Microsoft's J Allard on Xbox 360
Creativity over graphical fidelity.
The next generation console fight kicked off like never before this week with drama, claims, counterclaims, rumours, whispers and loud opinions that would put a soap opera series to shame. It's been compelling, controversial, surprising, disappointing and exciting all at the same time. You can't take your eyes off it for a second.
If there's any truth in anything we've seen this week it's that no one can really be that confident that know who has the advantage. There are more smoke and mirrors flying around at E3 this week than you'd find at a magic forum, and the best advice to anyone getting caught up in the intense arguments is to enjoy the show but take it all with a huge pinch of salt. Because nobody really knows yet. Be excited. Be disappointed. Be cynical. But don't claim you know any better than anyone else. Even J Allard admits as much in this revealing interview, conducted less than 48 hours after Sony conducted its pre-E3 briefing and played its PS3 hand.
As ever, Allard was in knockabout form. Self effacing, always willing to actually answer the question no matter how leading it might be, and seemingly realistic enough to accept that Sony has the edge in the graphics war this time, but that all three players have taken a different approach.
Allard seems convinced that Microsoft's superior online offering counts for a lot, and that selling to the next 100 million consumers (no sign of billion figures here, tellingly) is not about the graphics. Some may find this a telling statement from a man that spent a long time boasting about the superior power of the Xbox 1, but whether you agree with that statement or not is certain to rage elsewhere. Here at Eurogamer, for us it will forever be about the games, and we certainly took time to grill Allard on its strength in this area - just what's the killer app this time, and why didn't they put fully playable 360 titles on their stand? Read on to find out what one of Microsoft's key Xbox figures has to say...

Eurogamer: What did you feel the reaction was the to the pre-E3 presentation?
J Allard: The reactions over the past week have all been really good, the reactions after the Monday night event were all really positive. People are really excited about what we're going to do with the brand work in terms of getting serious about broadening the audience.
A lot of people talk to me, it's interesting, I think there's probably a contrast between people who are having their first E3, and they don't really know how to make the jump between where we are today to holiday, versus the people who followed us from the very very beginning who say 'I remember in 2001when Halo wasn't that good,' and were saying 'it was a mistake you bought Bungie, the frame rate was bad and how can you show stuff on Alpha kits? It's just not going to happen', and I know how much further things are going to progress in the next couple of months.
Eurogamer: Is that why you kept Xbox 360 games away from the show floor in terms of being able to play them?
J Allard: Well, there are live demos downstairs of several different games, and even those you have to look at with a grain of salt because they're running on Alpha, so we get to final hardware and final game production, you know, it's not showing the full potential.
Eurogamer: But yet SEGA, EA and others have lots of Xbox 360 playable demo stations...
J Allard: Well we have kits running downstairs with Condemned; we're doing it as a controlled demo primarily. We have a different challenge than the publishers do. The publishers all want to show their games, so we've got to show a balanced view. We're still committed to the Xbox 1 business; we've got 200 games coming out this year that we've dedicated to the majority of our booth. [It's] what the majority of our business is going to be this year.
Our Xbox 360 launch is of paramount importance between what the journalists get to see hands on, at the publishers themselves, what they're going to see hands on here, walkthroughs and whatnot, what they got to see in the briefing and the assets we'll be releasing and the frequency at which we'll be reaching out to people between now and launch. Really we want more of the attention on Xbox 1.
Eurogamer: What are you going to be positioning as the killer app for launch?
J Allard: We're not positioning a killer app for launch.
Eurogamer: Is there a Halo equivalent for launch?
J Allard: There will be. I think there will be. Again, E3 2001 was before a holiday launch, and we thought that Halo had a good run, we thought Gotham had a good run, we thought Dead Or Alive had a good run for it, and everyone in the press thought Halo was doomed, so...WHO KNOWS?! You know, who knows? I mean it's a little early to call the winners? It's not up to us to call the winners, let the gamers decide.
Eurogamer: Will you be cheaper than your competitors for launch?
J Allard: I don't know what our price is going to be, and I don't know what their price is going to be. They got a lot of stuffed in, huh? Look at the back of that thing! Holy crap!
Eurogamer: Is it going to be cheaper than the Xbox launch though?
J Allard: We're trying to figure out that price point strategy right now. This is the first week we've had the opportunity to sit down with retailers, publishers, developers, the press, on a worldwide basis where everybody all has the same information and say "how are you going to launch this thing?"
It's one thing to stand up on stage Monday night and say we're going to launch this thing worldwide as closely as possible; we're going to do it all this year, all this holiday in all three territories. It's one thing to say it; it's another thing to do it. So we've got to go and figure out exactly how we're going to do that, what that means and what the price point should be.

Eurogamer: Will you have an exclusive game from Square Enix?
J Allard: You're going to have to talk to Square on that one. My lips are sealed [squirms in chair]. We can only say what we said on Monday night; that's all we can say right now.
Eurogamer: But you chose to show off a game that was released three years ago on the PC and we were expecting much more maybe...
J Allard: Well, there was the other trailer he showed as well... He showed a second game as well.
Eurogamer: That was just a tech demo though
J Allard: It is.
Eurogamer: It's not a game is it?
J Allard: I'm not the one that's going to break the news for Square Enix; you're going to have to talk to those guys.
Eurogamer: Will it be exclusive though?
J Allard: You're going to have to talk to those guys! I'm just the platform guy [throws hands in the air.]
Eurogamer: How important are exclusives for the Xbox 360?
J Allard: I think exclusives, obviously, are critical, but just like I'd say that the platform power doesn't just come down to the hardware but software and services; exclusives aren't the only math, either. So, if you take exclusives out of the equation for a second, say 85 per cent of the content is shared. Well, we've got a better online service. If you want to play Madden Football, if you want to play FIFA Soccer, if you want to play Final Fantasy online we're going to be the best system to do that. I think the community of online service really plays a big part as well in the capabilities of the system.
While all you guys are gaming enthusiasts, and I am as well, the core audience of games - I can't begin to tell you the number of people who came up to me after the press conference and said I am Velocitygirl, or I am Beatbuilder, I'm really excited about the support you're going to have, the fact that I can be connected doing non gaming things as well, or I'm really excited about the industrial design and it doesn't have to be banished to the basement anymore. That this is actually a product that we're going to put in the family's room as opposed to an individual's room in the house, so I think that that's going to be an element of our success as well. It's something that consumers really want.
Eurogamer: You didn't reveal any new Microsoft [Game Studios] exclusives this time around. It was very much sequel sequel sequel sequel, whereas obviously last time you launched with a huge range of first party exclusives. This time it seemed like almost everything had a number on the end.
J Allard: Nah, there's Blue Dragon and Ninety-Nine Nights... There's certainly new content. It's hard to say Perfect Dark is a sequel. I don't know when the last time you purchased a new copy of Perfect Dark... quite a while ago! Kameo is new IP as well, so I think we've got a pretty good balance of first party. It's probably about fifty-fifty between sequels that people love and new IP that they'll be trying out that we've not talked about so far. Gears Of War is new IP as well.

Eurogamer: But is that exclusive to Xbox?
J Allard: It's Xbox and PC.
Eurogamer: It's interesting. Why have you not made those Xbox/PC titles like Call Of Duty 2, Quake 4 exclusive to Xbox 360?
J Allard: I always get back to the gamers. Every decision we make is really focused on what the gamers want. A ton of our gamers are dual gamers meaning that they have PC and console because they prefer some aspects of PC, especially in FPSs. Okay, should we really make Quake an exclusive that you can't play on PC.
Eurogamer: You did exactly that with Halo, though, and that's the point. You yanked it off PC and made it an Xbox exclusive.
J Allard: No, no. We published Halo on both PC and Mac.
Eurogamer: Yes, but that was about two years later!
J Allard: We didn't talk about sequencing. Gears Of War will be on both platforms, but it might be on one before the other. That's a little bit more of a game time decision.
Eurogamer: Why is it important for you to be first in the next generation when you could end up having less power than your competitors?
J Allard: But we're talking about months! They [Sony] are buying the exact same sand as we are. They are! Believe me; I talk to every single person and company in the world that's making silicon. I know exactly what they're doing; they know exactly what we're doing. We're all buying from the same guys, right? I mean, we chose different partners on the graphics front but all three companies have the same partner on the CPU front. We have a price point to hit; they have a price point to hit, right? I mean, it's business. It's business. There's no special silicon that you can go and buy. You can decide how you want to tune your system, but what we really focused on was creating a balanced system, you know.
I don't think there's any material advantage to being four or five months late in terms of the power. If you do look at [Sony's] specification they've got - putting the silicon aside which is going to be a challenge because they've gone for such a complex architecture there - Blu-Ray is a huge problem. Blu-Ray is a power point. You can't buy a drive, right? It's a specification that people are arguing about every day, not just in the press, but in real standards fights. That's a real challenge. It's not as if those drives are being manufactured by 20 different companies that you can go and buy off the shelves, so I think that's going to be a real challenge for them. It might explain their date. We didn't think about them when we thought about our date. We thought about what was right for gaming, what was right for technology, what type would be available and went from there.
Eurogamer: Do you think developers are ready to make the leap to next gen now?
J Allard: Oh yeah, they're ready. The question is whether they're going to get all of the hardware they want at the time that they want it. I mean it's going to be a tough landing. We're doing everything we can. They've had dev kits for over a year now, Alpha kits and the software, they can implement the Live service today, so they're all building in their Live support. We even have camera support for them on the new dev kits, so they're really well prepared.
But as well prepared as we attempted to make it, it's still a tough landing. You know, you go from Alpha hardware today to Beta hardware next month, then you have to get on store shelves in a couple of months. It's going to be a fast landing, and that happens with every single [next gen system]. I think we eased them into it and gave them superior tools, so they can see our launch line up will be better than anyone elses in the next gen.

Eurogamer: Did you see the PS3 tech demos?
J Allard: Yes.
Eurogamer: What did you think?
J Allard: I... I think tech demos are always fun to show. I liked crashing cars at GDC last year, and I think we did it at E3 again. I mean tech demos are fun but you've got to move on. People don't buy tech demos.
Eurogamer: How representative did you think they will be of final gameplay?
J Allard: I was looking forward to the games, because the tech demos - you remember the old man from last generation - I didn't buy a game on PlayStation 2 that had that kind of facial geometry. So I've got to move on to the games footage, and I think that's really up to...
Eurogamer: Was that not also a tech demo then?
J Allard: That was not tech demo. That was rendered.
Eurogamer: But didn't you use the same trick on Gotham 3 the other day?
J Allard: [Bounds up and down in chair, waves arms] We didn't, we didn't... First; I mean there's no trick because it was a combination of in-game footage and rendered footage, just like videogames are. So, I mean we had a combination of both those elements throughout. All the stuff that we did show that was game footage was all running on Alpha kits though, so I think it's coming along really really well.
