Hexic 2 Review

Turn it on again.

Version tested: Xbox 360

As you know, the original Hexic was bundled with all premium Xbox 360 hard disks back when the console launched in November 2005. This was a great way for Microsoft to introduce people to its frequently wonderful Xbox Live Arcade, and the back-to-basics pick-up-and-play ethos behind it. Sure, the game wasn't new - it had been available on PC for some time - but for many of us, this was the first time we'd encountered Alexey 'Tetris' Pajitnov's new puzzler.

The game's deceptively simple concept was to clear coloured hexagon tiles from the play area. You did this by rotating a cluster of three hexagon-shaped pieces until the one selected lined-up with two or more of the same colour. When they matched up, the pieces above them fall into the space created, often setting off a chain reaction. And so it went on: you levelled up after you've matched a specific number of tiles, and then had to cope with a greater variety of colours thrown into the fray - making matching tiles progressively more difficult. Occasionally, bomb tiles would appear, and unless you defused them within a set number of 'moves' it'd be game over. Damn bombs.

Out of the sinking

Just like Pajitnov's previous addictive efforts, Hexic can be a real time-sink thanks to its effortlessly intuitive design, and clear, uncomplicated play mechanics. But underneath lay a deceptively complex game which had a real slow burn feel to it, and numerous tricks up its sleeve once you got to know it. For example, if you ever mastered how to create Starflowers (a ring of six same-coloured tiles) or - the ultimate - Black Pearls (a ring of six Starflowers), the chances are you probably ended up playing it more than practically any other game on the machine to date. And if you're that good at it, you deserve a whole box of Jaffa Cakes.

But if you're going to give a game like Hexic away for free, you put the user base in a bit of a dilemma when you it comes to releasing a sequel. With only a few tweaks to the core concept, it's perhaps pushing it to expect anyone but the addict die-hards to be pumped at the thought of shelling out 800 points for a game which, to be blunt, doesn't add all that much to what was on offer the first time around. For once, we can't trawl out the standard fall-back of "if you missed out on the original, then this one's even better" line - because the simple fact is you've all got Hexic already. And if you weren't really into it the first time around, this sequel probably won't change your mind.

That said, those that did succumb to its charms will appreciate the refinements to this compulsive twisty-turny puzzler. At first glance, you might think not much has changed at all. The premise is almost exactly the same, with the same basic modes making a return, which means Marathon, Timed and Survival all appear again.

Flowered Up

1

Acid flashback alert!

But playing around with it reveals a few new tweaks which make the game a little more fun to play. For example, Carbonated Games now lets you create what's known as the Emerald by lining up five hexagons in a row. Once created, the Emerald piece allows you to flip the two tiles either side of it, making for a subtly different type of game. And if you're really good, you can also create the Ruby if you manage to line-up five Starflower pieces in a row. Armed with this, you get to flip the four tiles either side, so the potential for rejigging the play area strategically is enormous once you really master the fundamentals. In addition - for the really advanced players, you can use the Black Pearls to rotate the three tiles around them, but, frankly, we were never good enough at the game to find that out [/sad face]. Perhaps the key addition is that you can also now explode any of these pieces by holding down B, which is a great last-ditch tactic when everything's going wrong and you need to create a chain reaction or shake up the play field for whatever reason.

But aside from these tweaks that make the game a lot more accessible, the most significant new addition is the Battle Mode - a two player one-on-one fight which you can play against the computer, or against a human opponent offline or online over Xbox Live. In this mode, the ultimate idea is to topple you opponent by getting rid of your tiles quicker than they can - but that's perhaps oversimplifying it. The screen is divided vertically into two, and at the top you both have four 'vessels' which fill with colour as and when you clear the tiles off the screen.

2

This screenshot is sponsored by Skittles, purveyor of rainbows of fruit flavours.

Over time, you'll accumulate enough in your vessel to pull off one of numerous special 'attacks' with the Y button - such as Push (reduce the size of your foe's play field), Lock (freeze a set number of their tiles), Clear (gets rid of some of your tiles), or Bomb (places a bomb somewhere on your opponent's playfield). If you think of Hexic as quite a serene way to pass the time, then Battle mode puts the stress back into the game, and then some. Knowing when to unleash these attacks suddenly adds a great deal of strategy to the game: use them too soon and the impact might be lost, but wait too long and your opponent might strike a fatal blow. Played against the computer it's a lot of fun, but comes into its own online - though at the expense of a curious amount of lag if you happen to get lumbered with the wrong opponent the other side of the world.

