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Microsoft to offer XNA to rivals Interview

Xbox 360 Interview by Kristan Reed

19 May, 2004

Read on to hear what we thought of J Allard's recent surprisingly candid interview, and then either read the full transcript yourself, or download a movie of the interview direct from Eurofiles. For details on how to make use of our free file service, click here.

'Microsoft to offer XNA to rivals' Screenshot 1

When Microsoft announced XNA back at GDC, you could hear a collective groan from the assembled hacks as the stark realisation clanged like a thousand lead balloons that the Xbox 2 wasn't going to be revealed after all. What did we get instead? XNA. XNA? More like WTF.

But, as it turns out, the Redmond-based behemoth was up to its world domination plans once again, and more than a little coy with its vision, as an interview with J Allard last week proved conclusively.

Far from being the suspected re-marketing and re-branding of the DirectX set of middleware tools for PC, Mobile and Xbox, Microsoft has explicit plans to leverage these tools into a something far more ambitious than a mere games console that retails for £299 at launch and plays occasionally cool next gen titles. It wants to create the entire standard of gaming across every platform. Scratch that. It wants to own the entire standard of gaming across every platform. This isn't about warring between incompatible standards, it's about creating a standard - a VHS-standard of ubiquity. Don't think 3DO, think DVD. This is, after all, one of the biggest companies in the entire world, and it wants your money.

Microsoft is essentially bored with the current obsession surrounding console cycles, and the obsolescence that happens every five years. It likes the way the film industry does things - the way that grand old business manages to seamlessly project movies into every conceivable corner of the market, from the box office to the handheld and every point in between. It wants gaming to follow the lead of the movies, and coin in the bucks that having invisible standards brings. The consumer doesn't care about the technology when they watch a film, and Microsoft wants the same to apply to videogaming. Hence its point blank refusal to talk about Xbox 2 to date. It wants to talk about the software. It's all about XNA, and only now is the industry waking up to its colossally ambitious plans. It doesn't want to foist you to buy one incompatible device, but it does want gamers to enjoy a gaming 'universe' across a multitude of devices - all complying to the XNA standard, natch. And would it be happy for those devices to be made by companies other than itself.

As Allard points out, gaming is the only major form of electronic entertainment that doesn't offer consumers choice. The 3DO model of providing a reference console design and allowing rival manufacturers to make their own was, he asserts, "ahead of its time". Of course, there would still be a Microsoft version of its console, but the company wants others to join in. Panasonic, Toshiba, JVC, Sharp? Maybe even Sony? Stranger things have happened.

But it's even bigger than just talking about XNA powered next gen consoles. Clearly Microsoft has designs on just about every niche you could squeeze this into. Handhelds, desktop PCs, laptop PCs, airport terminals, mobile phones, PDAs, the list goes on. It really does hurt the brain to think about how far reaching this whole plan is - it's essentially its Windows equivalent for games. An OS for gaming, if you will.

Can it succeed? Usually Microsoft cocks things up at least a couple of times in amusing fashion before it eventually works out a better way of doing things, and it'd be beyond foolish to imagine that the company will steal a march on its rivals just yet.

As even Allard himself confesses, "I think it would be very hard to tap into the next gen, but you can start sneaking up on it". And that's exactly what it'll do. Sneak like Sam Fisher through the shadows of gaming and stealthily snatch pieces of the market until it has it by the neck where it wants it.

But it won't be easy. Certainly, the power of the PlayStation brand is a major stumbling block for Microsoft, as is Nintendo's dogged innovation and loyal following. No one said any of this would be a stroll - but at least it's thinking of a different way of doing things rather than just following the thoroughly predictable model of making a more powerful machine. The differentiators just aren't there anymore - the generational leaps don't have the impact they once had.

Microsoft knows more than ever that the 5G consoles will be much of a muchness for the end user, with similar power, similar graphics and broadly similar games. It needs to think of a different tactic, and XNA appears to be its Trojan Horse to the end user and the elusive mass market that everyone talks about, but very few ever get anywhere near - at least not in the way that the movie industry does every single day. Even the mighty GTA, The Sims and Half-Life play out to puny audiences compared to the top-rated forms of mass entertainment, whatever the masters of spin conjure with their impressive financial reports, which only serve to remind us how bloody expensive games really are.

The way Allard tells it, this is all about the masses. A vision that follows the film industry's example and leverages XNA to become the gaming equivalent of DVD. He's brimming with excitement about the possibilities of inter-compatible gaming universes 'projected' onto all manner of XNA-compatible gaming devices both big and small. Halo everywhere, more or less. It's a big aim, but one you have a hunch that Microsoft could pull off, given time. This motion towards a de-facto standard for gaming is "inevitable for the industry," Allard says, as confidently as ever. "Is that a 30-year inevitability or a three-year inevitability? It's probably closer to the latter," he asserts. Time will tell, but somewhere between the two extremes seems like a fair guess.

The full transcript...

Eurogamer: How important is wireless networking for the future of the Xbox?

J Allard: It's huge - it's one of the centre points of Xbox. Our long-term vision is that Xbox Live is a gaming world that ultimately projects on multiple devices, right? Today we project on Xbox, obviously. You can also get Xbox Live via the web.

Eurogamer: Can you imagine doing a handheld version of the Xbox and them being connected over wireless?

