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Criterion on Black Interview

PlayStation 2 Xbox Interview by Kristan Reed

7 June, 2005

Having followed Black's progress since Criterion first invited us to see its tech demo over a year ago it's been blindingly obvious that the Guildford-based developer had something very special in mind. A year on the team put together one of the most impressive technical demonstrations at E3 2005 which you can see our thoughts on here.

After this inspirational demo we composed ourselves enough to chat to Criterion's Alex Ward to ask a few quick questions about its attempt to do for the first person shooter what the Burnout series did for the racing genre.

Cocked, locked and ready to rock? Over to the man himself...

Eurogamer: Tell us what Black is about.

Alex Ward: The game is about a black military operation. You may have brushed alongside the world of black ops before but largely this world has been seen in terms of stealth gameplay - being covert, sneaking around. All of the action in Black is overt not covert.

Eurogamer: So how the hell are you pulling off that amount of detail on a PS2? Is this as hard as anyone's pushed the machine?

Alex Ward: We are lucky to have an exceptional coding team working on the game along with a talented art team. There is certainly a lot happening on-screen.

Eurogamer: How do you think it ranks against other shooters, first of all in terms of the tech, and then in terms of playability?

Alex Ward: Obviously, our game is still in development. What we have just shown is a work in progress, about 25 per cent complete as a development and about 50 per cent of the way there in terms of visuals. We're out to make a great shooting game and just like the other game we develop at Criterion Games, Burnout, we aim to deliver a game with strong technology and strong gameplay.

'Criterion on Black' Screenshot 1

Eurogamer: Is this tech likely to emerge in other games?

Alex Ward: The core coding team are the founder members of the Burnout Team. A lot of what you see started in Burnout, specifically the second Burnout, Point of Impact.

Eurogamer: When we last saw Black, there was an elaborate storyboard with each level inspired by a different classic movie scene. How closely did you stick to that premise?

Alex Ward: Pretty closely. It's always useful to have strong compelling reference. It's no secret that we look at movies each and every day.

Eurogamer: Originally you were targeting a late 2005 release - what forced the delay, and when is the game likely to come out now?

Alex Ward: We got busy completing work on Burnout 3: Takedown. It was hard work. But pre-production on Black was running the whole time. The programming team got started at the end of 2004. We are looking at a release around February next year.

'Criterion on Black' Screenshot 2

Eurogamer: Most publishers are shy of introducing new brands on well-established systems; what has EA's response to Black been, and how successful do you think it will be?

Alex Ward: EA has responded very enthusiastically and given us the resources we need to get on with the job. As to how successful it will be? That's not for me to decide, it's up to the audience. We'll just do our best and deliver strong software.

Eurogamer: What's the thinking behind not putting a multiplayer mode in there? You do realise you'll have to endure a tedious backlash from the vocal minority...

Alex Ward: Our focus is a strong single-player game. We're out to bring some innovation into this genre. We're out to do a few things very well. Not a lot of elements poorly. The first Halo title did not feature [online] multiplayer. It didn't seem to hurt them. It would be a good game if it were released next week. Players want good games at the end of the day.

Eurogamer: What do you say to those people that have "seen it all before"? What is Black doing that's new?

Alex Ward: If they have seen it all before then there's nothing we can do about that. What we're doing is trying to capture the tension and emotion and visceral excitement of a Hollywood shootout. Firing weapons is exciting stuff. Movies show shootouts all the time. They look amazing. Now look at games in this genre. They look nowhere near as exciting as we want them to be. The shooting is often poor and you simply don't feel as if someone is shooting back at you. Black is about putting shooting back in a genre which should be all about shooting.

'Criterion on Black' Screenshot 3

Eurogamer: In terms of the narrative, Criterion's not exactly famous for its storylines: what have you done to address this and make sure Black isn't 'yet another pretty looking game with a hackneyed storyline and am-dram voiceovers'?

Alex Ward: Can you name a videogame where you respect the story work? It's tough isn't it. All I will say is that we've worked extremely hard to try and overcome some of the problems and frustrations that we all have with videogame storytelling.

Eurogamer: Are you planning a linear mission structure, or is the game pulling off any interesting tricks here?

Alex Ward: It's a mission-based game.

Eurogamer: In terms of the levels themselves, does the game offer freedom to wander around and take your own path or is it a pretty scripted affair?

Alex Ward: The levels are designed with freedom and choice in mind. It's good to be able to return to levels and replay them for mastery rather than just completion.

'Criterion on Black' Screenshot 4

Eurogamer: Are the maps larger than what we'd normally expect from a console shooter?

Alex Ward: Maps is such a 'PC' term. You'll be talking about 'sheets' next! Shall I give you the POKES now?! [smiles] If we leave you worrying about the size of our maps, sheets, levels, or stages then we're not doing a good enough job in entertaining you.

Eurogamer: Tell us about the AI - are you making any bold claims here?

Alex Ward: No.

Eurogamer: Has EA commissioned a sequel for next gen already?

Alex Ward: No. We haven't made the first one yet.

Eurogamer: Alex Ward, thank you.

