Then Mr Allard goes on to call Halo 2 the best game ever, before failing to give any solid information about anything. That was to be expected, and I do like Allard and MS, and I WILL get a 360, but then it looks that he is not that confident that the launch lineup is spectacular.
Edited 1 times, most recently on 10/10/05 @ 09:18
matrim83
10/10/05 @ 08:17
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@ chacha : Ditto.

Good job EG that was an interesting read.
tengu
10/10/05 @ 08:23
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Heh heh, the train wreck approaches...
smoothpete
10/10/05 @ 08:24
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I agree with you chacha, it's great news for the UK as we do usually get left waiting for ages. Don't be negative people! It's all good!

Rare: please please have PD0 ready on time. pretty please.
Bezzy
10/10/05 @ 08:35
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Thanks for asking about Live Arcade. They've been a bit quiet about that.
markypants
10/10/05 @ 08:36
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You guys get SO arsy. I think the pro's far out weigh the con's in the launch of the 360. The fact that it launches 10 days after USA is a breakthrough and a step in the right direction as far as bring Europe in line with USA, it may not be perfect (due to console numbers available) but it is better than a 6 month wait.

I suppose I like to think of this as the glass is half full than half empty like some of you bitching girlie-boys!! ;)
Edited 1 times, most recently on 10/10/05 @ 09:36
Yossarian
10/10/05 @ 08:50
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a gamer tile is basically a little avatar that goes beside your gamer tag on Xbox Live
Dizzy
10/10/05 @ 08:51
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Good interview EG.... nice nice... (maybe pressing a bit much on those launch games... does it really matter? Wait to buy a 360 if the games are not there on launch day).

And grow up people.. of course he is going to say Halo is best game ever... WTF should he say? Anyway.... if he means best console FPS ever, he is probably right anyway. Take it like marketing talk.

I am interested in the marketplace and where they will go with that. Looking at the incredible amount of new maps for FarCry and no place to review/download them, makes me wish for some kind of structured Live place to do all that. The marketplace could well be it, and good map/mod makers might even manage to make some money. The next step for Live?

Live Arcade should really be expanded. I hope MS does indeed move old school stuff, emulators and remakes to that service. Anyway.... Mutant Storm 360 will be there before XMas... that is all I need.
Edited 1 times, most recently on 10/10/05 @ 09:51
Talha
10/10/05 @ 08:54
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@Fluffy: You a$$ (that's a first!), I GOT the joke, and was trying to make one by return, or at least trying to sound funny even if it was a little lame! It was a neat comment and I had to acknowledge that somehow


Secondly, you cannot blame us for not having a sense of humour right now in Pakistan, can you?

EDIT: Totally with you on Far Cry maps and Live being a good place for stuff like that. They are really building Live into something remarkable.
Edited 1 times, most recently on 10/10/05 @ 09:55
Yossarian
10/10/05 @ 08:58
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yeah, Dizzy, exactly, are people expecting him to come out and say 'we rushed Halo 2 and the singleplayer could have been much better, hey buy our console and games'. he has a job to do, and I find his bizspeak much more tolerable than Sony's.
Talha
10/10/05 @ 09:00
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Halo 2, best game ever!. Still people find it more tolerable than Sony's PR bull shit. My fingers freeze in speechlessness.
chacha
10/10/05 @ 09:04
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@fluffy

talha may be making annoying comments, to that i probably agree, but its better than your almost borderline racist comments
thegamesthething
10/10/05 @ 09:04
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no no no tengu and others are spot on, we dont want a new console and new games, we want to sneer at any attempts to provide such, thats what being a gamer is all about

stupid m$, they should stop the launch immediately and put it back 9 months - infact call it 18, japan will need it first
Talha
10/10/05 @ 09:08
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"What's happening in Pakistan now?"

Come out from under your rock and check the news. Maybe you will reconsider your comments.

Also, surely I miss out on some of the British humour * for obvious reasons * but I don; think anyone can take "HALO2 PWNZ J00 suxxorZ!! (j/k) " as a personal attack. The problem is with you getting so unduly annoyed over trivial things and citing a comment which no one else noticed and fewer still remember it.

If you fail to believe it was a counter joke (which I have admitted to be lame), I don't have a problem with that since the intended recipient doesn't have a problem with that.

And I never said that Halo 2 was NOT good. But nevermind.
Edited 1 times, most recently on 10/10/05 @ 10:10
tengu
10/10/05 @ 09:09
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"no no no tengu and others are spot on,"

?

I said nothing negative about the console.
rauper [staff]
10/10/05 @ 09:09
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Guys please keep discussion to the Xbox360 and interview...
teabagger
10/10/05 @ 09:11
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@Fluffy

Erm... about 200,000 people (at least) dead from an earthquake.

That is what's happening.

I bet you feel really silly now.
(edit)
Obviously you do as it appears you've deleted that post.
Edited 1 times, most recently on 10/10/05 @ 10:12
lotteryman82
10/10/05 @ 09:12
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well i must admit that microsoft is doing stuff finally in the right way and i m
glad i still aint sure if i m buying 360 though.

but that their motivation is whats right for the gamers is ridiculous
i have hard time chewing that from Nintendo i won't fall for it especially for MS

as for shortage on launch its mostly marketing and i remember well when i bought my PS2 day 1 for country and the store had only one to begin with so the flashy sold out claim would be equally ridiculous yet true as a statement i think we should be used to crap like that already
Talha
10/10/05 @ 09:13
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teabagger : I bet he is typing 'I hope Talha is one of them' right now. Thanks for your consideration anyway.

teabagger
10/10/05 @ 09:14
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Joking about stuff like that... from an intelligent person that'd be really offensive.

