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Black Interview

PlayStation 2 Xbox Interview by Ellie Gibson

24 January, 2006

"We think this is the best shooter that anyone's ever made."

Now there's a bold statement. But what else would you expect from Jeremy Chubb - after all, he is the producer of Black, the shooter in question. Together with lead designer Craig Sullivan and various other members of development studio Criterion, he's here in Bucharest to show us what it's all about.

Criterion is best known for giving us the Burnout titles, and much has been made of the fact that Black is supposed to do for the shooter genre what those games did for racers. Chubb is banging on about it again now, in fact - he's talking about how the focus for games like Gran Turismo was on realism and perfect driving skills, and how Burnout came along and smashed it all up the wall.

So when the team at Criterion turned their attention to shooters, Chubb says, they looked at other FPS games - and decided that there was already too much stealth, subterfuge and skulking around in lockers going on. Taking their inspiration from movies such as The Terminator and The Matrix, the team came up with two main objectives: to make a shooter which was, "Cooler, sexier and more exciting than anyone else's," and one which would give the player a real sense of total destruction. In essence, a game where "Everything you shoot gets blown to f***," as Chubb puts it.

To demonstrate this, Sullivan plays through one of the levels, which is set in an asylum. He reckons that the graphics and special effects on display illustrate the fact that they've truly pushed the PS2 to its technical limits - and we reckon he's right. Not that there's much time to note the finer details of the realistic lighting, particle effects and polygon counts, though; we're too busy trying to keep track of the action as Sullivan blasts his way through wave after wave of trigger happy enemies, pausing only to swap guns or blow up the odd wall, just for the fun of it.

Keller instinct

'Black' Screenshot 1

Who cares about classical architecture when you've got a big fat gun?

For those who care about this sort of thing, the hero of the game is a bloke called Keller. He's a member of the Black tactical operations squad, and has been dispatched to Eastern Europe to track down and do over a US terrorist. "It's all done in flashback," explains story writer Guy Miller.

"The conceit is that there's an interrogation going on between your character and an interrogator, and you're playing through the events that led up to the reason why he's being interrogated."

You also get to watch the interrogation play out in a series of cut-scenes, none of which are animated using game models ("because it always looks a bit rubbish," according to Chubb). In essence, Miller says, "It's the story of the obsessive pursuit of one man."

Chubb explains that although the route through the game is linear in terms of storyline, you do have a range of options when it comes to making your way through missions. "We don't want to make it too open; we don't want people to be able to go anywhere, and get lost and bored; we want to keep it tightly focused," he says.

"But at the same time, we want people to feel like there's some kind of freedom of choice within the game, that they're not just on rails and shooting pop-up targets. It's all very dynamic, the AI is very dynamic, characters will react differently to you each time you play through the level, and your routes through the level will vary."

That's partly down to the fact that there are various optional objectives which you can complete for extra credit. Take what are known as the Blackmail Objectives, for example - these are achieved by destroying laptops which could reveal sensitive information. But what kind of information, exactly? "Either oblique references to movies that have inspired the game, or references to real world CIA operations, or assorted White House and Pentagon naughtiness," Chubb says. "So you can find a lot in there if you're looking for it."

But what you won't find are tiresome old puzzles of the "find the blue key to open the blue door" variety, as Sullivan is keen to point out. "I find stuff like that quite old school and quite boring, so we decided quite early on that we'd just use shotguns to open doors by blasting off their hinges. That's an important thing - shotguns are essentially keys in the game as well."

Guns. Lots of guns

'Black' Screenshot 2

All together now, 'Follow the Moskva, down to Gorky Park, listening to the wiiiiinds...'

Which ties in with what we're gathering is the main theme of Black: the guns are the stars of the show. The game features 15 in total, and they've all been specially selected to make up a healthy arsenal that will suit all tastes. But that wasn't always the plan, as Chubb explains: "Originally we had a plan to put about 50 in, but we just couldn't make them unique and different enough from each other.

"So the guns that we put in really had to earn a place in the game, and what we ended up with was a distilled down selection of everybody's favourite guns, done as best as we could do them and as differently as possible."

Time for Sullivan to take us through some of the weapons individually. First up is the Glock, one of only two handguns in the game - "They're not particularly long range, but they're very accurate so you should use those for things like head shots," he says.

