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Microsoft's J Allard on Xbox 360 tagopt_brief-feature_type-

tagopt_brief-feature_type- by Kristan Reed

20 May, 2005

The next generation console fight kicked off like never before this week with drama, claims, counterclaims, rumours, whispers and loud opinions that would put a soap opera series to shame. It's been compelling, controversial, surprising, disappointing and exciting all at the same time. You can't take your eyes off it for a second.

If there's any truth in anything we've seen this week it's that no one can really be that confident that know who has the advantage. There are more smoke and mirrors flying around at E3 this week than you'd find at a magic forum, and the best advice to anyone getting caught up in the intense arguments is to enjoy the show but take it all with a huge pinch of salt. Because nobody really knows yet. Be excited. Be disappointed. Be cynical. But don't claim you know any better than anyone else. Even J Allard admits as much in this revealing interview, conducted less than 48 hours after Sony conducted its pre-E3 briefing and played its PS3 hand.

As ever, Allard was in knockabout form. Self effacing, always willing to actually answer the question no matter how leading it might be, and seemingly realistic enough to accept that Sony has the edge in the graphics war this time, but that all three players have taken a different approach.

Allard seems convinced that Microsoft's superior online offering counts for a lot, and that selling to the next 100 million consumers (no sign of billion figures here, tellingly) is not about the graphics. Some may find this a telling statement from a man that spent a long time boasting about the superior power of the Xbox 1, but whether you agree with that statement or not is certain to rage elsewhere. Here at Eurogamer, for us it will forever be about the games, and we certainly took time to grill Allard on its strength in this area - just what's the killer app this time, and why didn't they put fully playable 360 titles on their stand? Read on to find out what one of Microsoft's key Xbox figures has to say...

'Microsoft's J Allard on Xbox 360' Screenshot 1

Eurogamer: What did you feel the reaction was the to the pre-E3 presentation?

J Allard: The reactions over the past week have all been really good, the reactions after the Monday night event were all really positive. People are really excited about what we're going to do with the brand work in terms of getting serious about broadening the audience.

A lot of people talk to me, it's interesting, I think there's probably a contrast between people who are having their first E3, and they don't really know how to make the jump between where we are today to holiday, versus the people who followed us from the very very beginning who say 'I remember in 2001when Halo wasn't that good,' and were saying 'it was a mistake you bought Bungie, the frame rate was bad and how can you show stuff on Alpha kits? It's just not going to happen', and I know how much further things are going to progress in the next couple of months.

Eurogamer: Is that why you kept Xbox 360 games away from the show floor in terms of being able to play them?

J Allard: Well, there are live demos downstairs of several different games, and even those you have to look at with a grain of salt because they're running on Alpha, so we get to final hardware and final game production, you know, it's not showing the full potential.

Eurogamer: But yet SEGA, EA and others have lots of Xbox 360 playable demo stations...

J Allard: Well we have kits running downstairs with Condemned; we're doing it as a controlled demo primarily. We have a different challenge than the publishers do. The publishers all want to show their games, so we've got to show a balanced view. We're still committed to the Xbox 1 business; we've got 200 games coming out this year that we've dedicated to the majority of our booth. [It's] what the majority of our business is going to be this year.

Our Xbox 360 launch is of paramount importance between what the journalists get to see hands on, at the publishers themselves, what they're going to see hands on here, walkthroughs and whatnot, what they got to see in the briefing and the assets we'll be releasing and the frequency at which we'll be reaching out to people between now and launch. Really we want more of the attention on Xbox 1.

Eurogamer: What are you going to be positioning as the killer app for launch?

J Allard: We're not positioning a killer app for launch.

Eurogamer: Is there a Halo equivalent for launch?

J Allard: There will be. I think there will be. Again, E3 2001 was before a holiday launch, and we thought that Halo had a good run, we thought Gotham had a good run, we thought Dead Or Alive had a good run for it, and everyone in the press thought Halo was doomed, so...WHO KNOWS?! You know, who knows? I mean it's a little early to call the winners? It's not up to us to call the winners, let the gamers decide.

Eurogamer: Will you be cheaper than your competitors for launch?

J Allard: I don't know what our price is going to be, and I don't know what their price is going to be. They got a lot of stuffed in, huh? Look at the back of that thing! Holy crap!

