Hothead's Ron Gilbert

On the Penny Arcade game and Deathspank.

The title of this article looks a bit odd. Ron Gilbert isn't best known for his connection with Hothead. He's famous for creating Maniac Mansion and the Monkey Island series. But "Ron Gilbert, You Know, He Did Maniac Mansion and the Monkey Island Series" would mess up the homepage, so here we are.

Besides, the title is accurate. Gilbert is currently creative director at Hothead Games. He's working on two projects, the first of which is being shown to us at GDC with Gilbert in attendance. It's called Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, and it's based around characters from the Penny Arcade Internet comic strip created by Mike Krauhulik and Jerry Holkins - a.k.a. Gabe and Tycho.

You either love or hate Penny Arcade. Or you mostly hate it but occasionally find yourself laughing at one of the better strips someone's sent you a link to. If you love it, you're going to love the game - at least that's what producer Joel DeYoung reckons.

"Through and through, this is going to be an authentic Penny Arcade experience," he says. "It's going to feel like playing the comic. So it's something we think fans are really going to love."

Strip club

'Hothead's Ron Gilbert' Screenshot 1

It's not exactly APB, but the character creation system does the job.

Penny Arcade Adventures combines RPG gameplay with classic adventure game elements. Set in an alternative 1920s USA, it sees Gabe and Tycho running their own detective agency. They specialise in investigating the occult and strange goings-on.

However, you don't play as either of the PA stars - you create your own character, using a simple range of options which allows you to pick things like hairstyle and clothing. "The cool thing about this is the character will appear in 3D in-game, but also in the 2D cut-scenes," DeYoung says.

He's not wrong. Having created a female character with brown curly hair, he shows how she interacts with Gabe and Tycho both in the levels and in the superb-looking cut-scenes. They do indeed look just like the comic; scenes are even broken up into frames which the camera skips between as if you were reading them on a page. There are simple animations - flashing lightning, falling raindrops and so on - which serve to enhance rather than overwhelm the comic book style.

The in-game visuals are less immediately impressive but they still have a unique and highly polished look. Character animations are basic but fluid and there are plenty of small details to enjoy. Penny Arcade Adventures isn't likely to disappoint fans of the comic strip's artwork.

Fighting talk

'Hothead's Ron Gilbert' Screenshot 2

The combat system is unlikely to win any points for originality, but seems to work well.

DeYoung shows off the combat system next. Our character is wandering down a dark alley with Gabe and Tycho, who are present throughout the game to offer hints and deliver one-liners. Our mission is to murder a load of tramps using a turn-based system. You and the enemy begin by rolling a D&D-style virtual dice to see who has the initiative, then it's a matter of pointing and clicking to attack.

Pulling off successful blocks gives you extra counter-attacks, and you can team up with other characters in your party to pull off combos. There are special attacks which involve playing a brief mini-game - you must press a sequence of buttons with just the right timing, and the better you do the more effective your attack will be. There are also summonable characters to be unlocked as you progress, such as Tycho's niece.

The combat moves at a healthy pace. In fact, it's not always easy to discern what's going on when you're just observing, though the amount of blood spurting out of the tramps would suggest victory. It's really rather gory, if in an Itchy and Scratchy way.

At the end of each combat round the screen displays how much experience you gained and, if you levelled up, any new attacks you've learned. You're also shown the items you picked up from enemies. These could be weapons for use in future battles, such as a tramp's hot toddy that doubles as a Molotov cocktail, or items needed to complete quests.

This is an adventure game, after all. And who knows more about adventure games than Ron Gilbert, You Know Who Did Maniac Mansion and Monkey Island?

Stick to the script

"I came in to consult on the adventure aspects," he confirms. "It's kind of a light adventure game; there aren't going to be these really intricate, mind-boggling puzzles you would find in Monkey Island."