You show the best that you can show. We tried to show things that were representative of what you're going to be able to buy. That was our part. In some cases it was lower than what we'd like people to think this system is capable of, but it's real, and we wanted to show people stuff that was real and say 'hey, launch is around the corner and you're going to buy games that look like this, you're not going to be disappointed'. We didn't want to set an expectation, and I think there was an expectation, just talking as a gamer, of Namco Girl. Remember Namco Girl on PS2, I remember saying 'I can't wait to get that game'. That game doesn't exist. That game is going to exist; the fidelity of the graphics of Namco Girl for PS2 will first ship on Xbox 360 called Dead Or Alive 4. Dead Or Alive 4 will have that kind of fidelity, but that's years after Namco Girl.
Eurogamer: So in terms of the game footage it was probably misleading to consumers who might expect [PS3 games] to look as good as that?
J Allard: Well, talking of a Spring launch, talking to developers, they don't have dev kits yet. I don't know how you get them. In terms of theoretical performance, maybe five years out, maybe it's possible.
Eurogamer: Were you surprised in any way at the quality?
J Allard: No, I was encouraged by it, actually. I know it makes for good drama because it oh, it's Microsoft versus Sony - I want gaming to get bigger. I think it's great that all three companies are all taking really different approaches and are bringing gaming to the next level in different ways. That's good. That's good for competition, that's good for the consumer, that's good for the industry, because it's going to grow the industry, and if it gives game creators more opportunities to go and push the envelope, that's great. One is pushing the envelope in online, one is pushing the envelope in wireless, you know, that's great. I'm all for it. We don't have to push the envelope in every direction.
Eurogamer: Don't you think in a place like LA that we have to create some dreams for gamers and show some renders and demos that create some hype?
J Allard: Yeah, that's why I'm not at all against what Sony did at their briefing. I think it's good to show people what they think the potential is. But our rule was we didn't want to show anything that we didn't think gamers could buy. I hope Sony did the same thing.
It's hard, it's subjective, right? I mean here you are months before you're going to ship the final hardware and Sony's a little bit further out... It's a guess! It's a calculated guess. You can do a lot of math and talk to a lot of artists and put a lot of time into it, but it's calculated. It's our best approximation of what you think people will be able to do.

And, the thing is, it's so hard to characterise some of the big shifts that we see - the input is going to change dramatically. Voice and video are going to really have a big impact on gaming. You can't show that on the screen. We think that online communities, personalisation is going to have a huge impact on gaming. You can't show that visually in a 30 second exciting trailer. So I think a lot of people get conditioned. It's the easy thing to do, to condition yourself to say 'I just want to talk about the graphics shift'. It's not just about the graphics. Grand Theft Auto: QED. Grand Theft Auto had crap graphics; nobody played it for the graphics. Halo? It could have had weaker graphics, but people would have still loved it because the gameplay balance was perfect, the story was comprehensive enough, the world was exciting, the level design was great. Take the graphics down a notch, I'm still playing those games.
So we can't get all hung up as an industry and say it's all about graphic fidelity. You know, go and get Dead Or Alive [4]. What are they doing about new combo techniques? New tag teams? What they're doing with online and everything else? Are they pushing fighting to the next level and does it look better?
I kind of put the 'does it look better?' secondarily. Not because it's not important, not because I don't think we're not going to have a system to do it, but because we're almost good enough. You know, years ago when we were making Xbox, there was this debate. People talk about the Blu-Ray DVD thing [now, but] they would come in and they would say 'what are you doing about SACD and DVD Audio?' Higher fidelity audio, dadadada. I'm like 'I couldn't tell the difference between vinyl and CD!' It's more convenient, which is nice, and I can play it in my car and I don't have to screw up tapes, but I can't hear the difference, do I need better audio in my life?
We're almost at the point now visually where we're like, in videogames, do we need better visuals than what we saw on Monday night? [shrugs] A little bit. It's not the thing that's going to sell to the next 100 million people. The thing that's going to sell to the next 100 million people is creativity; creativity for labouring, creativity from a designer's point of view and so a hard drive can provide those tools. I think we're going to take graphics to the next notch, but graphics is not going to be the thing that's going to sell to the next 100 million systems.
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Comments (217) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The sony fanboys want to hear all the good stuff about PS3 and the Microsoft fanboys want to hear all the good stuff about Xbox 360. You don't need condescending articles like "the real next gen" and "the undiluted hyperbole", it's bound to upset peeps.
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Now it's creativity over graphical fidelity.... despite an attack of sequelitis.
My how quickly the marketing worm turns.
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This is a good example of a balanced, yet critical article. This said, I'm looking forward to the Xbox360 - their games so far have impressed me (at least alot of new IP, go Kameo and Gears of War!).
jumpdeveraux: Attack of sequels? Sure the Xbox360 has more sequels than the first one, but still nowhere even near the amount that's been announced on the PS3 (or look at the PS2 library). I agree though, new IP is more fun (I still want Halo3 though!)
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A million million is a english billion and a US trillion.
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Let's see now. XBox360 likely to be priced at £300 on launch. 6 months to go. That's £50 aside per month. Job done.
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The true (british) billion is a thousand million.
A million million is a trillion.
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They make them because we keep buying them.
Just look at the PSP, great toy, bunch of warmed over PS1/PS2(ish) games, huge sucess. DS, again great toy, biggest title, a remake of SM64.
Are Nintendo really finished because the Rev can play 20 years of old games, err, not by this count they are not.
So, dont be surprised if the first thing you play on your next gen box, whatever one you buy, will be very familiar to the game you played the week before, but with better pictures, oh, and no lead from you to the box
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"It's hard, it's subjective, right? I mean here you are months before you're going to ship the final hardware and Sony's a little bit further out... It's a guess! It's a calculated guess. You can do a lot of math and talk to a lot of artists and put a lot of time into it, but it's calculated. It's our best approximation of what you think people will be able to do."
...is exactly right
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EG to Allard: All your games are fucking sequels and you have no original content. And you pulled some of that fucking rendered shit on Project Gotham 3 didn't you?
EG to PH: You have some awesome looking games coming for PS3. We think they are all real-time. We like your real-time demos. Do you like us?
If I take a glance at the list of games, demos etc. then they both appear to have the same percentage of sequels coming.
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Perhaps, if broadband ever moves past its current point. Existing online gaming just letting players /play/ and speak over the headset is too much for many broadband connections.
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However there is also the "british" billion, which is 10^12 = 1,000,000,000,000.
The trillion is the same. Standard now is 10^12, but the "british trillion" is 10^18.
A quick google confirms this.
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Existing online gaming just letting players /play/ and speak
over the headset is too much for many broadband connections.
Only in the UK where BT changed the definition of 'broadband' to 512kbit connections. In non-BT countries broadband is actually shit-hot. For the price of a 512kbit connection from BT in the UK, you can get a 20mbit connection in Sweden.
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That bit is exactly the same as in Team America when he's on the back of the Jeep, giving 'the' signal...
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Sorry, but I think the last person to actually use the word billion while meaning 1,000,000,000,000 died in the black death.
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J Allard: We're not positioning a killer app for launch.
ROFL... this means:
Eurogamer: Got a good game for the launch yet?
J Allard: No.
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When the console actually is released, we'll have plenty of non-sequels, don't worry about that. We get sequels and we get new franchises. It's always been that way. On the PSone, we had Crash Bandicoot, Spyro and Ape Escape. These franchises continue to exist, but when the PS2 came out, other franchises took over. Like Ratchet and Clank, Jak and Daxter and Sly Racoon. This will probably be the case with the next generation too, old games will still exist, but they will be put in the backseat when new series comes out. Only a very few retain its popularity, like Final Fantasy, Metal Gear Solid and Gran Turismo, and of course all the Marios and Zeldas.
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"If there's any truth in anything we've seen this week it's that no one can really be that confident that know who has the advantage."
- Funny the words "PS3 - The Real Next Gen" sounds like EG thought Sony had the advantage..
"There are more smoke and mirrors flying around at E3 this week than you'd find at a magic forum, and the best advice to anyone getting caught up in the intense arguments is to enjoy the show but take it all with a huge pinch of salt. "
- "Enjoy the show": We already know you guys did, so much so you thought films were games & tried to push that nonsense on the rest of us.
- "Huge pinch of salt": Perhaps this is some advice for the readers of your E3 coverage so far?
"Because nobody really knows yet. Be excited. Be disappointed. Be cynical. But don't claim you know any better than anyone else."
- "Nintendo concedes defeat" that sounded like EG was claiming to know better than Nintendo themselves.
But hey, maybe EG really has noted our displeasure with them leaving their objectivity and critical thinking back in the UK...
"EG: Don't you think in a place like LA that we have to create some dreams for gamers and show some renders and demos that create some hype?"
...Maybe not.
Did Reed just ask J Allard if they *should* create some CG to create HYPE instead of a FACTUAL basis of where games are going? Goodness. Get back to the UK quick, your objectivity and our restored trust are waiting for you.
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Did this bit of the interview not make the article?
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Djini: Not really, just means that they aren't counting on just one game like the first Xbox pretty much did. What's Sony's flagship btw? The PS2 had TTT and RidgeRacer5, both are hardly flagship material. I think they are just going to cover as many genres as possible and then who knows what will turn out the "flagship", too early to say that. Kameo for example looks fantastic, that's my personal flagship game.
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mustardkid: News flash, journalism is not about creating dreams.
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early form running on dev kits), Sony and Nintendo haven't."
I'm thinking more of finished, playable, out in the store games. Eurogamer seems to equate graphical muscle with being the real next gen. I know it's a boring old saying, but goddamit, It all comes down to the games! Graphics offer a quick hit. You quickly get used to them and then you're left with the gameplay. Creating something different, a new gameplay experience, thats what developers should be striving for.
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you can no doubt expect a return to the more sober EG when they get back and digest everything and when they finally get their hands on the finished hardware.
but for now they're in the thick of it and i'm enjoying being on the ride too.
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Cast iron proof!
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http://www.anandtech.com/tradeshows/showdoc.aspx?i=2424 a>
"Microsoft was running all of their Xbox 360 demos on Apple Powermac G5 machines, and Sony didn't have a single PS3-anything in their booth (with the exception of some clips from the press conference). This year's E3 was very much about current generation platforms and games, and in that respect it was a disappointment.
We really wanted to bring you more coverage of the PS3, but aside from what we covered in our launch article, and our GPU article, there's nothing else to report at this time."
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These folks are part of the industry, they've been to gaming conventions before and *they get paid to play while we pay to play*. If they can't keep a straight head - then let's get someone who will. The fact that EG went frontpage "OMG SONY ROX!!! All OTHERS ARE D00M3D!!!" not once or twice but multiple times based on some CG... that was just stunning in the worst of ways.
There's no excuse for that. EG just needs to say 'sorry' and avoid doing it again.
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RS3YORK1: I agree, they could use some kind of official statement about it, eventhough this article already seems to say it in a way.
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Guess he never bouht Silent Hill 3 then... ahh well.
