Hydrophobia

Give us a wave.

Hands up who's seen the (original) Poseidon Adventure? It's about a boat having a bad day, and it traumatised me, combining latent fears of confinement, deep water and Gene Hackman into one package. Every family holiday that involved a ferry was soon tinged with trepidation.

Kate Wilson, lead character of Dark Energy's Hydrophobia, clearly hates Gene Hackman too, but it's her fear of water that makes her an interesting choice for this physics-heavy aquatic adventure.

It's the near future, and the world is approaching breaking point. Over-population has placed an incredible strain on resources, with supplies of water and food proving inadequate to support everyone comfortably.

Salvation is on its way though in the form of new nanotechnology, which should allow cost-efficient desalination of seawater and the irrigation of the world's deserts. Today is game-day for the new technology, due to be announced on the Queen of the World, a huge ocean liner owned and funded by a conglomeration of all-powerful corporations.

Happy days.

More on Hydrophobia

But not everyone shares this view of the future. A group called the Malthusians is looking to spoil the party with the sabotage of the announcement, the corporations' plans and the Queen of the World itself. For Kate it's sink or swim time, as the game's events transform her from systems engineer into reluctant hero, with an awful lot of that nasty wet stuff sloshing around in-between.

Originally slated as a full-price retail release on PC, PS3 and Xbox 360, the game is now set to appear as a timed exclusive on XBLA. Apparently it features the first ever full-water physics simulation ever seen in a game, made possible by a system of infinite particle shenanigans which is far too complex to explain, but which is very impressive.

On top of that, the physics modelling extends to life-like smoke, fire, electricity and oil, creating a playground of death for Kate and those naughty Malthusians to experiment with.

Speaking of the Malthusians, for someone who's not supposed to be a killer, Kate finds a vast number of violent ways to dispense with them. Enemies can be drowned, burned, electrocuted, crushed and shot, combinations of these methods building a multiplier to boost the score Kate gets for each kill.

Don't feel too sorry for them, however, because the Malthusians are pretty extreme. Following a loose interpretation of the philosophy of Thomas Malthus, they believe that the act of charity, or any action which helps the weak and disadvantaged to survive, is morally counter-productive, eventually outweighing the survival of the individual thanks to the extra burden placed on the world's resources by the human population.

'Hydrophobia' Screenshot 1

Instead of keeping things hypothetical, the Malthusians have decided to take direct action against the cornucopian technologists by bombing the Queen of the World so that they can't help the world's poor and hungry.

When I'm first given the pad, after a brief warm-up period of wandering around Kate's quarters, it feels a bit Tomb Raidery. Kate is athletic, thanks to her rock-climbing hobby, and has a very healthy set of lungs for underwater swimming despite her fear of water. She has no gun, but there are not yet any enemies to shoot with one anyway.

Throughout the game, the environment proves to be one of your deadliest foes, and the lessons in dealing with it start right away. One of the first jobs I'm given is to rescue the grizzly chief of security, who's locked in his burning office by a systems malfunction. Luckily there's obviously plenty of water about and the room next door appears to be flooded.

This is where we meet Kate's MAVI, a fold away all-purpose terminal upgraded through various tech packages hidden around the ship, allowing it to see hidden messages, unlock doors, control CCTV and open doors remotely. A quick detour to pick up the remote-door operation module allows Kate to flood the office and rescue the chief from a toasty fate.

Letting him die wouldn't have meant game-over though - different choices and paths of action cause the script and story to unfold in different ways, with or without some of the supporting cast. Later on we're given a chance to rescue a hostage by flooding the room and electrocuting his captors via a CCTV system - again, failure will mean a different script tree and less of the game's collectables littering the play area.

The MAVI becomes an extremely useful tool as the game progresses, helping Kate to navigate the labyrinthine corridors of the ship, and giving Dark Energy excellent scope for creative puzzles. It's a little like the visor Samus Aran has in Metroid, offering an augmented picture of reality as well as an interface to access various collectables and data files that Kate collects during her escape.

The flip side to this MAVI-based problem-solving is the combo-building combat. When Kate first finds a firearm, it only has sonic ammunition, great for stunning terrorists temporarily but not great for killing them. These rounds will shove oil barrels around though - or burst fuse-boxes, break glass and explode and ignite barrels.

Bursting a barrel creates a slick of oil on the water, great if the flow is heading away from you, but extremely dangerous if the tide turns. Making sure that a barrel is near an enemy can mean knocking it towards them with a few light shots, or simply waiting for one to float by. Alternatively you could shatter a window into a flooded room behind them, unleashing the water and washing them towards danger, or simply drowning them.

