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History of Ninja Gaiden Article

Xbox 360 Retro Article by Dan Whitehead

19 May, 2008

Page 1 of 3. Page 2 ->

Ninja Gaiden is the franchise that never was, a famous videogame brand that has clocked up over ten titles without ever adhering to any consistent continuity. These are games that play almost identically, yet often have little in common beyond the name of the lead character and a propensity for fiendish difficulty levels. But still they endure, most recently revived and resuscitated by the mercurial talents of Tomonobu Itagaki and Team Ninja. Today gamers fidget in anticipation to see what the outspoken development wizard has come up with. Two decades ago, however, Ninja Gaiden was just getting started, launching in the arcades and on the NES in a peculiar criss-cross release pattern.

Vengeful ninja Ryu Hayabusa arrived in American arcades in 1988, the same year he launched on the NES in Japan in Ninja Ryukenden, or Legend of the Ninja Dragon Sword. By 1989 the two nations had swapped over, with the arcade machine reaching Japan and the NES game hitting the US. For those of us in the rest of the world (or the PAL territories at least) the same game arrived under the name Shadow Warriors, the title under which Ocean pumped out numerous home versions for the ZX Spectrum, Commodore 64 and others.

Already, the nascent series was a bit of a muddle. Apart from having three different titles and zig-zagging release dates, the arcade machine bore little resemblance to the NES game bearing the same name. The former was a straight-forward beat-'em-up, firmly in the style of Double Dragon and Renegade. Ryu had access to a limited array of hand-to-hand attacks, and trotted from left to right mashing down a constant stream of enemies in hockey masks and colourful costumes. Despite his sprite clearly showing a sword strapped to his back, the iconic weapon of the series could only be used by picking up a time-limited power-up.

'History of Ninja Gaiden' Screenshot 1

Ninja Gaiden II - the NES vintage.

Arcade Ryu was reasonably athletic - able to swing from poles and somersault off objects - but combat was somewhat stiff and awkward compared to its genre peers of the time. It's not much of a surprise, then, that unlike most '80s arcade games, Ninja Gaiden never produced any sequel cabinets. Still, the game boasted several memorable elements - such as the outrageous 'continue' screen which, apropos of nothing, found Ryu pinned down by demons as a circular saw blade descended towards him.

It was the concurrent NES version that instead set the standard for the series, cribbing more from Shinobi with a faster pace, enemies that could be felled with one sweep of Ryu's sword (which now came as standard) and a greater emphasis on navigating the numerous platforms that made up the levels. The game also introduced the Windmill Shuriken, which could be used to kill enemies at a distance, and the special magical Ninja Arts attacks. One thing it had in common with the arcade version was being infamously and ferociously hard, with unforgiving boss fights and a cute habit of sending you back to the start of a stage should you fail.

The first NES Ninja Gaiden also introduced a number of sporadic story elements which would be teased out in future instalments. Characters such as Irene Lew and Foster, from the CIA Secret Auxiliary Unit, fleshed out the reasons behind Ryu's relentless battling with a conspiracy storyline revolving around Ryu's missing father, two magical demon statues and supervillain Jaquio. Ninja Gaiden II: Dark Sword of Chaos arrived in both the US and Japan in 1990, and continued Ryu's adventures against the forces of evil. Irene Lew returned as his love interest, now kidnapped by the villainous Ashtar. More familiar elements were added to the game for this second outing, including the ability to climb up walls and the Spirit Clones, indestructible echoes of Ryu which copied his every move.

'History of Ninja Gaiden' Screenshot 2

Ninja Gaiden III - the last of the NES titles.

Ninja Gaiden III: The Ancient Ship of Doom, the final instalment in the NES trilogy, launched in 1991 but as is typical with these things, Europe had been consistently short-changed in the release schedules. We finally got the first game just as America and Japan were tucking into Part 3, and we wouldn't see the second game until 1994. Unsurprisingly, this third game never even made it to Europe. The games had never been easy, but Ninja Gaiden III really turned the thumbscrews that little bit harder, especially in the US version which was made even tougher than the Japanese edition. Whereas previous games had at least offered infinite continues, players were now restricted to five, while enemies were made more powerful and the password system from the Japanese game was removed completely.

The story, never really a strong point of the series, had also pretty much gone completely off the rails by this point. Foster, the rogue CIA guy from the first game, returned along with another dodgy spy guy, Clancy. There was some guff about a trans-dimensional warship, genetically engineered BIO-NOIDS and four enormous "great beasts". It was a glorious load of old bollocks, and it was predictably this outlandish excuse for a story that was loosely pillaged for the short-lived Ninja Gaiden anime series, which debuted in the same year.