(Sorry, I know that makes me sound like a total Sony fanboy, but its something that I've been itching to say for ages)
Anyway, nice interview, you certainly gave the man a hard time. I almost feel sorry for the guy, reading about him squirm in his chair and wave his hands while answering questions of "WHY IS YOUR CONSOLE SO S**T" (well, more or less).
Some interesting answers, some hilarious cases of foot-in-mouth, and some good points about 'sequlitis' which MS are getting unfairly labelled with.
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Get real; they liked the Sony stuff more than the MS stuff. End of story.
I was more impressed by the Sony presentation than the MS one;does this mean I have to apologise to everyone as well?
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The fact is, this site is not a "fansite", this is a journalistic gaming portal.
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(edit/ format bork for spelling)
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What exactly do you base these "feelings that MS had dropped the
ball" on? I've read a very different point of view from many
respected sites and even major magazines like The
Times.
The fact that the majority of people in the games co. I work for and several others all said 'Is that it?', the fact that a lot of people on various gaming sites/forums were underwhelmed by the stuff they showed.
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to provide a balanced critical view"
And IMO the balanced critical view is that Sony made a much better showing than MS.
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the facts don't always speak for themselves and opinion pieces can cover those intangible qualities that make a game good or bad despite it's tech.
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You don't have to agree with me or vrln on much but he's right - EG isn't a fan site. And until the name gets changed to EuroPlaystationGamer you can't just brush it off such slanted coverage as acceptable.
You don't owe me an apology because we disagree but if you don't do your job then publically say "no YOU'RE wrong" when we say "Hey do your job properly!" - well you better believe I'd like an apology that's just as public, forget the 17th page retraction. It's past that now.
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" You know what? Frankly, going on what I've seen so far, I'm not even convinced Xbox 360 and PS3 are the same generation."
clearly a personal opinion in an article tagged as an opinion piece and not once presented as a fact
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*Waves arms around in air*
jeez!! J.Allard you are no longer on MTV wake up!!!
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I can see where EG is coming from with the Headline "The Real Next-Gen" as a lot of what was shown by MS did not look like much of a technological leap from the XBox. Sony may have cheated by showing some rendered stuff but they also showed where they wanted to take the platform whereas MS's offerings didn't seem to raise the bar that much (with the exception of GoW, which in my opinion was not indicative of the final gameplay.It may have been using the game engine but it looked like a purely scripted sequence rather than someon playing the game).
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Last but not least, even if they have opinions in their articles they shouldn't use the articles topic as a flamebait - what I'm talking about is this whole "Nintendo concedes" "The Real Next Generation" and "Fails to impress". That stuff simply is out of the picture at this point.
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Just saying that "I work in the industry" is no rational argument, alot of people work in the industry and I highly doubt there is any common opinion (except perhaps in your circle, there are alot of circles that only praise MS too) yet.
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The only thing I think was a blatant lie was when he said that they weren't considering Sony when they set the release date. That's nonsense. I think they're still smarting over the fact that Sony's "inferior" console easily beat them in the previous generation, and I recall them saying over a year ago that they would not make the mistake of giving Sony a head start again.
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"Sony may have cheated by showing some rendered stuff but they also showed where they wanted to take the platform whereas MS's offerings didn't seem to raise the bar that much (with the
exception of GoW, which in my opinion was not indicative of the final gameplay.It may have been using the game engine but it looked like a purely scripted sequence rather than
someon playing the game)."
Whoa hold on there pal. You want to have it both ways. When Sony shows CG movies it "showed where they wanted to take the platform ". Yet when MS shows in-engine Gears of War you brush it off saying it "was not indicative of the final gameplay" & "it looked like a purely scripted sequence rather than someon playing the game"?!?
Offside my friend! Offside!
What we've seen of Gears of War is far and away more indicative of final gameplay than the Killzone or Motor Sport CG renders. And movies don't get any more scripted than things can be. Are you sure you're in the market for a video games console or a DVD player?
Furthermore, how can you asses that MS didn't raise the bar that much on gaming while Sony has?...especially since since Sony had no games of thier own to show! The only upcoming games Sony had in real-time were Unreal Tournament 2007 & Fight Night 3, both of which are multiplatform releases. Some interesting conclusions you've come to my friend, very interesting.
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Simply making stuff up and referring to it as fact is not journalism, Salvia.
It's lame. EG as a whole is really losing the plot here.
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p.s. - Shigsy next please?
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I couldn't tell the difference between vinyl and CD!' It's more convenient, which is nice, and I can play it in my car and I don't have to screw up tapes, but I can't hear the difference, do I need better audio in my life?
This is from the guy selling this machine on its high definition video. Personally, I, and I think most people in the world, can hear a much bigger difference between vinyl and CD than I can see a difference between 480i and 720p TV sets. If digital AV clarity isn't important why is he selling his system on it?
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stuff. Get her back to the kitchen where there are some
dishes waiting to be washed."
That was uncalled for, actually pretty low. Gender and false gender-stereotypes have nothing to do with this argument.
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CG movies it "showed where they wanted to take the platform
". Yet when MS shows in-engine Gears of War you brush it off
saying it "was not indicative of the final gameplay" & "it
looked like a purely scripted sequence rather than someon
playing the game"?!?
No not at all. I was merely pointing out that the 360 had its fair share of rendered stuff too.
"The only upcoming games Sony had in real-time were
Unreal Tournament 2007 & Fight Night 3, both of which are
multiplatform releases."
True, true but I'm still looking forward to the PS3 more than the 360 based on what was shown at E3.
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it as fact is not journalism, Salvia. "
But they didn't make anything up did they?
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And besides, i said it before and ill say it again: Raw horsepower (terraflop for the n44bs) doesnt make good grafs! I still have the oppinion that the 360 will have superior graf's because it has a far smarter system of realising tasks. Yeah, go flame $ony fanboys, but we'll see at the launch.
And i quote: "Well, talking of a Spring launch, talking to developers, they don't have dev kits yet.". Say that they get their dev kits as of right now, that means that they have to build up the entire game in less than a year! MEANING THAT ALL LAUNCH GAMES NEED TO BE RUSHED!
Also, because $ony is the only one who can make BR discs, they need to send a build to $ony every time, wait till it is created and send back, and then test how it works! If thats $ony's idea of taking the bumps out of the production proces, then i fear that its gonna be a looooooooooooooong time before anything good comes from there.
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,... at least M Soft tell it how it is."
If you think that any companies ever 'tell it how it is' then you're sorely mistaken.
"E3 2005: Most embarrassing thing ever
So far E3 has been good; a fair number of meetings, the press conferences, etc.
But here's the worst thing ever. The Xbox360 press conference was kind of done "in the round", that is, the presenter stood on a circular platform with the audience all around. The audience behind the presenters was on the stage, and at first they looked normal. But the press conference started about 40 minutes late, so we on the main floor had a lot of time to look at these people. They seemed like they could be developers or bloggers or something... they were all 20'ish, in jeans and T-shirts and whatnot. But, they were all fairly attractive - or at least the women were - as was noticed by the people behind me.
The next thing we noticed was that none of them wore the little circular pins we all had been given when we came in. Hmmm. Weird.
But the last hint came when a shapely woman came forward with the Xbox360 in a pack and put it on the stage. Suddenly this audience erupted into applause. They were hired guns! At every cue they went crazy, clapping and cheering and pumping their arms, nodding their heads, etc. Microsoft had brought its own supporters along with them, just in case they got a chilly reception at the press conference!
That's just horrible. I felt sorry for them - what did they think they were doing? I could only think that perhaps they brought these people along to provide a pretty backdrop for the camera shots. Ooo, look at all the pretty, hip people! They all want Xbox360! Look how excited they are! It was like an infomercial.
It was completely embarrassing, and the real audience caught on quickly. I think MS would have gotten a much better reception had they not tried to stack the deck at their conference. As one friend said, "It's like a Bush press conference!""
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How is 8/10 a fact?
EG thought the Sony presentation was the most impressive and that the line-up looked best. They said so and now you are accusing them of being fanboys because they have that opinion. Do you do that when they give a 9/10?
If you don't like it then go onto a different site that agrees with your opinions. Personally I don't need critics to agree with my opinion ('cos guess what) I haven't got one. I haven't seen the 360, PS3 or anything else. I want to hear about the reactions that journalists I trust have had to things.
It would be a sorry state indeed if we were just presented with the facts.
"Here are the specs for the PS3 and they did a demo with ducks and water."
Just stop accusing people of bad journalism everytime they state an opinion...you dicks.
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its fair share of rendered stuff too."
There's a big difference between rendered cinematic intros and cut scenes (easy to identify) and rendered sequences made to look like actual gameplay (Killzone).
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It's a bit more technical than most of what's been written elsewhere.
A lot of what I've been reading so far would suggest that the ATI silicon possibly doesn't exist in a working form right now... it certainly sounds as though developers don't have it yet.
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Aha! Me and my friends were just talking about this whilst watching the conference at lunch. We all agreed that gamer girls in the US are really hot.
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J. Allard was obviously in a good mood, meaning microsoft have done well this E3? His open attitude made for a great read, I'll certainly be getting an Xbox, and probably one of those sony things, too.
Deleted a couple of posts up above for those that noticed and are wondering.
I can't really say much about EG's coverage and avoid a flame from someone - odd that: it's almost as if not everyone will always agree with you.
Tom's written a piece about EG's content over E3, and numerous people have expressed my sentiments in defense of this site's coverage. You're welcome to post your own opinion, just as we do, just keep it cool and mature.
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it as fact is not journalism, Salvia.
But they didn't make anything up did they?"
It was actually directed at you - hence why your name is at the end of it.
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the ATI silicon possibly doesn't exist in a working form
right now"
True, developers don't have it yet (they will in the beta devkits), but the silicon does exist has has done so since November. Check out the following interview with ATI (also very interesting);
Inside XBox 360's Graphics-
http://www.firingsquad.com/features/xbox_360_i nterview/default.asp
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Despite not having played a game on any of the new machines, I CANNOT believe that people (including EuroGamer) have already decided on who is going to win this so-called war.
I think some people need to calm down, lower the adrenaline levels, and engage some brain cells. Since when has superior specs and unveiling shows been integral to the industry? History has shown that superior specs mean almost nothing. Yet every 4-5 years when a manufacturer unveil specs, members of community go doe-eyed and start dribbling at ultimately unimportant numbers.
I give it 3-4 maybe longer, before developers will be able to exploit the full potential of these next-gen machines, and thats means 3-4 years before we see the likes of Killzone2 graphics. Sure the graphics may be pretty, but if the gameplay and atmosphere is piss-poor, I won't buy into it.
Nintendo haven't been left behind, they have merely explored other avenues of gaming. Nintendo still dominate the GAMING genre, the others are no longer part of the gaming genre, they are in a genre of their own, one obsessed by prettier graphics, by more money-making sequels, by higher numbers.
Jack of all trades, Master of none...
Maybe Eurogamer should rename themselves Euromultimedia or Eurographicswhore. Thier focus of gaming, where innovations and originality is important, not higher numbers, has been blurred.