Eurogamer: Is it going to be cheaper than the Xbox launch though?

J Allard: We're trying to figure out that price point strategy right now. This is the first week we've had the opportunity to sit down with retailers, publishers, developers, the press, on a worldwide basis where everybody all has the same information and say "how are you going to launch this thing?"

It's one thing to stand up on stage Monday night and say we're going to launch this thing worldwide as closely as possible; we're going to do it all this year, all this holiday in all three territories. It's one thing to say it; it's another thing to do it. So we've got to go and figure out exactly how we're going to do that, what that means and what the price point should be.

'Microsoft's J Allard on Xbox 360' Screenshot 2

Eurogamer: Will you have an exclusive game from Square Enix?

J Allard: You're going to have to talk to Square on that one. My lips are sealed [squirms in chair]. We can only say what we said on Monday night; that's all we can say right now.

Eurogamer: But you chose to show off a game that was released three years ago on the PC and we were expecting much more maybe...

J Allard: Well, there was the other trailer he showed as well... He showed a second game as well.

Eurogamer: That was just a tech demo though

J Allard: It is.

Eurogamer: It's not a game is it?

J Allard: I'm not the one that's going to break the news for Square Enix; you're going to have to talk to those guys.

Eurogamer: Will it be exclusive though?

J Allard: You're going to have to talk to those guys! I'm just the platform guy [throws hands in the air.]

Eurogamer: How important are exclusives for the Xbox 360?

J Allard: I think exclusives, obviously, are critical, but just like I'd say that the platform power doesn't just come down to the hardware but software and services; exclusives aren't the only math, either. So, if you take exclusives out of the equation for a second, say 85 per cent of the content is shared. Well, we've got a better online service. If you want to play Madden Football, if you want to play FIFA Soccer, if you want to play Final Fantasy online we're going to be the best system to do that. I think the community of online service really plays a big part as well in the capabilities of the system.

While all you guys are gaming enthusiasts, and I am as well, the core audience of games - I can't begin to tell you the number of people who came up to me after the press conference and said I am Velocitygirl, or I am Beatbuilder, I'm really excited about the support you're going to have, the fact that I can be connected doing non gaming things as well, or I'm really excited about the industrial design and it doesn't have to be banished to the basement anymore. That this is actually a product that we're going to put in the family's room as opposed to an individual's room in the house, so I think that that's going to be an element of our success as well. It's something that consumers really want.

Eurogamer: You didn't reveal any new Microsoft [Game Studios] exclusives this time around. It was very much sequel sequel sequel sequel, whereas obviously last time you launched with a huge range of first party exclusives. This time it seemed like almost everything had a number on the end.

J Allard: Nah, there's Blue Dragon and Ninety-Nine Nights... There's certainly new content. It's hard to say Perfect Dark is a sequel. I don't know when the last time you purchased a new copy of Perfect Dark... quite a while ago! Kameo is new IP as well, so I think we've got a pretty good balance of first party. It's probably about fifty-fifty between sequels that people love and new IP that they'll be trying out that we've not talked about so far. Gears Of War is new IP as well.

'Microsoft's J Allard on Xbox 360' Screenshot 3

Eurogamer: But is that exclusive to Xbox?

J Allard: It's Xbox and PC.

Eurogamer: It's interesting. Why have you not made those Xbox/PC titles like Call Of Duty 2, Quake 4 exclusive to Xbox 360?

J Allard: I always get back to the gamers. Every decision we make is really focused on what the gamers want. A ton of our gamers are dual gamers meaning that they have PC and console because they prefer some aspects of PC, especially in FPSs. Okay, should we really make Quake an exclusive that you can't play on PC.

Eurogamer: You did exactly that with Halo, though, and that's the point. You yanked it off PC and made it an Xbox exclusive.

J Allard: No, no. We published Halo on both PC and Mac.

Eurogamer: Yes, but that was about two years later!

J Allard: We didn't talk about sequencing. Gears Of War will be on both platforms, but it might be on one before the other. That's a little bit more of a game time decision.

Eurogamer: Why is it important for you to be first in the next generation when you could end up having less power than your competitors?