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Comments: 1-38 of 38 in total

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Totoriko
19/05/08 @ 12:13
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The 3rd one was the best
muscleblade
19/05/08 @ 12:16
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Ninja gaiden the arcade game was great back in the day. When i unlocked it in Ninja gaiden Black i was really dissapointed. It didnt age very well at all.
brockenheimer
19/05/08 @ 12:26
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"This difficulty certainly didn't phase Tom ..."

You mean faze, presumably :-)
Pulsar_t
19/05/08 @ 12:30
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I always preferred Sega's Shinobi, but like Sonic they haven't done a decent job of bringing him into the 3D universe. That being said, I don't mind if they nick Itakagi's style and bring us one more sequel! xD
speedjack
19/05/08 @ 12:33
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I loved ninja gaiden but it was indeed a cruel mistress.
penhalion
19/05/08 @ 12:47
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Actually I remember Ninja Gaiden Black slaughtering me unfairly a few times. Especially with those ghost fish in the stairwells. They came through walls and once half a dozen latched onto you, you were effectively paralised and then dead. Don't know about anyone else but, that would pass as unfair in my book.
Santino
19/05/08 @ 12:49
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@penhalion

actually i think if u hammered the 'x' button u can shake them off before they kill you, and they usually always leave enough blue essence with each wave to allow you to get health back. i think the difficulty curve of the game was perfectly judged.
nickthegun
19/05/08 @ 12:55
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You needed to use the long, spammy vigoorian flail combo on the shitty ghost fish.
FabricatedLunatic
19/05/08 @ 12:57
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The difficulty curve isn't really a curve at all. More like a vertical line (up to the third level), then a horizontal line (until the tank/helicopter horror), then another vertical line. It was at some point during that second vertical line that I called it a day. And yet I'm stil intent on subjecting myself to more potential controller-flinging with Ninja Gaiden II.
anomagnus
19/05/08 @ 12:57
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they werent hard enough

i want to be actively PUNISHED by my games

i want to weep solid tears of frustration
stodgypudding
19/05/08 @ 12:57
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The shitty ghost fish finished it for me.
muscleblade
19/05/08 @ 13:12
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The only hard part for me in Ninja gaiden (xbox version) was Alma first form. The fish dropped a lot of essence so they werent a problem for me. The Nes version was short and easy.
Edited 1 times, most recently on 19/05/08 @ 14:13
Darren
19/05/08 @ 13:13
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Hear, hear... Sigma on the PS3 was a bitter disappointment given the quality of the Xbox original and the revamped Black. It could and should have been so much better IMO not an overpriced, lazy port.
Edited 1 times, most recently on 19/05/08 @ 14:29
Santino
19/05/08 @ 13:16
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Darren i agree, sigma was very disappointing. i even imported it so i could have the decaps. felt like they made the game easier too.
SuperNashwan
19/05/08 @ 13:18
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I found the guy on the horseback (ie very first boss) the hardest boss of all in the xbox version. Took me the longest to get past and nearly made me stop playing.

Also those fish nearly drove me to drink.
muscleblade
19/05/08 @ 13:26
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Ninja Gaiden Sigma was a test to see if PS3 was a good platform for Ninja Gaiden 2 (im guessing). Obiouvsly it wasnt. Itagaki hates the PS3 now.
I honestly couldnt see the difference between Black and Sigma graphic wise either. And the xbox s controller was much better with the game too.
muscleblade
19/05/08 @ 13:29
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@SuperNashwan

The guy on horseback is the second boss not first and hes pretty easy compared to Murai (the first boss) actually.
robg
19/05/08 @ 13:29
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Just finished it on Hard, randomly.

I reckon the most difficult moments are:

Horsemen (the boss after is easy) and
Alma (first time).

Most other bits were actually fine; not easy, but not unfair. The ghost fish are nothing; just use Fire Wheels lots with the Armlet of Fortune on, you get all your Ninpo back.
SuperNashwan
19/05/08 @ 13:34
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@ muscleblade

Fair enough, I never really counted the first as a proper boss.

I know the horse guy is actually easy having re-played through a couple of times. I don't know what it was but i kept getting belted the first time i tried, i don't think i had worked out the importance of blocking. ironically some of the bosses who were supposed to be very difficult I didn't have a problem with.
TONYgr
19/05/08 @ 13:46
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the difficulty of black was perfect.even though i finised the first one in all 3 difficulties i believe black had the perfect balance.sigma was way too easy.
octo
19/05/08 @ 13:53
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Liked the first game on xbox although I never finished it. Graphically it was superb and the controls were tight and responsive.
ParanoidZombie
19/05/08 @ 14:13
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Where is NG2's demo? With the game shipping in less than 3 weeks, they really need to release the demo NOW... Please!
lemonfist
19/05/08 @ 16:08
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I had a hard time getting into Ninja Gaiden at first. It wasn't until last year that I started over to complete, and it wasn't as ruthless as it seemed the first time. Probably 'cause I took my time to learn all the different moves.