Electricity is equally effective, with the large, fizzing junction boxes handily highlighted by the aiming reticule when it passes over them. The power itself will arc out from the box once broken, searching for the nearest conductible material, including water. Use a combination of methods to kill an enemy and you'll get a much bigger multiplier and consequently a much bigger score, all adding to your published leaderboard position.

The physics modelling itself is excellent, although the water does seem a little viscous, presumably to make the most of the lovely, rolling flow when it enters a room. Originally the water physics were modelled even more accurately, with currents sweeping Kate off her feet more often, or pushing against her underwater, but these effects were toned down to reduce frustration.

Essentially, Hydrophobia is something of a shop window for the proprietary Hydro Engine and Infinite Worlds technology used to build the game. Dark Energy wants to show what it can do with the tools it's created in the hope they'll be taken up by others.

'Hydrophobia' Screenshot 2

In order to make sure that its work is appreciated, the team has also included a challenge room mode, pitting Kate against waves of enemies to maximise her score before she's overcome. Kate has access to advanced nanotechnology in this mode, allowing her to manipulate the water itself into a column.

This column can then be moved around the challenge room, picking up enemies, crates, barrels and shipping containers. Innovative deaths mean higher scores, and a variety of different ammo types for Kate's pistol means that things can get pretty creative. For example, sticking an electricity-producing static round to a barrel before flinging it into a crowd of goons will see them all electrocuted, but chucking a crate covered in explosives in their direction first means it will all be followed up by a big bang too.

The variety of control options means that the button space gets a little crowded, and an unconventional approach to mapping them takes a little getting used to as well, but otherwise Hydrophobia already looks like a very polished product, full of neat touches and new ideas. Its combination of dark philosophy, high-score hunting and physical puzzling might not be to everyone's taste, but Dark Energy's ambition has made it worth keeping an eye on.

Hydrophobia is due out for PC, PlayStation Network and Xbox Live Arcade but will be a timed exclusive for the latter.

Comments (27) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • fiery_jackass #1 2 years ago

    I hope at least one character is a preacher who gives up his life so that others might live, shouting "HOW MANY MORE LIVES"' as they exit

    God bless Killdozer
    Edited by 1 at 29/07/10 @ 08:28
  • siro #2 2 years ago

    Hydrophobia should have been in the Summer of Arcade. It not being included in that promotion made me kinda wary.

    Earlier previews had it down for summer, do you have an update for the release date?
  • cianchristopher #3 2 years ago

    Hey, leave Gene Hackman alone. The man is a legend, for Popeye Doyle if nothing else.
  • Murbal #4 2 years ago

    @ heretostay - a bit harsh to compare a downloadable title to games that come on a Blu-Ray disc...

    edit: that's the spirit! Delete your post so mine makes no sense! ;-)
    Edited by 1 at 29/07/10 @ 12:40
  • superted1974 #5 2 years ago

    I really can't wet for this!
  • AliRay #6 2 years ago

    This looks pretty promising! For 1200 MS points I might give it a crack.....
  • TeaFiend #7 2 years ago

    How does that actual fear of water affect gameplay?
  • lucky_jim #8 2 years ago

    @jaxon58- that's a bit harsh. Chair went from the awful Undertow to the awesome Shadow Complex, and Rocksteady were responsible for the abomination that was Urban Chaos: Riot Response and went on to make Batman: Arkham Asylum. Did you avoid those games based on the developers' track record too?

    Edit: As an aside, the fear of water is aquaphobia, not hydrophobia. Hydrophobia is rabies. No, really.
    Edited by 1 at 29/07/10 @ 10:38
  • CaptainQuint #9 2 years ago

    @heretostay

    Are you being serious lad? MGS4 had some of the blandest, low-res textures of this generation.
  • BadgerFiend #10 2 years ago

    Used to work for them I presume, jaxon? Not very professional to slag off former employers when you yourself are still in the industry...

