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Bill Roper of Blizzard - Part One Interview

PC Interview by Gestalt

26 April, 2002

While there's been a lot of talk about Warcraft III's multiplayer support in recent months thanks to the online beta test, which every webmaster and his dog seems to be part of, precious little has been heard about the single player campaign. We caught up with Blizzard's Bill Roper during a recent press tour of Europe to find out how the beta has been going, and what solo players can expect from the game.

Are You Sitting Comfortably?

'Bill Roper of Blizzard - Part One' Screenshot 01b

Prince Arthas, one of the main characters in the human campaign

"As I go through the first level here, I don't do any of the classic RTS things; I'm not doing any base building, I'm not doing any resourcing", Bill boomed over the sound of clanging steel, which was echoing out of the speakers in the little auditorium as he demonstrated the game's opening stages to a group of British journalists. "What I am doing is getting to know the characters, their abilities, how to control them. Getting used to things like going on quests and doing some exploring, and introducing players to some of the main characters that are going to be seen in the storyline." Telling a gripping story is something that Blizzard have been concentrating on in Warcraft III, with dozens of little in-game cinematics pushing the plot along in a far more sophisticated way than was possible in previous games in the series. "We've always tried to tell good stories, but even up to Warcraft II so much of that was done with the static introductions to missions and in the manual", Bill told me later, esconced in the comfort of a plush conference room hidden away in the bowels of the Covent Garden Hotel. "We started to break away from that a little bit in Starcraft, but with Warcraft III at any point in the gameplay we can get to a triggered event, zoom in to a scripted in-game cinematic sequence, have exchanges between characters. It's really a huge focus of the single player - we want people to come away at the end of the game and feel like they've had an integral part in a fantastic story. We want people to go away from it talking about the characters, just like they do when they come away from the latest Star Wars film or Harry Potter book. We wanted to have that level of experience and empathy with the characters. It's been a big challenge for us, but I think that hopefully we've been able to pull it off."

Epic

'Bill Roper of Blizzard - Part One' Screenshot 02b

Getting underway as the humans

As in Starcraft, this story is told through the eyes of all the playable races (four in the case of Warcraft III), with players switching between the various viewpoints over the course of the campaign. "There's one epic storyline that you go through, and you're seeing how it effects the different races. So you might be playing [the human hero] Arthus at one point, and then fighting against him at another. It was an idea that we tried in Starcraft and we thought it worked really well, so we're trying to do that a lot more in Warcraft III." "We do block it off. You'll play eight or nine [missions] in a row as the humans, and then you'll switch to the orcs, or the undead or whatever. We don't do a lot of hopping around, we try to take the story in chunks and look at it in that way. I really think it tells a much better story. When you look back at Warcraft II, for example, we basically told the same story from both viewpoints, and part of the problem we came up with was that we wanted the player to win at the end of both campaigns. So for example, when we finished the original Warcraft, if you played through the human campaign the humans won, if you played through the orc campaign the orcs won. Now we did Warcraft II and we had to decide .. ok, who really won?" "The thing that's nice about the way the storyline works in Starcraft and Warcraft III is that you've got one congruent story that makes sense, and you follow it to the end. You can have the classic story arcs, and there's the victor and the defeated, and you'll have seen it through the eyes of a lot of different people and different races on the way through, and you're not stuck at the end thinking that maybe one of your outcomes wasn't valid. So we feel that this is the best way for us to tell the story properly. It all comes to one, big, huge, titanic, world changing ending."

