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Blazing Angels Interview

PC Xbox Xbox 360
Interview by Kristan Reed

24 March, 2006

Flight combat titles don't often hit the headlines, but the March 31st release of Blazing Angels could change all that. Released on Xbox, PC and Xbox 360, it's the latter version which has gained this particular title that extra bit of attention, and is therefore one we're looking forward to putting through its paces just prior to its release next week.

But until then, Ubisoft granted us an exclusive interview with the Ioan Palalau, the producer of the game from Ubisoft's Romanian studio...

Eurogamer: How does Blazing Angels compare with others in the genre, namely Crimson Skies and Secret Weapons Over Normandy? Is it pitched more towards the flight aficionado or general flight combat fan?

Ioan Palalau: Blazing Angels is, at heart, a game for those who love flying WWII war birds with panache, shooting enemies like an ace and blowing things up with style. The game is easy to grasp and spectacular in the same time - you control the plane with one thumbstick, speed up with the other, and shoot with the trigger.

Because we thought that HUD arrows and 2D mini-maps are not good enough for air combat we designed a new camera system - the follow camera - which streamlines the experience of the game and adds a great cinematic feeling.

Beyond the classic air combat mechanics, however, BA gains in complexity as the wingmen's role becomes increasingly important as missions go by.

The game was built up around the idea of comradeship, of war-forged bounds between the pilots forming the squadron.

Each of the wingmen has a distinct personality which reflects gameplay-wise into his own special ability - the calm, composed Tom is the shield, the choleric and flamboyant Frank is the hunter and Joe, the rookie pilot, is the mechanic genius, able to find new ways to fix the player's plane even during the action - no need to flee and land to get your bird fixed.

Losing a wingman means losing its ability - keeping everyone alive and using their powers in a thoughtful way is the key to victory.

A key differentiation from the classic squadron you can find in this genre is that our guys have initiative. They are able to protect each other and act as a band of brothers without having to be commanded to do that. On the front line, the comrade is the one which is saving your life while risking his - without needing a command from his ranking officer.

To compare it with other titles, Blazing Angels is more like intense action air combat sequences from your favorite movies mixed with Brothers in Arms and placed in the skies of WW2 famous battles.

'Blazing Angels' Screenshot 1

Eurogamer: What's the background of the developer?

Ioan Palalau: Ubisoft Romania has developed games on PS2, Xbox, GameCube, GBA, PSP and Dreamcast: the modern Chessmaster series, Taxi, King Kong, CSI and some others. An important part of the BA team developed the critically acclaimed Silent Hunter 3.

Are each of the 18 missions based on a famous WWII air battle? Which ones have you gone for, and why? Give us an overview of a typical campaign mission...

The 18 missions cover the most important air battles of WWII, beginning with the BEF retreat at Dunkirk, through the Battle for England events, fighting in Africa as air support for the Desert Rats, saving what can be saved in Pearl Harbor and paying back at Midway, defending Guadal Canal and torching Rabaul, bombing the German Heavy Water Plant in Norway's fjords, struggling for the control of the Normandy beaches and onward to Berlin till the end of the war in Europe. There is no typical campaign mission - every mission brings something new for the gameplay, tasks and landscapes but we can say that we cover all the duties a WWII pilot had to perform - and then some...

Just how far did the team go to replicate the real-life events of these epic battles? Was the research gleaned many from the history books, or have you managed to call upon veterans of the various campaigns?

We consulted veteran pilots for making sure that what we do and say in the game is an accurate representation of the real thing. We piled up another zillion of books and documentaries on our already huge archive we inherited from Silent Hunter and rebuilt the famous locations from the maps of that era. We kept close to history events and tried not to stray from the historical accuracy.

'Blazing Angels' Screenshot 2

Eurogamer: With over 40 WWII aircraft in the game there's certainly no shortage of variety. But as much as they all look incredibly realistic, just how much artistic license have you taken with the handling? Have you had to make serious concessions to make it playable for the console audience, and can the serious flight buffs turn off the flying aids?

Ioan Palalau: We have 42 flyable aircrafts in the game, British, American, Japanese and German, fighters, fighter-bombers, bombers, torpedo bombers and even the mighty flying fortress. We wanted - from the beginning - that the player feels he's really flying a WWII plane and not some toy that goes up and down. Therefore, the physics were implemented correctly and in the mean while we designed a control scheme that will allow to everyone and his grandmother to pick up and fly the birds in a matter of seconds. We think that the planes of Blazing Angels fly and feel like real planes while the control is easy and intuitive.