J Allard: I think that strategy is flawed. I think the right strategy for online long term is that you don't even think about building the packaged disk, right? You think about building this gaming universe. Let's rethink Halo for a second. Let's not think about Halo the way we think about it - let's step back and think about Halo the world - this is actually how the Bungie guys think about it.

Let's think about Halo the conflict, let's think about Halo the characters. Let's think about Halo the rules. Okay, from there, let's go [and] project that universe to as many screens as we can, right? Those screens might be cell phones, and the cell phone world, what are you doing in the Halo universe? Well, maybe you're bartering for things. Maybe you're repairing a Warthog, maybe you're doing things that are appropriate for that device that don't happen in Halo today. Maybe you're checking on how your clan is doing - maybe those types of things.

Eurogamer: Are you talking multiple genres?

J Allard: Yeah, all blended in. Now I'm on the PC, now I'm on the web. Maybe I'm managing my clan schedule and our practice tournament and our challenges and we have a little blog that we keep for the team, and maybe I do that on the PC - and that's a PC implementation. Maybe there's an RTS-like view on top of Halo.

Eurogamer: Would you consider releasing these different versions of Halo as standalone products?

J Allard: I think it's always a jacket of the same [Halo] universe. You're in an airport kiosk, and you don't have 3D acceleration; how do you participate there? And then you go home to the 5.1 surround system with the big plasma screen, how do you participate there? Well, it might be different depending on whether you're an Xbox 1 customer or an Xbox 2 customer.

When you can rethink Halo, and actually if you talk to the Halo guys, if you talk to any guys that are nominated for game of the year, they start with the universe, they add the conflict, they add the characters, they add the rules and then they bundle it all up in an experience that's appropriate for one device generally, or multiple devices in the same environment? I think that's really going to change - I think [game developers] are going to think about building these game worlds and projecting them out, and that's the vision of both Live and XNA, to be able to project that out and make it less about the hardware, because if you make it about the hardware the challenge you run is that now the consumer has no choice.

Imagine a cell phone solution which said you could only use one cell phone with this one network carrier - it would never fly! There's such a diversity of devices; Cell Phones, DVD players, car radios, laptops, PCs. Name a hardware industry - television sets, microwave ovens - just keep going. Name one 100 per cent penetration consumer electronics device technology that doesn't offer choice - videogames. It's the only one. It's insane.

I think, and you asked the question earlier, 'would Microsoft get in the handheld space?' I want to get in the handheld space in the following way; I want to be able to go and project our partners' visions of the future of games on as many devices as possible. I don't want to go try and make a device and hold up the handheld and say this is the thing you're going to want to put in your pocket. This is the thing you're going to want to spend $300 on.

Eurogamer: Is this part of your whole XNA 'It's about the software' mantra?

J Allard: Yeah, well because the world is about the software. DVD movies are about the software - it doesn't matter about the hardware. You make hardware choices and say 'this is my bundle of features'. Service is software, and when you make a cell phone choice, it's not about the hardware, maybe the form factor wins in or whatever, but you do a lot of text messaging so you get a Blackberry one, or you want a camera or you wanted this or you wanted that, and it's fundamentally about the service and making sure that that all works. But it's the software that enables all the features that you want, and you pick the right thing and choice is really important to you, and we've got to drive more choice, and I think that rather than trying to drive huge growth of a single device in one category - a handheld I just think is a losing proposition.

Eurogamer: Do you see Xbox, then, as a kind of VHS or DVD style standard for gaming in the future?

J Allard: I think that's very much how the XNA thing could play out. In many ways 3DO was an idea ahead of its time where Trip [Hawkin] said 'what we'll do is do a design reference and everyone will build their own implementation'.

Eurogamer: Would you ever go down that road?

J Allard: Well, I think it was an idea ahead of its time. I think it's inevitable for the industry. Is that a 30-year inevitability or a three year inevitability? It's probably closer to the latter, because the dynamics of our industry are you sell it and you lose money or you break even. You create this enormous brand awareness, right? There isn't an enormous brand awareness around DVD. Nobody created a 'this is what DVD does for you' like they do for PlayStation, like they do for Xbox, so it's going to be hard to break that model, but I think if you want 100 per cent of the homes in the world to go and adopt this as a form of new genre entertainment, it's inevitable because people's preferences are going to drive requirements into the ecosystem that we currently cannot satisfy.

Eurogamer: But this requires other hardware manufacturers to make consoles compatible with your technology...

J Allard: Well, it requires that, but it also requires you to start building enough software distraction that the creators aren't focused on the hardware limitations because they're focused on the software. This is what happened in the PC space if you dial back a hundred years ago, in the PC space, the operating systems were customised to the hardware, the applications were customised to the operating systems, it was a complete mess, prices were incredibly high, adoption was incredibly low, innovation was incredibly low, and it just wasn't a very efficient market.

Boom! Then comes along DOS, you got one hardware implementation - the IBM PC - that drove a lot of adoption, a lot of applications dropped on top of that, we had the software layer in the middle that buffered you from the hardware and then different manufacturers could come in and compete with IBM, and you had the multitude of hardware devices, a multitude of applications, and the network effect that was created was more and more and more applications, more and more and more innovation, more and more and more hardware, lower and lower price points, more and more adoption, more and more money in the overall eco system. Damn that was healthy.