There are also two types of SMG - the Mac 10 Elite, and the Uzi 9mm. These are best for use indoors: "They're really short range, room clearance weapons... If you're going through a building and someone pops up in your face, you just pull the trigger and it sprays a load of bullets in their general direction - you don't have to be accurate with it."

Lovely. As for assault rifles, Black features the AK47, the G36 - "a very powerful and slightly longer range weapon" - and the M16, which has a higher firing rate and will shoot even further. Shotguns include the Remington 12, which is good for taking out enemies wearing body armour, and the Spaz 12.

And that's not all; there's a whole arsenal of other firearms which you won't get your hands on till you've finished the game - Sullivan, not wishing to spoil any surprises, won't tell us what they are. So with such a healthy selection, what seems to be the weapon of choice for those who've already had the chance to give Black a playtest?

"Usually the AK47, or one of the weapons you're rewarded with for finishing the game," apparently. Sullivan knows this because he frequently checks out players' Operator Profiles, which track which weapon you're using most as you play through the game. Your OP will also tell you how many bullets you've fired, and how many enemies you've shot, "Which is probably higher for this game than any other," Chubb chips in. Indeed, the press blurb claims Black has, "The largest body count of any videogame," would you believe, with, "Five times the number of enemies per level than conventional action games." Well now.

Blood sports

'Black' Screenshot 3

Not all the missions are set in burnt out buildings; expect lots of outdoor action too.

But while you can expect to see vast numbers of enemies falling at your feet, you won't find yourself covered in their blood, brains and assorted internal organs by the end of each level. In fact, there's no gore to be seen, which Chubb says was very much a conscious decision.

"We wanted [to create] this kind of hard, gritty world - so there's quite a lot of profanity, there's smoking in the cut-scenes, and we felt all of that was important to make it feel authentic and believable. But then we didn't think exploding heads and arms coming off people's bodies was really adding to it.

"We had some impacts which were like blood for a while, but it just didn't look cool. We didn't want people walking around levels and bludgeoning people to death - it just seemed gratuitous and pointless, it didn't really add to the game at all. We just wanted to get across the impact of firing machine guns, that sense of power and destruction."

That's not to say future instalments in the Black series will be quite as clean cut, however: "We might do it for the next game, it's not something we're particularly set on or not set on," Chubb says.

But as far as this first Black title goes, blood isn't the only thing Criterion decided to leave out - there's no multiplayer mode, online or otherwise. And according to the development team, that's not simply because they couldn't be arsed.

Chubb says that they wanted to "do something new and different and exciting" with the FPS genre, and to avoid falling into the age old trap of trying to do what's been done before - and failing.

Better than...?

'Black' Screenshot 4

Blowing up random bits of architecture is just as much fun as popping someone's head off in Black.

"There was a real temptation to look at Halo 2, which was probably the benchmark FPS, and say 'Well, they've got online multiplayer and vehicles and all this other stuff,' and trying to do all of that - but you just end up aping somebody else's game.

"I played a lot of Halo split-screen co-op and it was excellent, and I think people had a lot of fun with the second game's online mode. But ultimately they delivered a PC-style arena experience, and we don't see what we can add to that."

Chubb isn't a huge fan of online FPS play generally, by all accounts. "I don't really see how capture the flag is interesting or exciting to most people, and whenever I play those things it seems to be a bunch of American racist kids just swearing at me," he complains.

"Not to generalise or anything, Jez!" Sullivan chimes in with a chuckle. Chubb gets back on track with: "Maybe for future games [multiplayer] is something we'd consider, and we're certainly intrigued with what we can do online... But until we can do something really exciting and special, something you've never seen before, then we're not that up for it."

So, online aside, just what has Black got that makes it so special? "We were like, well, our thing is going to be shooting - Hollywood-style shootouts, machineguns done better than anyone else and so on," says Chubb, before cheekily adding: "Our weapons sh*t on Halo's."

That seems like a good note to end on - time now to find out what EA has lined up for the rest of our day in Bucharest. Turns out they've hired a bunch of real live stuntmen (with the likes of Blade Runner, Alien and assorted Bond films under their belts) to give us a taste of what it's like to be a real life Black Ops agent.

We won't bore you with all the details, but here are a few highlights: Learning how to do a somersault off a trampoline; firing a shedload of proper guns ("You may recognise this little puppy from Iraq" being the quote of the hour); almost running right into a wall of fire; crying like - well, a girl - at the prospect of jumping off what felt like a very high ledge, but doing it anyway and not dying; and having our hair ruffled by Sean Connery's stunt double. If Black is half as thrilling as all that, we're in for a treat.