Eurogamer: Obviously destruction is a big part of the game - how much attention to detail have you gone to in order to make this side of the experience as realistic as possible?

Ioan Palalau: All the attention in the world! It's not only about the most visible events, like tracing fire, explosions, debris, it's also about how the environments change during the furious battles, how the atmosphere changes when the huge columns of smoke clutter the scenery. Nothing was left out.

Eurogamer: Can you blow most of the landscape up?

Ioan Palalau: You can blow up anything you want in BA. The thing is you need some serious gear to blow up everything...

Eurogamer: Which is the most 'fun' of the aircraft, and have any of the team flown any of them in real life?

Ioan Palalau: We have two guys in the team which have their pilot licences. We used them as test pilots for our BA planes.

'Blazing Angels' Screenshot 3

Eurogamer: How much better will the 360 version be over the regular Xbox version?

Ioan Palalau: Enhanced visuals: Highly detailed and authentic-looking planes and environments make intensive use of environmental lighting and dynamic imagery.

New improved and enlarged textures provide more detail for both planes and terrain: Players will see sun glare on their cockpits, light shafts streaking through clouds and detailed shadows on the environment. The endless cities, buildings and facilities have also been enhanced to take full advantage of advanced lighting effects and shading to create an intense, realistic atmosphere for cities and military bases.

More realistic battle damage: Bullets hit planes and smoke dynamically streams from cannons and engines. Battle damage from bullets, bombs and downed planes is visible and persistent on both terrain and buildings.

Dramatic presentation: Visual ‘perception filtering technique' will be enhanced including extended burn effects and motion blur to create even more drama. Intense shockwaves from explosions fill the sky with debris using dynamic lighting and particle effects made possible by Xbox 360's system.

Enhanced sound effects: Perception filtering enhances the player's immersion. Sound treatment is actively managed in accordance to what the player does. Sound varies depending on the scene in order to create a more immersive, cinematic and dramatic atmosphere around the player.

Eurogamer: And how do the PC and 360 versions compare side by side? Which is the best, in your opinion?

Ioan Palalau: They're both very good. The high end PC version is very close of the Xbox 360 quality and we think we succeeded to tune the mouse control very well for the ones that don't have a game pad or joystick plugged in their machines.

'Blazing Angels' Screenshot 4

Eurogamer: Tell us about the online multiplayer side of the game. What modes are there? Is there co-op support? Is there 16 player support for all three versions, and is there any specific modes exclusive to certain formats? In what way does Blazing Angels improve over, say, Crimson Skies in its multiplayer (apart from support more players, of course)

Ioan Palalau: Obviously, the gamers will be able to duke it out in classic dogfight battles. But that's just the tip of the iceberg, as you'll be required to fly bombers or torpedo bombers, race, infiltrate and carpet bomb, carry on ground support assignments, manage your squadron and also fly as a lone wolf. We think there is a lot a variety in Blazing Angels. There are three multiplayer game types: solo, co-op and squadron-based. The solo game modes cover the standard dogfight with some neat variations like Aces High (first player to kill other becomes the Ace, only the Ace scores the kills) or Search and Destroy (every player must kill every other at least once to score). The co-op allows for dogfight, kamikaze attacks or bombing runs against AI enemies, as well as playing the solo campaign missions cooperatively; as the missions are completed in the Campaign mode, they're unlocked for co-op play. The squadron modes are dogfight, capture the base, kamikaze and bombing run.

For system link and Live we support 16 players in one game session.

Eurogamer: Any plans for downloadable content at a later date?

Ioan Palalau: We're considering that very seriously since we begin to have very positive feedback from the increasing fan community.

Eurogamer: Any plans for a sequel, or a PS3 version later in the year? Would this be possible on PSP? Any plans there?

Ioan Palalau: No, not at the moment.

Blazing Angels will be released on March 31st on PC, Xbox and Xbox 360 via Ubisoft. Check back next week for a full review. Also be sure to check out the trailer for the game over on Eurogamer.tv.

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Comments: 1-17 of 17 in total

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ssuellid
24/03/06 @ 09:07
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Interesting interview. The 360 demo is not getting much good feedback - both on visuals and gameplay. This and the QTE mentioned in reviews/previews for repairs etc has put me off a lot.
Blerk
24/03/06 @ 09:13
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Eurogamer: Any plans for a sequel, or a PS3 version later in the year? Would this be possible on PSP? Any plans there?

Ioan Palalau: No, not at the moment.