Right now in this market, we're doing it all! Y'know, we're trying to do it all. And for inefficient it's much more like Beta and VHS, and when Beta and VHS had that battle going on the format battle, the adoption of video recorders was very low, the price points were very high, the price points for movies were very high, rentals were very inaccessible, and as soon as the de facto standard of VHS emerged, everybody started manufacturing, not only the recorders, the tapes, and the film industry got behind it -POOM! Everybody needed one! And that's where we need to get to with games, so I think it's an inevitability.

Eurogamer: It's not going to happen in the next gen, though is it?

J Allard: I think it would be very hard to tap into the next gen, but you can start sneaking up on it. A great example was the Panasonic Q, right? I mean, Nintendo kind of tried to do that. They said 'look, consumers want choice - one of the choices that they're going to want is movie playback, well, our target, our sweet spot of our market, it's not important, so it's for this higher end thing. We'll partner with Panasonic and let them do the one that plays movies'. Then that failed for a number of different reasons. 3DO failed for a lot more reasons than the notion.

There are a lot of hard problems you've got to solve, and I think Nintendo failed to solve all the problems, as did 3DO, but I think our industry has to solve them if we want games to be right next to movies. If you want games to be right next to movies you've got to learn a few things about movies, and that is not everybody invents their own camera before they make a movie.

And that is, you go and project that movie, not just on the big screen, but on the DVD, for rental, for purchase, you project it on the television over HBO, and then you do it for pay-per-view, and you do it on aeroplanes, and you figure out how to go and project that vision everywhere you can, and capitalise on [that] so you can afford the investment in making these epics. Right now we're not doing that in gaming either.

I looked at the film industry, and that was a perfect [analogy], a reference point to learn from, and there are a hundred companies making DVD players and the films project onto so many different screens. There are so many different ways. You probably have all enjoyed Spider-Man -we probably all enjoyed it in a very different way, and that's great, because all of that that worked for the industry, and allowed them to spend that much money to make that movie that good, right, and we're not quite there in games. We're stuck.

Eurogamer: Do you believe in the concept of integrating game consoles into home entertainment devices in the same way that Sony seems to be doing at the moment?

J Allard: I think we believe in it, but I think we have a very different view on what the right way to do it is. When I think about home media, Sony talks about the PlayStation as the hub of the home. The first thing we've learned about Xbox in this dimension is that the average number of rooms in Xbox visits is about 1.85, meaning that a kid will bring it down to the big screen TV when his dad's on a business trip for a week, or bring it over to their mum's house for the weekend or his friend's house for a sleepover, so the console moves. If the console moves, is that where the family wants to store their memories? Y'know, their music libraries, their photos, their videos? No!

What happens is on the PC with personal media, it's where you want to store it, it's where you want to manage it, it's where you want to manipulate it - in some cases you make it, and a lot of cases you move it; you burn a CD or you put it on a portable device. The PC is the centre for how you manage media now at home, so what we want to do is project it over to Xbox. We think of Xbox more as the amplifier of those experiences for your TV set, for your bedroom or wherever your Xbox is. We want to be able to receive that media for the players where it makes sense to store that media, which is the PC.

The first step was Music Mixer, where you could go and import your music from the PC, so you could take your PC-based soundtracks and then try to recreate them on your Xbox, you re-rip them, and this year we're going to do a Media Centre extender kit, which basically remotes home movies, recorded television, your music collection and everything else for media centre-based PCs which is this step in the direction. Our strategy is very sound: the PC is going to be the hub of all that media because you want to move it, you want to manage it and manipulate it, and the best place to do that is the PC. I don't want to edit movies on my TV in my living room, and neither do other people - they're content with that entertainment device. I want to watch them, but I don't want to edit them and burn them.

Eurogamer: What's your reaction to the PSP?

J Allard: The PSP? It's big. It's a little bit bigger than I thought it [would be]. Last year I forecast that it would be twice the size of an iPod, and it's 2.8 times the size of an iPod - that's a big device. Volumetrically it's about 2.8 times the size, power consumption is a bit high; the rotating mass media is a real challenge for battery life, so I would worry about [that]. The screen is beautiful, the analogue stick is beautiful, the industrial design is beautiful. I don't know what the market is for it; I struggle with [the] market for it because I think it will be an expensive product I think that UMD is going to have a very difficult adoption - they haven't talked much about the plan, but I think there's a real challenge in adopting that format, much like Minidisc years ago. You go get the studios and you go get the record labels to go support that format.

For me, I want to be able to play my movie, y'know, I wanna have one copy of The Matrix, I don't need four copies on different sizes, and part of the proposition for the movies is to watch the first part of it at home, and watch the second half on the train, and how do you do that? Well, maybe they have a strategy where they're going to have home players that play UMD, and maybe that will be very successful, but I think that's important.

Similarly with music, I think that it's very hard to think about changing that format, because I want it in my car, right? And I also want it on my portable device, so if anything I think the next transition from music is not from the five inch CD to a smaller CD, but from five inch to a hard drive, right? And so I think it's a real challenge for music.