    Get over it
    Edited by 1 at 29/07/10 @ 11:24
  • PeauntButterJelly91 #11 2 years ago

    @siro - if it was down for Summer of Love. But hasn't appeard in it...then that means the release can't be too far away! (i hope). if it's 1200 im more than in....Both the graphics and gameplay, especially incuding the water have me more than interested!.
  • Brummieman100 #12 2 years ago

    After seeing some new footage from E3 and comic Con!. I've moved this little watery Gem to my 'Want' list!...now all i need is a release date to get moist over!
  • YenRug #13 2 years ago

    @ lucky_jim

    Hydrophobia is a symptom of rabies, it is not specifically a name for it, although it has been used as a reference to it at times.

    http://ww w.medterms.com/script/main/art....
  • RandomRash #14 2 years ago

    You play a woman who is wet through out the game, now if I can only have that success with real women!
  • Cybertronguard #15 2 years ago

    Great Preview!. @pswii60 - yea mate - gotta admit when i first saw this i thought it was a full blown release!. Jaw dropped when i found out it was on XBLA!.
  • 3william56 #16 2 years ago

    Hope floats. Only the Dude endures.
  • Ptarmigandalf #17 2 years ago

    aquaphobia Latin/Greek hybrid monstrosities make my eye twitch.

    I haven't been following this closely, so I'm surprised to hear it's on XBLA. I would think that with the high concept and the new tech, it would qualify for a full retail release. *shrug*
  • Caimbeul #18 2 years ago

    Looked good until the shooting started. maybe thats a bit harsh but would be better if it was just a really tense survival game.
  • TheBlackBandit #19 2 years ago

    Hm - looks good, but what's that creature in the picture?
  • Pushthebutton66 #20 2 years ago

    I know where you're coming from in relation to this. It feels as though some don't even come close to justifying the price tag. But at the same time – I feel as though we've been forced into the brackets in the first place. When did MS decide that certain games are a certain price vs another. Where is the criteria for pricing? (even if there is one).

    Please bear in mind I'm using this as an example and I don't want to offend anyone or this to be taken out of context. But in my personal opinion it felt like something such as Limbo had the price tag attached to it...on the basis of the hype that was attached to it's upcoming release. When (to me) apart from looking visually different, it didn't offer anything new and warrant such a huge price tag for the game-play (general term) it offered!.

    Whereas something like Hydrophobia. It feels as though not only do we have this brand new real-time dynamic fluid system (think of the Game-play). But the quality of the visuals combined with the polish and the length of game-time. Come so much closer to a price I'm more than ...almost willingly hapy to give!
    Edited by 1 at 29/07/10 @ 16:33
  • kinky_mong #21 2 years ago

    Is it just me who thinks the voiceover in the trailer sounds like The Moon in The Mighty Boosh?

    Anyway it looks pretty good so far.
  • Bander #22 2 years ago

    "Originally the water physics were modelled even more accurately, with currents sweeping Kate off her feet more often, or pushing against her underwater, but these effects were toned down to reduce frustration."

    Why not remove other frustrating things like opponents, hazards and puzzles also?

    From the examples given in this preview, there does appear to be a handful of challenges which aren't generic 1996 Tomb Raider stuff. But I'd be more excited if Dark Energy were a little braver with making the water feel like a threat rather than a puzzle tool.
  • Vyggo #23 2 years ago

    They say "even more realistically". Where they struck a balance remains to be seen, but I can see how making it too realistic would make it a little frustrating.
  • Jelly_Head #24 2 years ago

    @Ptarmigandalf
    aquaphobia Latin/Greek hybrid monstrosities make my eye twitch.

    [link url=http://en.wi kipedia.org/wiki/Hybrid_word
    ]http://en.wi kipedia.org/wiki/Hybrid_word
    [/link]

    /deafened by sound of intesnse twitching

  • Jelly_Head #25 2 years ago

    @YenRug
    Hydrophobia is a symptom of rabies, it is not specifically a name for it, although it has been used as a reference to it at times. http://ww w.medterms.com/script/main/art....

    I'll see your hastily Googled definition and raise you these more reliable sources...

    NHS UK page on Rabies
    Net Doctor UK - Travel advice on Rabies

    So, I'm afraid Hydrophobia == Rabies

    Edited by 2 at 30/07/10 @ 10:03
  • Theuberbangtheory #26 2 years ago

    @Jelly_Head....Or it could just be the name of the game.....?. Hydrophobia is a Symptom of Rabies!. But Hydrophobia itself is an actual condition! Doesn't mean you have to take the name of the game from what Wikipedia 1st hit refers to it as!.

    Grow up. Jet Set Radio doesn't have a Radio with a Jet attached to it!. Lost planet is not lost < it knows exactly where it is!. Limbo isn't actually in 'Limbo'. Comment on what you think of the game rather than trying to say the name has no relevance to it...when actually it has more relevance than most games!
  • Hyoscine #27 2 years ago

    That wasn't the original Poseidon Adventure you were referencing, btw...

    http://www.sn opes.com/lost/poseidon.asp
    Edited by 1 at 31/07/10 @ 12:39