Grand Theft Auto: San Andreas - Los Santos Preview
More from our first look at Rockstar North's big one.

Sometimes the last thing you want to do is have a sneak preview of a game - mostly you're just spoiling things for yourself, ruining the surprise, but, when you're talking about gaming royalty, things are a little different. When the name of that game is Grand Theft Auto: San Andreas, suddenly your busy schedule opens up like Moses parting the Red Sea. 5 O' Clock Thursday you say? Right, we're there. Running late you say? Not a problem.
An hour behind schedule we sat down with Rockstar PR manager Hamish Brown and Dean Evans, who, despite having demoed the game all day are relaxed and chirpy - as befitting of men more than happy to talk about what will undoubtedly be one of the biggest single grossing entertainment properties this Christmas.
But where do you start when talking about something this huge? Where do you stop for that matter? So much to say, so little time, Brown started from the basics and worked down from there, briefing us on the back story: "Carl Johnson, CJ is the game's main character. He's been living in Liberty City for the past five years or so, supposedly to escape Los Santos where he grew up," he notes. "But the real reason was to avoid dealing with the death of his ten year old brother Brian, and he's managing to get by until yesterday when his older brother calls him up to tell him that his mother has been killed. So he immediately hops back on a plane to go home to Los Santos to be with his family. Very early on in the game, a couple of crooked cops pick him up and just dump him off in rival gang territory- which is where you come in."
Let's go to California... now!

But, what, we ask, is Los Santos? Sounds Californian to us. "Los Santos is where you start the game as Carl Johnson, CJ," explains Brown, "and it's Rockstar's take on Los Angeles. The rest of the game is based on bits of California and some of Nevada." Showing us the in-game map, it looks like a small chunk of the whole thing how much of the finished game does this demo represent? "Eight square blocks of Los Santos. And the whole of Los Santos itself is only about 20 to 25 per cent of the play area of the whole game." Jeepers. How on earth can they physically cram all of that onto a single DVD? "We're using Dual Layer DVD 9," Brown says. "The hardest thing is cramming it all onto that!" With all this extra content, however long is San Andreas going to take to finish? "Difficult to say," admits Dean Evans, joypad joyously in hand. "You're talking hundreds of hours - it's absolutely huge. There's so much to explore." But have they played it a lot and know their way around yet, we enquire. "Yep," nods Evans, like a man who enjoys his work.
But presumably Rockstar North had to make some sacrifices in the detail to make such a big game? "Not at all," insists Brown. "In terms of the design and effort that's gone into the whole areas, every single spot has so much detail put into it. It's so competitive up at Rockstar North people have their certain areas that they work on people just want to outdo each other. People want the best interiors, the best looking house, "my tree's going to kick the shit out of your tree" and all of that kind of stuff. There is so much detail in every single square inch, it's incredible," he boasts, without fear of contradiction. "Check out the reflections in pizza joint floor. Everywhere there's lots of interior attention to detail, people eating, getting on with their business. The amount of research that's gone into this is incredible from the architecture right down the gang tattoos." Indeed, it's hard not to admire Rockstar's handiwork. Clearly the money made from the previous two GTA games hasn't been frittered away.
Technically, then, it seems the team has more than stretched the PS2's capabilities. It's a serious improvement on the previous two GTAs, as Brown attests: "We've upped the draw distance by four times in the country side, and doubled it in the cities, and are using 30-50 per cent more polygons than before, all rendering at a solid 30 frames per second," Brown sings sweet music to our ears, and although the game is far from finished it's looking rock solid even now. "The animation has also been dramatically improved," he notes. "We've actually built the largest motion capture studio on the east coast of the United States to accommodate this project. A lot gets done in New York and LA; it's been a massive project." No kidding.
A kick in the gesticulations

Certainly, it's much more noticeable how much more gesticulation between characters and in cut scenes there is this time around. "Yes, all the characters you see in the game are a lot more animated; the motion capture is pretty damn awesome," and as if to prove the point CJ and his posse deliver more hand jives to one another than the average So Solid Crew rehearsal. "Even the Joe Bloggs hanging around the street are a lot more animated - they interact with each other a lot more, we have couples holding hands, gang members giving each other signs, passing each other blunts, stopping, giving each other handshakes, having a chat and then walking on." Blunts? What would the Daily Mail think of all that?