The games proposition, I think is exciting. I think the movie proposition is hard because of the battery and because of the orientation of [motions watching a PSP in front of his face]. Do that for two hours -y'know that's kind of awkward. So, now do I have a stand for it - doesn't that defuse some of the possibilities with it? So that's a little tough, but the game proposition could be exciting and the question - and I think they did the right thing by starting it. By starting it though, who's the audience? 18 to 36 year-old males - I don't know how much time they spend in an environment, just culturally I just don't understand how much time they spend.

Smaller children, school buses, getting driven to soccer practice, all of that, lots of places where I want to play Game Boy if I'm under 15. If I'm over 15 I'm usually with friends, I'm usually doing something very active, I'm usually driving... not driving so much. A lot of people commute on trains and stuff like that so it'll probably be ideal. It's going to be a big ticket item - it's a big device so it'll be interesting to see where it goes. It's an exciting visually stimulating product - the screen is beautiful, but I wonder about it from a pocket point of view.

Eurogamer: What do you think of the Nintendo DS?

J Allard: The DS... is amazingly cool. When they said touch screen, I got a shaky cam version of the press conference and they talked about the touch screen, I was like 'Wow!' I get it, I didn't get it at all leading up to that, but when they said it was a touch screen I was like, not only can you have infinite UI now, where you don't have to add more buttons but you've added more buttons, but now this... it could be a fun gameplay mechanic, I think it might be gimmicky, but what I really get excited about is the social part. Now I can write notes to my friends, so if you think about text messaging for adults, particularly in Europe and Japan and that phenomenon, and now imagine it was school age kids with the wireless networking built into the thing on the bus, on the train, in the classroom, being able to write notes to each other and customise their characters it is perfect for the demographic.

Eurogamer: What do you think of Infinium Labs' Phantom, and the business model of giving the machine away in return for a two year subscription commitment?

J Allard: Good work, yeah. The online gaming thing in general, we're in our infancy. I think with Xbox Live we've learned an enormous amount, we've demonstrated and I think that we've quelled a lot of the scepticism whether people will pay for it, whether broadband was the right choice, is voice an important feature, is Microsoft going to do it, will games support it, can they get the subscribers, I think all those questions are gone now, but if we re-rationalise with the pricing structures, and whether that value is, and how you monetise it... no it's kinda like early cable TV.

And so you talk about this two year subscription thing, that's kinda like early cell phone, right, I mean my first cell phone was free and I paid for a two-year subscription, and it was an $800 device that...

Eurogamer: ...you carried on your shoulder?

J Allard: Right! Exactly, it was a Motorola, it was an absolutely ridiculous purchase in a lot of ways, but now I buy my cell phones and I won't commit to service, and so the service evolves, and so the Infinium thing, the Xbox Live thing, I think that Sony charging no money is suicidal, because more and more of the value proposition of the experience and the engagement for the gamer happens online, and so all of the... y'know, if I go and buy an Xbox to only play Project Gotham Racing and I play it for ten years - we made money out of that customer. If you do that on Sony's model, they don't. So, that's a hallucination, I mean, that's just a pathological case today.

Fast forward four or five years when every game is online and people don't have the time, and the audience gets broader, so people aren't engaging with lots of different properties, there's a real segment out there which will buy three games. There is an untapped market of people that will only buy three gaming experiences and play online like crazy. Sony has got to figure out how to capitalise on those guys. They can either make the games $200, or they can start charging for the service. I think that's an inevitability.

I just think Halo 2 is going to tip our world upside down. I think nobody will go to work on November 9th, I think there will be fights in stores over the last copies, I think it will be one of the biggest pre-orders in the history of mankind.

Eurogamer: How many limited edition units are going out?

J Allard: Not decided. One of the things we're doing now is collecting retail orders now that they know the date, now that they've had hands on. E3 is a reconnaissance mission. I bet on a million pre-orders.

Eurogamer: Do you expect a big increase in Xbox sales?

J Allard: I think we're going to do a bunch of things. We are going to promote this thing like a movie. This is going to be like Sony Pictures goes and promotes Spider-Man. We're thinking of this as a very very important entertainment property, I think that will drive awareness of Xbox. I think Xbox will become hot, even if I don't care about Halo because of the way we're promoting it. I think it will also drive people that have heard about Halo and now see this to drive them to buy the console. Maybe the biggest impact is going to be to drive people towards Live.

Eurogamer: The European Live take-up is nowhere as big as the US - why?

J Allard: That's more infrastructure issues. We've had some performance issues with a couple of the different providers and provision strategies. We've had some stuff with hardware, we've had some configuration stuff, so it's been a little bit harder, plus I don't think we've had a killer app. I'm thrilled that we've got FIFA on Live I think that's a killer app for Europe. I'd love to have Formula One on Live. I wish somebody would do it and Bernie Ecclestone would loosen his wallet a little bit so we could have that experience, I think that would be enormous for gaming and enormous for Live.

Maybe there's a little bit of a language barrier. Maybe that. I think we've done a great job to say 'hey, I'm a racing enthusiast, I want to go race against other German speaking folks' - we've done a really good job to do that, but people want to play with people that they can relate to and there's a community start up issue. I think it's a little bit more challenging.

Eurogamer: Couldn't you ever do a translation app?

J Allard: That'd be cool, huh? What would you translate it into? Native language for everybody? That'd require software!

You can download a movie of the entire J Allard interview direct from Eurofiles. For details on how to make use of our free file service, click here.