Instead the focus is on dialogue, every word of which has been written by Penny Arcade comic strip author Jerry Holkins. "Jerry is a fabulous writer and we wanted to showcase that, so we focused on the way the story is told through Monkey Island-style dialogues," Gilbert explains.

With his name attached, Penny Arcade Adventures is likely to attract fans of Gilbert's previous games. But without the mind-boggling puzzles, are they going to be disappointed? "I think what they'll get out of this is the humour," says Gilbert. "A lot of people love Monkey Island because it is a laugh-out-loud game. I think this game absolutely has that. Jerry is probably one of the top five writers I've ever worked with. So I think Monkey Island fans are going to like the humour in this game, definitely."

'Hothead's Ron Gilbert' Screenshot 3

You get a range of options for responding to characters, some of them funny.

Is Penny Arcade Adventures funnier than Monkey Island? Laughing, Gilbert replies, "I'm not going to answer that question."

There is good news for those who like their Ron Gilbert games a little more meaty. He's also working on a title called Deathspank. Like Penny Arcade Adventures it blends adventure and RPG gameplay, but according to Gilbert there are some key differences.

"The adventure game aspects in Deathspank are a lot more traditional and hardcore," he begins. "You are going to get a lot of really intricate puzzles. The RPG is more like Diablo or Zelda as opposed to the turn-based Final Fantasy gameplay in the Penny Arcade game.

"It's more action-based; you're doing a lot more running around fighting things, monsters drop stuff, you get those in your inventory and use them to equip your character... But it is melded with what I would term classic Monkey Island-style puzzles."

Anti-heroes

'Hothead's Ron Gilbert' Screenshot 4

No screenshots of Deathspank are available as yet, but this is what he looks like.

Deathspank is the name of the game's main character. He's a parody, Gilbert explains, "of the game heroes everybody takes far too seriously... He tries to help people out but he's misguided and naive, and he ends up doing more damage than good".

"Everybody from Duke Nukem to all of these characters, they're over-the-top and ridiculous and I wanted to make fun of that," he continues. "That's why he has the name Deathspank. It's just such a stupid name, right?"

Right. However, the game is more than just a satire of videogame heroes. According to Gilbert, it discusses themes of moral ambiguity and continually presents players with grey areas to explore. "Deathspank comes into situations and causes trouble and kills a lot of people you thought were good. But maybe they weren't. Who are the good guys and who are the bad guys? You never really know. There's a lot of ambiguity in games and what people do in them, and I wanted to play with that."

That doesn't mean you're asked to make moral choices along the lines of, as Gilbert puts it, "Do I help the beggar on the corner?", unlike in other games. "You know, in Fable there were these very hard, binary choices, and they branched down into trees. Deathspank is a lot more fluid. As you play the game you're going to do things, and they maybe seem a little bit weird and wrong as you're doing them.

"But in the end... I want to leave the player, when they end a Deathspank episode, a little bit confused about whether this was right or wrong and what's really going on."

Season's greetings

As Gilbert's just mentioned, Deathspank is being released episodically, though there are no details yet on when or for which platforms. Penny Arcade Adventures, however, has been confirmed for episodic release on PC, Mac, Linux and Xbox Live Arcade this spring.

Versions for other platforms "may follow in the future", according to the Hothead rep. Apparently each PAA episode will feature between eight and 10 hours of gameplay. They will be released "more frequently than Half-Life 2 episodes, but less frequently than Sam & Max".

Speaking of which, Gilbert is supportive of Telltale's attempt to boost the adventure genre and episodic gaming with S&M. "That's driven a lot of interest. A lot of people are talking about adventure games again," he says.

"Episodic is a new genre and I think a lot of publishers don't really understand it. Financially there are a lot of good signs but it's not really proven, so you get a lot of big publishers - your EAs, Activisions, Ubisofts - they're just not ready to pour money into it yet.

"But I think with the success of Hothead and Telltale, you're going to see people paying a lot more attention. Gamers don't quite understand it yet so there's a little bit of scepticism, but this will change and it's going to be a very popular genre in the future."