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stuff. Get her back to the kitchen where there are some
dishes waiting to be washed.
That was uncalled for, actually pretty low. Gender and false
gender-stereotypes have nothing to do with this argument."
Give me a break - if you think I mean that then please put your PC back in its box and send it back to PC World.
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It's acctually Jay, just like Homer J Simpsons middle name.
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it as fact is not journalism, Salvia.
But they didn't make anything up did they?"
It was actually directed at you - hence why your name is at
the end of it."
Oh yes because I made some stuff up and then tried to pass it off as journalism didn't I?
Idiot.
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I mean they could have a custom super computer running all those games under his podium and no one would know? Untill we actually see games running on final hardware its hard to know which is more powerful. On paper they seem just about the same.
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2 Days to Vegas
Saint's Row
The Outfit
Kameo: Elements of Power
Full Auto
Condemned: Criminal Origin
Dark Sector
The Darkness
Lost Odyssey
Prey
Dead Rising
Gears of War
Strangehold
Demonik
Alan Wake
Possession
Metronome
The Godfather
King Kong
Frame City Killer
Huxley
Ninety-Nine Nights
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I'm fed up reading "revolution is going to be shit because it's not as powerful" (regardless of them not knowing how powerful it actually is!)..
or "ps3 is going to be brilliant as it's the most powerful..".. etc etc.
But yet, if you look at posts about the GAMES of E3 (i.e. the things that actually MATTER) there are next to no posts about them! Its the games that matter, not the tech specs.. who cares if one machine has slightly more accurate lighting than the other, as long as they play well?
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I'm not being a liberal, or cussing anyone. I personally find it quite entertaining; but I'll leave you to consider the parallels.
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More like this... balanced, and with critical questions.
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EG to Allard: Your company are dishonest, PC game-poaching, sub-human scum, aren't they?
Allard: Well I ...
EG to Harrison: Nice pecs, have you been working out? Oh, and thank-you so much for your time!
Phil: Heh, my pleasure, that was a piece of piss - you practically did my job for me, heh!
Honestly, it's plain to see where this backlash you're getting is coming from.
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Spot the Nintendo owner...
(Sorry Smelly, that was purely meant as pith! Not a dig)
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"We didn't think about them when we thought about our date. We thought about what was right for gaming, what was right for technology, what type would be available and went from there."
Giving XBox 1 the shortest product life-cycle a games machine has known is "right for gaming, right for the technology"? Bullshit, it was a business decision and nothing else - they haven't made the $$ on XBox1 so they're cutting their losses and hoping that being first to market with the "next-gen" machine will get them a decent installed base before they have to compete with Sony again...
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[snip]
"I'm super adverse to this idea of just getting more and more revenue out of our players," said Mark DeLoura, Manager, Developer Relations at Sony Computer Entertainment America.
"Me as a player, I am not going to keep buying stuff over and over again, unless I am super keen on the title."
For game enthusiasts, the next-gen consoles could be bad news as spiralling costs could mean game publishers end up putting out new versions of current games.
"I do worry that we are going to see decreased risk and decreased innovation," said Mr DeLoura.
"I fear that players are going to get bored because when they go to the store, they will see the games they played last year."
[snip]
(htt p://news.bbc.co.uk/1/hi/technology/4562705.stm)
Fairenuf, eh? Maybe we shouldn't be so keen on promising to buy one console or another before we know how much they're going to cost, and how much the games are going to cost too. I'd rather go back to playing Monopoly or cards with my mates then shell out ludicrous sums for hypeware.
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some CG to create HYPE instead of a FACTUAL basis of where
games are going? Goodness. Get back to the UK quick, your
objectivity and our restored trust are waiting for you. "
Agreed!
"And yes I would prefer the type
of text in a financial magazine
At it's best, Eurogamer is reminiscent of the likes of a games "Economist". Maybe not everyone is a fan of that style, but I am...
"And IMO the balanced critical view is that Sony made a much
better showing than MS."
I don't think anyone is arguing with you, here Salvia. It's just that it was reported in a way that implies other, inappropriate things.
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?? Its microsoft who are saying graphics dont matter now, did u not read?
Look at the current gen, the ps2 graphics are well behind the other two, thats not stopped people buying it has it?
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I agree about that question too, that's also not a very good one - and at least if they asked MS this, they should have asked Sony something like this too:
"You have shown next to none no real gameplay footage while Microsoft actually showed in-game footage running on dev kits. Don't you think it's misleading to create a FMV (KillZone2) that looks as if it's in-game?"
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but
what would be really funny is....
if MS are over-hyping their one
psych!!!!
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Tee hee - wind 'em up, and watch 'em go...
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Those of you who believe this is a lie, here is the proof....
"Poking our noses around the side of the demo station and peering through the vaguely camouflaging air grills revealed the shocking truth: behind the Xbox 360 unit sat two Apple G5 computers."
link :- http://gamesradar.msn .co.uk/news/default.asp?pagetypeid=2&articleid=35906&subsect ionid=1586
link:- http://xbox360.ign.com/articles/615/615667p1.html?fro mint=1
PS3 just showed tech demos. why didnt they show gamplay and any running games?
I mean dont get me wrong i will buy both system because i was still impressed by Sony's presentation, but the lack of playable games and the nice scripted rendered movies just made me think we are having an unveiling of the PS2 all over again "PS2 Will be able to generate toy story graphics" and then 'PROVED' it with CGI from final fantasy and other games. I mean enough of the BS already. Show the true potential of the lovely PS3 machine!!! dont you agree?
I like this interview with allard, he says it calmly, conservative and is very true to what he says even though he was getting grilled by EG!
Anyways if microsoft wanted to put on a show like Sony did then they would have showed this during their presentation reather than gameplay!!
This is a trailer of Ghost Recon 3 and directly competes with what sony showed off at their press conference, namely their killzone 2 trailer. xbox 360 doubters, download and watch this then alleviate your fears that 360 is extremely underpowered compared to the PS3.
ITS BREATH TAKING!! (caution 50mb download but IT IS IN HD!!)
Quicktime format:- http://www.gametrailers.com/player.php?id=6044&type=mov a>
WMV Format:- http://www.gametrailers.com/player.php?id=6044&type=wmv a>
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I've never been so bored of such over hyped junk.
Long gone are the days when they showed good stuff at E3, stuff that wasnt marketting hype, this years was penned as something special and it turns out to be nothing more than childish mud slinging (no, I'm not talking about the motorstorm video).
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I'm just so used to it. Does it spoil my enjoyment of the xbox? Not at all.
J Allard will always be loathed as he works for Da Big Evil Microsoft Empire, this will always rattle our Rage Against The Machine loving friends.
G4TV, Gamespot, Games TM (mag),Gamecentral (Ceefax) and now Sonygamer, er sorry Eurogamer will continue to try and make us Xbox gamers feel dirty..........but so what I kinda like feeling dirty.
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Are the games you play THAT boring that all you care about is the graphics/specs/which machine is best?
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That means, of course, that the Revolution will kick both of their a***s
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I actually agree with the E3 comments, I was expecting to see more "next-gen" (=xbox360, not original xbox) stuff from Microsoft too.
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have you seen spore? The new mario ds game? Bully (which is going to be huge I reacon)? King Kong (looks bloody lovely)? GTA PSP?
etc etc? Now THEY are things at E3 to get excited about.. as THEY are games..
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Maybe they are wickier than we think.
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They've already said that technically their graphics will be on par with the other systems.. so I'd imagine they do...
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smelly: Well Nintendo have said it for themselves that they are not trying to directly compete in the graphics market this time, instead Revolution will be very small and quiet, but only about 2-3 time sthe power of GameCube, which is nowhere near the PS3 for example.
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Oh, and cheers for this admission: "If there's any truth in anything we've seen this week it's that no one can really be that confident that know who has the advantage", which directly contradicts a whole load of your pieces this week, and your editorial!
As many others have said, saying "Sony's press conference was way better than Microsoft's" is a perfectly reasonable opinion which few could argue with. However, the "PS3 is the real next generation" and "Nintendo have conceded" headlines, along with the way in which you totally swallowed the rendered videos without even questioning them at the time (which come on, admit it: surely you regret that now. I bet that, behind the scenes, you guys have been going "Whoops".... I mean, you must have!!), didn't equate to balanced opinion based on any factual evidence at all!!
Still, as I said in the first paragraph, back to form EG!!
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Anyways, it's an interesting time to be a gamer, I'm sure looking forward to all next-gen consoles as I'll probably end up owning them all at some stage. Right now gaming has gotten a bit bland if you ask me, these new consoles are going to bring some energy back.
edit: and the this interview being different, I meant that in a good way - all interviews should be like this, tough and to the point
and another edit: the other one isn't bad either (apart from the totally misleading topic quote), it's just of a very different style (I prefer the tougher style) - the contrast is what caused all this discussion.
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"PS3 will be hard to program for" mantra. 360, Revolution
and PS3 are all based on multiprocessor PowerPC technology,
which as far as I know is different from the standard PC
stuff. The multiprocessor setup is quite new for gaming and
it will be a challenge for all three platforms to tap into
that power. "
I think you're probably right. But that said, from the tech discussions, I think that the cell may have a better theoretical potential, but reaching it will take more learning. Some of the assessments of the PS3 vs 360 paper architecture have noted that if developers lag in making truly multithreaded games, that the 360 should have an advantage. Later on, that might reverse. Additionally, given that most games are cross platform, you rarely see the max of any platform. It would be funny... "rate limiting step = Revolution" thus, the revolution becomes the most efficient product!
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are not trying to directly compete in the graphics market"
No they havent. In terms of graphics What they DID say is that the revolution is on par graphically with the other two.
"instead Revolution will be very small and quiet,but only about 2-3 time sthe power of GameCube"
yes, they've said that well done.
"which is nowhere near the PS3 for example"
depends what you measure "power" to mean. Do you measure power as textured/lit polygon throughput? In which case then 2 or 3 times better than cube is a hell of a lot better than ps2, and probably in line with ps3/xbox360.
What do you measure "power" as? Especially as most of you are only interested in graphics? 3 times the "power" is pretty meaningless number i'd say.
If they were just going for the cheap low-spec graphics approach, why the hell would they pay through the nose for custom ibm/ati chips?
I do like the way that fanboys can read one sentence and interperet it as a million other things...
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I know some guy here at EG that ... nah they don't but tech demos or?
Why did you EG guys grille J Allard about rendered tech demos -> go to Sony.
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demos -> go to Sony.
Answer: Because he doesn't work for Sony.
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one for GI and we borrowed it.
Then it's a shame Rob didn't take your question sheet with him instead of the rim-licking job he did take...