Following The Script

'Bill Roper of Blizzard - Part One' Screenshot 03b

The Taurens, introduced in Warcraft III and set for greater things in World of Warcraft

Keeping that level of involvement all the way through an epic single player campaign is "a big challenge", according to Bill Roper. "It's just like trying to write a good movie script, you have to have peaks and troughs, but you have to make sure that the pay-off is there at the end, that you don't feel that it's anti-climactic when you finish, that you don't blow too much too early." "Fortunately we've really tried to approach it that way. We know how many levels we have for each race, what part of the story we want to tell from the beginning to the end of that segment, and we've tried really hard to write the story first and then figure how the campaigns fit into that. I think the trap that sometimes as game developers we tend to fall into, is we come up with all these great ideas and tricks and things we can do, and we put them all in early, and then six levels into the game you're like 'oh, we used all the cool ideas already - I guess we'll just make more levels, because we have to ship with 25 levels' or whatever. With us it's been much more about writing a story and how we tell that story through each level." This is particularly important in Warcraft III as the game's storyline is acting as a catapult into Blizzard's massively multiplayer offering. "World Of Warcraft builds directly upon what we're doing with Warcraft III; the storyline for World Of Warcraft starts four years after the end of Warcraft III. All the things that we're doing, new units we're introducing, so much of that is going to transfer into World Of Warcraft. I think a great example of that is that we've got the taurans, for example, which is a unit that we built for the orc side. We did that and we thought 'god, this would be such a cool player race', so that became an actual playable race that people will be able to have for World Of Warcraft. Even things like some of the items you're going to see in Warcraft III are going to make their way into World Of Warcraft." "The idea has been always to make a big rich world, and then put games in it, and I think we're really going to be able to take the most advantage ever of that with Warcraft III and then World Of Warcraft. The goal has been to expand the scope and scale of our Warcraft universe about ten fold. By the time Warcraft III is done, people should be able to look at that and say 'wow, there's a lot going on here that I never knew was happening', and then really be able to start exploring that in depth and very personally in the massively multiplayer game. It's actually made talking about the Warcraft III storyline really difficult, because we don't want to tip our hands too early on what we're going to see from World Of Warcraft."

Ever Expanding

'Bill Roper of Blizzard - Part One' Screenshot 04b

Warcraft III's single player campaign in action

Naturally there's also the likelihood that Warcraft III will spawn one or more expansion sets at some point, although Bill claimed that's something that isn't going to be decided on until after the game has shipped. "We don't really sit and plan out whether there's an expansion or not before the game ships", he told us. "We really look to the players to give us cues as to what we should do. Once the game's been out for a few months, usually there's kind of a natural evolution of what it is that they want to see from the game, what more they would want to get out of the experience, and then we really look at building the expansion set out of that. In Diablo II, for example, it became evident that not only did people maybe want a couple of new character classes and a new act, but they really wanted the gameplay to function a little differently. So not only were we able to go in and provide some new content, but we did a lot of work to tweak the content that was already there, to provide a very very different gameplay with Lord Of Destruction depending on which character class you had." "When Warcraft III ships and we spend some time with the product and the community, I think it will really become apparent if we do an expansion what it is that people will expect out of it. So much of what we do with add-ons is really to look at what the community wants out of the game. I think Brood War's an excellent example of that. After we finished Starcraft we really sat down and looked at what it is people wanted out of Starcraft. We thought it might be a whole new race, but we found out we were wrong, what they wanted was some more units within the races that filled up some of the holes, some of the balance issues. They wanted us to rebalance the game. We did that, we put in a storyline with it, added some different map types, added some multiplayer features, and they loved it."

Feedback

'Bill Roper of Blizzard - Part One' Screenshot 05b

Arthas about to do his Don Quixote impression

Obviously there's a balance to be struck between giving the community every little thing that they want and following your own instincts, especially as most of the time different people want different things, or don't have any clear idea of exactly what it is that they do want. "You can't give everybody everything they want all the time, and you have to take a lot of comments with a grain of salt", Bill explained. "We do maintain our own forums, and the development team sits there and goes through them and reads everything. We talk a lot with people that we play with, we talk a lot with game rooms, with the big guilds and clans, the leaders and the fan sites, and really try and cull a lot of general sensibilities out of that. Sometimes we'll even pull things out of that that aren't perhaps specific needs, but you can see a general trend. Maybe people are asking for a lot of different specifics, and what you're seeing amongst that is that, maybe, they want more flying units. But you're pulling that out of all the little comments that are made about specific units, and when you kind of take a step back from it you can see what the general desire of the community is and try to address it that way. It is a delicate balance though - you have to realise you can't do everything that everybody wants, you have to try to do what's best for the game." In the case of Warcraft III getting that feedback has meant an extensive multiplayer beta test, with thousands of players and journalists involved. "We just felt that with four races and the balancing we were going to have to do across that many units and different unique styles of gameplay, we needed as much time as we possibly could. Fortunately we've had a very active beta community. Even though we're six or seven weeks into it we're still getting tons of games played and tons of feedback, and that's great. We had some concern that by starting the beta that early people might get burned out after three or four weeks and stop playing, but we've been really lucky in that we've had the community so vocal in their desires and their feedback. I think that when the game ships the end result is that it's going to be exceptionally well balanced."