More fizz

Visually you shouldn't expect miracles, but Carbonated Games has buffed up the artwork a little, giving it an appealing acid fried set of effects that fans of LSD might appreciate/ freak out to. Likewise, the audio's trancy vibe has continued for the sequel, and adds to that zen-like feeling you get when you play it for hours on end as we found ourselves doing.

But Battle mode or not, the question of whether Hexic 2 is for you is a pretty straightforward one to answer. If you liked the original, and poured endless hours into it, then you should definitely get this one: there are just about enough tweaks and changes to make it feel different enough to justify a purchase - especially the chance to play a mate online. If the last one left you cold, then only consider it if competitive multiplayer is your thing. It's still a great little puzzle game, and one that definitely warrants a trial download....but diminishing returns have definitely kicked in with this unapologetically lightweight sequel.

7 / 10

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Comments (33) Latest comment 5 years ago

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  • Pho-Zoon #1 5 years ago

    Woot!

    A Jaffa Cake reference!
  • Cloudane #2 5 years ago

    Why they changed the already perfect colour scheme into something that the sequel provides is beyond me.

    But still, the game is as enjoyable as it ever has been.
  • Garulon #3 5 years ago

    "Everyone already has it"

    Not Core owners surely! If there are any that is.
  • Garulon #4 5 years ago

    Ohh ohh! First \o/
  • menage #5 5 years ago

    This game really fucked so much up on the visual front I can't even play it without getting a headache. No sale. Hexic 1 looked so simple and stylish. This looks like shit.
  • afghan_jones #6 5 years ago

    I found the screen far too cluttered in this version and way too busy compared to the first one. It could do with the option of using the 'classic' tiles.

    Battle mode is a decent new addition though. Still cant beat the computer on Expert at it though. proper hard.

    Not a huge fan of all the different new special tiles though. getting a flower of black pearls is almost impossible as you end up with half the board covered in various special tiles and hardly any normal ones.

    also, Black Pearls have ALWAYS allowed you to rotate the three pieces around them. Thats what they're all about.
  • kangarootoo #7 5 years ago

    Also not a fan of the new visual style.
  • JetSetWilly #8 5 years ago

  • Machetazo #9 5 years ago

    I'll probably wait for Puzzle Fighter, but keep the demo on the hard drive, to convert when I've enough points spare. Hmm, Battle Mode could be a swayer.
    Edited by Machetazo at 21/08/07 @ 13:49
  • afghan_jones #10 5 years ago

    ALso worth mentioning for people who played the first one a lot it goes like this:

    Flower -> starflower -> flower of starflowers -> Ruby -> flower of rubies-> black pearl -> flower of black pearl -> win.


    The extra ruby step makes it proper hard as its the equivalent of making a flower of black pearls in the first game, then making a flower out of the proceeds.
  • SBfistfun #11 5 years ago

    ^ What the fuck you talking 'bout Willis?!
  • Der_tolle_Emil #12 5 years ago

    I was intelligent enough to delete Hexic once from my HD. Any way to get it back? I thought it came with the HD in the first place? (bought my HD from ebay)
  • afghan_jones #13 5 years ago

    @SBfistfun

    to 'win' the first game you had to make a cluster or flower of black pearls. The inclusion of the 'ruby' step in hexic 2 means that to complete hexic 2 you have to in effect do the same thing six times and then make a flower out of the results.

    so completing a single game of hexic 2 is the same as completing 6 consecutive games of hexic 1 and then a bit more. Very difficult.
  • bloodflowers #14 5 years ago

    I found the new visuals somewhat ugly and confusing - the old one was so clean looking.
  • Monkey_Puncher #15 5 years ago

    Can't you change the tile colours?

