Hollywood director praises Heavy Rain
LaBute wants "sophistication" to continue.
Hollywood film director Neil LaBute has sung Heavy Rain's praises, and said he hopes other games will continue down this more "sophisticated" path.
"The tag line for Heavy Rain is, 'How far would you go to save someone you love?' Just by having that message, your final destination is asking yourself how much I'll give for someone else, how much am I willing to give up and able to do to save someone. You ultimately say to yourself that you love this kid [Ethan Mars' son] more than you love yourself," LaBute told PlayStation.com.
"That's not something I see much of in other games, especially ones which essentially work on repeated actions, beating the clock and stimulating various parts of your senses in a refreshing way, which is why you go back to it.
"I like the idea you can also go into a game and actually throw these sort of sophisticated questions to people and find interest in a game which plays with all the aspects that makes them fun and actually has some moral responsibility to them - and also the sense that you're always doing it for someone else," he added. "I hope that games keep going in that direction."
LaBute was inspired by Heavy Rain to make a short film called How Far Would You Go For Love? In it, talking heads from around the movie industry blabber on about about the titular topic. Unsurprisingly, the overwhelming census is that these people would rather explore love than run around blasting zombie brains all over the pavement. Samuel L Jackson's been roped in somehow.
"It's incredibly hard to get kids around the age of my son, who's 18, to watch a black and white film," LaBute went on to say. "He can't really understand it, he wonders why you'd ever make that choice to watch or make that.
"Same with games, I'm not sure people sometimes want anything more than an escape from emotional reality - and that's where games and films cross paths, because sometimes people just want to watch a movie and not think about it.
"I think people will be drawn to Heavy Rain for an interesting experience. I hope that it will be a huge hit because for me that is a fantastic element of it," he said.
Heavy Rain was released at the end of February and may be the most interesting videogame this year. The Eurogamer Heavy Rain review delves deep.
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Comments (31) Latest comment 2 years ago
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I think Heavy Rain's biggest achievement is that it debuted at Number 1 in the charts, which is exceptional. It's introduced an entire new story-driven type of game to many gamers who've grown completely accustomed to only play shooters/racers/sport sims this gen.
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The worst thing is, as Vertical Stand says, the non-gaming press have repeatedly referred to Heavy Rain as a great game *because* it's cinematic, not a great game that just *happens* to be cinematic.
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Inspired? Not, you know, paid?
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Lets be honest it's hardly interactive at some points I think the game just wants me to watch as I would ruin the scene by having fun. It's story is also a bit cliched and a tad unoriginal as well, it has "borrowed" several plot elements from Sin City, Seven and any of the spate of thrillers featuring Morgan Freeman from the 90's.
I'll hold my hand up it's a brave game to tackle some issues the games have advoided taking on which Hollywood and television hav done.
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Lets be honest it's hardly interactive at some points. I think the game just wants me to watch as I would ruin the scene by having fun. It's story is also a bit cliched and a tad unoriginal as well, it has "borrowed" several plot elements from Sin City, Seven and any of the spate of thrillers featuring Morgan Freeman from the 90's.
I'll hold my hand up it's a brave game to tackle some issues the games have advoided taking on which Hollywood and television hav done.
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Obligatory Nicolas Cage in Wicker man clip.
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Sounbs like his son is culturally redundant, I has no problem watching black and white movies. Hell, one of my favorite films is in black and white.
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I love games with a strong storyline and just feel with some small improvements this could have been elevated to an all-time classic.
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What I really hate about game designers who have Hollywood envy is that they think the only way for games to become a more mature medium is to emulate film & TV. Cage and Kojima are both in this camp. Unfortunately Heavy Rain may well be held up as an example to reinforce this argument, which I fundamentally and vehemently disagree with. What we need to be exploring more is how to add depth to games without making them less of what being a game actually means. Valve have explored this to a degree already with storytelling embedded in the game experience, but there is so much left unexplored here and so few others seem to be even trying to do it, falling back on the old crutch of loading the game up with cutscenes or non-interactive portions where you watch rather than play. Games aren't just films with a few choices tossed in to make them 'interactive', even though that's how Hollywood would like to see them. It's really not a good thing to try to become a pale 'interactive' shadow of the film industry. We need to make our own way.
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So no thank you.
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Thank you everyone who doesn't have a PS3 for pointing out their oh-so-fascinating disdain for a game they're never going to be able to get!
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