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50 Cent: Bulletproof Interview

PlayStation 2 Xbox Interview by Kristan Reed

24 November, 2005

Hip-hop and gaming have been cosy bedfellows for years, and the release of Grand Theft Auto: San Andreas just over a year ago proved how rich the pickings can be if you marry the two in the right way. With the world, his wife and probably his ho scrambling to cash in on the phenomenon, VU's decision to go all-out and deliver a brutal shooter based on one of the world's biggest rap stars could prove to be an inspired decision - commercially, at least.

Of course, we're not expecting the game itself to be the world's greatest. If we're honest, we fully expect it to be 'one for the fans' rather than something we should all rush out and buy. But that doesn't make it any less interesting. In fact, we wanted to know whether a 50 Cent game could ever be anything more than a cynical cash-in. So we asked some of the key men responsible for making it happen. Step forward producer Andre Emerson and the man behind the brand marketing, Antoine Molant...

Eurogamer: First of all, tell us why the world needs a 50 Cent game? What are the motivations behind the project, other than as a means to generate a lot of cash during the busy Christmas period?

Andre Emerson: 50's background, as well as the content in his lyrics and videos are a perfect match with an action game. Bringing gaming and hip hop together is a natural fit.

Antoine Molant: We are bringing more than a game to the market. Bulletproof is a real interactive mix of games, music and videos. This opens new areas for the entertainment industry as Universal music, Universal Pictures and VUG join forces. Bulletproof is a kind of pioneer for us.

'50 Cent: Bulletproof' Screenshot agent47

Agent 47 should know better than to dis Fiddy.

Eurogamer: Are you relying on the fact that the core audience for this game might not be the most discerning gamers? In other words are you essentially targeting music fans that will get off on the fact that they're playing a real-life gangster rapper, as opposed to gamers?

Andre Emerson: We expect Bulletproof to draw a diverse audience. From the very start, we focused on a making a great third-person shooter with lots of fun and brutal game mechanics. We're also offering five different skill levels so the game can appeal to first-time players as well are hardcore gamers.

Antoine Molant: It is more than just music; it is about lifestyle and culture. 50 is an iconic image regardless of the cultural differences. A game based on his world is naturally aimed at the widest audience possible, as its content matches everyone's expectations.

Eurogamer: How tough is it to make a 'mass market' game such as this appealing to a specific demographic? Do you have to deliberately dumb certain elements of the game down to make sure that it has a broader appeal?

Andre Emerson: I think Bulletproof will have a broad appeal due to its fun factor, scope and incredible value. In addition to the core gaming experience, we're offering over 160 songs, featuring 13 exclusives from 50. We have a 90-minute original score from Sha Money XL and sixteen 50 and G-Unit music videos. Our story was written by Terry Winter, an Emmy Award-winning writer from The Sopranos. Our cast includes G-Unit's Lloyd Banks, Tony Yayo, Young Buck and DJ Whoo Kid. We also have Eminem and Dr. Dre making their videogame debuts.

Antoine Molant: If you consider that 50's music has a broad appeal, and then his game has too. We have here a truly multimedia product and at all levels we are true to 50's world, with no concessions made.

'50 Cent: Bulletproof' Screenshot bulletproof

Unlike Fiddy, this man was clearly lacking in the bulletproof stakes.

Eurogamer: On a more positive note, there seems to have been a fair amount of effort put into making sure that 50 and the cast look as close to their real-life counterparts. How much say did the man himself have in this side of the game? Did he go as far as suggesting what the game should be like? What does 50 think about the game?

Andre Emerson: 50 and the entire cast did extensive voiceover and photo sessions to ensure we captured their personas. 50 stayed involved from beginning to end, providing input and direction on the look, story, sound and most every aspect of the experience. He's proud of the result and we're all looking forward to the audience's response.

Antoine Molant: The whole crew has been involved in creating the game. We never even questioned the level of involvement from 50. He was here from the start.

Eurogamer: Who came up with the idea in the first place? Did 50 fancy the idea of seeing himself in a game straight away, or was it a case of the various divisions of Universal getting together and realising what could be possible?

Andre Emerson: The idea originally came from Jimmy Iovine at Interscope and 50 himself. We have a great relationship through Universal and are pleased that we were chosen to bring Bulletproof to life.