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J Allard is too cool to be called "James" anymore.
http://www.bu.edu/alumni/bostonia/2003/spring/allard/
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Let's review the facts: a.) Nintendo has said Revolution will be very very small and quiet. b.) Nintendo has said it's only going to be around 2-3 the power of the GameCube c.) Nintendo have constantly talked about specs not being that important anymore, and instead emphasized the Revolutions backwards compatibily to their entire library/the fact it's friendly for new game devs who have a great idea but not much cash. You also simply cannot put PS3/Xbox360 level hardware in a 2-3 dvd case box, it just doesn't work that way right now. How much stuff they can fit in without heat etc problems depends on how late they launch of course. Who knows I'm certainly not the one who can predict the evolution of technology, but the way it looks like right now there is no way they are going to be on the same level technology wise as MS/Sony this time. This is apparent from everything Nintendo has talked about for the last year imo.
From this you can already draw the conclusion that they are not trying to become the most powerful system there is, if your system is the size of 2-3 dvd cases it's impossible to make it as powerful as the PS3 (or frankly anywhere near as powerful). Sure the number doesn't mean much, but Nintendo has been telling all the time that they are going to concentrate on gameplay (also hardware) innovation. It's also no secret that EA and the other big publishers are not very fond of the GameCube and I doubt they will be all over the Revolution either. Nintendo is trying to find its own path, not trying to directly compete. It's a bit like the Nintendo DS vs PSP thing.
This doesn't mean that Nintendo can't be successful this time, they will probably be in a different price bracket and so on. I'm probably getting one and many of my finest gaming experiences have been on Nintendo (N64 and SNES). I also currently own a GameCube (viewtiful joe rocks) and like it alot more than my PS2, so it's pretty far fetched to lable me as a fanboy.
Btw the fact they are buying from ATI/IBM doesn't mean anything, they are huge corporations (especially IBM) that can provide anything the customer wants. I'm betting Nintendo has ordered a CPU that can fit into a 3 DVD case without catching fire.
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good point. IMHO Nintendo lets the bullies have their fun and go for the "second" position. cheap, fun and small many buyers will buy EITHER ps3 or x360 but as well revolution (even if only to play zelda etc.).
smart thinking. Nintendo is the last company with some dign... nah... I won't say that (remembering the NES price ripp-off) with the gaming approach and not a "media-hub-station-box".
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Nintendo actually made money with this generation too, eventhough they are in the third place right now - MS did not. That's what I think Nintendo is aiming next round too.
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and go for the "second" position. cheap, fun and small many
buyers will buy EITHER ps3 or x360 but as well revolution
(even if only to play zelda etc.)."
Is that why they are third this generation?
I wonder what the EG staff must be thinking? They slipped up withing 24hrs, and it seems the slip up (being so gullible) will hurt them for a while.
P.S: Krudster (or any staff reading), did you get to play the PD0 demo like some other sites did? Did you get to see a level demonstration for gears of war too?
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as with nearly all game consoles, they'll eventually get about 80-90% out of it, but the fear is that for most software (the ones that aren't exclusive) they're gonna do just a small handful of threads so that the software is more easily portable between the 360 and the ps3. thus meaning you'll likely not see a lot of that extra power used in the ps3 for a long time (exactly what they've been trying to say with the "future-proof" thing), chances are it's going to be quite a long while before the 360 is maxed out as well. again, just like all consoles in the past.
one thing the 360 will probably have over the ps3 again is the APIs. Microsoft has much more expertise when it comes to software and API design. true you can find a billion windows programmers who will complain about the APIs, but that's because most of them are over 10 years old and still backwards compatible. most devs really like DirectX and some of the other newer APIs and Microsoft has been making some of this stuff work in extra threads, to make it easier for the developer, for years.
the thing that really worries me about the p3, is that i think that like the PSP, sony is trying to rush it again. they've already downgraded the CELL processor by one SPE, which is now "redundant" which makes one think that they're having processor production problems already. they'll eventually clear up, but maybe not before they have to downgrade the specs again. then they're mostly tied to the lowest common denominator.
i hope the editors clean up some of this mess they've created with a really good post-E3 report. the only people who really got outclassed were the EG editors. they got taken by the PS3 hype machine, like many other journalists, they just haven't been cleaning up the mess. it took them 2 days after other news sites to even get the idea across that the 360 was running on alpha hardware that was 25-35% of what the final expected hardware would be.
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You know I really like my XBox but sometimes it's so hard to remember that after listening to Allard...
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are called Playstation, we all know that mothers and aunties
buy systems and they know of only make brand name, we have
all heard it "would you like an xbox playstation for
christmas". "
Yeah.. and about 8 or so years ago you could say the same thing about nintendo....
Means nothing!
I *do* find it depreesing that fanboys are more interested in brand names/how powerful a machine may or may not be, as opposed to the games?
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never had games that equalled those PS2 tech demos... "
Maybe but did they ever take us to the 3rd place with their emotion engine? I think not.... (its all marketin crap and they all do it)
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Anyway, back to the tech demos...
"I *do* find it depreesing that fanboys are more interested
in brand names/how powerful a machine may or may not be, as
opposed to the games? "
I just can't seem to help it
I love my Xbox, Gamecube and PS2 but I just cannot get my head around the fact that a certain section of the gaming community just seems to irrationally detest the PS2. Why? Just why would you do that?? It makes no sense whatsoever! It's like the Wookie Defense.
And I always waste my time trying to make the fools see reason
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How bitter you gonna be when it turns out ps3 aint gonna live up to the hype?
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I loved the PS1, I just feel the PS2 didn't live up to the first one.
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http:/ /cube.ign.com/articles/617/617000p2.html
Shigeru Miyamoto confirms it there. I think it's a good idea though, if Revolution is affordable and so on I'll definately buy one just for the great 1st party games.
An interesting quote about showing all the prerendered stuff btw:
"I do think it's very irresponsible for people to say, "This is what we're running on. This is the power of our machine," when they're not even running on final boards. I think the professional's job is to not believe those numbers. "
I think he has a point.
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I'll just grit my teeth and put it down to a difference in taste...
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Does Bill know?
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For the CPUs put it this way for some common things(floating point) where alot of work must be done 1 smart guy and 7 not so smart guys are going to get the job done done faster for that task. On some occasions those more complex tasks would be better done by 3 smart guys.
So really they could well be neck and neck each having their strong points in some areas but ultimatly in most multiformat games you wont see an advantage on either side.
Since they are so close(Im pretty sure of that now after recent news) its going to be up to the software which is where MS winner I think... They built the compiler along side the hardware step by step so its going to be very efficient, and the hardware should be put to good use. Developement tools is also a strong point for MS and then we have devs which they have... if MS can get a good head start they have a really good chance next gen.
The 360 is looking better and better to me now.
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superior. Also remember that the Xbox360 will have second
generation games when PS3 is out. "
It could be like the reverse of second gen' PS2 games vs first gen' Xbox games....the difference could be like that...
I'm joking m8, don't worry. Personally I blame the Newkie Brown.
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I love how so many people are now experts on the relative complexity of different approaches to parallel programming. Somehow X360's 3x2 system is believed to be simpler than PS3's 1+7, yet both present incredible hurdles to developers who have been used to single processer systems. Unlike, say PS2 developers, who have already had to learn how to make a system with 4 unique processors sing.
Still, I'm sure that the faith in MS's ability to ship quality software tools on time, is in no way misplaced.
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I dig the Allard guy. He did honest answers despite the agressive, almost offensive questioning by EG. Scored some points for MS here.
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inpHilltr8r: Agreed, it's too early for any such comments and I highly doubt Sony hasn't learned from their mistakes too. The 1+7 vs 3+2 thing is slightly misleading though, the architecture of the PS3 is very different compared to anything out now, compared to the multicore+hyperthreading approach. This doesn't mean it's any more difficult to develop for of course. Time will tell.
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The Xbox 360 "IS MORE POWERFUL" than the PS3!
Goto the link below and all will be explained:
htt p://xbox360.ign.com/articles/617/617951p1.html
By the way, I'm going to post this on every comments page on this site; because this is the type of information Eurogamer doesn't want you to see because this site is bias towards the PS3!
If I get banned, so what! At least some of you would of saw this news by then!
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The learn from mistakes and take feedback seriously and put in to good use in the next version (of their software products).
I guess it's pretty much the same with X360. First round was to sniff the air - BTW: the are not the "strong second contender" in the market place (numberwise they are almost identically to Nintendo - in sold units worldwide).
But you got to give them credit: it's really true. everybody laughed at microsoft for entering the console market. the burnt a lot of money to get a foot in the door with xbox and they will do everything to be better in the next-gen.
IMHO the biggest problem of MS are:
penetrating asian markets and not enough exclusive games.
what I hear from a friend of mine (working as a producer for a small game company) is that software support and services from MS are way better than Sony's because of the simple fact that Sony is in a position to be arrogant against game developers. MS must give developers a good reason and a fair share of earnings from the online services and they have the means to really really annoy Sony.
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That said, I'll probably end up with all three consoles sooner or later, and I have a feeling that my first one will be Xbox360. If all of them came out at the same time, I'd probably end up with a PS3. Depends on the launch titles.
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@OnlyMe: GTA is not PS2 exclusive, not even MGS is. and you have to congratulate MS for the first and only homogenious online service in the history of video gaming. beside that you have some good points - but that's exactly what I said before (not very creative, no big deal exclusive games (I don't consider Halo a special game but a huge marketing phenomenon).
one more question: you keep talking about first party sony games? which ones? because Jak, GTA, MGS, DMC etc. are not.
almost forgot: TECMO is a strong franchise on Xbox. I have all their games because they are must haves IMHO.
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I like how he doesn't answer questions the macho way of "we're not worried" or taking stabs at the opposition the way fanboys generally do.
Disregarding the MTV marketing which was never geared towards the kind of gamer I am anyway, I think MS came out of this whole hype machine pretty much unscathed (which is probably the opposite of the general opinion on this site) because in the end, they showed games, not CG trailers.
No matter how much of "this is the way it'll actually look when it's for real!" you throw at me regarding the PS3 demos, I still feel like a complete idiot for ever believing they were real. To me, the presentation that made me crap my pants in anticipation now carries little to no weight at all, because all we REALLY know for a fact is that you can have a lot of pretty ducks in a pretty bathtub in a pretty bathroom. Oh and there's Killzones, DMCs, Final Fantasies and Tekkens coming. Big surprise.
Dispite all that, J Allard just feels like a pretty confident guy that the 360 is well put together and that it'll deliver what the gamers expect and then some. Kudos, really.
I'm a multiplatform gamer, by the way. I even defended Killzone in the comments thread for that review on this site, so I sure WANTED all the PS3 stuff to be every bit as exciting as it looked at first glance. So yeah, don't colour me just another fanboy.
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Great interview though, met J. Allard at Starbucks in Redmond, WA a few years ago while at a business meet. Guy had hair back then and was a hardcore gamer junkie as you see now. MS had better give him a raise and half to keep this guy. He's truly gamer gold... :-D
And by the way, the link in the previous post was wrong for IGN. Here it is:
htt p://xbox360.ign.com/articles/617/617951p1.html
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So why is EG rimming Sony? That's not a European company either - in fact, we have shitloads more in common with MS than we do with Sony.
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The Xbox 360's CPU has more general purpose processing
power because it has three general purpose cores, and Cell
has just one.