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Comments: 1-42 of 42 in total

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19/05/04 @ 17:11
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WOW! Cool.
Tiitiz
19/05/04 @ 17:13
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nice read but boy does that guy talk alot :) boo
Edited 1 times, most recently on 20/05/04 @ 00:44
disc
19/05/04 @ 17:15
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a bit hard to follow... layout made me lose my concentration... a bit tired yes but still...
disc
19/05/04 @ 17:16
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"I just think Halo 2 is going to tip our world upside down. I think nobody will go to work on November 9th, I think there will be fights in stores over the last copies, I think it will be one of the biggest pre-orders in the history of mankind."

Tip Allard... its not gonna be halo... but its gonna start with H and end with 2...
krudster [mod]
19/05/04 @ 17:21
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Sorry disc, it's rather a lot to take in at once, but worth the effort.
krudster [mod]
19/05/04 @ 17:35
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I swear I saw a fatal exception error in Allard's vision at @0000eeeFFF
Jos
19/05/04 @ 17:40
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"As Allard points out, gaming is the only major form of electronic entertainment that doesn't offer consumers choice"

Funny definition of choice...
joephish
19/05/04 @ 17:55
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Wow, really interesting to watch the movie. Was cool to hear him talk about PSP and DS too.

As much as I thought I hated microsoft monopolising, I think that having a standard gaming format like XNA is a fantastic idea and I hope it works out. That way we can all have the same games, but we can simply choose which platform we want to buy based on its features (e.g. I like my xbox for its power, its hard disk and controversially, its controller!)
kururin
19/05/04 @ 18:06
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Heh! This seems like something.. which is funny because somehow I just read the comment section of the Nintendo N5 story, where staffer Shinji come off as a bit high and above and blow this one off so very very easily, but here now, is refered to as "hack". Heh!! How's gamesindustry.biz going? :D
Freek
19/05/04 @ 18:29
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Oh yes he's all about choice, as long as it's on their platform.

"Sure, you can get any color Model T Ford you want, as long as it's black."
Lovemoose
19/05/04 @ 19:07
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Excellent article, spoiled only by the criminal use of the word 'leverage'...
valli
19/05/04 @ 19:18
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I think nobody will go to work on November 9th, I think there will be fights in stores over the last copies, I think it will be one of the biggest pre-orders in the history of mankind.

Nah, GTA:SA will do that. :)
krudster [mod]
19/05/04 @ 19:25
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GE?
Shinji [mod]
19/05/04 @ 19:42
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[quote]My impression is, based on Shinji's opinion piece, that he has no real knowledge or insight into Microsoft and software development at all, and still has to learn a lot, which he doesn't recognize.[/quote]

You're welcome to your opinions, although it'd be nice if you'd back them up. I'd certainly be the first to admit that I have an awful lot to learn about a great many things in this industry, but if you're going to start making accusations, at least give specifics eh?

I WOULD challenge you on the concept that I know nothing about software development though - since before becoming a journalist, I *was* a software developer...
Edited 2 times, most recently on 20/05/04 @ 09:51
Merefield
19/05/04 @ 21:11
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So why can't M$ rivals get together and build a similar standard on an opensource platform - can't this be done with Linux and OpenGL?

Aren't people sick of paying licenses and royalties??
Mugwum [staff]
19/05/04 @ 21:11
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I think maybe he's talking about Allard mate. Or he might be talking about you. It's one of those sentences that could mean either!
Dizzy
19/05/04 @ 21:14
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Brilliant interview guys. Your time at E3 was well spend :) Keep it up!
CyberClaw
19/05/04 @ 22:34
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Merefield, using Linux or OpenGL would be no good. He talks about building an hadware that works with every XNA software - ence the software must all operate in a "XNA environment". If they used Linux or OpenGL, the software would need to operate in the XNA environment (which is an evolution of Direct X), but also operatein Linux and OpenGL.

People will allways pay royalties. You can't get everything for free. Really good things, are backed by investment. Which in turn need warrant royalties. This royalties are usually used to improve the product. Open source stuff is cool, and Linux is a good example that it can work, but the problem is betwen other stuff, simplification. Anyone knows how to install windows. Do they know how to install Linux? Alot of things are different, and many times harder - because people are used were used to DOS, Windows 3.1, Windows 95... and so on. In turn 99% of the software is windows only, ence no reason to use Linux, other than "principles" and certain work (which usually is better handled by Macs if it's that power-ungry)

Having a standart for console software games is a good idea. I guess this would come with the earlier idea MS had about rating games. I supose each new console would be tagged with a "number", corresponding to the level they operated at. Level 2 consoles would be able to play level 1 and level 2 games. Level 5 would be able to play all games up to level five. I only supose this, because the only reason for multiple hardwares, would eventually be hardware evolution (not only in things like speed and resolution, but also in stuff that developers had to take direct avantage off, like new graphical functions or more RAM).
Although I'm quite sure Nintendo doesn't want to go down that route (they'd rather become 3rd party software makers), and Sony doesn't have a reason to go down that route.
If this is going to take off, it's not in the near future.
Shivoa
20/05/04 @ 01:49
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J Allard seems my kind of guy. Where he's going with this sounds interesting and I've thought about similar ideas (although I've always thought there will be several solutions offered at different levels over time but for the near future at the same level like the current PS2/GC/Xbox war where the feature set and price point are similar enough) of a family of products and get gamespace's expansions.