J Allard: But we're talking about months! They [Sony] are buying the exact same sand as we are. They are! Believe me; I talk to every single person and company in the world that's making silicon. I know exactly what they're doing; they know exactly what we're doing. We're all buying from the same guys, right? I mean, we chose different partners on the graphics front but all three companies have the same partner on the CPU front. We have a price point to hit; they have a price point to hit, right? I mean, it's business. It's business. There's no special silicon that you can go and buy. You can decide how you want to tune your system, but what we really focused on was creating a balanced system, you know.

I don't think there's any material advantage to being four or five months late in terms of the power. If you do look at [Sony's] specification they've got - putting the silicon aside which is going to be a challenge because they've gone for such a complex architecture there - Blu-Ray is a huge problem. Blu-Ray is a power point. You can't buy a drive, right? It's a specification that people are arguing about every day, not just in the press, but in real standards fights. That's a real challenge. It's not as if those drives are being manufactured by 20 different companies that you can go and buy off the shelves, so I think that's going to be a real challenge for them. It might explain their date. We didn't think about them when we thought about our date. We thought about what was right for gaming, what was right for technology, what type would be available and went from there.

Eurogamer: Do you think developers are ready to make the leap to next gen now?

J Allard: Oh yeah, they're ready. The question is whether they're going to get all of the hardware they want at the time that they want it. I mean it's going to be a tough landing. We're doing everything we can. They've had dev kits for over a year now, Alpha kits and the software, they can implement the Live service today, so they're all building in their Live support. We even have camera support for them on the new dev kits, so they're really well prepared.

But as well prepared as we attempted to make it, it's still a tough landing. You know, you go from Alpha hardware today to Beta hardware next month, then you have to get on store shelves in a couple of months. It's going to be a fast landing, and that happens with every single [next gen system]. I think we eased them into it and gave them superior tools, so they can see our launch line up will be better than anyone elses in the next gen.

'Microsoft's J Allard on Xbox 360' Screenshot 4

Eurogamer: Did you see the PS3 tech demos?

J Allard: Yes.

Eurogamer: What did you think?

J Allard: I... I think tech demos are always fun to show. I liked crashing cars at GDC last year, and I think we did it at E3 again. I mean tech demos are fun but you've got to move on. People don't buy tech demos.

Eurogamer: How representative did you think they will be of final gameplay?

J Allard: I was looking forward to the games, because the tech demos - you remember the old man from last generation - I didn't buy a game on PlayStation 2 that had that kind of facial geometry. So I've got to move on to the games footage, and I think that's really up to...

Eurogamer: Was that not also a tech demo then?

J Allard: That was not tech demo. That was rendered.

Eurogamer: But didn't you use the same trick on Gotham 3 the other day?

J Allard: [Bounds up and down in chair, waves arms] We didn't, we didn't... First; I mean there's no trick because it was a combination of in-game footage and rendered footage, just like videogames are. So, I mean we had a combination of both those elements throughout. All the stuff that we did show that was game footage was all running on Alpha kits though, so I think it's coming along really really well.

You show the best that you can show. We tried to show things that were representative of what you're going to be able to buy. That was our part. In some cases it was lower than what we'd like people to think this system is capable of, but it's real, and we wanted to show people stuff that was real and say 'hey, launch is around the corner and you're going to buy games that look like this, you're not going to be disappointed'. We didn't want to set an expectation, and I think there was an expectation, just talking as a gamer, of Namco Girl. Remember Namco Girl on PS2, I remember saying 'I can't wait to get that game'. That game doesn't exist. That game is going to exist; the fidelity of the graphics of Namco Girl for PS2 will first ship on Xbox 360 called Dead Or Alive 4. Dead Or Alive 4 will have that kind of fidelity, but that's years after Namco Girl.

Eurogamer: So in terms of the game footage it was probably misleading to consumers who might expect [PS3 games] to look as good as that?

J Allard: Well, talking of a Spring launch, talking to developers, they don't have dev kits yet. I don't know how you get them. In terms of theoretical performance, maybe five years out, maybe it's possible.

Eurogamer: Were you surprised in any way at the quality?

J Allard: No, I was encouraged by it, actually. I know it makes for good drama because it oh, it's Microsoft versus Sony - I want gaming to get bigger. I think it's great that all three companies are all taking really different approaches and are bringing gaming to the next level in different ways. That's good. That's good for competition, that's good for the consumer, that's good for the industry, because it's going to grow the industry, and if it gives game creators more opportunities to go and push the envelope, that's great. One is pushing the envelope in online, one is pushing the envelope in wireless, you know, that's great. I'm all for it. We don't have to push the envelope in every direction.