'Hothead's Ron Gilbert' Screenshot 5

Indeed, Guybrush.

The advantage of creating an episodic game, Gilbert observes, is that you can take more chances. "The game industry is very risk-averse right now, because you're spending 10 or 20 million dollars to market a game... With episodic games, you can spend a lot less money so you can try a whole bunch of different things. I think you're going to see a lot more creativity, a lot more different types of games coming out."

He's also keen on the way episodic gaming allows designers to tell a story from start to finish. "A lot of games being played today, nobody even finishes. 15 per cent of people see the ending. Episodic gives me the chance to tell a nice, compact story, and I know almost every single person is going to see the end. That's really appealing to me."

The plot thickens

But do gamers want to be told stories? After all, the adventure genre is not as popular as it once was. At this year's GDC, Dave Jones of Realtime Worlds spoke of his belief that storytelling should be left to books and movies. Unsurprisingly, Gilbert disagrees.

"I think that's completely unfair. The main reason games don't do stories well is we don't have good storytellers. That gets lumped in, 'Well, games don't know how to tell good stories.' Well, no, games can tell stories, but you have to tell good ones.

"And you can't just tell a straight, linear story like you can in a movie," he continues. "If you do that in a game, you end up with a bunch of action sequences with a bunch of cut-scenes breaking them up. That's the wrong way to go."

'Hothead's Ron Gilbert' Screenshot 6

Can't wait to review that Asterix game on Wii.

Instead, Gilbert argues, game designers should look back at the adventure games of old and understand how they told stories. "The way adventure games work with puzzles, it's just a wonderful skeleton to hang a story on. I think a lot of designers today don't understand it or they forgot it. Deathspank and Penny Arcade Adventures are going back to those roots."

If people liked those old adventure games so much, why isn't the genre as strong today? "It's not stories that people don't want. We as human beings crave stories," says Gilbert. "Adventure games did a really good job of telling them, but as graphics got better, the games industry became more action-oriented." The solution, he believes, is to blend core adventure game elements with other genres, such as RPG. "When you start to see the melding of that in a lot more genres, the story really can work."

If anyone can kickstart the adventure game genre, it ought to be the man who made some of its most popular titles. You know, Maniac Mansion and the Monkey Island series. At this stage, it looks like Penny Arcade Adventures will satisfy the demands of Gabe and Tycho fans, if not hardcore adventure gamers. For them there's Deathspank - but we'll need to see the game in action before judging whether Gilbert has still got it.

Comments (19) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • L42yB #1 4 years ago

    Sounds good :) I want to check 'em both out. Ron Gilbert is a legend.
  • L42yB #2 4 years ago

    Also just been playing "Beneath a Steel Sky". That game is STILL awesome :) I really do think it is time to bring back the adventure game genre. And if Ron can't do it, no-one can ;)
  • Pirotic #3 4 years ago

    Im torn, I fall into the 'hate' category for Penny Arcade but love Gon Rilbert's work. I'll probably wait for Deathspank.
  • convercide #4 4 years ago

    I agree with the above poster. I really don't see how Penny Arcade is anywhere near as popular as it is. Is it because the writer is pretentious and overtly eloquent that people automatically assume what they are reading is comic genius?

    Ron's work is mostly good.
  • penhalion #5 4 years ago

    @pirotic

    Yep unless you love jokes about giant fruit F$%kers and giant oversized game items, then I think you may want to hang on to see what else comes from Ron.

    Of course if you love Penny Arcade, then at least buying this will knock any admiration right out of you (I hope that watching Gabe throw his book in the air to shoot someone the 100th time finally drums home the mediocrity of it all).

    It should be obvious that I fall into the hate category so my opinion of this game is sewer low from the time they announced it.
  • L42yB #6 4 years ago

    As far as Penny Arcade goes, I've seen a few funny strips, but I don't go there regularly enough to love or hate them...

