Loads of Dead Space 2 details emerge
Multiplayer! Speech! Sprawl! Monsters!
After a bare-bones reveal on Monday, developer Visceral Games has fleshed out Dead Space 2, confirming multiplayer, an enormous space station called Sprawl, dialogue for Isaac Clarke and a wide array of weapons, monsters and more.
Multiplayer wasn't elaborated on, but RelyOnHorror's regurgitation of Game Informer's spread (via VG247) did promise we'll be able to dismember our friends. And we like the sound of that.
The new hub to everything will be Sprawl, a space station-cum-metropolis built around the remains of Saturn's moon. This dramatically dwarfs the Ishimura of Dead Space 1 and provides Visceral with variety: an opportunity to create shopping mall, church and school environments, to name a few.
Sprawl has been infected by the thought-to-be-extinct Necromorph and Clarke, the only person who knows how to deal with the menace, is called upon for help. He'll witness the Sprawl outbreak from the beginning, seeing death and panic spread rapidly through this rag-tag settlement.
Three years after the events on-board the Ishimura, Clarke's mind has unhinged, and Dead Space 2 will delve into his character much more deeply. He'll talk, for starters, and be under immense pressure his "twisted mind" may not stand - quite how that will manifest in-game we do not know.
The sequel has loads more suit upgrades and customisation options and each will be distinguishable visually. Clarke's arsenal will expand as well, as other weapons are brought in-line with the mighty Plasma Cutter. There's a new Javelin Gun that pins enemies to surfaces, and Telekinesis will be revamped and implemented more carefully. Clarke's a bit faster and more responsive, too.
The all-important horror element will return with bells on. Enemies will be less predictable and pacing will be more considered; at times you will feel like the hunter and at times you'll fight wildly like cornered prey. Visceral wants to lower the amount of monsters bursting out on you and instil an eerie, thought-provoking scare.
New monsters will help achieve this goal. One eye-catching addition is dead, grinning and naked infants that have no lips and sealed eyes. They'll dash at and pounce on Clarke, stabbing mercilessly at him with long claws. Another humanoid enemy literally spills his guts, which will infectiously slop towards Clarke.
Or there's a tentacled man who's gullet hangs from his mouth like an enormous tongue. He'll attempt to lasso Clarke and bring him close. But our favourite new addition are Stalkers: speedy pack hunters that will try to trick Clarke and out-flank him or lure him into a trap.
Missions, akin to these new monsters, will offer more variation and require brain-power as well as a quick trigger-finger to solve.
Zero-Gravity has also been improved, and allows Clarke to leap away from floors, walls and ceilings and float freely through environments, shooting as he goes.
And, as if that weren't enough, Visceral wants to litter the campaign with "epic" moments, like grand boss battles and scripted set-piece extravaganzas.
Oh, and RelyOnHorror's opinion of the screenshots were that Dead Space 2 is a "much more beautiful" game than the original.
Dead Space is in development for PC, PS3 and Xbox 360. The game has no release date.
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Comments (56) Latest comment 2 years ago
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Also, I'm still holding on for a mirror's edge 2 reveal.
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'Sprawl has been infected by the thought-to-be-extinct Necromorph and Clarke, the only person who knows how to deal with the menace, is called upon for help.'
Presumably you'll run into a little girl called 'amphibious lizard' as well
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Ugh.
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A space station by Saturn, with new monsters. I want screenies....and a date
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I'm now looking forward to it's underwhelming 7/10 review
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Not really mate. By the end of the game you have serious armour and guns capable of one shot kills. All that would have been required for Isaac to survive was a single shot of the plasma cutter. The real issue is how he is coping with dismembering the love of his life. Judging by the article above, the answer is not too well.
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Yup. His methods aren't exactly subtle though, are they. Chop their arms off. Chop their legs off. Rinse. Repeat.
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If there is just normal multiplayer I sure hope it doesn't lower the quality of the single player campaign.
It's all thanks to undeserved sales that RE5 received and the poor sales in comparison the original Dead Space got..
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Seriously scared the living shit out of me that game.
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After the themes of the first one did you really think that the ending was going to be that obvious?
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I don't mind them adding multiplayer really. A few other larger projects (MW2 and Uncharted 2 to name a couple) have shown that multiplayer can be developed seperately from the single player experience, providing extra gameplay options for those that want them without negatively affecting the experience of those that don't.