Electronic Arts is releasing Black in February 2006 on PS2 and Xbox. Check out our thoughts on the recent E3 demonstration of the game here, and revisit us in the months ahead as we get our first hands-on with Criterion's first person shooter.

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Comments: 1-36 of 36 in total

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QuickBen
07/06/05 @ 11:42
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The fact he dodged the question on the size of the maps makes me worry my claustraphobia may kick in on some levels.

Edit (didn't meen to sound sooooo negative): does looks tasty though!
Edited 1 times, most recently on 07/06/05 @ 12:45
manuel_garcia
07/06/05 @ 11:50
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The pure carnage and adrenaline of Burnout in an FPS? I'm sold, as long as it lives up to the hype. Criterion dont seem to be a company that shirk on that front though, could be good.

Does anyone know if this is a complete ps2 exclusive or are other versions in the works?
MoFo
07/06/05 @ 11:50
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I like this guy. He's answering questions in ways most developers wouldn't dare to.

Questions about AI would normally throw up "Yeah we're doing blah-di-blah and it's gonna make player feel woop-di-doo". He's like "Fuck AI, it's just about shooting big fat guns!!!"

Think I'm gonna like this one. Sounds as much fun as blowing up a cow with a hand grenade.
Teeth
07/06/05 @ 11:52
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Tell us about the AI - are you making any bold claims here?

Alex Ward: No.

I KNEW IT

Still, hope they can do something good with it.
ralphwolfenstein
07/06/05 @ 11:52
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I'm surprised Kristan didn't ask how many actual 'levels' there are

an old games journalism classic
Xerx3s
07/06/05 @ 12:07
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Sigh, the ps2 isnt capable for rendering grafs that are acceptable. This is either a conn or they are screenies from the xbox. (And dont pretend it has never been done before!).

Anyway its an old game in every way. Non kewl interactive enemy AI that actually speaks and seems to be alive (H2) or interactive (counter)coop (pd(0)). So nothing original there. Yawn. Next.
krudster [mod]
07/06/05 @ 12:11
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I pity your inability to be excited. Did you see it running before you trawled out this tired paragraph of cynicism? Or are you just assuming this is the usual hype and feel the need to get in there first with a dribbling rant?
El_MUERkO
07/06/05 @ 12:13
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"You do realise you'll have to endure a tedious backlash from the vocal minority..."

Come on, thats a presumtive answer to your own question, if a developer was to respond to "What's the thinking behind not putting a multiplayer mode in there?" with "We're not but we realise we'll have to endure a tedious backlash from the vocal minority..." you'd cry foul, "Minority!?! We all play online games now!!!" you'd scream.

I understand eurogamer are having a wet dream over the release of Black (more so than with any other game in the past) but I for one thought 'Physics based online play could be fun!', am I going to cry 'HAX' cause its not it? No.

However the more I read of your 'Black' coverage the more I think of of IGN and this comic: http://www.penny-arcade.com/view.php3?date=2005-05-13&res=l
Shinji [mod]
07/06/05 @ 12:19
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Yeah, god forbid that we'd like the look of something without being paid off. In fact, you've rumbled us - our entire business model is based on hating all games until we're paid enough money by the publishers to say nice things about them. The crazy thing is, they lap it up! They give us millions to pretend we like their games! We're THAT important to them!

Or maybe Black just looks pretty cool. Hmm. Did anyone see where I put Occam's Razor? I'm sure I dropped it here somewhere...
krudster [mod]
07/06/05 @ 12:20
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Wait until you see the game running for yourself is all I can keep repeating.
QuickBen
07/06/05 @ 12:22
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Don't suppose you've got any of those moving picture type things for us to download then?
krudster [mod]
07/06/05 @ 12:24
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No, although we do keep asking!
spindizzy
07/06/05 @ 12:27
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Maybe it's just me but ever since E3 people have been so flipping negative and cynical. It's really, really boring. Black looks great! Criterion have never pulled a fast one before, and frankly I think they deserve a little bit more respect than they're getting.

Xerx3s: Are you saying that BO3 doesn't have impressive graphics? Are you saying that what's being shown here is *impossible* on a PS2? Do you have any specialised knowledge in this area or are you just being an opinionated troll?
hp_on_toast
07/06/05 @ 12:44
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Anyone else notice the lack of Renderware talk during this interview? Methinks somthing is up & EA are now keeping RW to themselves.

In the past, Criterion have always brought up the subject of renderware while being interviews for the burnout series and not a mention of it here (which is especially suspiscious in the qestion about getting so much out of a PS2).
spindizzy
07/06/05 @ 12:51
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hp_on_toast: hmm. Good point.

There's a less enthusiastic write up here:
http://www.gamespot.com/ps2/action/black/preview_6125007.htm
l

Is this the same thing the guys from EG saw?
krudster [mod]
07/06/05 @ 12:56
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No, that was certainly not what we saw - the actual show had a room set aside upstairs on the EA stand and had a full 15 minute walkthrough of level 6. This Gamespot guy saw a "very brief" video at a pre E3 event. Not even sure what that was, but please ignore him.
jiroczech
07/06/05 @ 12:57
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Last time I had fun just shooting things, was with Golden Eye on the N64 - I could walk around emptying twin smgs into bulkheads for hours on end. If Criterion can manage to do for firing a gun what they did with driving a car in the Burnout series, then it'll be great.
Feanor
07/06/05 @ 13:06
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"Does anyone know if this is a complete ps2 exclusive or are
other versions in the works?"