Looking at the game engine, it's easy to see the changes. Not just better looking and more animated characters, but in general; it's definitely noticeable that the lighting seems much more convincing this time around. "Yeah, Rockstar North has created this awesome lighting engine," Brown grins. "Everything has two different models whether it's night or day. If you can imagine someone in a white T-Shirt, at night, rather than it just getting dark and just going grey, if you've got moonlight it will have a slightly bluish tinge to it. You'll see people's windows and houses will be on and will have that really realistic illumination of the lights coming through the windows and curtains and stuff like that."
But as much as we loved Vice City it felt a very flat game. Can we expect more of a return to the design layout of GTA 3 this time? "As we have a take on San Francisco, so yes. You've seen our influences. You can mountain bike around the hills! Yes - that was one of the sandbox-style experiences we look forward to - will there be as much of that sort of 'messing around' non-mission specific gameplay this time: "Yes. It is just multiplied so much because of what you've got to explore. Just imagine, getting in a combine harvester, bringing it back to Los Santos and driving downtown -it's where it's at man!" Now that we want to see.
Grand Theft Railway

Aside from that, another thing we missed from Vice City was a railway transport system? And the news is good: "The Brown Street railway is one of the areas you'll see, and it's quite a big part in the whole system," nods Brown. "On the way to another mission one time we pulled up to a level crossing, the lights are red. So, of course we pulled up to the track, waited for the train and it slams into you, and just propels the car, it was very amusing."
But while technical improvements and more random nonsense to keep you amused are a given, one area that remains something of a mystery is the whole need to keep CJ fed: "Whenever CJ gets hungry you have to feed him," Brown points out. "If you don't play close attention to his health he's going to get bigger and bigger - you will be notified when CJ is getting hungry. This, evidently has an impact on player health: "If you don't feed him he's going to get thin, weak and lethargic, and that affects his performance in the game, so for example you won't be able to run very fast."
Apparently it won't affect your general ability to aim, but "certainly in hand to hand combat you'll come off pretty badly," Brown warns. "It also affects how you're perceived by others, so if you're really fat and waddling down the road, people will jibe you and stuff, so it affects you kudos and street credibility as well." And if you eat too much? "Well...you'll get obese. If you really binge eat, you will actually puke!" Mmmm. Grand Theft Puko.
Pump up the volume
And what would a GTA be but random craziness played out to a hilariously retro soundtrack - we ask how many radio stations to expect this time: "We don't know," Brown says. "That hasn't been confirmed at this point, but it'll be a full suite of early 1990s California radio, a really cool variety of genres and so forth." And presumably there will be a CD set like before? "I'm not sure; there's been no word about that yet." But, with Rockstar's PR drive entering full swing, we can expect more. So much more.
Grand Theft Auto: San Andreas is due for release on October 22nd. Check out the official trailer later this week, with more first-hand impressions and chats with Rockstar in the coming weeks.
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Comments (54) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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... And you weren't anyway? lol
I can't work out which I want most; GTA: SA, PES4 or HL2...
In any case, the bits being released about GTA are making things sound better and better. Plus there's the stuff we won't find out about until the game hits the shelves.
I'm so excited, I've made a mess which looks like a glue factory has exploded.
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Nice claims - hopefully the finished thing will live up to them. Should shut up the 'I can't play it, things just pop-up' nay-sayers, anyway.
My main concern with this is that it'll be 'too big'. I already got lost in Vice City... with a play area three times the size I hope I won't be floundering with the map for most of the game...
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30fps sounds good to me. That'll mean its worth getting the ps2 version.
Plus the audio on the xbox version was way too tinny.