Four Tribes

'Bill Roper of Blizzard - Part One' Screenshot 06b

There's gnoll place like home

When Warcraft II came out it had only two main playable races. Starcraft took that to three, and Warcraft III has four races which players will get to control, as well as the non-playable demons which play a major part in the storyline. "Every time you add a race it's another quantum jump. Three races was a lot harder than two, and four's a lot harder than three, especially when you're trying to make them each have a different feel and a different style of play, and not just pay lip service to that. Also we don't want things to be just exactly like they were when we've done them before, so it's not even that you're trying to make four races that are different from each other, you're also trying to make four races that are maybe different than what's been done before. You want the humans to pay homage, you want them focused on what the humans had done in Warcraft and Warcraft II, and the same thing with the orcs, but you also want them to grow just like the new races are going to be. So when somebody plays the orcs in Warcraft III they're really different to how the humans play, they're really interesting, they have their own unique abilities. And it just gets harder and harder the more that you do." One of the toughest races to get right has been the undead. "I think undead in games tend to be the kind of mindless, soulless monsters that you find. which I think orcs have always been too. One thing we've always tried to do with the Warcraft series is to give orcs a background, a history and a world and a reason for being, so that you can have some sort of empathy with them. An even bigger challenge has been the undead. Why are they undead? Why do undead do what they do, they can't all just want brains! That's been a really exciting challenge for us, to make undead a compelling race to play." Judging from what we've seen of the game so far and the feedback that Blizzard have been getting from the beta test, it looks like they might just have pulled it off. The real beauty of Warcraft III though is that if players aren't happy with anything, they can easily change it, creating their own maps, units and gameplay styles. Tomorrow we'll be joining Bill Roper again for a look at the World Editor and other tools that make this possible.

-

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Comments: 1-40 of 40 in total

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FeZZ
26/04/02 @ 13:02
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Hooray yet another rts
can hardly wait
Gestalt
26/04/02 @ 13:02
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Cynic. :p
ssuellid
26/04/02 @ 13:03
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zug zug.
Tricky
26/04/02 @ 13:15
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Yeah but this is Warcraft and it's from Blizzard. For anyone who ever got into the originals and Starcraft they will know that they were very well structured and balanced games.

I'm definitely looking forward to this - it will make a nice change from all the FPS games I've playing lately. Medal Of Honour is good and it's great online but there's only so many times that you can play it before you need a change.
FeZZ
26/04/02 @ 13:20
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Yeah ok it's warcraft and I loved warcraft II.
But I doubt that my P3 900 with gforce 2 mx will be able to run this.
FeZZ
26/04/02 @ 13:37
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Kinda stupid that it has to be in 3D isn't it ?
The best rts games still are 2D games.
Handeling the camera in rts games is a bitch most of the time.
skalmanxl
26/04/02 @ 13:50
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Kinda stupid that it has to be in 3D isn't it ?
The best rts games still are 2D games.
Handeling the camera in rts games is a bitch most of the time.


Ground Control - Best RTS ever. Nuff said.
Khab
26/04/02 @ 13:56
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Go Sweden! :)
ssuellid
26/04/02 @ 13:59
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I think the self destructing units were the Dwarven demo team. D'ya like haggis? or something like that.
snale
26/04/02 @ 14:14
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"huh, what was that for?"
He mentioned Ground Control, Swedish game.