It'll be on Xbox as well. EA don't do exclusives, unless they absolutely have to like with Stranger's Wrath.
Edited 1 times, most recently on 07/06/05 @ 14:10
spindizzy
07/06/05 @ 13:16
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krudster: okay, ignoring away. Thanks for the clarification (I really want this one to be good).
Derblington
07/06/05 @ 13:41
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You missed a comma in the first paragraph.
Teeth
07/06/05 @ 13:48
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Sigh, the ps2 isnt capable for rendering grafs that are
acceptable. This is either a conn or they are screenies from
the xbox. (And dont pretend it has never been done
before!).

Anyway its an old game in every way. Non kewl interactive
enemy AI that actually speaks and seems to be alive (H2) or
interactive (counter)coop (pd(0)). So nothing original
there. Yawn. Next.


People like you should be banned from everything. You know nothing, and your words mean nothing. And you have a 3 in your name.
riz23
07/06/05 @ 14:12
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Hey I have a 3 in my name!

/sulks
Tricky
07/06/05 @ 15:02
#23
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Anyone else notice the lack of Renderware talk during this
interview? Methinks somthing is up & EA are now keeping RW
to themselves.


What? Criterion invented Renderware - I'd be shocked if they weren't using it for this; they use it for everything else that they do, don't they?
Galvanizer
07/06/05 @ 15:09
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You didn't ask him about a possible GameCube version!?

WHY?
Kiigan
07/06/05 @ 16:12
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Looking forward to this one, but I do wish Criterion would shut up about it until they are ready to actually show some footage of it moving. Screenshots are so worthless nowadays, as is marketing hyperbole.
Martin
07/06/05 @ 16:23
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Alex Ward: Maps is such a 'PC' term.

Small maps then.

Or perhaps there is only one HUGE area you run around and shoot things in.

That'd be... not so neat.
deaddwarf
07/06/05 @ 16:24
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spindizzy: i checked that link of yours and it truly was a bit on the "standard" side - but i checked around and found this link with an article of the demo EG talks about and wich was posted after that "preshow" report: http://www.gamespot.com/ps2/action/black/preview_6125679.htm
l

Its almost like he saw another game.
??????? =)
krudster [mod]
07/06/05 @ 17:12
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Chances are this guy had to write 15 show reports in a day or something demented like that and barely had time to blink before filing copy. That's often the case, and shows how little he had to go on at the time.
toy_brain
07/06/05 @ 17:16
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"Alex Ward: Maps is such a 'PC' term.
Small maps then.
Or perhaps there is only one HUGE area you run around and
shoot things in.
That'd be... not so neat. "

What, you mean the one HUGE map in HL2 was 'not so neat'?
(Well, I think thats what Alex Ward is hinting at.)
Edited 1 times, most recently on 07/06/05 @ 18:27
smoothpete
07/06/05 @ 17:55
#30
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Looks awesome to me. The Burnout team are on the case like paddington bear!
valli
07/06/05 @ 19:52
#31
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Sigh, the ps2 isnt capable for rendering grafs that are
acceptable. This is either a conn or they are screenies from
the xbox. (And dont pretend it has never been done
before!).

Anyway its an old game in every way. Non kewl interactive
enemy AI that actually speaks and seems to be alive (H2) or
interactive (counter)coop (pd(0)). So nothing original
there. Yawn. Next.


Indeed. Mongtard of the week!
Freek
07/06/05 @ 23:08
#32
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Everybody always makes empty nonsensical statements about the AI in thier game. That'll be smarter then before or "groundbraking", it's a meaningless statement. Criterion simply aren't going there, no doubt there'll be AI and it'll do it's job just fine, as in most FPS games, but there's no point in hyping that part of the game when there is stuff that is genuinly exciting and should be the focus of previews.

Not hyping something doesn't mean it won't be there or not be good enough.
stormcr0wfleet
08/06/05 @ 06:03
#33
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if it turns out looking like the screenies and running smooth it could be the best looking ps2 game ive seen :). althou, by the looks of it those screens are at a higher rez than ur average TV.. still, it should still look nice. carnt wait for the videos, keep pestering them EG ;)
Lothar Hex
09/06/05 @ 07:32
#34
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Looks quite good. Will probably invest in this.
Edited 1 times, most recently on 09/06/05 @ 08:33
JammyB
10/06/05 @ 10:25
#35
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I don't really see what seperates this from any other FPS but I suppose having one that's just really fun wouldn't go amiss. I appreciate the developer's honesty here as well.
magicpocket
10/06/05 @ 12:42
#36
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Criterion re-invent a genre shocker!

I wonder when they invent an original genre?

Comments: 1-36 of 36 in total

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