Antoine Molant: Once again, given the multimedia content of this product, it was natural to partner with each division of Universal to bring Bulletproof to life.

Eurogamer: Is it true that 50 Cent was originally going to play CJ in GTA: San Andreas? Did this project basically put that idea to bed?

Andre Emerson: Not sure really. You'd have to ask 50.

Antoine Molant: Not sure either, but 50 anyway deserves to have his own game.

'50 Cent: Bulletproof' Screenshot guns

Guns. Not cool, apparently.

Eurogamer: Was there a temptation to make a sandbox-style free-roaming city-based driving/shooting game in the vein of GTA, or would that have been a little too ambitious?

Andre Emerson: Not really, actually. We expect Bulletproof to be a franchise and want to grow it carefully. We focused on tight controls and solid on-foot mechanics for this first instalment. Too many of the sandbox games out there have either questionable driving or on-foot gameplay or both. We want every mechanic in Bulletproof to have a smooth, intuitive feel.

Antoine Molant: The creation of this 50 game has also been monitored taking the market trends into account. Free-roaming style games usually lack identity and a proper scenario. The choice was made to emphasis these elements, and not to dilute 50's impact.

Eurogamer: Music, obviously, plays a massive part in the game. From what we've seen of it, there are several albums' worth of 50's material to unlock in the game, but in the main it's stuff that's already on the various albums out there. Did 50 record tracks specifically to go with the game, or was it just unreleased material he had knocking about? Tell us about those songs, and why he chose them for the game.

Andre Emerson: There are over 160 tracks in the game. Over 40 of these tracks are original score created by G-Unit President and Executive Producer, Sha Money XL. He wrote various pieces based on the location, enemies and type of action that happens in the game. The music changes dynamically as well depending on the intensity of the action. While the entire game is scored, at any time you can overwrite the score with your own custom playlist. 50 created 13 new tracks for the game, featuring originals and exclusive remixes of underground tracks. It's very cool to hear some of the more obscure material with a full production mix. There are also sixteen 50 and G-Unit music videos as well. We had to go to DVD9 format to fit all this material.

Antoine Molant: This is purely an artistic decision.

Eurogamer: In terms of the voice acting, you've roped in a whole load of famous rap artists to lend their vocal talents to the game. What was it like organising that, and were you happy with how they delivered their lines?

Andre Emerson: As I mentioned earlier, the script was written by Soprano's writer, Terry Winter. Terry also wrote the screenplay for 50's movie, Get Rich or Die Tryin'. I think this may be the first time that the same screenwriter has created original scripts for both the movie and videogame. All of the talent were highly professional and self-directing in many ways. The performances were great and very much capture the authenticity we were aiming for.

Antoine Molant: We are extremely happy with the way it has been done and couldn't have expected more dedicated artists for this. Combining all these vocal talents is a world premiere in a game.

'50 Cent: Bulletproof' Screenshot eyes

Wonder if he's got Eagle Eyes too.

Eurogamer: Can we expect more games featuring 50 Cent? What about other artists? Does this signify the beginning of a whole run of music-videogame collaborations?

Andre Emerson: I'd love to do Bulletproof II. We've got a great team and foundation built and we're ready to take it to an even higher level on next-gen systems. While you would think this may start a trend, I'm not sure how many artists are big enough to carry their own game. 50 is at the top of the rap game and a growing global success.

Antoine Molant: Bulletproof proves that music, videos and interactive environments can melt in order to create a truly new experience for the consumer. This could revolutionise the Entertainment industry.

Eurogamer: What are your expectations of the game commercially? Do you really see it as one of the potential big hits of the holiday season? Who will buy it?

Andre Emerson: I hope it's wildly successful. Whether you're a casual gamer, hip hop / 50 fan or hardcore player, there is something for everyone here.

Antoine Molant: This game is a triple-A title aimed to all types or target. We eagerly anticipate it will be a blockbuster.

Eurogamer: Having now finished work on the game, what would you identify as the areas it excels in? What game would you most closely associate with it? And which version is best?

Andre Emerson: The game excels in a number of ways. Considering that this is a new type of experience, a fusion of entertainment mediums, I'm proud of how seamless the overall experience is. From the actual game to creating music playlists to watching videos, all of it is at your fingertips and readily accessible. Targeting-wise, we looked to Halo for inspiration while the rest of game is more influenced by action movies rather than other games. PS2 and Xbox are near identical. I would recommend choosing based on your controller preference.