So long as I enjoy the single/co-op experience, I don't care one iota that there might also be some deathmatch type options alongside it.
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Has no one else noticed that the "new" monsters are just blatant rip off's of the left 4 dead ones?
It does sound a bit like Left4DeadSpace2 but that's not a bad thing it could be great.
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The best one
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Maybe they're all linked in the future by a generic looking corridor? They article did say its called "Sprawl"
EDIT: Oh i made that as a joke. I loved Dead Space, played it in ONE sitting (look at my gamescore) Sorry someone was silly enough not to get it
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I felt that was the biggest problem with the first game, although you can still empathise with Isaac through his many grunts and screams . ..
As long as the single-player aspect is just as good as/even better than that of Dead Space, then I'm sold.
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The multiplayer will make or break this game in my opinion. If the single player experience repeats the quality of the first one then multiplayer will be received as a great additional feature. If however the single player experience doesn't live up to the first game then the multiplayer will be perceived as a leech that destroyed what would otherwise have been a contender for GOTY.
I eagerly await further details.
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Also I really wish that they change the system for upgrading the weapons, actually I'd prefer I they got rid of it completely since I always end up maxing out one or two guns leaving the rest too weak to consider using. Same as in RE, scattering the upgrades over several guns isn't justified so I never use 80% of them.
Even though I whored a platinum out of DS, the maxed out plasma cutter was what I used 95% of the time.
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Anyone who could make a scripted shocker co-op but still make it work is a better man than I.
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The "Game +" mode isn't used often enough
Dante's Inferno will also be doing it.
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Multiplayer is very disappointing. A co-op would break the atmosphere and PvP makes me want to take a plasma cutter to my own limbs. No thanks.
As for the new monsters, I think the devs have been playing a little too much Left 4 Dead:
"They'll dash at and pounce on Clarke, stabbing mercilessly at him with long claws."
The witch from Left 4 Dead then...
"Another humanoid enemy literally spills his guts, which will infectiously slop towards Clarke."
The bloater from left 4 Dead then....
"Or there's a tentacled man who's gullet hangs from his mouth like an enormous tongue. He'll attempt to lasso Clarke and bring him close. "
The smoker from Left 4 Dead then...
"But our favourite new addition are Stalkers: speedy pack hunters that will try to trick Clarke and out-flank him or lure him into a trap."
The velociraptors from Jurassic park then...oh no wait, this one is actually quite cool.
I loved the first game so much, enough to get all the gamer points (I'm fairly lazy on the G's usually as I play to enjoy the game rather than epeen). Looks like the addition of multiplayer will deny me a dead space 2 spot on my completed games achievement list. Sadly gone from a day 1 purchase to a wait and see for me.
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So, if he's now been sent in to deal with something nasty you'd assume they'd give him proper weapons, which is boring. But if they still give him a plasma cutter and a rip saw, well that's just stupid.
And just because he's seen it before, doesn't mean he's any better qualified to deal with it than some special forces squad or bio-hazmat team or whatever. It sounds like a crappy cash-in story (and rip off of Aliens) to me.
Seriously, I loved Dead Space and it really deserves a sequel, but maybe one with a little more thought eh?
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Going through the single player campaign of a game with a friend / your other half would be great. As an example, I must've played the original Halo through about three times with Mrs Retroid, but never, ever went anywhere near the MP.
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Same here, 15 quid on play...
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I agree, but if a game is relying on scripted events for the bulk of its scares its not doing it right and the effect will be lost everytime a player reloads a checkpoint or repeats a level.
Scripted moments are ok, but the bulk of the scares should come from a good honest "spooky atmosphere". AvP 1 had no scripted moments that I recall, but I was still bricking it and it would have worked just fine in co-op mode.
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Firstly, all multiplayer activity should be treated as a separate game to the single player, I would even go as far as to say that the multiplayer is based during the time of the attack and Clarke doesn't make an appearance, so the multiplayer would essentially be a prologue to the single player game with everyone playing as the people of Sprawl trying to survive against the Necro threat. Sure we know they fail, but I think the chance to play out some of those battles would be great and through the logs that Clarke finds could even be used to fuel the backstory.