Now I'm behind MS on this one as Sony is full of shit with
its hardware releases, but simply comparing processor power
by the number of processors is lame. By that definition, the
Saturn is more powerful than the PS3 because that also had 3
general purpose CPUs.
They were only 33mhz SH-1 processors but who cares? There were THREE of them!!!!!!
Gay.
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That said, specs don't really mean a lot these days. It's just a box that plays your games, whoever makes it, and it doesn't matter how many teraflops it can handle if the games suck. Speak to any developer about the regrets they have about their game and the answer is unlikely to be "we didn't have the cpu/gpu power to do this", it's going to be "we didn't have *time* to do this". If most games seem to feel as if they're not quite finished when they hit the shops, it's because they're really not - things always have to be cut due to time constraints, and there will be many features the developers wanted to put in but couldn't because of time, or wanted to polish & tune better but couldn't because of time. More processing power helps this to a degree because the developers don't have to spend so much time optimising and cheating to get stuff into memory or get the frame rate up, but then user's expectations for content increase by the same amount so you end up back where you started. The biggest factor on how good the games will be is not the number of textured lit polys the machine can draw, it's the tools that the developers have available to them to help them put in all the content they want you to have.
In this area, Microsoft definitely do have an advantage, because there's a ton of tools & code & information out there for DirectX. PS3 programmers are going to have to learn a whole new system when they start making games, with hacky compilers & exporters that have been written afresh, whilst X360 programmers should be able to adapt existing DirectX code & tools very quickly. Sony seem to be aware of this, however, and we'll have to see how much effort they've put into addressing the problem and making sure their developers can get their games up & running on the machine as quickly as possible - so that their development time can be spent on things that *actually* matter like putting together game mechanics and levels.
The most true thing I've read in the past week is that "gamers don't buy tech demos, they buy games". Since we're *far* too early to be able to make meaningful statements about the games on either platform, let's all just take a chill-pill and wait until there's something to fight about that actually matters?
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But now microsoft are sayin the same thing... And the fanboys rejoice...
But erm.. who has the best track record for this kinda thing?
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To straighten things out a bit, I don't consider games that only are exclusive under a timed contract as PURE exclusives. That kind of exclusivity is always subject to change. Games like Jak and Daxter are created by a company OWNED by Sony, therefore it's more "pure" than, for example Metal Gear Solid, Final Fantasy or Grand Theft Auto, that either are exclusive for a certain amount of month, or until the contract expires or invalidated.
Truth is, I don't really see much difference between first party and second party titles. The only difference is the name of the division, or company, the actually employees are coming and going all the time anyways. The main thing is, as long as it's a company that's owned by Sony/Microsoft/Nintendo, I count it as "in-house", regardless if it's theoretically wrong or not. Not unlike Rare or Bungie for Microsoft.
BTW, Microsoft really doesn't have much of an eye for quality, have they? I mean, Oddworld: Stranger's Wrath and Psychonauts both were originally Xbox exclusive (heck I bought an Xbox because of Psychonauts back then), but they manage to support crap like BOTH Blinx games? And they spent millions on Rare, and I think that Nintendo pulled the longest straw in that deal, at least from what we've seen so far.
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If by 'comparable' Nintendo mean that there will be a moving image on a TV then sure. But if they mean the same quality of graphics then they're talking out of their Jap arses.
Discuss and debate.
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And saying that it will be easier to develop on Xbox than PS3: it's bullshyte. Developers of the PS2 are already familiar with programming multiple hardware threads (4 in this case), Now its 7. It's the Xbox 360 programmers who have to learn this.
I'm not a Sony fanboy, but I get a bit frustrated by Microsoft. The backwards compatibilty which simply is not there (I think newly compiled versions of the most popular games (i.e. Microsoft Games) will be sold seperatly), really gets me annoyed. If Allard is a hardcore gamer, he should know better...
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"When M$ is so creative, why can't they even implement
backwards compatibility then? Sony as hell can: the PS3 even
plays old PS1 games. The PS2 could do that already! The
CPU's and GPU's were all different on those systems, so it's
no argument!"
A couple things to think about.
1 - Backwards compatibility is not the relative of creativity. In fact it promotes you experiencing the same thing again instead of playing something new. Is it nice? Yes. Creative? No.
2 - Sony designed the chips in the PS1 & PS2. Therefore they own the designs and can use them in any form without concern. nVidia designed the GPU in the Xbox 1 & Intel designed the CPU - MS is no longer using those 2 manufacturers, but each manufacturer owns their respective chip design and any propriety technology invovled in those chips.
Because nVidia owns the tech in the Xbox 1 GPU and MS is using ATI, MS must either pay nVidia for their tech or find a way to get the code to work without it. The two situations aren't even close - So you better believe there's an argument.
brombeer said: "And saying that it will be easier to
develop on Xbox than PS3: it's bullshyte. Developers of the
PS2 are already familiar with programming multiple hardware
threads (4 in this case), Now its 7. It's the Xbox 360
programmers who have to learn this."
You sure about that?
Do you know why there's such a large disparity in technical competence between games like GT4 & multiplatform game X? *Most developers didn't really bother with the PS2's vector units*. Why? Because they were difficult to utilize and the tools Sony supplied didn't rectify that problem.
nVidia is helping with the development tools so Sony will have help this time around - that's a good sign. However, games are built around the world on MS APIs to work on the most prevalent gaming platform - Windows-based PCs. Oddly, Windows is also a piece of Microsoft software.
Plus developers have been saying the same thing about MS with the Xbox & Xbox 360 - MS has the best developer support. XNA seems to be built with easing the load off of devs - which would include multithreading problems. You can't escape the simple fact - MS = Huge Software company. Sony = Huge Electronics/Media company. PS3 for ease of development? It's possible. PS3 easier to develop for than Xbox 360? Try again.
Finally, its already been established that you won't have to buy recompiled Xbox 1 games for your Xbox 360.
"The usually recalcitrant Microsoft bypassed its external public relations company, telling GameSpot directly that, "Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new 'version.'"
- http://www.gamespot.com/news/2005/05/20/news_6126204.ht ml
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"When M$ is so creative, why can't
they even implement
backwards compatibility then? Sony
as hell can: the PS3 even
plays old PS1 games. The PS2
could do that already! The
CPU's and GPU's were all
different on those systems, so it's
no
argument!"
A couple things to think about.
1 -
Backwards compatibility is not the relative of creativity.
In fact it promotes you experiencing the same thing again
instead of playing something new. Is it nice? Yes. Creative?
No.
2 - Sony designed the chips in the PS1 & PS2.
Therefore they own the designs and can use them in any form
without concern. nVidia designed the GPU in the Xbox 1 &
Intel designed the CPU - MS is no longer using those 2
manufacturers, but each manufacturer owns their respective
chip design and any propriety technology invovled in those
chips.
Because nVidia owns the tech in the Xbox 1
GPU and MS is using ATI, MS must either pay nVidia for their
tech or find a way to get the code to work without it. The
two situations aren't even close - So you better believe
there's an argument.
brombeer said: "And saying
that it will be easier to
develop on Xbox than PS3: it's
bullshyte. Developers of the
PS2 are already familiar
with programming multiple hardware
threads (4 in this
case), Now its 7. It's the Xbox 360
programmers who have
to learn this."
You sure about that?
Do
you know why there's such a large disparity in technical
competence between games like GT4 & multiplatform game X?
*Most developers didn't really bother with the PS2's vector
units*. Why? Because they were difficult to utilize and the
tools Sony supplied didn't rectify that
problem.
nVidia is helping with the development
tools so Sony will have help this time around - that's a
good sign. However, games are built around the world on MS
APIs to work on the most prevalent gaming platform -
Windows-based PCs. Oddly, Windows is also a piece of
Microsoft software.
Plus developers have been
saying the same thing about MS with the Xbox & Xbox 360 - MS
has the best developer support. XNA seems to be built with
easing the load off of devs - which would include
multithreading problems. You can't escape the simple fact -
MS = Huge Software company. Sony = Huge Electronics/Media
company. PS3 for ease of development? It's possible. PS3
easier to develop for than Xbox 360? Try again.
Finally, its already been established that you
won't have to buy recompiled Xbox 1 games for your Xbox 360.
"The usually recalcitrant Microsoft bypassed its
external public relations company, telling GameSpot directly
that, "Our goal is to have every Xbox game work on Xbox 360.
You will NOT need to purchase a new 'version.'"
-
http://www.gamespot.com/news/2005/05/20/news_6126204.ht ml
Do you really expect anybody to read this ?
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brombeer: Where to start... What exactly has backwards compatibility to do with creativity? I'm not sure if I follow your logic. You are aware that x86 and powerpc are completely different architectures and that x86 is not owned my Microsoft? Or that the Nvidia cards have a completely different architecture and so on compared to ATI cards and that Microsoft does not own the rights to it. The problem with backwards compatibility is a legal problem less than a technical one. I for one could care less about backwards compatibility, never played any PS1 games on my PS2 either. The fact that PS2 had it doesn't really mean anything at all, you are aware that the PS1 tech is so ancient it's practically free so they just includes it in the hardware? And last but not least, you have absolutely no idea whatsoever how the Xbox360 backwards compatibility is going to turn out. Microsoft has already said that you will NOT have to buy any recompiled games. What they have said is that they will have backwards compatibility, at least for most games. I'm betting all of my Xbox games will fall to that category, and if one doesn't I honestly could care less, and I doubt others care that much either as long as almost everything works.
Next up, development. You are aware that development tools play a very big role here? MS is not the #1 software company without having any talent there. They obviously know that stuff very well and that's reflected to the first Xbox already - the development tools are superior. The fact that Sony is getting help from Nvidia with the tools already says alot, doesn't it? I'm not saying that the PS3 dev tools will be horrible, obviously I can't know that, but Sony's track record here is not as good as Microsofts, that is a simple fact. How example will knowing VU code help programmers with PS3 games that will likely be programmed in C? Your architecture comparison is too simplified. The CELL is a very complex CPU and it's not simply "multithreaded programming just as on the Xbox360". It doesn't have 7 full cores that people are used to. It has "normal" 1 core and 7 something else, something exotic, something new. The Xbox360 on the other hand has "normal" 3 cores with hyperthreading, which is not exactly new. Everyone will have to learn parallel programming on the next gen of course, but your comparison is simply far too simplified. Judging from all this, it's actually the Xbox360 that is most likely easier to develop for, not the PS3.
It has been denied by many parties at Microsoft that you will not have to buy any recompiled binaries and so on.
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Bckwards compatability IS important for me as I already have 3 consoles under my TV and another one collecting dust in the cupboard. I don't want to have to add any more, and if the 360 could do the job of the Xbox, my Xbox would suddenly find itself on ebay.
As for how exactly they are going to do it - anyone remember Bleem! for Dreamcast? Early in development they stated that *most* PS games would work on Dreamcast but not all... of course in the end they went with specialised versions for different games. Sony sued them into the ground though because the games were for their console. If some kind of Bleem!-type emulator was to run on Xbox 360 with MS approval though... this could pave the way for Xbox games!