Antoine Molant: Bulletproof is honestly unique, there is no competition. This is just the most complete 50 cent experience you can have.

50 Cent: Bulletproof is released on November 25th on PS2 and Xbox via Vivendi Universal Games. A PSP version is due for release in Q1 2006.

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Comments: 1-50 of 166 in total | next 50 »

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ishigo
24/11/05 @ 14:34
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Wow, its like one big bullshit press release!

What I want to see one day:

Eurogamer: First of all, tell us why the world needs a 50 Cent game? What are the motivations behind the project, other than as a means to generate a lot of cash during the busy Christmas period?

PR Bloke: Nope, you've nailed it. Its all about the massive Christmas market. Easy pickings! We know there are loads of stupid 50 Cent fans out there that will buy any old shit.. I mean they buy his fucking music, right? ha ha! I'm getting a Ferrari with my slice of the profits, you know.


Eurogamer: Who came up with the idea in the first place? Did 50 fancy the idea of seeing himself in a game straight away, or was it a case of the various divisions of Universal getting together and realising what could be possible?

PR Asshat: 50 fancied the idea of making a huge amount of money by doing very little work, save going "Take that, bitch!" into a mic at the dev studio.
Spud_leg_wizz
24/11/05 @ 14:34
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Fiddy got the game world on lock down, yo! Buck, buck! Innit.
Mike69_2004
24/11/05 @ 14:35
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u betta not be a window shopper or fiddy gonna pop you :|
Edited 1 times, most recently on 24/11/05 @ 14:36
Zuiyo
24/11/05 @ 14:36
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Some say 50 cent is actually gay. Is this true?
djchump
24/11/05 @ 14:37
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I don't understand why games-makers aren't allowed to make games that will make money... it is a business/industry after all :-/
tengu
24/11/05 @ 14:37
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Didn't you feel interviewing someone about THIS game was a waste of your time at any point?
Sko
24/11/05 @ 14:39
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Fiddy? :) Does this mean Sean Combs really wanted to be called 'P Difty'?
Carlo
24/11/05 @ 14:39
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Guys... Seriously... I've heard this is actually a good game.

Personally, i'm not interested (References to 'blue-sky' games) but you might want to hold on slagging this off until you see a review...

Freek
24/11/05 @ 14:40
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OH no it's not your typical license some actors and music game like EA has made millions of, no no this is a "mulitmedia experience". 0_o
AHiFi
24/11/05 @ 14:40
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Oh, Terry Winter. :) Good interview!
jack_klugman
24/11/05 @ 14:42
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How is his armour maxed out in a screenshot where he's not wearing a shirt?
Whitey McCool
24/11/05 @ 14:42
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How is his armour maxed out in a screenshot where he's not wearing a shirt?


YES! Continuity rules
Zuiyo
24/11/05 @ 14:44
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What about the NWA game? That'd be cool. With Eazy-E!
BillGaitas
24/11/05 @ 14:45
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"I've realised games that feature black people on this site, always get looked down on"
Have you ever heard of the inferiority complex? Or what about GTA san andreas?


"If it was some rock group no one would be asking stupid questions in stupid interviews"

I dont know that, but i hate the kiss games.
Freek
24/11/05 @ 14:45
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His rock hard abs can stop bullits. Come on, everybody knows that, they're just starying true to the 50 cents experience! ;)
jack_klugman
24/11/05 @ 14:46
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I've realised games that feature black people on this site, always get looked down on

Games featuring cretins are treated with equal prejudice.
peterfll
24/11/05 @ 14:48
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Personally myself I think they should have dumped the idea of having "50" as the lead character, and replaced him with Mutya from Sugababes. Most people would agree she's scary enough to probably frightening 'the street' out of 50 with a minute.
kangarootoo
24/11/05 @ 14:51
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"Bulletproof is honestly unique, there is no competition. This is just the most complete 50 cent experience you can have."

Awsome quote, given it is the only 50cent experience you can have in a gaming sense. Kind of like GW Bush saying that "our universities are producing the best educated american students in the world".
karlidog
24/11/05 @ 14:52
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Qualified, I don't think it's anything to do with the skin colour of the characters - this looks like another derivative, 'gritty' me-too job, and a celebrity ego-fluffer along with it. People tend to be cynical about those.