Eurogamer: Don't you think in a place like LA that we have to create some dreams for gamers and show some renders and demos that create some hype?

J Allard: Yeah, that's why I'm not at all against what Sony did at their briefing. I think it's good to show people what they think the potential is. But our rule was we didn't want to show anything that we didn't think gamers could buy. I hope Sony did the same thing.

It's hard, it's subjective, right? I mean here you are months before you're going to ship the final hardware and Sony's a little bit further out... It's a guess! It's a calculated guess. You can do a lot of math and talk to a lot of artists and put a lot of time into it, but it's calculated. It's our best approximation of what you think people will be able to do.

And, the thing is, it's so hard to characterise some of the big shifts that we see - the input is going to change dramatically. Voice and video are going to really have a big impact on gaming. You can't show that on the screen. We think that online communities, personalisation is going to have a huge impact on gaming. You can't show that visually in a 30 second exciting trailer. So I think a lot of people get conditioned. It's the easy thing to do, to condition yourself to say 'I just want to talk about the graphics shift'. It's not just about the graphics. Grand Theft Auto: QED. Grand Theft Auto had crap graphics; nobody played it for the graphics. Halo? It could have had weaker graphics, but people would have still loved it because the gameplay balance was perfect, the story was comprehensive enough, the world was exciting, the level design was great. Take the graphics down a notch, I'm still playing those games.

So we can't get all hung up as an industry and say it's all about graphic fidelity. You know, go and get Dead Or Alive [4]. What are they doing about new combo techniques? New tag teams? What they're doing with online and everything else? Are they pushing fighting to the next level and does it look better?

I kind of put the 'does it look better?' secondarily. Not because it's not important, not because I don't think we're not going to have a system to do it, but because we're almost good enough. You know, years ago when we were making Xbox, there was this debate. People talk about the Blu-Ray DVD thing [now, but] they would come in and they would say 'what are you doing about SACD and DVD Audio?' Higher fidelity audio, dadadada. I'm like 'I couldn't tell the difference between vinyl and CD!' It's more convenient, which is nice, and I can play it in my car and I don't have to screw up tapes, but I can't hear the difference, do I need better audio in my life?

We're almost at the point now visually where we're like, in videogames, do we need better visuals than what we saw on Monday night? [shrugs] A little bit. It's not the thing that's going to sell to the next 100 million people. The thing that's going to sell to the next 100 million people is creativity; creativity for labouring, creativity from a designer's point of view and so a hard drive can provide those tools. I think we're going to take graphics to the next notch, but graphics is not going to be the thing that's going to sell to the next 100 million systems.

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Lutz moderator
20/05/05 @ 10:22
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Good read... Graphics do not a great game make...
KnickKnack
20/05/05 @ 10:24
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Yeah, I've been more bothered than usual about this; I think I'm just a bit disappointed in the Eurogamer staff; they've been too quick to pass opinion before getting hold of any concrete facts, and that's not why they're at E3.

The sony fanboys want to hear all the good stuff about PS3 and the Microsoft fanboys want to hear all the good stuff about Xbox 360. You don't need condescending articles like "the real next gen" and "the undiluted hyperbole", it's bound to upset peeps.
drumbaby
20/05/05 @ 10:25
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You got that right! :)
jumpdeveraux
20/05/05 @ 10:25
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Wasn't it MS who were touting the most powerful next gen console before Sony wheeled out PS3.

Now it's creativity over graphical fidelity.... despite an attack of sequelitis.

My how quickly the marketing worm turns.
vrln
20/05/05 @ 10:31
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Indeed nice read. Tough questions (ones that really needed to be asked though) and a very good interview. Seems like EG added a small "sorry about being carried away at first" between the lines. The Sony interview should have been as tough as this one too though, why didn't EG ask him why almost all the announced PS3 games are sequels to PS1 ones?

