Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

E3: Homefront Preview

PC Xbox 360 PlayStation 3
Preview by Tom Bramwell

2 June, 2009

Page 2 of 2. <- Page 1

The Goliath, meanwhile, reflects Kaos' interest in the future of weaponry. Like Frontlines: Fuel of War, the New York developer's last game, Homefront's arsenal is a mixture of present-day equipment and things we're expecting to see soon. "We work with Richard Machowicz from Future Weapons, and he helped us with a lot of the finding out stuff that's in prototype right now and expected to go into development," says Daly. You'll also take control of various drones, and there are vehicles and aircraft to pilot directly elsewhere in the campaign.

Despite Kaos' interest in modern warfare (if not Modern Warfare), Homefront's focus on direct action and set-pieces precludes certain things, so there's no specific squad or cover system (Daly says both slowed the pace too much), although you do have comrades in arms and you can take advantage of natural cover (or unnatural, if you want to use the Goliath as a rolling barrier). The same is true of destruction. "We looked at a lot of options there and we found that when we had too much destruction in the game it kind of removed a bit of the gameplay, because those key sight-lines and cover opportunities become invalidated," says Daly. "So our approach here is that we don't destroy much of the structure of the world, but we still have a lot of flavoured destruction."

Your colleagues' AI should allow for some loose collaboration, too. "We've just actually been working on this one section where your squad-mates tell you how to use a pin-and-pass technique, where they draw the fire of the sentry tower and give you an opening to run up to the next piece of cover, and then do a kind of leapfrog approach," says Daly. "It's not like these guys are just there to provide gunfire; they're there to tell you exactly how to accomplish these objectives and what's going on in the world."

'E3: Homefront' Screenshot 3

"We use a regenerative health system, which is fairly standard," says Daly. "We felt like it was a little more contextual than the health packs of the olden days."

At the other end of the sights, enemy AI is still in-progress, but Daly's adamant that there will be plenty of variety. Along with the basic grunts and superior KPA troops, for instance, there are the Korean elites, the 718s, who use more aggressive flanking and cover tactics, and use drones against you. "I've actually just been working with the design team to cull the list of threat types down because we had so many and it felt like we needed to focus a bit more," he says. You certainly won't be fighting the same guys level after level.

That progression will be backed up by an evolving storyline that puts some faces to the occupation's backers, and Daly reveals that John Milius (Apocalypse Now) is working as a story consultant. "He comes down to our studio every month or so and we do a meeting with him where we run through our outline, and he gives us a lot of feedback on structure, characters, the pacing. He's a great military historian, so he'll say, 'here's how a resistance would really plan this operation', and give you a lot of specific details that add that authenticity to it." "He'll be definitely involved in the dialogue as well," adds Dunn. "He's perfect for this kind of setting and drama. Milius has written some of the great lines of all time - 'Charlie don't surf', 'I love the smell of napalm in the morning', the Dirty Harry stuff..."

Then, of course, there's the prospect of multiplayer. As with Frontlines, Kaos is promising large-scale battles taking in all sorts of vehicles, and the player count is likely to be well north of what's typical (Frontlines supported 50 players, of course). "We like the intensity and fast-paced gameplay you get in tight infantry shooters," says Daly. "You find you play a game like Battlefield or Frontlines and you get these really long sight-lines and long run distances and stuff and the pacing just drops down quite a way, so we figured out a lot of interesting systems with spawning, with progression, with just our layouts in the environment, to give this kind of interesting mix of the two - large-scale and fast-paced." How about co-op? "We won't be doing co-op in the campaign, but there's a lot of interesting elements in the multiplayer."

'E3: Homefront' Screenshot 4

"You'll see weapons you know and you like from films, from TV, and then you'll also see some new prototype weapons that are providing new functionality that you haven't seen before," says Daly.

One thing that is noticeably absent though is a simultaneous PC launch. There will be a PC release, but Kaos says it will ship after the PS3 and Xbox 360 versions. "The question is just making sure we get the logistics worked out there," says Daly, who backs up his enthusiasm with a reminder that Kaos' background is in PC mods like Battlefield 2's Desert Combat. Sean Dunn gives a more measured publisher response: "trying to do them at the same time, it's just extremely difficult, especially when you go for different control schemes, and balance in multiplayer, and connectivity and all these things," he says. "So the idea is we don't want a port of a PC game, and nor do we want a PC version that's a port of a console game."

For now, the results are somewhere in-between: watching Homefront play out on an Xbox 360 debug unit and a massive plasma screen, it delivers the visual acuity and in-body oppressiveness of top-end PC shooters, with the set-piece swagger of their bazillion-selling console alternatives - and there's even more promise in the things we're told about but not yet shown. If it comes together, Homefront could deliver on the promise of Frontlines, and even establish its own berth in the X meets Y template of lazy preview introductions. Well find out in 2010.

Homefront is due out simultaneously for PS3 and Xbox 360, probably next year, with a PC version also planned.