Great game from a great country.
Khanivor
26/04/02 @ 14:25
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The RPG elements they're grafting onto the game are whta im really looking foward to. Coupled with blizzard's humour and immense budget we should get a good game, in the end.
Nemesis
26/04/02 @ 14:48
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WC3. The Mac users will be happy then ;-)

Quite looking forward to this, any Blizzard stuff is top of my list of "must haves"
otto [mod]
26/04/02 @ 16:04
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But I doubt that my P3 900 with gforce 2 mx will be able to run this.

You reckon? This would piss me off in no small measure. Seems only yesterday I forked out a very large sum of money for this P3 600 with TNT2. :( This is one train that I'm getting off. I'm getting me a console for 200 notes and changing my focus, and anyway I have plenty of old games for my PC that I've not finished. There comes a point when you have to stop throwing money at the PC gaming habit... Per hour of gameplay I've actually enjoyed I honestly think I'd have had more value for money sniffing coke off the arses of high class prostitutes...
Nemesis
26/04/02 @ 16:29
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Blizzard are the mutts nuts.
Khab
26/04/02 @ 17:25
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Generals video

Huh?? Where? Gimme!
otto [mod]
26/04/02 @ 18:07
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Plenty of excellent budget games out there Otto.

I haven't bought a full-price game for months.


You're absolutely right, & this is the one big advantage of the PC, but it's still depressing to think that your nearly new system won't run the latest games (which will be out on budget in 6 months or so...)
FeZZ
26/04/02 @ 18:09
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He means the generals video from the new C&C game.
Say otto i donnow what the minimum specs for WC3 are, and I think it depends on how high you set the video settings, but I always want to play with everything set to max in 1024 x 768 in 32 bit color.
And i donb't think my pc will be enough for that.
Sure you can turn the resolution down, but I noticed that you lose your strategic overview when you do that.

"I honestly think I'd have had more value for money sniffing coke off the arses of high class prostitutes..."
My last months bills where about the same for the two.

Moonbender
26/04/02 @ 20:01
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Seems only yesterday I forked out a very large sum of money for this P3 600 with TNT2.

You either have an extremely messed up sense of time, or you really were ripped off.
Khab
26/04/02 @ 20:55
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LOL Moonie, I was thinking the same thing, but didn't dare say anything, 'cuz I thought I might hurt otto's feelings. :D
otto [mod]
26/04/02 @ 21:07
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Yeah well for you kids two years ago seems like an eternity but for someone my age it really does feel like I only just took it out of its box...
Nobby
26/04/02 @ 23:10
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otto and feZZ - I've got a p3 450 voodoo 3 right now and I can run almost all new games on it, FPS and so on, so I doubt a RTS on a faster computer will matter, maybe some slow down, but not too bad. And if they don't allow computers with under 1ghz proccessors to play the game then I doubt the publisher will be too pleased. Saying all this, I'm getting my new pc delivered tommorow so no problems for me. :D
otto [mod]
27/04/02 @ 09:53
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"Saying all this, I'm getting my new pc delivered tommorow"

LOL! So why are you upgrading? ;)
Gestalt
01/05/02 @ 08:08
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"this is going to be THE BEST thing to come out of Blizzard since the Diablo II expansion"

Er .. they haven't released anything since the Diablo II expansion pack, so that shouldn't be hard. ;)
pjmaybe
01/05/02 @ 15:11
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Dammit with the cell shading. Should've stuck to the gritty unit art from StarCraft. Oh god, if they ever do a sequel to SC they'd better not louse it up or someone will crash a bloody harrier on 'em!

Peej
Kylun
01/05/02 @ 15:21
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Dammit with the cell shading

What cell shading? Use of primary colours is not cell shading.
pjmaybe
01/05/02 @ 15:40
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OK point taken but it still looks cartoony.

