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Hour of Victory Preview

Xbox 360 Preview by John Walker

19 April, 2007

I'm concerned that we need a new world war. The WW2 fatigue in gaming is unavoidable. So much so that even at Midway's hands-on event for Hour of Victory, the presentation began with a defence for why another Second World War shooter was necessary, before we were even told what this one was about. And while they argue effectively that there's still room in the market, surely this can only be for a limited amount of time. What are they going to make all the videogames about in fifty years time? For the sake of the industry, we have to start nuking each other.

Until this next advantageous destruction of human life, WW2 will have to do as the event on a large enough scale to keep providing a backdrop for our shooters. And at least nFusion's offering provides an original angle.

While certainly very similar in appearance to the Call of Duty series, Hour of Victory takes its own approach to giving the player multiple perspectives on the explosive events. For the majority of the game, three characters will be available to play, each with a different set of skills, and hence a different methodology for encountering the game's challenges.

Meet sniping, Sioux-trained, Sergeant Calvin "Blackie" Blackbull, super-sneaky covert soldier Major Ambrose Taggert, and Lieutenant William "Willy-Billy" Ross, commando extraordinaire. (Willy-Billy? Really? And according to Midway, he "prefers to buttstroke surprised enemy soldiers". Well now). Rather than giving a series of levels to each, HoV will allow you to switch between the three at certain points within each mission.

The idea, producer Jeremy Ray told us, is to improvise the best approach on the fly. "What I want is a player to look at their situation, and then see a place where they can change roles and try from a different vantage point. Perhaps they spot some barbed wire in the distance behind the enemy's station, so they can choose to be Taggert and sneak behind the enemy."

'Hour of Victory' Screenshot 1

The almost forgotten battle of the Americans vs. the crates.

But rather than letting the player pick a favourite approach and stick with it, the aim is to encourage us to switch back and forth frequently. But for a couple of exceptions, each level can be completed by any of the three, but it will certainly be a lot harder for someone who tries to stealth their way the entire way through.

"I want the players to play all of them," says Ray. "We found at first that people gravitated toward one of the characters and stuck with them. That was something that we wanted to avoid. That's why in a couple of spots in the game, we added levels that were specifically tailored for specific characters' POV, so the players had enough exposure to all the characters to allow them to make an informed decision about how they want to approach certain situations. The game is still made for people who want to focus on one player, but we wanted that decision to not be made based on the default weapon and the way that character looks. We wanted them to experience each until they understood each."

The idea goes way back. One of the first games Ray worked on was Blizzard's Lost Vikings 2, where Eric the Swift, Olaf the Stout and Baleog the Fierce each brought their own specific talents to the 1994 side-scrolling platform game. "While we were influenced by FPS games that preceded us," explains Ray, "the main influence for me was Lost Vikings." It's not clear how many others on the team would see the game in quitethis way.

It had been implied previously that Hour of Victory was going to be a lighter and less serious approach to the subject matter. Sitting down to play it, we were surprised to find it much more straight-faced than we'd been led to believe. Was this an effect of the subject matter?

'Hour of Victory' Screenshot 2

What if I don't want to? What if I want to shoot the rat-a-tat-a-tat gun some more?

Ray explains his perspective. "Personally, from the research I did - I read a lot of books, listened to recorded interviews with veterans - I now know a million times more about it than I originally did. And it's amazing - it's hard to not be reverential about the sacrifices they made." But still, this isn't the focus they're aiming for.

"From HoV's perspective, we felt an homage to those characters, to have the sombre serious tone of Saving Private Ryan, was already well served by the market," says Ray. "We'd not really be adding something if we did something like that." But that doesn't mean they've gone mad. "The flipside of that, is it didn't make sense to throw in aliens or zombies. For us, a good feeling for us, was taking ideas from movies like Where Eagles Dare, or Indiana Jones, and trying to make it like an action movie. People still expect action movies to get the weapons and vehicles right, but when I blow up someone with a grenade they can go that little bit further, because it looks cooler. That's the sweet spot we were going for."

In fact, one of the game's levels we were shown is based upon Where Eagle Dare's infamous cable car sequence, and the subsequent storming of the castle. Such set pieces are intended to create a different atmosphere in comparison with CoD's faithfully recreated beach landings, or sieging of key towns.