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Yes! They ironed out my biggest problem with the earlier games! Also, did they have trouble squeezing everything into a DVD9?? *GRIN*
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last time they always talked about the cars , how there was twice as many and so on!
they talked about the railway ,,,,,,,, the transports are important ,,,,
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We didn't have a formal Q&A as such, this was just random questions we fired during the presentation. We'll hopefully get another opportunity to fire more probing questions soon - think of this as part of the introduction.
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he meant that Los Santos was 20-25% of the game and this demonstration was just 8 blocks of Los Santos
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Nice write ups. Since you had an opportunity to witness the new GTA in action, I was wondering if you had the sound up. Was the radio tuned into any talk station? Believe it or not, the thing I'm most interested in is not the draw distance, fps, eating etc. but the humour. Vice city was perfect when it came to humour, IMHO.
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Saw it done on telly once and always wanted to try it.
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And, yes, I played GTA3 and VC (but only a couple of hours of the later). Truth is I think sequels should appear 3 to 4 years after the previous game. I can miss their gameplay with such periods of time. I loved Splinter Cell but I didn't even finish the first level of Pandora Tomorrow. I don't want Colin McRae 5 but I do want GT4. You get the idea...
Shh... it distracts them from Riddick!
I ordered Riddick yesterday...
Edit: Blerk, I ordered Disgaea too. I'll blame you if I end up not liking it...
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But, I do want to check - you paid £80 for Vice City and PT yet played them both for a *couple of hours*? Or did you rent them?
Do people really buy games and leave them gathering dust on their shelves?
I know I used to do this pre-journo career, but I thought that was obsessive "must have all the acknowledged good games" psychotic behaviour.
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Well, maybe 3 hours...
Kristan, I bought 131 games (PS2+Xbox+GC) in the last 3 years and finished... er... almost 40.
But I'm getting better. I only bought 4 games in the last 3 months. And I'm learning to not care about huge games that everybody wants (like GTA:SA). All without medication...
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Then again, I guess it's only temporarily death, like a knockout or a superquick coma or something. Or maybe something like "The 6th Day", you know that cloning movie with Arnold?
Anyway, it'll be a great game.
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I'm looking forward to Burnout 3 as well, for some reason.
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Heard that line before. Jak & Daxter 2 was touted as being 60fps, only they forgot to mention the ugly tearing by not working in any vertical sync.
A solid 30fps would be great though. Let's wait and see...
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Another one bites the dust! \o/
Don't worry, jaa. You'll love it. Unless it takes over your life and you forget to eat.
/collects this week's pay-cheque from Koei
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I've got more games on my shelf that I've played for less than 30 minutes than I do ones that I have. :-\
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When they do a PS3 version, i'll probably implode
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Chortle
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that would be 2 pennies worth
max/ Salutatious Gent. i was unaware you had a 3rd peronality. i rather like him. quite aggressive
[edit] shitty spelling and grammar.
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but why rocstar is not privision him self>???
because you haven't told them exactly what you mean. if you post your request on eurogamer correctly rockstar will listen to your requests. they frequently use eurogamers comments sections to add content to thier game at the submission stage of a project. if you re-post your idea might be included in san andreas or they might even bring out a special edition expansion pack. maybe they will call it "the tommasi and co, retard expansion pack"
link nsfw
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I am british, but those on here are more than likely hightly priivalaged children with private school education taking the piss out of the british royal english, i.e what the queen speaks, and those people living in the lage country homes funded by the queen.
They are all sad and pethetic.
Just ignore them and dont reply.
This is going to ...
I was reading thease post to hear what other people think, it got anoying when people keep winging about the eating thing, well if it wasent in there would be a lot more people complaining about not having it, that there are people complaining about it.
If you dont like it, then dont buy it. "
(AKA Max Richards) Chuckles......I'm 30 and left school at 16 and doing well for myself in IT thank you very much. Irony? Tongue-in-cheek? Mean anything to you? try googling 'chap-manifesto'. Bit of light-hearted nonsense... (some people take themselves WAY too seriously...!)
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No, look for the posts that start "PS2 SUCKS", or contains the phrase "PS2 IS TEH GAY", or use the N word to describe those of black origin, or type "IM BRITISH BUT BRITS SUCK"
You'll find they are all probably right Yankers.
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