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Comments: 1-50 of 65 in total | next 50 »

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Hunam85
24/01/06 @ 11:41
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Just how awesome is your game?
So awesome.
Edited 1 times, most recently on 24/01/06 @ 11:41
24/01/06 @ 11:43
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Not looking forward to this on the Xbox, its got PS2 written all over it.
Hope im wrong.
tengu
24/01/06 @ 11:45
#3
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Looks nice, but it's still just a first person shooter, so meeeeeeeeh.
JonFE
24/01/06 @ 11:45
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I'm looking forward this, as long as there is no X360 version just around the corner...
LOLLERS
24/01/06 @ 11:47
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Thats not a conclusion...
myiagros
24/01/06 @ 11:47
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afraid to sya your right JA$ON, this was created for PS2 and will be ported over o Xbox as with things like Timesplitters. Hopefuly the loading times will be less than those on PS2 but that about the best we can hope for.

Looks good anyway, might get it for Ps2 instead of xBox as i doubt it will be back compatible on Xbox360 at launch.
Blerk
24/01/06 @ 11:48
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So, anyone played the demo, then?
bionutz
24/01/06 @ 11:49
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no shooter can achieve real glory unless it comes on the pc.
*ioanism*
myiagros
24/01/06 @ 11:50
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Yep, played the PS2 demo a few times yesterday, looks good, but I wouldn't say its one of the best looking games on the system.
Plays quite well though, despite the demo time restriction being somewhat short.
kangarootoo
24/01/06 @ 11:50
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"none of which are animated using game models ("because it always looks a bit rubbish," according to Chubb)"

Let me just fix that for you.

"none of which are animated using game models ("because it always looked a bit rubbish when we tried it," according to Chubb)"

Thats better.
jack_klugman
24/01/06 @ 12:03
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Bucharest!
myiagros
24/01/06 @ 12:05
#12
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lol @ kangarootoo
LOLLERS
24/01/06 @ 12:06
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Let me just fix that for you.

"none of which are animated using game models ("because Alex said it always looked a bit rubbish when we tried it," according to Chubb)"
WooHoo!!!
24/01/06 @ 12:09
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Just like a Criterion game. Fun for 15mins then boring. I will pass.
Eighthours
24/01/06 @ 12:10
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I'm looking forward this, as long as there is no X360 version just around the corner...

There is. Release date yet to be announced.
kangarootoo
24/01/06 @ 12:14
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I'm as much a fan of FPSs as anyone and this does look like it will be very good. But the whole "wanking over guns" mentality seems to be getting taken to riduclous new heights and proving to be a little much for me.

Maybe I should just play the game when it arrives and avoid reading any more interviews.
Xerx3s
24/01/06 @ 12:16
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"We think this is the best shooter that anyone's ever made."

Meh, hardly. Does it have 1000 hellbarons in one small room with the key behind them? Does it have jaffa cakes? No? There you go... Next plz. -_-
jack_klugman
24/01/06 @ 12:35
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A Jaffa Cake shooter is what the world demands.
Zero_
24/01/06 @ 12:43
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Looks nteresting. So, I just blow the crap out of everything?
Feanor
24/01/06 @ 13:05
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"We wanted [to create] this kind of hard, gritty world - so there's quite a lot of profanity"

/loses interest in buying Black
MoFo
24/01/06 @ 13:05
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They've not got gore and body parts because

a) They want to get a 15 certificate at worst
b) They don't want Jack Thompson on their case.

Chicken shits.
disc
24/01/06 @ 13:09
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Chubb isn't a huge fan of online FPS play generally, by all accounts. "I don't really see how capture the flag is interesting or exciting to most people, and whenever I play those things it seems to be a bunch of American racist kids just swearing at me," he complains.

Hah. So right.
cubbymoore
24/01/06 @ 13:10
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In my opinion the only game that had any satisfactory blood splatter effects was the original Perfect Dark. Wish they hadn't gotten rid of the gore in this though, that's what I secretly hope for each time I play a new fps.
yautja
24/01/06 @ 13:37
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Give us a PC version or I'll pass.
Mouse aiming is the only accurate and responsive way to control an FPS.
Hicksy
24/01/06 @ 13:45
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Agrees apart from Halo 1/2 as exceptions to the rule
Chtulie
24/01/06 @ 13:53
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A bit of Robocop springs to mind, specifically in the commentary track during the scene where Ed-209 has his little 'glitch'. There Verhoeven, iirc, goes on a bit about how important it was to go totally OTT with the gore, to show how a machine gun rips a human body to pieces.