This is a good example of a balanced, yet critical article. This said, I'm looking forward to the Xbox360 - their games so far have impressed me (at least alot of new IP, go Kameo and Gears of War!).

jumpdeveraux: Attack of sequels? Sure the Xbox360 has more sequels than the first one, but still nowhere even near the amount that's been announced on the PS3 (or look at the PS2 library). I agree though, new IP is more fun (I still want Halo3 though!)
Edited 1 times, most recently on 20/05/05 @ 10:36
DB2k
20/05/05 @ 10:32
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isnt 100 million a US billion?
Lutz moderator
20/05/05 @ 10:34
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No, a 1,000 million is a US billion.
A million million is a english billion and a US trillion.
silver jon
20/05/05 @ 10:35
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Last paragraph sums it up for me. Earlier in the interview he's done the classic salesman's "Fear Uncertainty Doubt" thing about Sony's ability to deliver on their graphical promises, and to deliver systems with Blu-Ray by the first half of 2006. And then downplays the graphical difference by focusing on gameplay and online services. And I agree that we're just starting to reach a point with next gen grunt and HD television, where the graphical focus will plateau, and more time will be spent creating "real worlds" and imaginative gameplay.

Let's see now. XBox360 likely to be priced at £300 on launch. 6 months to go. That's £50 aside per month. Job done.
silver jon
20/05/05 @ 10:36
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DB2K got it right. 100 million is the old US billion.
The true (british) billion is a thousand million.
A million million is a trillion.
Hank Scorpio
20/05/05 @ 10:36
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nice article
Huntcjna
20/05/05 @ 10:39
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Im still leaning very much towards alard and the 360, gears of war looks truly beautiful and I feel microsoft can do it right early this time they have learned from their mistakes and have a fabulous online template, sony seem a little rushed to me at the moment like they hate the fact that ms have brought things forward. I already know i will end up buying all 3 systems I love each of my current consoles in the same way its just the order of purchase but as I stand at the moment Im gonna be going 360>revolution>ps3. Sony haven't done enough to excite me it all looks very pretty but I frankly don't think they can put out a competitvely priced games system with that hardware spec and all this blu-ray rubbish. When I bought lastime I went gamecube>ps2>xbox now sony are very much at the back of the queue for me until they show me something to change my mind
valli
20/05/05 @ 10:43
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Microsoft and creativity in the same phrase??
joey
20/05/05 @ 10:46
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Sequels, sequels, why do people keep ranting about the endless sequles.

They make them because we keep buying them.

Just look at the PSP, great toy, bunch of warmed over PS1/PS2(ish) games, huge sucess. DS, again great toy, biggest title, a remake of SM64.

Are Nintendo really finished because the Rev can play 20 years of old games, err, not by this count they are not.

So, dont be surprised if the first thing you play on your next gen box, whatever one you buy, will be very familiar to the game you played the week before, but with better pictures, oh, and no lead from you to the box ;-)
Gurgeh
20/05/05 @ 10:49
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I found that a good interview.

"It's hard, it's subjective, right? I mean here you are months before you're going to ship the final hardware and Sony's a little bit further out... It's a guess! It's a calculated guess. You can do a lot of math and talk to a lot of artists and put a lot of time into it, but it's calculated. It's our best approximation of what you think people will be able to do."

...is exactly right
bloodflowers
20/05/05 @ 10:50
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"Voice and video are going to really have a big impact on gaming"

Perhaps, if broadband ever moves past its current point. Existing online gaming just letting players /play/ and speak over the headset is too much for many broadband connections.
morriss
20/05/05 @ 10:51
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Sold.
Lutz moderator
20/05/05 @ 10:53
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Silverjon: Wrong mate. The US, and generally accept, billion is 10^9 = 1,000,000,000.

However there is also the "british" billion, which is 10^12 = 1,000,000,000,000.

The trillion is the same. Standard now is 10^12, but the "british trillion" is 10^18.

A quick google confirms this.

Edited 1 times, most recently on 20/05/05 @ 10:55
vrln
20/05/05 @ 10:54
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valli: Yes it's quite ironic that the Xbox360 (and the original Xbox too) is actually a hugely innovative product. Microsoft can innovate especially if they are being the underdog. In the end gamers are the people who are going to win - it's only good that Sony finally has some real competition. Their keyboards and mice are also good. This is coming from a hardcore Linux user btw :)
tonynibbles
20/05/05 @ 10:56
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*Waves arms around in air*

That bit is exactly the same as in Team America when he's on the back of the Jeep, giving 'the' signal...
spazmo
20/05/05 @ 10:58
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I like these interviews...but...can you please stop rambling on about grafficks and powar! If Nintendo release games half as good looking, but twice the fun, who's the winner? As has been said, Games sell hardware and we have seen no games. So at the moment, XBox360 = PS3 = Revolution.
20/05/05 @ 10:58
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Eurogamer: What are you going to be positioning as the killer app for launch?

