Hellgate MMO mode priced
USD 9.95 a month, says Roper.
Flagship Studios and EA have finally decided on a pricing model for Hellgate: London's MMO mode.
It will cost you USD 9.95 a month, and we're promised that pricing for other regions will be "equally friendly".
"For gamers that want more, we're committed to creating ongoing content and provide meaningful updates," Bill Roper, CEO of developer Flagship Studios, told Eurogamer. "Players that want to subscribe to the game can get this additional service and ongoing content for USD 9.95 [a month]."
Those of you who choose this enhanced option can expect the same sort of treatment experienced in other MMOs. There will be regular updates, raid content, guilds; all the bits and pieces you might expect. And Roper was keen to point out that it won't detract from the single-player and basic online experience.
"We know that a compelling single-player game is something that a great many gamers still want, so to be able to provide that and also create a compelling online game was our goal from day one," he added.
Hellgate: London is a single-player and massively-multiplayer online role-playing game for PC, which will let you roam the historic streets of the city while battling hordes of nasties from the depths of hell.
Head over to our Hellgate: London gamepage for all the latest screenshots, trailers and news.
Alternatively stay glued to Eurogamer for our exclusive interview with Bill Roper later in the week.
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Comments (40) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'm with TwistidChimp on this one, as long as they don't cripple the single player portion of the game, I don't mind...
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I thought this was still very much a single player game. It's not persistant is it? More akin to GWs right?
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oooooor we can simply wait and see and invest no further emotion in the matter until we have something to get elated/annoyed about.
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So it will be £9.99 no doubt !
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* Elite subscribers pay $9.95 a month
* 24/7 phone- and internet-support
* No (server) queues for elite subscribers, with preference over non-paying customers
* 3 chars per account for non-elites, 12 for elite-customers
* Elite subscribers can store up to 40 items (instead of 20 for non-subscribers), which can be accessed from any char in an account-wide item vault.
* Visible distinction from other players. Elite subscribers are recognisable from their equipment and may trade subscriber-only equipment to other elite subscribers.
* VIP-Shuttles to remote areas
* Housing and founding of guilds are enabled for subscribers. Elite subscribers may attain officer/leader privileges within their guild.
* Elite subscribers have access to additional game modes, including Hardcore mode.
* Elite subscribers and non-subscribers can play with each other.
* Costs actually depend on where you live. Subscription fees in the Asian market will cost considerably less, in accordance to the market conditions and expectations of the players and local publishers within the region.
edit: And here's the additional sugar coating -
The subscription costs make it possible for Flagship Studios to produce additional content for Hellgate: London twice a month, or more. New content includes new items, monsters, areas, character classes and other content which are not present in the retail version of the game. It is not known as this time whether this additional content will only be available to paying subscribers.
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Edit: Damn, I hope all that subscriber only stuff is still fully available in offline mode.
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Crossed off my interest list.
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Nice one.
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Why should we pay for this when we've always had stuff like this for free out of the box (battle.net anyone)
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Because it costs money to make and run?
Seriously, I sigh everytime I see a "why should we pay" type comment. Its not rocket science. Someone makes a product, they set a price, customers decide whether to buy or not.
Thats it. There is no "should" here. Everyone has a choice.
/feels like a stuck record
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Every damn FPS is (virtually) single player. The idea of an FPS MMO is great in my opinion, and will make a nice change!
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And if you don't want to pay, don't, and you get the same multiplayer experience you get with any other free multiplayer game. Much ado about nothing here. To pick this game of all games as some kind of example of the rip-off culture strikes me as very weird.
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Yes.
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Your problem is that you are thinking with your brain. Less of that, unless you want to stand out in the crowd and get linched.
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According to this thread post your Elite items/extra slots will just get "frozen" then until you resubscribe.
Still, the free online part clearly isn't the same great deal as Diablo II on battle.net and that's the kind of thing everyone has a right to complain about.
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Noone would have complained if the game only had the free multiplayer mode. Now that they also offer a subscriber mode, people get their knickers in a twist.
Now, maybe it'll turn out to be a ripoff, and the free mode is completely gimped. We can complain then. But to, with our current knowledge, wish the game to be a failure is just foolish.
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That's why people are worried, and that's the problem with the "don't like it, don't buy it" argument.