In Black, they don't really want to give the actual fee of firing guns, they want to give an NRA feeling of firing the guns, don't they?
Not that there's anything wrong with it, it's fantasy after all. Do like the fact that in the demo there isn't a use key. Can't deny how much it is a shooting game if the firebutton is the key you need to use to get anything and everything done right down to the opening of doors.
hugejeans
24/01/06 @ 13:54
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I fink it lukes quite goud
Artemus
24/01/06 @ 14:02
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They want to get a 15 certificate at worst

But what about the profanity? Surely that would push the certificate up a bit. Unless it's just 'PG' stuff.

Anyway, FPS without blood looks stupid. Maybe EA requested it, like in MoH.
JonFE
24/01/06 @ 14:17
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" Give us a PC version or I'll pass.
Mouse aiming is the only accurate and responsive way to control an FPS.
"

I don't think Black has anything to do with accuracy. Or, to put it bluntly, not if Chubb's remark ("everything you shoot gets blown to f***") holds any water, anyway :)

Alas, the possibility of a X360 version will make me wait for a while - unfortunately :\
Ignatius_Cheese
24/01/06 @ 14:26
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Artemus, do you seriously think that a lack of blood in an FPS that is trying vainly to pump some life back into a stagnant, boring genre is "stupid"? Honestly, I don't think it matters at all. If this game delivers everything that Criterion are trying to do with it then I for one want as many people as possible to experience it. And if that means no blood, then so be it.
Sko
24/01/06 @ 14:32
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What was that FPS a while back where you could blow chunks out of walls and the like?
Madder Max
24/01/06 @ 14:33
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So.....its an 'on rails FPS, with no multiplayer, few weapons, no online mode or sandbox type thing, no intersting gore and will simply try and launch on the fact that it has loud guns and all the other features it should have, they'll add one at a time to future installments, meaning that by Black XII< we'll have a complete game. Sounds like Driv3ry fleecage to me. Surely the loud gun thing novelty will wear off?
Sko
24/01/06 @ 15:08
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That's the bugger. Sounded like a good idea at the time but then you realised everything was a little 'forced' and scripted (and a bit arse, obv.). I'm just hoping this game isn't just doing the same thing but _bigger_.
el_pollo_diablo
24/01/06 @ 15:26
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Right, I know this is opening up a can of worms, but I recently played through Halo for the first time, admittedly on a mac, and I just thought it was shite.

All the levels look the same. All the enemies look the same, plus are aliens, which is never as fun as shooting people, and the vehicles? Well, they almost saved it, but not quite. The weapons are fine and I did like the sticky grenades, but I'm totally at a loss what the fuss was all about.

Oh, I only played the single player, so that might have something to do with it.

Anyway, Black looks to be far more my cup of tea.

jack_klugman
24/01/06 @ 15:28
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Black in "Poor man's Red Faction" shock!
Artemus
24/01/06 @ 15:52
#36
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Artemus, do you seriously think that a lack of blood in an FPS that is trying vainly to pump some life back into a stagnant, boring genre is "stupid"? Honestly, I don't think it matters at all. If this game delivers everything that Criterion are trying to do with it then I for one want as many people as possible to experience it. And if that means no blood, then so be it.

Yes I do. And I suspect this is really down to EA, rather than a 'creative' decision by Criterion. It doesn't add up. For a game that is suposedly trying to emulate the great action movie shoot-outs, surely they're removing quite a bit from the experience by omitting blood all together?

When you watch an action film you expect to see the red sauce. I don't see why this is any different. I could live without it *if* Criterion weren't trying to sell the game as something it isn't.
JonFE
24/01/06 @ 16:16
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"And I suspect this is really down to EA, rather than a 'creative' decision by Criterion. It doesn't add up. For a game that is suposedly trying to emulate the great action movie shoot-outs, surely they're removing quite a bit from the experience by omitting blood all together?"