J Allard: We're not positioning a killer app for launch.

ROFL... this means:

Eurogamer: Got a good game for the launch yet?

J Allard: No.
OnlyMe
20/05/05 @ 10:59
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It's weird that people are always getting so upset about more sequels. Of course that's what they're going to show. It's much easier to show off the new hardware by using existing intellectual property, instead of coming up with something entirely new. They want people to keep focus on what the hardware can do, not the games in specific. That's why they're primarly being shown as tech demos. By doing this, people can compare to the old games, and we get a more concrete understanding of what can be achieved with the new hardware. This goes for every console-maker out there.

When the console actually is released, we'll have plenty of non-sequels, don't worry about that. We get sequels and we get new franchises. It's always been that way. On the PSone, we had Crash Bandicoot, Spyro and Ape Escape. These franchises continue to exist, but when the PS2 came out, other franchises took over. Like Ratchet and Clank, Jak and Daxter and Sly Racoon. This will probably be the case with the next generation too, old games will still exist, but they will be put in the backseat when new series comes out. Only a very few retain its popularity, like Final Fantasy, Metal Gear Solid and Gran Turismo, and of course all the Marios and Zeldas.
RS3York1
20/05/05 @ 11:01
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Wow are Mr. Reed & EG putting out an unofficial "Sorry, we screwed up"?

"If there's any truth in anything we've seen this week it's that no one can really be that confident that know who has the advantage."
- Funny the words "PS3 - The Real Next Gen" sounds like EG thought Sony had the advantage..

"There are more smoke and mirrors flying around at E3 this week than you'd find at a magic forum, and the best advice to anyone getting caught up in the intense arguments is to enjoy the show but take it all with a huge pinch of salt. "
- "Enjoy the show": We already know you guys did, so much so you thought films were games & tried to push that nonsense on the rest of us.
- "Huge pinch of salt": Perhaps this is some advice for the readers of your E3 coverage so far?

"Because nobody really knows yet. Be excited. Be disappointed. Be cynical. But don't claim you know any better than anyone else."
- "Nintendo concedes defeat" that sounded like EG was claiming to know better than Nintendo themselves.

But hey, maybe EG really has noted our displeasure with them leaving their objectivity and critical thinking back in the UK...

"EG: Don't you think in a place like LA that we have to create some dreams for gamers and show some renders and demos that create some hype?"

...Maybe not.

Did Reed just ask J Allard if they *should* create some CG to create HYPE instead of a FACTUAL basis of where games are going? Goodness. Get back to the UK quick, your objectivity and our restored trust are waiting for you.
Edited 2 times, most recently on 20/05/05 @ 15:53
MikeTV
20/05/05 @ 11:01
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"and seemingly realistic enough to accept that Sony has the edge in the graphics war this time"

Did this bit of the interview not make the article?
vrln
20/05/05 @ 11:03
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spazmo: MS have shown actual gameplay content (albeit in an early form running on dev kits), Sony and Nintendo haven't.

Djini: Not really, just means that they aren't counting on just one game like the first Xbox pretty much did. What's Sony's flagship btw? The PS2 had TTT and RidgeRacer5, both are hardly flagship material. I think they are just going to cover as many genres as possible and then who knows what will turn out the "flagship", too early to say that. Kameo for example looks fantastic, that's my personal flagship game.
mustardkid
20/05/05 @ 11:04
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can't help a chuckle at all those seemingly shocked at the amount of hype - E3 is supposed to be about hype - its a festival of hype - especially when new hardware is being launched - personally i enjoy it, it's good to get excited it's like the run up to xmas - and of course the reality will never live up to the hype but still ... dreams are nice.
vrln
20/05/05 @ 11:06
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RS3York1: Heh, I made the same notice :) But hey at least they acknowledged it. The Sony interview could have used this tough questions too - I'm not saying they should have gone softer on Allard btw.