But clearly you just don't know any better.
Edited 1 times, most recently on 10/10/05 @ 10:14
smelly
10/10/05 @ 09:14
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Well I thought of it first...
Fatfish
10/10/05 @ 09:15
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Sounds like somebody needs their Monday morning coffee and wake-up time Fluffy? ;)

Got to admit, I couldn't decipher mojo_x's comment - care to enlighten me? I guessed it was a dig at PS fanboys, but didn't actually understand the joke? Ok, so 'duh' at me!

The release of the 360 coinciding with xmas and the stock shortfall would appear to me to be a very good marketing ploy. You release enough units and software to stir up interest and fuel the hype. Leading up to xmas, it's going to be like Pokemon or Furbies were a few years ago - everyone is going to want one as a xmas present and people are going to be snapping them up as soon as they become available, but shops will be running out of stock almost straight away. And if they're unable to get it for xmas, they'll sure as hell get their hands on one as soon after xmas as possible.
old skool
10/10/05 @ 09:15
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I didn't realise the world consisted of America , Japan and a few EU countries .Oh well.
groovychainsaw
10/10/05 @ 09:26
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Please make downloadable demos and movies work, then I can stop paying money for tripe like 'official' magazines simply to see what some games are like. Please.
Fatfish
10/10/05 @ 09:34
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Everywhere is taking pre-orders.............just no-one is willing to commit! Might be wiling to sell you mine for a little extra............like the price of a Hi-Def TV extra!! Xbox 360 with wireless remote, HDD and multimedia remote..........all at a very reasonable (and rounded figure) of £1200!! Seems fair to me. ;)

Guys, let's not start getting involved in the whole earthquake thing - it's easy for comments to be misconstrued and meanings to be misinterpreted. It's a very sad thing that's happened in Pakistan (and seems to be happening all over the world at the moment in greater and greater frequency) - how about we all just spare a thought for the people out ther? How about no posts for 2 minutes please as a sign of respect and then let's leave the subject unless it's an intelligent and useful comment?
Talha
10/10/05 @ 09:42
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@Fluffy: It gets weirder still. I balk at your super-rude comments everytime but deep down I like you too! Somehow I know they are one of your pre-11:00 clock flare-ups and sooner or later you will come down to earth - you always do. Think your PC should have a pre-11;OO lock or something.


@Fatfish: thanks for your support - any support right now is welcome. And your insight about this happening all oover the world is spot-on. Although i must point out that I did not intend this thread to become obsessed with the topic, just wanted to present a reason for my grumpiness.
Edited 1 times, most recently on 10/10/05 @ 10:43
Dizzy
10/10/05 @ 09:47
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> I didn't realise the world consisted of America , Japan and a few EU countries .Oh well.

It does dude...

I am sure people in Tongo and Buthan are waiting for their 360.
Fatfish
10/10/05 @ 09:59
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You will pay me £1200 for the 360 if I suck your balls? Retail price of a 360 and enough moolah to buy a decent Hi Def TV...........only if you wash 'em first and no tongues........

/lowers head in shame of own depravity.........once again/
Talha
10/10/05 @ 09:59
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@Dizzy: Guess what: They are ;-)

@Fatfish: After looking for release in the Ninty controller, which was a LOW, you once again sink lower. Oh, what an HDTV will make people do!
Edited 1 times, most recently on 10/10/05 @ 11:01
absolutezero
10/10/05 @ 10:08
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Why is it that whenever I read anything by J Allard the theme from Team America flies through my head?

"Coming to save the motherf**cking games industry!!!!" YEAH!
Fatfish
10/10/05 @ 10:08
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Yes, it's true - the world consists of only the 3 regions. Anyone else outside of those regions is generally classed as either alien (and should therfore be treated with caution) or a terrorist (and should therefore be treated with even more caution). Poitics are simple really - if we have a stable and profitable economy with your country, then your one of the gang it's all hunky-dorey - if not, we'll treat you with the distrust and distain you deserve (please note - this is SARCASM - before any Amnesty International types leap on me or before the BNP boys lift me aloft and start singing my praises).

There's is a 4th region - Australia - but it's so devoid of culture and life it's not really worth mentioning. Seen pictures of it - lots of cyber-punks driving around in converted vehicles with chainsaws and shotguns and stuff. Big fighting domes in their main cities. Sand dunes and roads that go on for miles but don't actually lead anywhere. Hardly a civilised place. ;)

Absolutezero: +1. But then America is the saviour of the world anyway. Look at Nam, Korea and the Gulf. Ok, so I'll give them their dues on WWII, but it was a bit of a radical step in order to clinch the battle (although really it was just an excuse to field test their new toys).
Edited 1 times, most recently on 10/10/05 @ 11:11
Yossarian
10/10/05 @ 10:10
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I didn't realise the world consisted of America , Japan and a few EU countries .Oh well.

well that broadly comprises the so-called 'first world', which tends to be the primary market for high-end consumer electronics
AHiFi
10/10/05 @ 10:24
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Thank you EG, nice read. Allard really does want to get this to our hands.
Moonprince
10/10/05 @ 10:32
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"...pcworld website, wonder if it will ever turn up? Any other decent places still taking pre orders?"

Pcworld is a decent place??

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