Multiplayer is being handled by a separate development team, which Midway says gives it the attention it requires. There's going to be the necessary Capture the Flag and Team Deathmatch, but also a third, mysterious mode that will be called Devastation. However, the team is keeping tight-lipped about what this will be, although we're assured it will be completely original.

So we're getting another WW2 shooter, and despite the sighs the battle weary might emit, it seems that such a response is not in the majority. It's perhaps a point of concern that Midway approach the development based on focus group testing rather than inspiration and artistic desire, but says there's no question that the demand is out there for more Second World War action. The sales figures don't lie.

'Hour of Victory' Screenshot 3

Rather than a health meter, instead your vision gets all bleedy, until you have a bit of a sit down. Like in real war.

"When Midway wants to make a game, and to get it greenlit, they're all concept tested. We do a one page write-up and they're sent out to these groups. They take a poll on their interest level in the game. For HoV we've done hundreds of these. This is the second highest rated concept we ever did. You can also imagine that the first highest is in development too..."

From what we've played, it does everything a first-person shooter should do (but for some concerns over the overly-sensitive nature of the targeting, but that will surely be an option by the finished version). It looks splendid, sounds great, and explodes impressively. But at this point, it also feels remarkably familiar. Will the three-character dynamic be enough to hoist it above the crowd? We'll surely let you know just as soon as we can.

Hour of Victory is due out in June. Meanwhile, see if you can incite any other major world powers to launch missiles at each other - it's for the sake of gaming, man.

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Comments: 1-27 of 27 in total

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crashVoodoo
19/04/07 @ 07:20
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willy-billy will buttstroke unsuspecting enemies ?


are they struggling this much ?
Edited 1 times, most recently on 19/04/07 @ 08:21
Paleface
19/04/07 @ 07:38
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Not sure I can take another WW2 shooter, but I am glad that after all these years of development, somebody's managed to crib the Where Eagles Dare cable-car sequence. That's a license I'd pay to see, actually.
crashVoodoo
19/04/07 @ 07:41
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they had that in wolfenstien
t8yman
19/04/07 @ 07:47
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I cant get enough of ww2 shooters, I still love them and will still buy em. if only to make up for the disappointment that was cod3.
funktopia
19/04/07 @ 07:49
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Am I the only one who thinks this sounds an awful lot like last year's Commandos Strike Force?
DeathLord666
19/04/07 @ 07:55
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*yawn*
KingOfSpain
19/04/07 @ 08:12
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I dont care if the industry cares about another WWII game. Surely the real question is can we manage with another title with 'of' in the the name. Its just getting silly now.

Company OF Heroes
Call OF Duty
Medal OF Honour
Hour OF Victory
Call OF Juarez

Im sure there are plenty more of these, feel free to add to the list.
space ace
19/04/07 @ 08:13
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I'm concerned that we need a new world war.

goodbye
Dukkha
19/04/07 @ 08:32
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No co-op? Not interested.

andromeda
19/04/07 @ 08:40
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@KingOfSpain

nodes OF yesod
botherer
19/04/07 @ 09:07
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Um, space ace, you're aware of irony, right?
Fab4
19/04/07 @ 09:07
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"I dont care if the industry cares about another WWII game. Surely the real question is can we manage with another title with 'of' in the the name. Its just getting silly now."

Says the man with OF in his own title ;) :)
Talha
19/04/07 @ 09:13
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How about the Wars of the Bushes? (Desert Storm, Shawwk and Awwwe). WHile they might be less palatable to the real planet Earth, anyone can make third rate games with tanks and helicopters and news crews, cross license it with Fox News, slap a lot of jingoistic dialogue atop a generic shooting mechanism, throw in a lot of exploding oil wells, and viola, you have a platinum title for America!

Proposed mission names: "Rescue Christian Amanpour"
"Find and destroy Weapons of Mass Destruction"
"Chase Saddam"
"Defend Kuwaiti coastline from relentless Iraqi assault (or is that American)"
"Where's Osama?"