Peej
Moonbender
01/05/02 @ 15:45
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Sure, but aren't all Warcraft games a bit cartoony? Including the never released Warcraft Adventures and the upcoming MMRPG.
skalmanxl
01/05/02 @ 16:56
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The colour-palette always was a tad happy.
Khab
07/05/02 @ 00:09
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SWEDEN SUX

Care to qualify this? Or are you just finnish or something? (Referring to the game yesterday, for those who aren't with it.)
Gestalt
22/05/02 @ 07:53
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"If it weren't for the US, the Europeans wouldn't be here"

Yeah, we'd all be speaking Russian. :p

GIVE IT A REST.
Blerk
22/05/02 @ 07:58
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GOD BLESS THE USA! (AND NEW JERSEY)

Is New Jersey not in the USA any more?
Gestalt
22/05/02 @ 08:01
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No, didn't you hear? They seceded last week so that they could vote through a law to allow hillbillies to marry their sisters.

>:p
Blerk
22/05/02 @ 08:05
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They need a law for that? ;-)
FWB
22/05/02 @ 08:10
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with our army about 1/5 or so the size of the English army with bad training and equipment, beat the English army, at that time the best in the world

Interesting how you decide to opt out of presenting all the info on that one, such as:

1) Our troops there were pathetic in size and not very well trained.

2) You were on home ground.

3) France supplied all your weapons (without them there would be no USA, so it is kind of ironic that they hate you so much :) )

4) Britain really didn't give a major toss as to what happened, it was too busy dealing with the French.

You honestly believe that if we really wanted to, we couldn't have crushed the terrorists (yes, I use that term, because they were terrorists in that day and I'm also making a political statement here as to the US's current policy around the world :) )?
Edited 1 times, most recently on 22/05/02 @ 09:11
Gestalt
22/05/02 @ 08:58
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I thought the US labelling Cuba as a state sponsor of terrorism was rather ironic as well, given that the CIA have been trying to knock off Cuba's leader for the last thirty years. ;) *cough* Bay Of Pigs *ahem*
FWB
23/05/02 @ 22:09
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During the war, the British sent thousands of troops from England to America, well equipped, trained, and rested.

Using your American history books are you? :)

Yes Britain sent a few troops, but they weren't well equipped at all. It was rather a half-arsed job.

One reason why the US hates him is that he told the US that he would make Cuba's government a Democracy, yet, he instead made it Communist. Being so close to America, he is considered dangerous.

Hahaha. Don't make me laugh. Do you know anything about Cuba or that which goes on outside your borders? The reason the US dislikes Castro is because it took away all the American industry operating there. It had nothing to do with "democracy" (which you're a) not a very good example of anyway and b) have a habit of destroying).

But I must applaud Britain for sending troops to help us out. Not that we could have gotten the job done ourselves, though.

Well applaud alone, because many of us here in the UK want our troops back. I'm certainly not going to help you create a bigger mess.

GOD BLESS AMERICA!

Am I the only one who finds this funny? The "terrorists" (although history may recall them as freedom fighters, who knows?) scream "Praise be to Allah!" and the muppets opposite them yell back "God Bless America!". lol. You two deserve one another. :)



Gestalt
24/05/02 @ 07:20
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"Being so close to America, he is considered dangerous"

Fidel Castro? Dangerous? Maybe if the Russians had managed to install nukes there back in the 60's, but what's he going to do to America today, invade you with a bunch of poorly trained soldiers armed with AK-47s using a fleet of rubber dinghies and fishing boats? Or do you think he's somehow going to subvert America with package holidays and cheap cigars and turn you into a communist dictatorship if you open up your borders with Cuba?
FWB
24/05/02 @ 09:02
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What I enjoyed was reading Bush's response to Carter suggesting the embargo should be lifted. Bush claimed that one of the reasons it should be maintained is because Castro is violating human rights.

Sure there are human rights issues on the island, but its not [just] in Castro's territory. :)
Edited 1 times, most recently on 24/05/02 @ 10:02
skalmanxl
26/05/02 @ 21:35
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Is there a union for these guys? Do they come here on some sort of a crusade? What vile evil do they spawn from?

Wait...don't tell me. (and don't mention the war).
GimpChimp
11/06/02 @ 12:05
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C'mon, it's Warcraft. Quite possibly THE defining RTS of the genre, next to Starcraft of course. Blizzard have proven themselves time and again in this field and I, for one, am on tenterhooks waiting for this game to be released.

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