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The problem isn't really the emulation, Microsoft purchased the company behind the best x86 on ppc emulator so I think they have the skill. The problem is the legal issues around it. If I recall correctly Sony is including the PS2 chipset in PS3, so it comes with PS1 and PS2 compatibility. I agree there, you have a very good point - Microsoft could also include some things of the first Xbox, I think they are saving money there
About the backwards compatibility being important, I never claimed my opinion about that is some kind of fact and that your wrong. I just meant to say that it isn't important for everyone. I admit though that it is important for many people and I can understand that - I don't like having many consoles near the TV either, not to mention the cable jungle. It's just that I rarely (=never) play any last-gen games to be honest, old retro stuff is another thing though. That's just me though and I'm sure alot of people will disagree.
The main point doesn't change though, which is that MS has already confirmed the "buy a recompiled version" as a false rumour. Sure they haven't actually said how the backwards compatibility will work, but they have said the majority of games will work. What exactly that means remains to be seen, but that already is good backwards compatibility in my eyes. My quess is that since they have a HD by default, they will include recompiled binaries of around ~100 games or so on the harddrive by default, and that it'll work completely transparently.
Sure I think you probably know alot more than me about CPU/GPU differences and architectures, I'm not even trying to deny that. Your previous post (the one I answered to) doesn't exactly show that though. The CELL is nowhere near the more or less conservative CPU choice that the Xbox360 has chosen, and that the multithreaded programming statement is far too simplified (and I think you know it too, even better than I do) too. As I already said though, developers for both platforms will obviously have to learn multithreaded parallel programming. The same goes for development tools, as a professional programmer I find it a bit odd that you can so easily state that the PS3 will be just as easy to program for, especially since MS has some very good tools out there and the PS2 has been a pain to program for (Sony even admit it themselves). Of course though, I don't think Sony is dumb either and has learned from their mistakes - how much though, that remains to be seen. I' m still critical at this point - Sony has not actually proven much yet.
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1. I read a lot of the long posting here because the are informative.
2. Am I the only one who gets more and more the feeling that X360 sounds a bit like Dreamcast?
3. Sony did it: the pulled the marketing stunt of the year because everybody wanted to believe their pre-rendered real-time tech-demos powered by millions of gigaflops or something...
4. I like J Allard too. Although he's a strange guy... but I believe he is dedicated to gamers.
5. I'm going to buy every next-gen console IF the price is right (definition of the "right price" for me is: 299 EUR max.) If it's more expensive in the beginning I will wait.
6. I own every console since the NES with the exeption of SEGA (except Dreamcast which I own).
7a. I'm biased against Sony because of their fake demos and sloppy PS2 design (I've my third already because the other 2 broke) and you gotta hate that MPEG chip in it. poor picture quality OMG!
7b. I like Sony for their great collection of exclusive games and because of their backwards compatibility.
8a. I'm biased against Microsoft because the introduce next-gen a year too early for my taste and I think Halo is just plain mediocre.
8b. I like MS for waking up the marketing, lowering prices on consoles and cool online service.
9a. I'm biased against Nintendo because the will "sure as hell" get a lot of money from me with their backwards revolution and for having no good third party support on Gamecube.
9b. I like Nintendo for their "laid back attitude" about next-gen, their exclusive franchsises like Zelda...
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quality OMG! "
Huh?
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And it's true the PS2 was difficult to program, but seeing the larger library of PS2 games than Xbox games and (in my opinion) better games for the system, I think it's not that big an issue. Don't forget the dev-kit has evolved too in these 5 years. And all this expertise will be quite a handy legacy for the programming of the PS3. It's not going to stop publishers creating games for the PS3, that's for sure. They would be cutting their own hands off. Or be taken over by Microsoft, right Bungie?
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1. Gamers really have no choice to buy the 360 if they want a
next gen console without having to wait another year...
Erm, that's really pointless. There's lots of life left in the current generation (even on Xbox) so no-one HAS to upgrade. They will because they want to, not because they are forced to by some unknown entity. If everyone was forced to buy a next-gen console simply because it was the only one on the market, we'd have a new 'next-gen' console released every 3 months as it would be a serious cash-cow.
2. Although I'm sure MS has lots of tools and development aids for all the developers out there who are making 360 games, it's not quite as straight-forward as some people on here are saying as the ATI GPU is *not* powered by DirectX, nor is it powered by OpenGL. The API it is powered by is loosely based on these yes, but to take advantage of the specific functions of the card it has been changed, so it's not just a case of PC developers porting stuff right over in a matter of 3 minutes like some would have you believe.
My source? http://www.extremetech.com/art icle2/0,1558,1818127,00.asp?kc=ETRSS02129TX1K0000532
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The way he talks, he knows that M$ have a lot of power (well money) they just don't know what to do with it to get what they want. It's slightly comical, and no wonder he's squirming.
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Sony and M$ embarresed themselves by touting specs, Nintendo owned them both by pointing that out and saying that they (Nintendo) are about creativity.
So now xbox are in damage control, with Allard just emulating what Nintendo said.
Great.
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Sony and M$ embarresed themselves by touting specs, Nintendo
owned them both by pointing that out and saying that they
(Nintendo) are about creativity.
So now xbox are in damage control, with Allard just
emulating what Nintendo said.
Great."
So basically, marketting bull all round and fanboys using it all as an excuse to align selves on the appropriate side. Ahhhh, what a show of maturity...
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However, after reading more of the articles since then, there seems to be a hell of alot of hypocrisy coursing through the staff's veins of EG. Xbox 360 copped a cruel serve from the editors, and this seems unfair when you note that PS3 mirrored alot of the mistakes EG criticised Microsoft for committing, yet did not cop the same treatment. Nor was Harrison grilled to the extent that Allard was, despite the fact the PS3 had alot more to answer for in terms of WHERE THE HELL WAS THE IN-GAME FOOTAGE?
Christ. I do not believe EG is bias in any shape or form, but they do not help themselves with some double standards in recent days. I'll continue reading EG religiously, but blimey. You certainly made me question some things...
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the reasons why MS is the biggest software company =
*Purchasing and repackaging competition
*Allowing the lowest common denominator to program- VB, Wizard based coding for VC++.
*Running campaigns of FUD against competition
*Making software incompatible with competing products( DR Dos, Java )
*Making a good initial contract with IBM!
[/i]How example will knowing VU code help programmers with PS3 games that will likely be programmed in C.[/i]
My counter question would be, how would general programming in C on a PC/XBox get you ready for controlling 6 distinct processors (tell me how many Windows C apps are programmed well with threading). I'm guessing parallelisation of a problem is a new thing for many developers, unless you are in the distributed computing area. Coding for the VU would get you in the mindset for parallel processing - see http://playstation2-linux.com/ files/agdc2002/Introducing_PS2_to_PC_programmers.ppt&quo t; for a good read. The idea of the producer-consumer and parallelisation is something the PS2 introduces a developer to very well. It lends well to the multiple SPE design (process-> give to next unit-> process-> give next unit etc). It also lends well to XBox 360's programming(maybe they should offer a DCOM interface ;o) )
The Xbox360 on the other hand has "normal" 3 cores with hyperthreading, which is not exactly new.
Apart from database servers and rendering packages, tell me how many applications use hyperthreading/multi-processor items well? Look at most sites benchmarks for games. For many programmers, who have never used threading before, it will be a non-trivial step. Without learning thread safe coding and figuring out how to break up a problem into units of work the hardware will not perform brilliantly. Not all problems do have a solution that lends well to multiple cores.
If I was making a choice over who to code the XBox 360- I'd choose a PS2 developer over a PC developer. Most of the stuff I fix in my time as a programmer is fixing rubbish done in those wonderful development tools MS provides(yes both in C/C++ and the damn awful Visual Basic)! The reason MS has so much success in the outside world is because their tools hand hold the developer, and don't promote understanding of what is being produced in wizards. It is like being breast fed for your whole life and never needing to find your own food(you live but you'd never survive on your own without the supple nipple of Visual Studio)!
The concept of recompiling an application and offering a binary for backwards compatibility is good for us, and not Microsoft. The more targeted the application/game is for the XBox hardware the more effort will be needed to port it! It is a win for the end user, who in effect it is getting a free port of the application (if only you got that when you moved from Windows Office to Mac Office!).
If an underpowered CPU/GPU combo give me more fun games, I'm all there!
I had better stop ranting
(edited url to presentation- and formatting - doesn't like unordered lists without breaks)
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look. IMHO MS tries to bring the "PC" to the living room
through the backdoor (and then cash in on "must have"
services like LIVE). "
The ONLY reason M$ went into the console business is that it saw Sony's intentions with the PlayStation brand as a threat to it's Windows cash cow. Sony wants to make PlayStation the media portal in everly living room. If Sony succeeds, consumers that e.g. only need a device for web browsing and viewing pictures from their digital cameras will not have to buy a PC anymore. And this will hurt M$. Because virtually every PC that is bought comes with a copy of Windows installed and in this way the majority of M$'s revenues are created.
So M$ is willing to take losses on the Xbox because it has to. Xbox must be a success, otherwise longterm earnings will come under threat. I think that if Sony said to M$ "Alright, we will use Windows Media Edition as the OS for PS3" M$ would immediately pull the plug on 360. M$ doesn't want to be a hardware company and once they have forced Sony and Nintendo out of the mainstream market, they will probably license other companies to build the Xbox, much like every company nowadays can build PCs.
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Allard was, despite the fact the PS3 had alot more to answer
for in terms of WHERE THE HELL WAS THE IN-GAME FOOTAGE?
Um. For a start, Allard and Harrison were interviewed by different journalists, in very different settings, which explains much of the different approach. For another thing, Harrison was pretty honest about most stuff I felt - he said straight out that the game footage wasn't real-time, admitted that the company had catching up to do with MS in the online area, answered hardware questions straight up and so on.
Sure, I could have pressed him by shouting "WHERE'S THE IN-GAME FOOTAGE?" at his face over and over again, but the answer isn't exactly obscure, is it? It's 12 months from launch and sod all developers have dev kits, so there isn't any! Point me at a console a year from launch that's shown off real-time game footage...
Sony has tough questions to answer, you're right - but they don't have answers for them right now, and can't be expected to, given how far away their launch is. As soon as they're in a position to know, we'll be asking those questions, but the simple reality of the situation is that there's a lot more to grill a man with a console launching in five months over than there is when you're talking to a man with a console a year or more away.
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It seems that an awful lot of people have somehow maneuvered themselves into a Microsoft:Good, Sony:Bad point of view despite what anyone says. And before anybody says the reverse is also true I certainly don't see much evidence of it...
Hopefully people will start acting with a bit more objectivity and maturity before long - And that goes for BOTH sides (not heard much from the hardcore Nintendo fanboys!)
I think most of MY anticipation is now pointed towards a certain PC game called Spore...
What's with the formatting screwup when you edit?