    Haven't played it, but I saw it on Gamespot and they played around with the colours because one of the editors is colour blind.
  • menage #16 5 years ago

    You can change the tiles. Sadly it doesn't help at all. All the tile sets are ugly and confusing, especiually on a normal SD. It's sad.
  • geepersd #17 5 years ago

    sounds like I want the original Hexic then - curse my second hand 360 having an empty hard drive.
  • miiiguel #18 5 years ago

    Hexic is very difficult, and it seems Hexic 2 is even more. And I hate how XBLA demos stay registered in our gamertag list, it sucks to have 0GS games.

    Hexic 1 soundtrack is very good, though.
    Edited by miiiguel at 21/08/07 @ 14:44
  • Toothball #19 5 years ago

    I've been enjoying this, after spending ages on the original. Managed to come close to my high scores in the original in my first attempts at each mode, so either it's easier to score high or I've reached some state of hexagonal zen.

    The new looks aren't unpleasant. The foreground and background have a habit of rippling occasionally which I like, but it messes with my head. Probably why I like it though.

    I would propose that people who spent endless hours on the first end up buying the second not because they want to play more, but because they've been hypnotised into doing so. It worked on me, to the point that I'd probably buy anything featuring a hexagon now.
  • afghan_jones #20 5 years ago

    @Toothball,

    I totally agree. im a bit of an addict myself.

    personally, I found it much easier to beat my old high scores, due in part to the ability to explode special tiles. If a bomb comes in, you just plonk a special tile near it and kaboom, problem solved.

    getting the black pearl flower will be a nigthmare though. I still havent managed that on the first one.

    Found the rest of the game ok though. got all bar 2 of the hexic 2 achievemnts almost instantly.
  • RichGL #21 5 years ago

    Would have bought it if it didn't look like a migrane.

    Someone looked at this and thought "yeah, that looks great" - they were wrong.
  • bonker #22 5 years ago

    Well I loved the original and spent some time getting all the achievements - gotta learn to 'walk' yer pieces guys :)

  • numptyboymatt #23 5 years ago

    I agree with the people that are saying its too difficult to see whats going on - there should at least be an option to use the same tiles as in the original game.... maybe they will release an update or something if enough people whinge about it?
  • Nige #24 5 years ago

    Right on - the new graphics suck... there's not enough separation between the tiles, or contrast.

    Put it right MS, or I'll ram you up your own fudge tunnels.
  • afghan_jones #25 5 years ago

    Yeah, just add an option for 'classic' tiles and itll be all good.
  • Toothball #26 5 years ago

    There's only eight colours to see, and I haven't had any problems distinguishing between them. You playing in black and white or something?
  • krudster #27 5 years ago

    Likewise...had no problem with the new tiles at all...
  • macksed #28 5 years ago

    hmmm - i havent got a 360 but i played the first one for about 90 mins straight in woolworths once - twas great fun
  • Nige #29 5 years ago

    I'm playing in HD - if I go back to the old game, it looks ace. The new one is just a loud visual jumble to me.

    I'm not colour blind or anything, and in my last eye test I aced it. I don't get a headache from it like some people are complaining about, I just find it hard to distinguish.

    We're all wired differently I guess, but I'd say enough people raised it on here to make it worth their while to include a 'classic' skin. I'd certainly buy it if there were.
  • menage #30 5 years ago

    "Likewise...had no problem with the new tiles at all..."

    So you think this looks good then??? The art director was probbaly drunk when he drew those stones. The whole game takes up 1/4 of the screen.

    And the colors aren't the problem, it;s the extra mess on the stones which makes them waaaaay to garish and fuzzy.
  • Toothball #31 5 years ago

    I guess I spent more time looking for flowers than at individual hexagons. You don't get anywhere with Hexic making single clusters, so you have to take a step back to start seeing the flowers. So try taking the whole board in at once, rather than once piece at a time. That's when it hypnotises you, and suddenly little else matters.

    Also, I like how it looks, including the background. Gets pretty trippy when it starts to wobble.
  • DocTep #32 5 years ago

    Go go Weller reference! :o)
  • numptyboymatt #33 5 years ago

    Just to clarify - I CAN see the difference between the colours - my problem is, because of the detail on the tiles, it all just seems a bit too fussy and messy, moreso in HD than it does in standard def IMO and also the "cursor" blends in too much with the detail on the tiles.

    Im not saying its horrendous, its just all a bit too complicated - the original was nice and easy on the eye.