It's good to hear MS talking about the return to their roots when it comes to the new market they're working with and that while some hardware is needed to show where other should be taking some initiative and showing the shape of things that it is the software that is the real king. On the other side of this, from a dev standpoint, I've heard talk of the death of step one of building a game being creating the tools, step one will be tweaking the existing tools to do exactly what your game wants and then going from there. That is already happening but if you go back 5 or 10 years that was rare, I think MS sees that as a big area and somewhere that devs want them to really push to make great software. If your console family have all the tools to create great games and scale the assets and interface between the different levels of device then you've already made your platform attractive to the devs and now you've just got to sell it to the publishers that control them that this platform will make them money. Once again the market share will decide if MS can get to where they're going.
HarryB
20/05/04 @ 07:23
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Someone's had a bad experience with J :)
3william56
20/05/04 @ 07:28
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At the risk of being branded as having no real insight by Ahab, would someone like to tell me what the essential difference is between this, and current cross-platform standards like Renderware? Apart from the obvious: Renderware isn't dominated and controlled by Billy No Mates.

Damn, MS needs to grow up and learn to play well with others in a balanced marketplace.

This guy is a dot-bomb waiting to happen. You know what most folks do when they can't play Halo2 on their plasma screen and 5:1 system? They >shock< DO SOMETHING ELSE! There may be some sad cases who need to fart around doing lame non-core-game activities in a game "world" at every opportunity, on mobiles or PDAs or whatever. But the non-anorak wearers out here have something called a "life".

I have absolutely no intention of "doing maintenance" on a *&%$$$ing Warthog. Christ on a crutch - real life is where I go to be forced into boring routine work between the fun and exciting stuff. One of the defining things of gaming is that I can dump the disc in the tray, and dive straight in to the fun. GTA's bad enough - having to drive to the shops for guns & ammo. Having to do the accounting for Sunshine Autos or cleaning the poles at Pole Position? Count me right out.

Sony must be pi$$ing themselves laughing. Can't anyone compete with them without losing the plot totally??
AOFanboi
20/05/04 @ 07:44
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Microsoft are smart: Licensing is something away makes economic sense because you get to sell the same thing over and over again to the same people.
Shivoa
20/05/04 @ 08:00
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>But the non-anorak wearers out here have something called a "life".

Hmm, putting the life in quotes obviously changes its meaning there to something other than what you experience before you die. In a world where VR doesn't seem like something totally futuristic and where the notion of fixed personal body is already starting to be erroded by advances in man machine interfaces I can't say that spending your time in the 'real world' with a 'real life' seems that much different to spending time in the 'virtual world' with a 'virtual life'. In fact it is starting to sould like some people are clawing at their 'real world' where they make fewer social interactions with less people than the connected 'virtual world' that is starting to emerge.
wise
20/05/04 @ 08:33
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heh...the questions about the PSP and the DS were actually asked by me...:) I was too hungover to come up with anything more creative, but the answers were interesting. J Allard made a good impression on me, he seems like an intelligent guy..
CyberClaw
20/05/04 @ 09:28
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JAiE, with standertised hardware, yes, it is possible. The difference betwen the GC And XBox are very small, other than the XBox HDD. If they standartised the general hardware specifications, it would be possible for a game to play across platforms. The rest of your point doesn't make much sense. I don't understand why the software quality would drop. Actually, with more consumers (since everyone could buy any software) developers and publishers would make more money, loose less time and money in convertion to other formats, which would translate to more polished games, and more time of development (or to some devs, simply more games).
Jos
20/05/04 @ 10:52
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I don't think the technology is anywhere near good enough yet. So much so that it sounds more like a company desperate to build a new revenue model for itself.

The parallel with other mediums doesn't really hold water.

Sound systems can deliver sounds acurately.

Movie systems can deliver pictures acurately.

Games hardware - we are a long way from even knowing what "acurately" would be for games hardware. Photo realism? Real time world, universe? Convincing AI? Joypads, sticks, VR, Dual screens? All the above and more?

That's why I think such a universal standard for game production is something of a white elephant - it'll serve the producers much better than the consumers.
Angrydarren
20/05/04 @ 10:55
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I think JAiE is a little deluded. What is the problem with a standard format? Surely removing the technical battles (such as engine building) would allow for real creativity to gain prominence? GTA remember was built on Renderware - low tech middleware but crammed with innovation and creativity as little effort was needed to build the tech. Contrast that to something like Unreal 2 - technically streets ahead of GTA but devoid of feeling and spark.
Like it or hate it, open standards dominate the world and are actually good for the consumer. Attempts to impose differing standards (such as region encoding on DVD) are actually met with derision and consumer action, so why should gaming protect it's proprietary stance?
CyberClaw
20/05/04 @ 11:23
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After some late-night thinking I found 2 problems with this XNA idea, resumed in 1 point.