For example, a co-op based mission similar to those in Uncharted 2 sees a group of survivors fight their way from a starting point to a security station and then secure it against attack while they bring the systems back online, a load of turrets and/or security droids are revealed to slaughter the Necro horde, mission complete. The same security station could feature in the single player campaign but with everything smashed and a few dead bodies in the control room, a couple dozen necro bodies lying below security turrets which now hang smashed from the ceiling. Clarke investigates the carnage and maybe finds a log from one of the team saying that although they were successful in bringing the turrets back online that they're now pinned in the security station and it's only a matter of time until the necros breach their position.
The issue with multiplayer in single player games is that it often feels "tagged on" out of a misguided necessity rather than something that should actually be there, if Visceral go down the route of recreating Sprawl's struggle to survive rather than the typical fragfest that most developers think people want then Dead Space 2 multiplayer will become and extension of the main game and not just a bullet point on the back of the box.
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Good stuff, especially revisiting the co-op environments in the single player campaign "after the carnage".
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They already sold me on this game but that, THAT sounds seriously fucking cool.
Not an actual quote from the article BTW.
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As for the idea of a space base with church and shopping mall.Anyone else getting the feeling of more of a Bioshock city but in space feeling? Anyway cant wait
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"The all-important horror element will return with bells on. Enemies will be less predictable and pacing will be more considered; at times you will feel like the hunter and at times you'll fight wildly like cornered prey. Visceral wants to lower the amount of monsters bursting out on you and instil an eerie, thought-provoking scare."
Less monsters? Sounds like they know full well what made Dead Space great - the atmosphere it generated.
I don't like the sound of the epic scripted stuff, as that's what MW2 is getting slagged off for, but thinking about it, it would work for a title like this, provided it's not constant show-boating.
If its the same team behind this, then I can't see how the imaginations that came up with the first game could ruin it.
Always worry about the ones holding the cheque book though. They can ruin it.
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I like the "require brain-power" bit a lot, if only I could believe it
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What I absolutely don't want to see is the following
1. The stasis beam has somehow stopped working on all monsters. It works on 700 tonne trains for frak sake so no necromorph should be immune to it's effects.
2. The stasis field has zero recharge points just when you need them most (frustration in games is never and I mean never fun).
3. Remove the3 redundant nodes from upgrades. The node idea was good. The "You need to waste nodes for no reason" system was silly. Isaac is an engineer. You'd think he could bodge a weapon without wasting rare nodes.
4. Finally and arguably most important. The multiplayer should be in the gears of war hoard mode vein with actual objectives thrown in. An idea I'm giving to these guys for free is this. Have a hoard mode where the aim is to reach an escape route such as a shuttle, train, fortified building etc.etc. Throw waves of creatures at the team as they move forward through each area. At the end of each wave someone needs to hack a door, cut through a lock etc. etc. to move on. The waves are timed so there should be no guarantee that the next wave will not hit before the team progresses. You can also have a capture the unitologist mode (capture the flag with a meat puppet basically).
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Looking forward to this quite a bit.
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Like the first game I'd say Dead Space is more like System Shock than Bioshock, the funny thing being is that Bioshock was hyped as allegedly supposed to be some kind of successor to System Shock and the only real similarity between them is that you're in a city-like environment that's been trashed by baddies, beyond that Bioshock is nothing like System Shock at all. System Shock was a masterpiece while Bioshock was pretty average once you got past the looks.
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Using whatever weapon available or even creating your own (gasoline + bottle creates a molotov coctail or a gas container to create a flame thrower type of deal), building barricades, health pacs, sabotaging other teams advance in order to be the ones reaching an escape pod...
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Though I most say if there is a competitive PVP multiplayer it better be done with a like the survivor mode but where one guy is select to be really Bad A** necromorph like the one in the original who could regenerate itself and any one he kills becomes a lesser necromorph (of there choice during spawn time would be nice) kind of like the infection mode from AVP if they did that then I would be perfectly fine with mulitplayer as long as it doesn't impair the main game and I swear to what ever deity you worship if they try and pull some necromorph Vs necromorph bullshit I will decapitate myself with a lazer saw, but I guess Human on Human could be understandable if its like there fighting over supplies while fighting necromorphs now that I could get in to. And I loved the first and still have the copy of it and even dust it off occasionally when I want to get scared shit less so I beg please don't fuck it up