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"It's 12 months from launch and sod all developers have dev kits, so there isn't
any! Point me at a console a year from launch that's shown off real-time game footage...
Sony has tough questions to answer, you're right - but they don't have answers for them right now, and can't be expected to, given how far away their launch is."
So, Sony showed footage of things we may not ever get to play, powerpointed some some numbers and gave a irritatingly evasive interview and yet you still maintain that your socks deserved to be blown off by it all?? I wouldn't have really cared if you hadn't bothered to try defending this position!
Let's say Nintendo has pinched some of the action scenes from Revenge of the Sith before anyone had seen them and passed them off as being 'representative' of what they were hoping to achieve, would you have been even more impressed? Did the merits of the 360 and PS3 really come down to the style of each company's presentations? (For that's all is was - style over substance). Having mentioned Nintendo, although some posters may be correct in assuming that they gave a relatively low-key presentation because they didn't have a powerful console to show off, I'd still give them credit for not attempting to fool people (and journalists).
I've not bothered with other games sites for E3 coverage, so I've been pretty accepting of what you've written so far. In one important aspect you've let me down, and that's in terms of balance. Your coverage could be characterised as crack cocaine - a big rush and then a low, by which I mean that your next-gen coverage has completely eclipsed anything from the actual show that may have been good in isolation. Maybe there was not much good there anyway(!), but I found myself waiting for the next wonderful bit of next-gen news that never came, and paying little attention to everything else. Perhaps I'm in a minority of one, but for everything I've read in this thread and the Phil Harrison one, I feel you shot yourselves in the foot.
Still, I'm looking forward to your post-E3 analysis, and -hell!- you even provoked me to register and join in the posting!
Edit: Urghh - sorrrry. Another long post, as if anyone needs more....
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eclipsed anything from the actual show that may have been
good in isolation
I think this was always going to happen. The next-gen stuff is big, new and controversial. We're in the astonishing position now where generally reasonable people on both sides of the argument are getting so hot under the collar about it that they're spinning incredible conspiracy theories, making up nonsense technobabble to justify their positions and accusing people of outright lying in a way which would be hugely commercially damaging for them if it were true. That kind of thing doesn't happen every day in the games business! It was inevitable that it would dominate the front pages.
We hope to really redress this balance in the next couple of weeks, though. We didn't spend all of E3 chasing down next-gen scuttlebutt - myself, Tom and Kristan all have huge lists of game previews and interviews to sort out over the coming days, and we'll be trying to cover pretty much every major title that caught our eyes on the show floor. Now that the next-gen madness has died down a bit for a while, it's time to talk about the games we'll actually be playing in the next six months, and that's where our coverage will focus for the next while
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I simply feel that you were unbalanced in your analysis of the Xbox 360 and PS3 when they were side by side. You criticised Microsoft's IN-GAME FOOTAGE as not being next-gen enough, but when Sony presented CGI footage and game cutscenes, you boys certainly loved that! "The real next-gen", you labelled this CGI footage. That is utter crap.
If KillZone ends up looking even remotely as it did in this pre-rendered footage EG took as an indication of the real next-gen, then I'll be ahead of you in the queue on launch morning. But sheesh, if you're going to criticise Xbox's showing, which provided actual game footage, a true indication of what the next-gen may look like, at least then put things into perspective.
You can't tell me that between fake presentation and a realistic presentation, that fake will win out simply because it looks shinier. It just makes for bad journalism. There was no fact in Sony's presentation. At least Microsoft had a semblance of fact in there's.
Like Penny Arcade said, "They even showed the intro from Final Fantasy VII in "Real Time(!!!!)," but I can't possibly be the only person who remembers they trotted out a "Real Time" dance scene from VIII when they launched the PS2 - can I? You ever see shit like that on your Playstation 2?"
And I'd just like EG to clarify one thing.
From the "Reaction, Not Bias" article, you said the following:
"we can comfortably say that there was a heck of a lot of stuff going on in real time at the Sony conference. You can't pause computer-generated pre-rendered imagery and rotate around the objects using a control pad."
However, then you said this:
"For another thing,
Harrison was pretty honest about most stuff I felt - he said
straight out that the game footage wasn't real-time".
Well, which one is it?
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remembers they trotted out a "Real Time" dance scene from
VIII when they launched the PS2 - can I? You ever see shit
like that on your Playstation 2?
Er, yes. Yes I have. Have you SEEN the real-time dance scene demo recently? It looks awful compared to the graphics in modern PS2 games - miles behind stuff like MGS3 or Xenosaga, for example. People seem to have forgotten that they didn't actually render the cutscene as seen in FFVIII in real-time, they rendered significantly lower detail versions of the characters dancing around in a largely empty room.
The years have not been kind to Sony on this. People remember the PS2 tech demos as being something they really, really weren't.
Well, which one is it?
It's both. There was a pretty even combination of real-time and pre-generated footage at the Sony conference. All the tech demos and the Unreal demo were real-time. Most of the game footage was pre-generated (whether that involves being actually rendered to spec, or being pre-generated from a real engine and composited in a video package).
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As for the PS3 footage showed on E3, I thought Fight Night was the most impressive. Even though the backgrounds were rather bland, the character models and animation were truely stunning, way better than what was shown in the Killzone video. And it was real-time, just like the Unreal 3 demo, which by the way ran quite smooth on PS3...
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biased at all, nor do I think they meant to come across so
pro-Sony as much as you ultimately did. However, I AM of
the strong belief that you fucked up. "
And I am of the strong belief that I trust their opinion far more than I trust the people complaining about them - The fact that you brought up those bloody PS2 demos again shows you haven't particularly checked your facts. If that is FFVII demo is as demonstrative of the power of the PS3 as those PS2 demos were it is going to pretty damned impressive indeed.
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Graphics don't make a game. And 'great graphics' don't make a console more 'next gen' that another. Something Eurogamer have certainly stated. I'm really looking forward to getting 360. Software wise they are stronger than Nintendo and PS3, maybe because they haven't announced any solit info yet. Which is the effect Microsoft want. I hope this interview as put things into perspective for Eurogamer and I hope they don't let hype get the m carried away again.
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maybe because they haven't announced any solit info yet"
I don't get this. Probably my own fault though. But it still is funny that the company that is now constantly shouting that Xbox has superior graphics to PS2 now says that for the next-gen graphics will not be important...
Of course graphics will not make a game. Disgaea is my all time favourite PS2 game and that could have been done on PS1 or maybe even SNES. But as M$ has few great exclusive IP, it must score in the multi-platform area. IF they can't play the "better graphics" in the next round, that will seriously hurt them. Why buy a 360 if you can get the better looking Pro Evo, Madden, Need for Speed, Collin McRae, Tony Hawk, Prince, etc. etc. on PS3l, along with a whole bunch of strange and innovative little titles? Only a rushed Halo 3 comes to mind...
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jawolf: I'm fully aware why Microsoft is the #1 software company. I don't think that it's that simple though, they do have alot of talent and actually good products too. Actually I believe they more or less deserve their current position. Sure they have been "slightly" abusing their position sometimes, I've never even tried to deny that. I don't exactly buy the whole "M$ is evil" mentality though, it's just a company that is trying to make money. Sometimes with slightly shady ethics, but I don't really think other companies are any different in that regard. I'm actually a hardcore (GNU/)Linux user so I'm fully aware of the various "Get the facts!" campaigns and so on.
As for the comments about the C vs VU thing. I admit your right here - my argument was flawed. Parallel programming is going to be new to everyone though, to some more than to others. Programming on the PS2 is still not near what's actually in store for next-gen consoles, but I'm not qualified to comment much about that, as I'm no developer. And last, about the backwards compatibily, the precompiled binaries thing isn't sure at all yet, it's purely speculation. Time will tell what happens
lavalant: I think you have a good point there, I at least find it hard to "go back" to the last (or current, depending on your point of view) once a new console is out. Retro stuff is another thing though. Alot of people I know share this opinion at least. With the Dreamcast you could never be sure if the company is there to stay, but MS does have the resources so I think the early launch might turn out to be a pretty good idea.
Scimarad: What do you base your argument that you trust a certain person more than others on? I find it a pretty odd statement. It's the words that count, not the authority level. Sure professionals are professionals and must have a pretty good insight on the things since it's their job, but that doesn't mean you can just throw away any comments that oppose their point of view, especially if they are actually provided with good arguments.
Shinji:
I admit I haven't seen the original tech-demos for a long time and that I have a memory of them being something unbelievable - and your probably right that time has made those memories golden. The FF8 dance scene in real time is just one example though - Sony provided a pretty impressive amount of far-fetched PR talk regarding the PS2 and I still strongly disagree that the PS2 has come anywhere near those promises. This includes pretty many things, for example the realtime Toy Story claim, overall talk about the PS2 being a "supercomputer", the "Old Mans face", trees having invididually animated branches that use a physics engine and so on. The list goes on, I don't think any single company, with the exception of Nintendo during the "Project Reality" days has managed to overhype a single product that badly. The PS2 also suffers from many technical flaws, like the very small amount of VRAM compared to what games would have already liked to use in this generation.
I've talked about Sony having a track record doing this kind of thing, and I still stand by that statement. This doesn't just include hardware, but software itself: KillZone and The Getaway are prime examples of overhyped, even blatantly false advertising. I do not believe Sony has much integrity left in this regard, which is why I'll continue to take everything they say with alot of sceptism until the PS3 development is further along. One good example of the software side is The Getaway: http://koti.mbnet.fi/jadelor/random/fuck%20you,%20sony .jpg
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small disclaimer about that anti-sony pic I pasted: I have NOT made it, nor do I host it, it's just something that was pasted to me on IRC. I have nothing at all to do with that picture itself, nor do I support the use of offensive language like that either. I do agree though that the screenshots there are a pretty good example of blatantly false advertising and hyping that Sony has done in the past - in one word misleading. I'm not claiming Sony is the only one who does it, but they have a pretty good (well, bad) track record concerning it.
About the comments about Sony being further away, you have a good point there, it's certainly something I didn't think much about. What I still disagree with though, is that in my opinion the same argument wasn't applied to the E3 coverage this time.
To no-one in specific: I believe it's far too early to say Microsoft is in "damage control" right now. They haven't lost anything yet, the race hasn't even started yet. To all who claim the PS3's complete technological superiority (I'm not claiming PS3 won't be more powerful - it should if it's launched later, but I mean the Xbox 1.5 vs Next Gen talk), there have been some pretty good articles from respected technology/hardware sites that state that it's anything but certain that the PS3's architecture will prove to be far superior. One good example is http://arstechnica.com/articles/paedia/cpu/xbox360-1.a rs/1
Anyways, it's a pretty interesting time to be a gamer. The console launch/1st gen games timeframe is at least my favourite by far. After that things always settle down a bit... We should enjoy the heated discussion (and sometimes too heated heh) and the rumour-fever while it lasts
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crapping there pants about the Xbox 360!
http://www.ccfx.net/nextbo xforum/viewtopic.php?t=2322&postdays=0&postorder=asc&start=0