Since hardware developers would want to sell hardware, and didn't care for the software, they'd start selling machines with lesser protections against mods, or even able to play other regions and backups from the go.
This wouldn't be a problem at the start, but like the DVD market nowadays, we easly find a whitelabel DVD that plays all kind of DVD-R, and all regions.
Hardware developers don't give a fuck for software developers. They just want to sell hardware. And competition would drive them to make their own hardware more appealable (by either making it easier to use it with pirate games, or by being able to do so from the start). This happens in other industries regularly. One that I know of, since I work closely with, is satelite receivers. Hardware manufacturers will do everything, so that their hardware can be easly patched to watch pay-per-view channels for free.

Dog eat dog world. And I don't see a way to avoid the above problem if they go for the XNA business model.
20/05/04 @ 12:04
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3willima56 : ... I have absolutely no intention of "doing maintenance" on a *&%$$$ing Warthog. Christ on a crutch - real life is where I go to be forced into boring routine work between the fun and exciting stuff. One of the defining things of gaming is that I can dump the disc in the tray, and dive straight in to the fun. GTA's bad enough - having to drive to the shops for guns & ammo. Having to do the accounting for Sunshine Autos or cleaning the poles at Pole Position? Count me right out. ...

My thoughts exactly. I want to play a game (be it a video game or a board based game or whatever) *occasionally*. Not to run from airport to bus station with a mobile in my hand fixing warthog and managing ammo or whatever. Games with this model would take so much time they would require dedicated players, not "consumers" that the movie industry targets. Movies last for an hour and a half, that's part of their charm for the masses. Football matches last 1.30 also, and so on. OK some people live their football, but... Go away.
praxis22
20/05/04 @ 13:46
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I was talking to my mate about this, he seems to think it's good, I'm more of the "dubious" persuasion myself. I think it'll just end up in a games monoculture. It will simply mean the same games produced more cheaply, and without the expense of porting. As oposed to what I would hope for, which would be better and more vibrant games culture, and of course, better games.

At the moment, we have sequelitits, and while I'm looking forward to 2.0 in many cases, and I did take time of work to play halo on launch day, and may well do so again for the second coming, I cant help but feel that what we have here is less evolution, (no revolution) than a basic land grab. I own, an Xbox, a PS2, a cube and a PC. I want diferent games on each platform, not the same thing on each.

As for Piracy, it'll never be "solved" and I for one am glad that for every protection scheme from DRM on up to hardware, there will be somebody around to crack it. Look at the Xbox. Apple change the crypto on itunes, 24 hours later somebody has a hack. To those that tread that path I salute you . Modding you box is not for everyone, just as few will flash the BIOS on thier DVD drive to make it region free. But for every man that does I'm happy for them.

He's right about that much, "it's all about the software" :)
disc
20/05/04 @ 18:02
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The Xbox2 is rumoured to use IBM cpus... which would mean that this XNA would have to support that as well, which almost sounds like XNA could come to apple os x as well as all the consoles, well maybe not PS3 but definately shouldnt be a problem to fix the Gamecube 2 as it is rumoured to have almost the same specs as the Xbox 2...

(Ati graphics + Ibm cpu that is)
Henrik
20/05/04 @ 21:11
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.. so MS wants to sell software licenses and let other people manufacture and sell the hardware. This all sounds vaguely familiar...
Shivoa
21/05/04 @ 04:15
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>the Gamecube 2 as it is rumoured to have almost the same specs as the Xbox 2...
>(Ati graphics + Ibm cpu that is)

My washing machine has a Motorola processor in it. My Apple G4 is also a Motorola CPU (7450 series). I don't think my washing machine can run OS X. Draw from this analogy what you can about how compatible 2 difference CPUs from the same company are.
daveo
21/05/04 @ 08:21
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A few incoherent thoughts.
If the software was standardised and anyone could make a hardware platform wouldn't that mean that the hardware market would begin to develop 'better' versions of the same consoles al la the PC inducstry? i.e. manufacturer a) puts a gig of ram into console, so manufacturer b puts in 1.2 gig?

Imagine a situation where the punter would end up buying a new console every year just to keep up with the hardware spec for the latest games? A bit like the PC market / video card industry.... (I can feel a bit jaded playing PC games because I know I could have made the experience *just* that little bit better if only I had upgraded some device or other).

Finally, does anyone else thing think that we *could* end up with less aesthetically pleasing devices as the manufactiurers head down the the DVD player 'safe' design route for dominantion of the living room?
disc
21/05/04 @ 09:26
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shivoa: These are two consoles... Consoles are computers that can execute general code and then fill your tv with pixels... your washing machine isnt designed to run random code with ridiculous memory usage... Its like comparing a car to a keyboard... Pointless...


Main CPUs have the same common functionality... the hardware connected might be different but it will basically function in the same general way... especially true if they use the same graphics chip to render... I think the nintendo machine is very close to what microsoft are designing (or vice versa)...

Now Nintendo has in the past had this weird memory setup where a part of the main memory have been fast and there has also been this slow part of extra memory that could be expanded...

In the gamecube that proved to be a bad idea... That is the biggest hurdle when porting to gamecube, that it doesnt have as much quick memory as the others, coders will have to do some special stuff just for the gamecube to work...

I think they (Nintendo) will change for this new generation after having seen how well the Xbox and the unified memory model has worked...

But I also think Microsoft will change it a bit...

The memory amount will have to be massive in the next generation of consoles, but it must also be cheap memory and to make sure the graphics still is quick they are gonna have to use a certain amount of really quick memory for cache/framebuffer/textures....Its just what I believe... And I do believe they will all do something like this...