IIRC the most effective way to get past the ghost fish was to just tap A + X continously, jumping past them with ease.
Ace_McCloud
19/05/08 @ 16:28
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I loved Shadow Warriors, is that in Ninja Gaiden Black you say muscleblade?... and how do you unlock it?

/hovers finger over download button on xbox live...
ParanoidZombie
19/05/08 @ 16:48
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@McCloud: Arcade NG is unlocked when you clear NGB on hard difficulty. This is the first game the article mentions, with the "circular saw blade" game over screen.
Edited 1 times, most recently on 19/05/08 @ 18:21
Dynamism
19/05/08 @ 17:34
#26
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Clocked over 250 hours on Black and completed it on Master Ninja Difficulty (Master Ninja'd 50% of the Missions too). Cannot wait for the sequel.

God of War? Only DMC comes close.
lucky_jim
19/05/08 @ 17:54
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No mention of the two excellent conversions to the Atari Lynx? Pffft. Enjoyable read though.
Xerx3s
19/05/08 @ 20:36
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"Hear, hear... Sigma on the PS3 was a bitter disappointment given the quality of the Xbox original and the revamped Black. It could and should have been so much better IMO not an overpriced, lazy port."

I think that it is safe to say that tecmo threw sony a cheap bone but in reality wanted to bait more audience for the 360 sequel some time later. After all, all those that played the ps3 version are now potential customers while they might not have even looked at the game before.

I think that sony would have been better off developing a new franchise in this genre.
BillGaitas
19/05/08 @ 21:23
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hahaha

Itagi seems to be a great guy.


too bad i dont own a 360 and, since on day a ps3 appeared at my home and i'm not hardcore enough to have 2 consoles(at least not yet), i'll have to wait untill the 360 is around 150€ to play NG2
Edited 1 times, most recently on 19/05/08 @ 22:23
The Bodybuilder
19/05/08 @ 21:47
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>"I think that sony would have been better off developing a new franchise in this genre."

Erm...

O_o
darkphoenix
19/05/08 @ 22:20
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Alma
...you bitch!
beep
19/05/08 @ 23:27
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Playing Ninja Gaiden DS at the moment on Hard and it is a fun game. The stylus control is so well done and there are no technical issues (like camera control) to worry about and stuff. It is a bit on the easy side compared to NJB, but I ain't got the patience for bastard hard games anymore.

Makes me wanna get a 360 for the newie.

and erm... w00t!
muscleblade
20/05/08 @ 10:10
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@Ace_McCloud

Shadow warriors (Ninja gaiden NES) is in the original Ninja gaiden Xbox version along side the sequels. The very different arcade version is availaible in Ninja Gaiden Black.
The arcade version is more like a double dragon clone. I played it to death many years ago.
muscleblade
20/05/08 @ 10:17
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"Where is NG2's demo? With the game shipping in less than 3 weeks, they really need to release the demo NOW... Please! "

Who needs a demo. This is a must buy for any 360 owner. I saw the Bourne demo on the marketplace today. Anyone tried it?
Eurolamer
20/05/08 @ 11:05
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NG Black was the best game on original 'box IMO. It was nails, but as Tom said, if you died it was almost always your own fault. Initially you'd be vexed, then the realisation would dawn that you should have jammed that L trigger just a little bit longer before launching another flying swallow.

Close to bed wetting over the sequel. Oh, and what does 'Gaiden' mean? I've always wondered...
muscleblade
20/05/08 @ 11:15
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@Eurolamer

Gaiden means story or side story. So Ninja Gaiden = Ninja sidestory.

Ninja Gaiden Black was the best game last generation. Only Resdent Evil 5 and Metroid Prime was in the same leage singleplayer wise.
TOOTR
20/05/08 @ 17:02
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I thought Gaiden meant foreigner but a cursory glance on google proved me wrong - pah!

Ninja Gaiden was my most satisfactory completion of a game ever (and I include the last 'Right on Commander! that gave me Elite status :). Yes EVER.

Can't wait for NGII.

Edge preview seems to have issues with the camera angles but don't mention any comparison to the first in this respect so guess I won't know til I get to try myself.

merman
06/06/08 @ 11:17
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@TOOTR - "gaijin" means foreigner...

Good article, never really understood why Shadow Warriors (arcade game) was so different to the NES games.

Comments: 1-38 of 38 in total

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