Multiplayer:
"Humvees vs pedestrians'
"Capture the Well"

I should be getting royalties right about now!
KingOfSpain
19/04/07 @ 09:16
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Fab4 "Says the man with OF in his own title ;) :) "

oh, yeah, I forgot about that :)
Talha
19/04/07 @ 09:16
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@KingOfSpain: dawn OF war
dawn OF sorrow
War OF the worlds (yes, it had a game!)
Faces OF war
Katsumoto
19/04/07 @ 09:27
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He's right though. People also seem to forget the truly global nature of the war. It wasn't, suprise, suprise, only fought in France/Russia/Egypt and the Pacific between Americans/British/Russians and Germans/Japanese. Or, if I wanted to be even more cynical, I would say it wasn't entirely set in Normandy. At least this one doesn't go that far! How about a game focussing on one of the myriad battles that has never featured in a computer game, such as Operation Veritable (1945) when the British were attempting to close to the Rhine (one of the bloodiest, and most forgotten, battles of the war). Or maybe we could even get to play as a country we never have before, like France or Italy. Or Finland?! Or Thailand?! Or China?!
NthSimulachum
19/04/07 @ 09:59
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Maybe we should start a petition for all game titles to have "of" in them

Viva of Pinata! Crack of Down! Mass of Effect! Halo of 3! (say these out loud)
NthSimulachum
19/04/07 @ 10:01
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A French Brothers in Arms set in the opening part of the Franco-German hostilities would be good. Though everyone would complain at the end of the story missions that they were powerless to stop the German due to poor generals.
speedtrax
19/04/07 @ 10:04
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"like France or Italy. Or Finland?! Or Thailand?! Or China?!"

Actually playing as the Italians would be awesome.

From wikipedia: -

"An attack on a British convoy resulted in the sinking of most of the surface ships of the Italian squadron. The submarines escaped and made an epic voyage around the Cape of Good Hope to return to Italy." :D
urban
19/04/07 @ 10:09
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the ever present BLOOM is there.
Waldo
19/04/07 @ 11:38
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Am I the only one who thinks this sounds an awful lot like last year's Commandos Strike Force?

I thought the same thing. Hopefully this turns out better. Much better.
bonker
19/04/07 @ 11:43
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Sorry but the "we need another war" thing fucked me off too, ironic/jokey/whatever.

WWII was fought on multiple continents, involving dozens of countries with over 50 megadeaths over a period of 6 years. It's a never-ending source of story telling material which could (and should) keep people occupied well past our lifetimes.

If dev's need to nick ideas from movies then I'm ok with that, preferably if they're true stories and there's a level of realism that's aspired to. COD2 gave me goosebumps at times, COD3 just made me angry.
CosmicFuzz
19/04/07 @ 11:59
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After the letdown of COD3, I've decided not to buy anymore WWII games. COD2 online is enough to keep me going forever, methinks.
Katsumoto
19/04/07 @ 13:42
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"WWII was fought on multiple continents, involving dozens of countries with over 50 megadeaths over a period of 6 years. It's a never-ending source of story telling material which could (and should) keep people occupied well past our lifetimes. "

I agree, but I do think dev's could stop nicking ideas from movies and so on. As you say there is infinite material there, so why do they always follow films in focussing on American Paratroopers dropping into Le Chateau Fromage in Normandy or whatever, or similar events.
Machetazo
19/04/07 @ 15:24
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I saw this demonstrated on On The Spot, this week. Reminded me of Goldeneye: 007 for structure. I tired a while back of this sort of WW2 shooter. I still haven't gotten over my apathy really to that sub-genre, and much like tackling a kid with a bad habit, I'm concerned that (fun as this looked, on the show) if I support THIS, I'll only prompt more to follow!
(Which nobody needs...)
Edited 2 times, most recently on 19/04/07 @ 16:26
Fishtank
21/04/07 @ 05:47
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maybe a new direction for WWII games would be to stop being so f**king moral and revisionist. how about a shooter from the axis perspective. how about about a 'band of brothers' from bavaria. german infantrymen werent usually nazi party members and were as much put upon as any joe bloggs soldier. i hate playing as an american in WWII games. its as if their stories are the only ones that deserve telling. per capita, more soldiers from my country fought in WWII than americans. bah humbug!
Edited 2 times, most recently on 22/04/07 @ 04:17
Melan
21/04/07 @ 15:23
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We dont really need another ww2 shooter, but most of them are god fun.
there is something about shooting people with at rifle.

Comments: 1-27 of 27 in total

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