There's definitely an issue with ethnicity in games, just as there's an issue with gender, but the problem lies with the developers, publishers and money men - the only black lead characters in games are portrayed as violent criminals, and the only female leads tend to be oversexed, vacant tit-carriages. The latter's much less true of late, but sadly the former's everywhere. Outside of games with create-a-character options, can you imagine a fantasy RPG being released with a black lead character, for example? They never are, and they should be. Someone somewhere doesn't seem to think gamers will accept non-white characters in a starring role. If the only games devs and publishers release with black characters are generic action fodder, it's hardly fair to call the magazines biased for criticising those games.
kangarootoo
24/11/05 @ 14:53
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@ishigo

Wasn't the first question along the lines of what you are suggesting though?

"Eurogamer: Are you relying on the fact that the core audience for this game might not be the most discerning gamers? In other words are you essentially targeting music fans that will get off on the fact that they're playing a real-life gangster rapper, as opposed to gamers?"

That seems pretty pointed to me for an opening question. I mean, there is hard questioning and then there is just being rude. You can't arrange to interview someone and then just act like an ass. I'm sure EG are experienced enough about getting information our of interviewees without insulting them.
Eighthours
24/11/05 @ 14:53
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This game is a triple-A title...

My sides!!
kangarootoo
24/11/05 @ 14:54
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Spot on karlidog.
ralphwolfenstein
24/11/05 @ 14:57
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6.something on IGN

ie 'unplayable'
Edited 1 times, most recently on 24/11/05 @ 14:57
Glitch
24/11/05 @ 15:02
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/me bows to ishigo. You nailed it on the head with that post!

As for Qualified's statement on black people in games, im sure the remarks would be the same if it was eminem!
jmctavish
24/11/05 @ 15:05
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If this gets to no.1 we should all just give up.

50 iz da best!!
BillGaitas
24/11/05 @ 15:09
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I dont agree Karlidog

"can you imagine a fantasy RPG being released with a black lead character, for example? They never are, and they should be. Someone somewhere doesn't seem to think gamers will accept non-white characters in a starring role"

What about Diablo II, the cleric was black. And as for Rpg's the reason is that its historicaly wrong to put a black person as the king of england or whatever. In the medieval ages there werent many black people around in europe, if you know what I mean.

Also, you have to consider that the gaming industry is about making money and the majority of the consumers are white, so its kind of natural they try to create caracters that the people who buy the game will easily indentify with.

This has nothing to do with racism, its a business. Indian movies dont have white people, and thats the same thing with japanese movies, chinese and ....


and SIN lead character was a Black guy
Edited 1 times, most recently on 24/11/05 @ 15:10
Tyronne
24/11/05 @ 15:10
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A few years back there was a web site you could go visit,in which you could then enter a url and then once it had loaded deface it by using various weaponry.Now what does this have to do with anything?well if there was a something released in which this person was tied to a chair and you could do the same thing to him as the web page,I would buy it.However as it stands this is one situation in which I am not only glad to be old enough know very little about him aside from that he comes across as a cock of the highest order but old enough to be sad to realise that this bloke is considered a role model to a good many.
Hicksy
24/11/05 @ 15:12
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Fiddy pence says: S'up yall, you go buy my game homies, cause it you don't I'll be round you house with a cap
jack_klugman
24/11/05 @ 15:13
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Ahh, sweet video games; where the harsh world of gang land violence and it's associated morally reprehensible glorification of gun culture can be boiled down to "Kill Combo +250"
JohnnyWashnGo
24/11/05 @ 15:13
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I heard a quote from Fiddy on da radio just the other day.

The jist of what he was saying was that even though the game contains dipictions of graphic violence, allows the player to make use of illegal firearms and generally allow you to play a bunch of ganstas doing a bunch of gansta sh1t, that it was perfectly suitable for young johnny to recieve on christmas morning.

In fact, he was also advising to disregard the age rating on the game as it would be fun for everyone to play.

I suppose it is, and maybe always will be, about the bottom line. Say any shit to push your crap onto the public.