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I'd see your point if the bog-standard multiplayer part would be subscription-based. But it isn't. And if the free multiplayer part isn't overly gimped (if it is, then we have a right to complain) and is succesful, I don't see why they won't do it exactly like that in their next game.
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I am very quickly getting sick and tired of this piecemeal side to gaming in that to get the full experience of a game you have to pay to get all the additional add ons which come out...and this is something which effects the consoles as well as the pc.I will gladly put my hands up and say yes I have bought these but at one time these were few and far between and now its getting to the stage where on the consoles at least additional content is not free but paid for at practically all times, and truth be told gaming now is getting way too expensive.
Enough is enough as I will no longer go out of my way and spend cash on additional stuff that should be part of the game in the first place...I am not going be treated as a sheep anymore and just gladly pay for any additional bit of blah that is released, enough is enough.
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I wish they would. Not for the reasons you state, but because the millions that game has made has encouraged every other developer to think hard about how they can get a piece of the subscription pie.
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"That's why people are worried, and that's the problem with the "don't like it, don't buy it" argument."
That isn't why people are worried. People are "worried" because some people always need to have something to winge about.
And the "don't like it, don't buy it" argument works just fine, unless someone is an addict that simply has to have the game even if they feel ripped off by it.
Personally, if a sequel to a game I liked lost a feature I liked, I wouldn't buy it. So what is there to be worried about? I might lament its loss... for about 10 seconds, and then I would get on with my bloody life.
@Tyronne
"I strongly disagree with the part paid option as if it is shown to be successful in this title, other publishers will no doubt follow their lead."
Well of course they will follow the lead, but what is wrong with that? If it is successful, that would suggest that it meets the needs of the customers. In that event, who are we to say those customers are wrong?
"Enough is enough as I will no longer go out of my way and spend cash on additional stuff that should be part of the game in the first place".
Good, that is exactly the right attitude. So companies can make whatever products they like, and if you don't like them you won't buy them, I'm glad we agree
@skillian
But charging for WoW is clearly a model that works. It works for the publisher and it works for the players. It might not work for you, but then nothing will suit everyone.
There seems to be this attitude among some gamers that every game on the planet should be made with them in mind. And any game that fails to do that is somehow "wrong" (like smelly everytime he has something to say about Oblicion or FEAR
Can people really not see that they just need to find the products that suit them, ignore the ones that don't (safe in the knowledge someone else somewhere will have a fine old time playing them), and reduce their blood pressure into the bargain.
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That isn't why people are worried. People are "worried" because some people always need to have something to winge about.
That's clearly what you think because you often defend the subscription model and price of DLC in other threads, but you're wrong to assume no one is worrying where all this is leading.
If downloadable content hadn't been such a success, would those re-made maps for GRAW2 still have cost £8 (or whatever), or would they have been given away free?
DLC has set a precedent in consoleland, and now there's no going back. I've had nearly 10 new maps for Counter-Strike, skins, added features and more. The most recent Company of Heroes patch came with three new maps. None of these cost me a penny, yet we're not all surprised that Valve or THQ hasn't gone out of business.
The fact is PC games companies have been supporting games for free for years, despite the fact that they usually sell less than console games.
Most DLC is a rip off, and when people buy it or defend it they make the future of gaming more expensive for everyone.
I know you don't agree with me (you are a game dev, right? Maybe that has something to do with it), but to say I and others just moaning for fun is unfairly dismissive. That is not the case at all.
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Does Hellgate: London, with a MMORPG-like structure, server space, content creation that is included in the subscription price, etc., sound like a rip-off? Not necessarily, and not at the moment. Especially when there's also a free mode available.
I don't like the menatality of publishers recently to try and charge for everything, we can agree on that. I don't like the mentality of many gamers who keep asking for stuff to be free when it's obviously not possible, either, though.
It's not a black and white area. You can't apply the same standards to something like Hellgate:London that you apply to the Oblivion horse armour.
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Most DLC is a rip off, and when people buy it or defend it they make the future of gaming more expensive for everyone.
The thing is, how do you define a rip-off? If most people are gladly paying for it, it arguably isn't. I am inclined to agree with you, btw., but it's not a simple matter.
I find console game prices too expensive (and it's one of the reasons why I am mainly a PC gamer), but I won't blame console gamers for making gaming more expensive for everyone. I blame them for enough other stuff already. ;p
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This was probably not the best thread to rant in, but I had to make my point