Heh heh - your leaked releases list said otherwise! :-)
bauhaus
24/03/06 @ 10:18
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i got the demo to this yesterday.

Its not too bad, probably not worht £50 though, I`ll wait for a 2nd hand one at £20

Its worth pointing out that the voice acting and scripting is the worse I`ve ever heard in over 20 years of gaming, quite possibly the most purile and offensive scripting in any gaming, really shatters the sense of immersian

Stickman
24/03/06 @ 11:08
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Right! Guadalcanal is one word, it's an island in the pacific, and is famous for the US Marines' defence of the airfield rather than the airwar that took place there.

Battle for England? Pretty sure its usually referred to as The Battle of Britain.

Pearl fooking Harbour? Most important air battles of WWII? Seeing as the Japs lost 29 planes in total, it was hardly much of a battle was it?
Furbs
24/03/06 @ 11:16
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Stickman, the Battle of Britain thing got dropped due to the Scots and Welsh objecting to the homogenisation of their culture with that of the English. :)
Stickman
24/03/06 @ 11:59
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Well, I think we've all known for years that the Taffs and Jocks shirked their duty, I'm just surprised they've finally decided to drop the charade.

/sits back and waits.
Darren
24/03/06 @ 12:00
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I enjoyed the 360 demo but I was a bit miffed that this is yet another 360 game, like GR:AW, that has the dreaded tearing, which makes the scenery "wobble" alarmingly when you do sharp turns. Shame really 'cos the game looks great otherwise...
stormuk
24/03/06 @ 12:07
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Played the demo and to be honest hated it, but then I prefer Sims over Arcade.
smoison
24/03/06 @ 12:42
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This looks SwEEt, nice viedo.

I hope this plays as nicely as Crimson Skies, I hate MS for truning that into an Xbox only game.

/crosses fingers
MoFo
24/03/06 @ 12:58
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Does the game actually come with voice overs that don't all sound like yankee cowboys as per the video? No way I'm gonna play a game as some hootin an a hollerin yee haa gungho cowboy flying over my beloved english countryside. Specially considering when there were hardly any yanks involved in the Battle of Britain (that's the aerial battle before the US had even entered the war in Europe before any americans get confused).
glaeken
24/03/06 @ 13:05
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The only Yank I am aware of that was in the Battle of Britain shot down no planes and actually killed himself while trying to land. This was the person Tom Cruise was going to do a movie on though presumbly in that the story would be changed so that some how he actually won the Battle of Britain single handed.
bauhaus
24/03/06 @ 13:43
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Fools, didn`t you know the Americans won the Battle of Britain, then went on to single handedly win WW2, on all fronts.*

As I mentioned, you will not believe the voice over stuff, its actually offensive.



*Interestingly, they have not been able to win a war since
reality_cheque
24/03/06 @ 13:52
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"*Interestingly, they have not been able to win a war since"

Well if they stopped declaring war on abstract concepts, then they might have a chance! :D
glaeken
24/03/06 @ 13:57
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This is getting some bad reviews. 6.8 on IGN. I hate to think how low it will score on Eurogamer. Possibly a 3 or 4 going on their normal 360 review policy.

Shame as this one was on my list of games that might make me get a 360.
Edited 1 times, most recently on 24/03/06 @ 13:57
bauhaus
24/03/06 @ 16:46
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"Shame as this one was on my list of games that might make me get a 360."

Same here, now its on my "Pick it up for £15-20 list"
sixspeed
29/03/06 @ 12:20
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Don't understand all the criticism this game is getting. I downloaded the demo and then me and my mates sat and played it for a couple of hours, having an absolute blast.

It's been a while since a game has done that. The graphics are fantastic (bland!?! look again my friend!). Yes, there's some historical anomolies with the game centering around some yank pilots, but I don't see why it should detract from the heart of the action. The controls work great and the 'target view' is easy to pick up and makes it a lot more interesting to watch as a third party. I hear the multiplayer is where this game excels, which is fine by me! And lets not kid ourselves, its no sim. This is an arcade game. So being able to jump straight in and pick up the game within a few minutes is exactly what this game is about.

Either way, I've ordered my copy today from Play.com - 39.99. Can't wait...!
BartonFink
29/03/06 @ 12:32
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I'm with the majority here downloaded the demo and had a go. The game itself is a bit of fun but it is just bland, it's just not up to spec. Crimson Skies really puts it to shame.

On the tearing that really does seem to be a Ubisoft thing doesn't it. I wonder is it one of the garphics engines they are using.

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