The world of Fiddy sounds like plenty of fun, fast cars, firearms and lots of sex... jeez why do we glamourise this sh1t?
ClansOfIntrigue
24/11/05 @ 15:16
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Were they reading from a script?
caligari
24/11/05 @ 15:17
#32
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You don't see many people from Norwich in video games...is that prejudice too?

Also, I'm fairly tall...I feel outcast from the gaming world because there aren't enough tall gaming characters...except maybe Godzilla
bionutz
24/11/05 @ 15:18
#33
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@ Freek His rock hard abs can stop bullits. Come on, everybody knows that, they're just starying true to the 50 cents experience! ;).
Hahahaha :))).
Seriously I've seen an interview with this guy (1/2 Dollar) in FHM and either he was in delirium tremens or he's got some serious social issues. I will not support him as a role model (or his life-story gam).
Dynamize
24/11/05 @ 15:23
#34
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I presume, this game being a life-story style thing, that it'll just involve hanging around street corners peddling crack. Then getting shot and being carted off to the ER.
What's that you say, urban hero? Stopping an international conspiracy? Bringing down crime syndicates? Stopping corrupt law enforcement? Oh Fiddy! I had no idea you were so wonderful!
alexg
24/11/05 @ 15:37
#35
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EG's front page has 50 cent and the guy from True Crime both pointing a gun at me.

Talk about perpetuating stereotypes...

Stereotypes of games obviously...
Blerk
24/11/05 @ 15:37
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I suspect the only thing that would get this game into my collection would be if 50 Cent himself held me at gunpoint until I bought it.
Carlo
24/11/05 @ 15:42
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Blerk... What about a 9/10 review from EG?
tengu
24/11/05 @ 15:46
#38
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Only if they review the PS2 version Carlo :)
Rociel
24/11/05 @ 15:52
#39
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I love the fact that IGN have been fellating this game so much in the hype leading up to it. As soon as the game comes out, they give it a piss-poor review. If that's the opinion of a site that was looking forward to the game, imagine what it will be like to the rest of us.
Pike
24/11/05 @ 15:56
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GOTY!!!!
Hog-lumps
24/11/05 @ 15:56
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I bet this sells more copies than Shadow of the colossus though.............
Blerk
24/11/05 @ 16:00
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Blerk... What about a 9/10 review from EG?

Er... no.
jack_klugman
24/11/05 @ 16:20
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I bet this sells more copies than Shadow of the colossus though...

I feel it would be my God given duty to +25 Destruction every person who pushes the numer of sales of this game above that of Colossus.
disc
24/11/05 @ 16:20
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That it will hoglumps...
ImGameCube
24/11/05 @ 16:21
#45
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You're about to witness the power...
Nikanoru
24/11/05 @ 16:24
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Don't you love it how they keep ranting on about the fucking music in the game even when they're asked about gameplay elements?

God I hate that whole cancerous fucking business. I hope all rappers become more violent and drug addicted every day so they'll shoot each other and die of overdoses.

Yes, this whole interview was one big press release, despite Eurogamer's efforts.
Nillsens
24/11/05 @ 16:25
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"I bet this sells more copies than Shadow of the colossus though............."

You made me cry.

"Antoine Molant: Bulletproof proves that music, videos and interactive environments can melt in order to create a truly new experience for the consumer. This could revolutionise the Entertainment industry."

My eyes just fell out.
Hog-lumps
24/11/05 @ 16:38
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I hope all rappers become more violent and drug addicted every day so they'll shoot each other and die of overdoses.

I hope that was an Ironic statement? Otherwise its a pretty fucking stupid thing to say............

You made me cry.

Sorry man, it's just I find it frustating that original games like shadow of colossus consistantly get overlooked for formulaic games like this. I mean how many 'urban' games can we endure..........?

Edit: maybe I'll be proved wrong and that SOTC sells well - I can but hope!!
Edited 1 times, most recently on 24/11/05 @ 16:43
Teeth
24/11/05 @ 16:38
#49
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This whole 50 Cent thing is just shitty nonsense. Love the antagonistic questions btw, good job.
Aretak
24/11/05 @ 16:50
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Y'know, it'd have been great if this game had actually been fantastic. It'd be interesting to see if the "hardcore" gamers would be able to swallow their pride and admit how good a game based on a mainstream rapper is...

Of course, it was never likely.

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