mustardkid: News flash, journalism is not about creating dreams.
Edited 1 times, most recently on 20/05/05 @ 11:07
IronGiant
20/05/05 @ 11:06
#28
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Good read, though they can add as many bells and whistles to LIVE as they like i'm still not interested in the service at all.
vrln
20/05/05 @ 11:09
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Well I am, and I'm sure I'm not the only one. In 3 years broadband will be very very common, it's already pretty much in every household here (Finland). Sony's lack of a real online strategy will bite them sooner or later. For the record I cancelled my Xbox Live account due to lack of good games that support it (halo2 is the only one), but I'm definately opening it again this time. Is online as important as MS is saying, well, I don't know - time will tell.
Edited 1 times, most recently on 20/05/05 @ 11:10
mustardkid
20/05/05 @ 11:12
#30
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vrin - get a life mate - they're reporting from a trade show not the front line in iraq you gotta expect the hype and excitement to spill over into the journalism or would you prefer the sort of flat dead writing you expect to see in a financial report?
vrln
20/05/05 @ 11:14
#31
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I have no problem with hyping, as long as it's done in a balanced and critical way. And yes I would prefer the type of text in a financial magazine :)
spazmo
20/05/05 @ 11:16
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"spazmo: MS have shown actual gameplay content (albeit in an
early form running on dev kits), Sony and Nintendo haven't."

I'm thinking more of finished, playable, out in the store games. Eurogamer seems to equate graphical muscle with being the real next gen. I know it's a boring old saying, but goddamit, It all comes down to the games! Graphics offer a quick hit. You quickly get used to them and then you're left with the gameplay. Creating something different, a new gameplay experience, thats what developers should be striving for.

vrln
20/05/05 @ 11:18
#33
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spazmo: Indeed, I agree. I just meant that EG was too quick to declare a clear winner in the graphics department. I'm not claiming the PS3 isn't going to be more powerful - it probably is, but how big the difference is, is simply something noone can tell yet. And certainly noone can declare the PS3 as "the real next generation" yet.
Edited 2 times, most recently on 20/05/05 @ 11:27
mustardkid
20/05/05 @ 11:19
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well lets just take a rational view of the situation - our boys on the front line are spending all day in videogame disneyland having their eyeballs exploded from their sockets by gaming visuals of the like that they've never seen before. then returning to their hotel rooms frazzeled after a long day of exposure to the hype machine (and poss some alchopops to eh lads?) they are writing it all up and getting it on the website so's us back home can share the experience. of course their writing is gonna be immediate, of the moment and infused with their excitement and enthusiasm.

you can no doubt expect a return to the more sober EG when they get back and digest everything and when they finally get their hands on the finished hardware.

but for now they're in the thick of it and i'm enjoying being on the ride too.
Edited 1 times, most recently on 20/05/05 @ 11:20
vrln
20/05/05 @ 11:22
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Yup but that sort of writing is something a journalistic site should try to avoid, eventhough it's very easy to "fall to the trap". Don't get me wrong I don't hate EG or anything, it's still a fine site - especially now that it seems like they've returned to the "bit more rational" point of view.
Fixxxer
20/05/05 @ 11:25
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You said "Thank you" to Mr. Sony but not Mr. Microsoft!

Cast iron proof!
Gurgeh
20/05/05 @ 11:27
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Head over to Anandtech for a more sober view

http://www.anandtech.com/tradeshows/showdoc.aspx?i=2424

"Microsoft was running all of their Xbox 360 demos on Apple Powermac G5 machines, and Sony didn't have a single PS3-anything in their booth (with the exception of some clips from the press conference). This year's E3 was very much about current generation platforms and games, and in that respect it was a disappointment.

We really wanted to bring you more coverage of the PS3, but aside from what we covered in our launch article, and our GPU article, there's nothing else to report at this time."

Salvia
20/05/05 @ 11:27
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The simple fact is that the 360 was unveiled a week before Sony showed anything and the general feeling in the games industry and with a fair proportion of the customer base was "Is that it???". There were feelings that MS had dropped the ball before Sony had shown anything and this was I think reinforced when the PS3 was announced.
RS3York1
20/05/05 @ 11:32
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mustarkid..yes they are in a "videogame disneyland", but we're not talking about some regular joe "Hey I won a trip to E3!!" gamer.