They will probably have different amount of memory but they are both working with ATI and ATI will just as any smart hardware design company design something that works for both platforms and thus in the same way...


*Quick gpumem.
Edited 1 times, most recently on 21/05/04 @ 10:32
CyberClaw
21/05/04 @ 09:44
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Daveo, MS already talked in the past about making the games have "levels". I Guess if XNA went forward, consoles and games would have levels. A level 2 console would be able to play up to level 2 games. A level 5, up to level 5 games.
The gamebox would have a level logo on the front so that you could easly identify it.


PS -mig, I don't think MS will ever loose the OS battle to Linux. Even if the numbers say that day by day there are more Linux users, I Don't think they are very accurate. Retailers install Windows OS for free on their clients, and you can damn well guess this don't go to the figures. Many PC users don't even know what OS they have (and have Windows).
I can't imagine how MS would loose the OS. Simply put, after buying a computer, people start collecting software. Programs and games, designed to work with an OS. When a new version of the OS is out or when they need to reinstall the OS, they don't consider using anything other than their original OS, because they have bought all their software to that OS. Usually people start by Windows, and when they want to change, it's too late.
People who do "change", usually just install Linux in a partition of their PC, but keep Windows as well.
disc
21/05/04 @ 11:07
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microsoft is losing more and more users who wouldnt think of using a mac before to os x.

there really is no reason whatsoever in using a pc if you're not into games or windows development...
CyberClaw
21/05/04 @ 11:12
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disc, yea, but still, I can't see how the market would shift to MS. They might leese some margin, but I can't ee them loosing the dominance.

Besides, it's just natural to have 3 buttons on your mouse...
Shivoa
21/05/04 @ 12:44
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disc: they are both consoles but that doesn't mean they've got the same basic way of doing anything. They have very similar I/O (well probably near identical output, differences may be optional 5.1 optical and HDTV output, input may both be USB based for controllers and similar for memory cards/HDDs and removable media but there is no real need for those to be the same, just benefit in price if they go for standardised stuff) but that has no relation to what goes on inside to create that I/O (despite the same guys putting both together). Ok, my example the I/O stuff was different as well so it was possible to misread it (first example of 2 processors made by thr same guys I could think of).

To give a new example (topical as well) what about the 2 CPUs that have the same system I/O (almost perfectly identical actually apart from a few very minor differences) which you claim are very similar because they are CPUs used for the same thing. A G3 and a Pentium 4. Apple against Intel. The topical emulator for the G3 for the x86 platform can translate into about 5% of the speed of the P4 as the G3 emulation power. If they were so simmilar why would you need so much more power for the P4 to emulate a really slow, quite old G3. Because they are very different internally. Running a MacOS game on that P4 with emulation would not be practical unless it was a very outdated game because of the very low performace of the emulator. Imagine the same situation with the Xbox2 and GC2, you can run the other console's software on your own but you'll only get 5% of the performance so think of how great that game will be.

I'm not saying that they are definitely very different CPUs from IBM for each console. I'm just saying that just because IBM and ATi are working on components doesn't mean they are going to be anything like compatible. CPUs are CPUs but there is a lot of range in there and Nintendo and MS might well have asked for very different things from their new designs.
jawolf
24/05/04 @ 13:54
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A possible situation I could envisage from the vendors perspective in this case Microsoft:
*Offer a cross compiling dev kit(say with a relatively high level language _like_ .NET/Java) that compiles to a native binary for the destination consoles, with an API that doesn't allow you to directly work with the hardware (any strengths of a platform are negated).
*Offer a console of your own.
*Offer the aforementioned cross dev kit cheaper than competitors proprietry dev-kit (especially if you wish to target multiple platforms).
*Now optimise for your own hardware, whilst offering adequate performance on other platforms. Give some nice tech demos to wet appitite.

This would lead to a situation as insidious as Microsofts implementation of Java. And as insidious as Sun's implementation of CORBA , which was/is an open competitor to the propriotry RMI (based on personal experience). These are two examples of embracing a competitor and using that embrace to cause problems(or change market share).

Lets now say the dev kit, offered a slightly broken implementation( just as Sun's default ORB) of a consoles/devices libraries, a developer may have invested heavily in the development platform, and may drop the console/device that is problematic as their outlay to make work-a-arounds would be too high to go on. The vendor may take time to fix up problems with the implementation if it is on another platform outside of their own.

The effects of this would not be seen in short term, but in long term people will see the dev kit manufacturer's hardware being the optimal platform (if sufficient uptake) as it will be selected for, and indeed users will opt for that platform (again based on uptake).

Apologies for my cynicism.
drumbaby
16/05/05 @ 16:17
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"Microsoft is essentially bored with the current obsession surrounding console cycles, and the obsolescence that happens every five years."

So they release the Xbox 360 long before Xbox numero uno has outlived its usefulness.

Hmmm, yes, I see now.
Edited 1 times, most recently on 16/05/05 @ 17:18
Ravenlore
17/05/05 @ 01:29
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I think it is too late. Their main counterpart OpenGL is taking over. This happned as MS turned on Nvidia and Sony is using it so PC makers will find it easier to move games from PC to PS3 easier.

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