Hydrophobia revealed
Snooker dev's next-gen opus.
World Snooker Championship developer Blade Interactive is working on a next-generation title called Hydrophobia.
Not much is known about the game, concept art for which appears to have been lurking inconspicuously on Blade's website since late last year, although the developer says it's been in development "for several years".
"Hydrophobia is a game like no other, utilising Blade's groundbreaking technology to deliver an experience which is set to redefine the boundaries of gaming," the description reads.
"We're not quite ready to raise the curtain fully on Hydrophobia just yet, but we promise you the wait will be more than worth it."
Concept art suggests a game where players find themselves up to their neck in trouble (and water, obviously), in environments that look like a bit like a cross between The Abyss and Alien.
Blade recently finished work on World Snooker Championship 2007, out on Xbox 360, PS2 and PSP - with a PS3 version also in development.
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Comments (22) Latest comment 5 years ago
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Just keep away from sudden death sequences is my random advice (water is "great" for very annoying "work out what to do or drown and reload" type challenges).
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I assuredly hope not. I'm interested, so long as it's not a shooter. Lost Planet has already suffered for the comparison to the likes of Gears of War and Rainbow Six Vegas, and with Halo 3 and Bioshock to come in 2007, the last thing we need is another upstart that comes up short. I'm seeing a waterworld-based adventure game in my mind's eye. And I'm intrigued!
EDIT: Yeah, a Poseiden Adventure style water puzzle adventure game. Or something! I'd play it. If it's good....
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I'd like to see some big ass waves crashing against stuff with lots of physics and particle effects. Still seems to be the one thing missing from 3D games assortment of nature 'effects'.
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Hmm, did anyone else read the snooker review?
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Exactly what I thought
Do we know anyone at Blade?
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I can certainly see the correlations between the two concepts but I'm gonna reserve judgement until I start seeing screenies etc.
I wonder where the guys from Blue 52 ended up
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The Blade shit game engine?
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No more "The planet has been taken over by (enter irrelevant word here) aliens! You must grab your trusty plasma rifle and...." *yawn*
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Games could be the next big format, like film, or T.V, but in order to reach that point they need to provide indepth storylines told through interactions - I mean story lines that are actually interesting here, with cool characters and intersting locations! Think Zelda! (And like you say badger boy, lashings and lashings of real horror show ultraviolance)
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http://ww w.bladeinteractive.com/images/h...