These folks are part of the industry, they've been to gaming conventions before and *they get paid to play while we pay to play*. If they can't keep a straight head - then let's get someone who will. The fact that EG went frontpage "OMG SONY ROX!!! All OTHERS ARE D00M3D!!!" not once or twice but multiple times based on some CG... that was just stunning in the worst of ways.

There's no excuse for that. EG just needs to say 'sorry' and avoid doing it again.
Edited 1 times, most recently on 20/05/05 @ 11:36
vrln
20/05/05 @ 11:34
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Salvia: And what is this "fact" based on? I'm sure alot of people will disagree with you. I'm in no way claiming that the MS show was perfect or even what people were expecting, but to call it a "is that all?" is not a fact at all. What exactly do you base these "feelings that MS had dropped the ball" on? I've read a very different point of view from many respected sites and even major magazines like The Times.
RS3YORK1: I agree, they could use some kind of official statement about it, eventhough this article already seems to say it in a way.
Edited 1 times, most recently on 20/05/05 @ 11:36
toy_brain
20/05/05 @ 11:36
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"you remember the old man from last generation - I didn't buy a game on PlayStation 2 that had that kind of facial geometry."

Guess he never bouht Silent Hill 3 then... ahh well.
(Sorry, I know that makes me sound like a total Sony fanboy, but its something that I've been itching to say for ages)

Anyway, nice interview, you certainly gave the man a hard time. I almost feel sorry for the guy, reading about him squirm in his chair and wave his hands while answering questions of "WHY IS YOUR CONSOLE SO S**T" (well, more or less).
Some interesting answers, some hilarious cases of foot-in-mouth, and some good points about 'sequlitis' which MS are getting unfairly labelled with.
Salvia
20/05/05 @ 11:36
#42
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They should apologise for having different opinions to you?????
Get real; they liked the Sony stuff more than the MS stuff. End of story.

I was more impressed by the Sony presentation than the MS one;does this mean I have to apologise to everyone as well?
vrln
20/05/05 @ 11:39
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Salvia: You are not a journalistic website. The job of a journalist is not to impose his own opinions to others, it's to provide a balanced critical view - something EG obviously did not do this time, especially at the beginning of E3.

The fact is, this site is not a "fansite", this is a journalistic gaming portal.
drumbaby
20/05/05 @ 11:43
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And the journalists often give their opinions while delivering the facts. Get over it. This is not a CNN for games.

(edit/ format bork for spelling)
Edited 1 times, most recently on 20/05/05 @ 11:44
Salvia
20/05/05 @ 11:49
#45
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Salvia: And what is this "fact" based on?
What exactly do you base these "feelings that MS had dropped the
ball" on? I've read a very different point of view from many
respected sites and even major magazines like The
Times.

The fact that the majority of people in the games co. I work for and several others all said 'Is that it?', the fact that a lot of people on various gaming sites/forums were underwhelmed by the stuff they showed.
vrln
20/05/05 @ 11:51
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There's a difference between providing opinions and posting blatantly flamebait stuff like "the real next generation". CNN for games is what every site should try to be imo. Opinions are ok in "opinion-articles", not newsposts that introduce console. They are supposed to provide the facts. And that PS3 is "the real next generation" is nowhere near a fact.
Salvia
20/05/05 @ 11:51
#47
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"The job of a journalist is not to impose his own opinions to others, it's
to provide a balanced critical view"

And IMO the balanced critical view is that Sony made a much better showing than MS.
covfan
20/05/05 @ 11:51
#48
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So, X-Box suffer from sequelitis? I didn't see them creating 4 ruddy versions of their best racing game. Or even releasing F1 2001 4
vrln
20/05/05 @ 11:53
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Salvia: You still haven't provided anything that makes it a "fact". Alot of people on various forums were also impressed by it at the same time. I don't think this is a time to provide any such harsh statements like "the real next generation" after seeing a few techdemos and a prerendered FMV which is a "vision of what we are trying to achieve" (aka KillZone2, which was heralded by many sites as the truth of PS3's technological superiority).
mustardkid
20/05/05 @ 11:55
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It is essential that they do report their opinions as well as the facts - i don't just want to know how many polygons were being chucked around the screen - i want to know if the experience fired them up or left them cold.

the facts don't always speak for themselves and opinion pieces can cover those intangible qualities that make a game good or bad despite it's tech.

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