    But Ron Gilbert has made many of my all time favourite games, so I will happily be buying anything he spews out just to check it out :)
  • Kyle #7 4 years ago

    I never, ever, really used to get Penny Aracde, but then once I found a few hilarious strips and actually read the accompanying posts I now go there on an almost daily basis.

    Couple that with my nerdish fanboyism for Monkey Island and, needless to say, I'm excited about this game.
  • Genome #8 4 years ago

    So, I take it Ellie really doesn't like PA, then?
  • Muddtallica #9 4 years ago

    Deathspank sounds potentially intriguing; the Penny Arcade game, not so much. I love Gilbert, but I don't think even his game design nous would be enough to help me overcome my disdain for PA's art and writing style. Like most people, though, they did do one strip that made me laugh: in my case, it was the one where they dissect the ending of MGS2, which was rather on point, I thought.
  • Zoro #10 4 years ago

    I love Penny Arcade. Definitely going to try this.
  • zoidberg #11 4 years ago

    Gilbert is my hero!
  • udat #12 4 years ago

    I only play games with stories!

    Monkey Island 1 & 2 were the nuts. Only Star Control 2 made me laugh as much as they did.
  • Krelle #13 4 years ago

    As Kyle said..if you dont like PA, you probably dont get PA.
    Ive been there aswell. Now I read every update.

    Newsflash: The blog is often better than the comic. Or, the blog AND the comic form an entity that most people probably miss out on.
  • evilidler #14 4 years ago

    PA is funny often enough for me to check back often. But whether you like it or not, the game is looking really good, and has Ron Gilbert nudging the guys hopefully in the right direction.

    I don't get why he thinks Tycho is such a great writer, though. All he does is to vomit a section of the Complete Archaic English dictionary every day.
  • Gastrian #15 4 years ago

    I agree with you Krelle, very few of the comics stand up on their own but when read within the context of the blog then you start seeing and understanding what it is about them that people like.

    Convercide, have you tried reading the comics but regarding the characters as parodies? He may come over as pretentious but thats because he's writing as the character, not himself. Do we actually think Al Murray is anything like the Landlord in real life? To an extent he is the personification of the internet elitest who looks down at everyone else with scorn. Gabe and Tycho are both variations of the cliches applied to geeks given voice.

    Heck the articles and reviews on this very website could be considered pretentious with the amount of wit and sarcasm that populates it but we enjoy it anyway.
  • MaskedDave #16 4 years ago

    I must say, I always found the comic strip part to Penny Arcade reasonably irrelevant and not why I love those guys at all, for me it's all about the blog posts and the sheer enthusiasm for games.
  • convercide #17 4 years ago

    @ Gastrian

    Yes but the jokes on here don't require two paragraphs of explanation to be funny. That's what Penny Arcade is like. The leap to regard them as parodies should be automatic, not prompted. The other problem is that there're no likeable characters. For example Edmund Blackadder was pompous, sarcastic and selfish but likeable. Same goes for GOB in Arrested Development. Tycho just appears pompous and unlikeable.

    I suppose one man's humour is another man's grind.
  • InsoFox #18 4 years ago

    You know, I really don't get the pompous tag that Tycho gets branded with. Sure, he uses actual words, which may be a frightening thing to some people, but I've never seen his arguments being obfuscated by this. The way I see it, pompous and pretentious is using tricky language poorly in order to make oneself feel important. Tycho, on the other hand, writes clearly and uses language as a kind of weapon. I'm not ready to declare him a literary genius but I will defend him against words like 'pompous' and 'pretentious'.

    But then, I'm the sort of person who uses words like 'obfuscated' in posts.
  • penhalion #19 4 years ago

    The proof will be in the end game I guess. I certainly will not rush out to buy this. I simply don't consider the penny arcade world to be interesting enough to part with 30 quid.