Advertisement

Are you excited about Homefront on PlayStation 3/Xbox 360/PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-17 of 17 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Gl3n
02/06/09 @ 07:32
#1
0
You buried this comment
Comment below viewing threshold
Show
Gameplay etc might be interesting, but man, what a crazy story.
ChthonicEcho
02/06/09 @ 07:39
#2
0
You buried this comment
Comment below viewing threshold
Show
A genuine yank game. More 'save your country from communists!' nonsense.
Der_tolle_Emil
02/06/09 @ 08:01
#3
0
You buried this comment
Comment below viewing threshold
Show
Not sure what to think of the setting/story. North Korea launching nuclear weapons and missiles and then this. I know it's just a game but still, sometimes I don't think it would hurt to at least pay a little attention to the real world as well.
Metalfish
02/06/09 @ 08:01
#4
0
You buried this comment
Comment below viewing threshold
Show
Go wolverines!
SYS64738
02/06/09 @ 08:44
#5
0
You buried this comment
Comment below viewing threshold
Show
So it's a FPS version of World in Conflict where the Soviets are replaced by North Korea with Crysis-esque weapons.

Would be more interesting IMO to have the setting somewhere else for a change (Europe?) - in fact the missions i enjoyed most in WIC were of the NATO kind.

And let's hope they deliver what they say - not another Console -> PC port. I'm getting sick of this worrying trend. I guess we'll find out in a couple of... years....

EDIT: Actually a Korean invasion into -insert modern asian country here- --- now that would be something different (and SLIGHTLY more realistic)
Edited 2 times, most recently on 02/06/09 @ 09:50
Eraysor
02/06/09 @ 08:57
#6
0
You buried this comment
Comment below viewing threshold
Show
I like the idea, and Frontlines wasn't half bad either. If they improve on that, coupled with the nice setting and what seems like a slightly different take on the director AI from L4D, this could be very promising.

And I preferred the US missions in WiC...the Soviet levels were epic too.
metalangel
02/06/09 @ 09:36
#7
0
You buried this comment
Comment below viewing threshold
Show
Frontlines was great, but I'm a bit worried for this. Apart from the story being complete gibberish, designing the engine so wherever you look things explode towards you seems a bit pointless. I love chaos (no pun intended) as much as the next man in my action games, but it's often more dramatic when something crashes AWAY from you, y'know?
kendoji
02/06/09 @ 09:40
#8
0
You buried this comment
Comment below viewing threshold
Show
When do we get to be the ones invading the US?!
Gnort
02/06/09 @ 11:43
#9
0
You buried this comment
Comment below viewing threshold
Show
Who will the Korean's mysterious and untold backers turn out to be?

a) Russians
b) Aliens
c) Vampires
d) Lehman Brothers
SYS64738
02/06/09 @ 11:59
#10
0
You buried this comment
Comment below viewing threshold
Show
Who will the Korean's mysterious and untold backers turn out to be?

a) Russians
b) Aliens
c) Vampires
d) Lehman Brothers
---------------------------------------------

e) Ryanair. They'll provide air support as well.
SYS64738
02/06/09 @ 12:14
#11
0
You buried this comment
Comment below viewing threshold
Show
@ Eraysor

I agree from a gameplay point of view - my NATO preference was more based on the variety of arsenal of weapons/vehicles & maps in those missions, particularly the one where you had to clear a picturesque village in the french riviera of enemy troops... Nice! (no pun)

But i can't think of any game that played out modern urban warfare in say Tokyo or Hong Kong for example...
N@
02/06/09 @ 12:24
#12
0
You buried this comment
Comment below viewing threshold
Show
Seems like bullshit propaganda to me.
M_of_the_sys
02/06/09 @ 12:30
#13
0
You buried this comment
Comment below viewing threshold
Show
I like the pin and pass technique. I always try this in COD4 but it never does much. More of this kind of stuff will most certainly have me interested though.

The drama engine sounds interesting. I hate when things happen and you're looking the wrong way, only to turn and see a cloud of smoke, wondering what just happened.
Feanor
02/06/09 @ 13:15
#14
0
You buried this comment
Comment below viewing threshold
Show
Maybe this game has both.
vegard
02/06/09 @ 13:22
#15
0
You buried this comment
Comment below viewing threshold
Show
people are freaking out over improbable plots in games now?
AliRay
02/06/09 @ 14:30
#16
0
You buried this comment
Comment below viewing threshold
Show
i'm more freaked out by the improbable physics:


the "drama engine". "The way that works is, basically, wherever you are in that scenario, you blow up that Jeep and that wreckage is going to track towards the player," says Daly. "You're not always going to be in the same spot, so if you're 10 metres to the left and you blow that thing up you're still going to have to dodge it within a couple of seconds."

Would the truck not react to the explosion, propelling it in a realistic fashion?!

NewtonianPhysicsFAIL
Scimarad
02/06/09 @ 15:27
#17
0
You buried this comment
Comment below viewing threshold
Show
"What an absurd premise; North Korea invading the United States. An alien invasion from Mars would be less improbable!"

And much more entertaining - Especially if you could play the Martians! Come to think of it, why the hell hasn't anyone done a decent alien invasion game from the point of view of the invading scum. And, no, Destroy All Humans does NOT count!
Edited 1 times, most recently on 02/06/09 @ 16:27

Comments: 1-17 of 17 in total

Want to comment on this article? Log in, or register!

X View gallery