Imagine, if you will, how would Burnout look if they had gone to the extreme and had bodies flying through the windows on every other crash... Somehow the lack of blood does not bother me...
Kingsadist
24/01/06 @ 16:28
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This guy sounds so utterly full of himself, the game múst be rubbish.
Didn't look to promising anyway...
Artemus
24/01/06 @ 16:53
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@JonFE

That's a completely different genre. And misses the point entirely.
symmetry
24/01/06 @ 17:29
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This game sounds like it's going backwards, not forwards.
GuiltySpark
24/01/06 @ 17:43
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@el_pollo_diablo

maybe you should of played it 4 years ago then?

by todays standards it obviously wont be as good

play half life 2 instead

T3H R3AL FP$!!!!!!
inpHilltr8r
24/01/06 @ 19:19
#42
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gun porn
jack_klugman
24/01/06 @ 20:10
#43
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inpHilltr8r - In early interviews it was advertised as just this. I'm not entirely sure what the full implications of that are. Certainly that we live in an age where the idea of something entertaining referencing the pornographic is entirely acceptible.
el_pollo_diablo
24/01/06 @ 21:28
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GuiltySpark:

You might be right.

But then wasn't Goldeneye out before Halo?

You might be wrong.
dudefella
24/01/06 @ 22:28
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To the guy who said HALO was a bit disappointing: I know exactly what you mean. Basically, all the interior sections are really incredibly boring and the outdoor vehicle bits and stuff are fun. But it's mostly really great because of multiplayer splitscreen.

HALO2 was just shit altogether imo, single and multiplayer. Boring as shit SP and online multi = poor man's UT2004 imo.
jack_klugman
24/01/06 @ 23:24
#46
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Halo is a very divisive title. I wish it hadn't come to so influence the last (is it the last yet?) generation of console titles almost. A genre benchmark would appear to be something hard to break free of. Though I'm sure the post-HL2 PC shooter market will have similar problems to overcome. Nice as it is to hear someone stating their title is doing its own thing I question how much more room the FPS has to evolve in its current form (fully destructable environments and the unceasingly quest from increased graphical fidelity I imagine). I truely look forward to the next Metroid incarnation and the opportunity to feel an Revolution flavoured FPS. It'll certainly add to the perpetual joypad/mouse debate.
JonFE
25/01/06 @ 00:47
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"That's a completely different genre."
Different genre, yes, same 'creative' mind, though...

"And misses the point entirely."
Well, that depends on what the point is. The point I was trying to make (by a far-fetched example, I must admit) is that you don't need all levels of realism to make an enjoyable game.

True, if you compare MoH to, let's say, Saving Private Ryan, it feels a bit 'empty' without the bloodbath. However, it managed to display war more accurately than Soldier of Fortune and its over-the-top gore.
swisstony99
25/01/06 @ 07:15
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Apart from the Silent Cartographer, Halo was dull, enlivened only by some half decent weapons.

Having played the demo I don't see why it needed blood, but then, I'm 35, not 16. It's the only title I've played, PC or console that 'gets' shooting a gun. And FPS, really, all you do is shoot guns. There's occasionally a decent story (HL2) or a total melodrama with a shit script (MGS2), but really, you just pull a trigger pretty much all the way through. It's only when I played Black did I realise the others weren't trying.

As for not using in game models for cutscenes, I have to agree with Chubb. If you're going to doing humans, and the cutscenes aren't in game, why not just film humans than risk criticism about how cool or shit your models are in cutscenes compared to MGS or HL.
Triggerhappytel
25/01/06 @ 08:29
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It looks interesting, and I can't deny I'm keen to try it, but it certainly isn't gonna be 'the best shooter that anyone's ever made'. I also think it sounds very shallow & the lack of multiplayer concerns me. Nonetheless, I think this is going down on my 'to rent' list for late Feb.

Those guys are goddamn arrogant though...
Edited 1 times, most recently on 25/01/06 @ 08:33
Senor_Sanchez
25/01/06 @ 09:23
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Black reminds me of Hard Boiled shoot outs (minus any ketchup). The debris and destruction is awesome - much better than F.E.A.R which i think flattered to deceive.

Framerate was occasinally dodgy in extreme shootouts, but it is absolutley beautiful to the point it really isnt ps2 like. Very much like Shadow of the Colossus, if you forgive it for its ambition ( I DO!) then you will over look this.

The second level (forest) is lovely looking, very solid, a huge

It aint revolutionary but very focussed on the shooting experience which it nails with aplomb! 2p

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