Hellboy: The Science of Evil Review

Well red.

Version tested: Xbox 360

Hellboy is exploring a desolate Eastern European village, in search of a witch. Smashing his way into a ruined house with his giant stone hand, he discovers a skeleton slumped in the corner. "You've seen better days," he quips. "I've seen worse" deadpans the skeleton.

This is one of the few moments where Konami's adaptation of the cult comic, by way of the recent movies, truly finds the pulse of Mike Mignola's esoteric supernatural world. Needless to say, it's a cut-scene. In fact, most of the best bits of this game occur in cut-scenes, where the offbeat mix of pulp action, Nazi intrigue and earthy folklore has room to find its feet. The bulk of the game - you know, the bit you actually play - is just another predictable and characterless brawler to add to the pile.

Things don't really change from the first level to the last. You have strong attacks, you have fast attacks and you have grapple attacks. Stunned enemies can be dispatched with pre-rendered finishing moves, and Hellboy's gun can make use of various different ammo types depending on the situation. Combos are of the expected fast-fast-strong variety, while melee weapons can be picked up from the scenery.

This element is actually one of the few bright spots in an otherwise monotonous game, as Hellboy can turn pretty much any item into something to smash demon skulls. Drainpipes and window shutters can be wrenched from walls, wheelbarrows and light stands can be swiped from dig sites. Some enemies can even be turned into weapons themselves - pulling off exploding heads to act as grenades, or ripping off a mummified leg for a club.

The flickers of amusement from seeing Big Red go to town on a swarm of identical creatures soon sputters out though. The graphics do no justice to either Mignola's unique drawings or Del Toro's grand gothic movies, with Hellboy's plasticky CG likeness only redeemed by a spirited voiceover from Ron Perlman. Levels, meanwhile, are bland in design and drag on for far too long with not enough happening to justify the length. There are secret areas but since these are signposted with luminous white cracks, denoting walls and doors that can be pounded open with the Right Hand of Doom, there's little accomplishment in their discovery.

'Hellboy: The Science of Evil' Screenshot 2

For everyone who dreamed of seeing Hellboy vs Dune, here it is.

The game is also shockingly easy. Hellboy's health recharges, and if you should get knocked down when he's near to death, you can hammer a button to get back up again with a health boost. Factor in his range of attacks and devastating ammo choices, and most foes simply stand still and take their punishment without protest. Even the boss battles against such typical foes as cybernetic Nazi gorillas and enormous Lovecraftian worm gods are simple affairs, tricky only because they often rely on the game's twitchy throwing system for success.

It's as middle-of-the-road as games get, really. Uninspired but fun in the sort of vaguely distracting way that average games always favour, it'd be worth a rental for dedicated Hellboy fans were it not for one glaring omission: characters. It's been claimed that both Mike Mignola and Guillermo Del Toro consulted on the game, but it's hard to see where their influence was felt. Obviously when you have a lead character with a giant stone hand, the lure of the melee brawler is going to be hard to resist. That doesn't excuse the way the game ignores the potential contained in the rest of the Hellboy world though. His employer, the BPRD or Bureau for Paranormal Research and Defense, barely features in the game except for occasional cut-scene mentions, and the wonderful supporting cast is entirely absent. No Abe Sapien, no Liz, no Roger the Homunculus, no Lobster Johnson.

'Hellboy: The Science of Evil' Screenshot 1

One of the better levels finds Hellboy battling Japanese Oni demons.

Well, that's not entirely true. Abe and Liz do crop up in the co-op multiplayer mode, where player two gets to choose which of those characters they'd like to use while the host is forced to play as Hellboy again. It's playable in local split-screen or online, but it's still just the exact same game with the exact same enemies and cut-scenes. There's no real banter between the characters, and they all control more or less the same. For fans, it's a massive missed opportunity to really go beyond the obvious punching and "Aw crap" soundbites.

I realise that it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design, but that doesn't stop me from wishing that someone would let Blizzard loose on the character, for instance. A reskinned Diablo with Hellboy characters might not be terribly original, but it worked for Marvel Ultimate Alliance and would certainly be more fun and appropriate than this forgettable offering.

5 / 10

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Comments (25) Latest comment 4 years ago

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  • Rayn #1 4 years ago

    What a surprise, a licensed game that isn't all that...
  • mcbi4kh2 #2 4 years ago

    ^^ Beat me to it, when was the last time a film-to-game adaption went well? Last one I can think was Goldeneye.
  • muscleblade #3 4 years ago

    This game is based on the comics - not the movies. Still crap though. Riddick - escape from butcher bay was a good movie license game btw.
  • BBIAJ #4 4 years ago

    *waits for GearSkin to make an appearance, foaming at the mouth, in 3, 2, 1...*
  • DanWhitehead #5 4 years ago

    It's not based directly on the new movie, but it is licensed from Revolution Studios rather than Dark Horse Comics.
  • Menace #6 4 years ago

    'This game is based on the comics - not the movies.'

    Not entirely true.. - He wears boots in the movies, not in the comic.. The character in the game seems lifted 100% from the movie design. Story etc. has nothing to do with the movie probably.
  • Darren #7 4 years ago

    What a shame... Hellboy is such an interesting character and I loved the first movie... makes me mad to see developers waste licenses like this on mediocre games.

    @mcbi4kh2 - Wasn't the last decent movie licensed game The Chronicles of Riddick on the Xbox? That was absolutely excellent IMO.
  • actionfitz #8 4 years ago

  • mcbi4kh2 #9 4 years ago

    @Darren

    Yes, I forgot about that :)
  • nickthegun #10 4 years ago

    5x better than the last Hellboy game then.
  • aldo_14 #11 4 years ago

    5x better than the last Hellboy game then.

    But only 4x better than a saltwater enema administered by a Russo-Belgian nurse with webbed toes and a pressure-washer.
  • Moonprince #12 4 years ago

    kungfu panda was best last film / game cross over
  • Gearskin #13 4 years ago

    I like this game. Eurogamer can suck my ballz!
  • rhinoxious #14 4 years ago

    "it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design"

    I have two issues with this sentence:

    1. offbeat and niche? - it's a summer action blockbuster for christ sakes, any geek/comic/games people who still think their interests are cool for being offbeat or niche are obviously living in the past. Offbeat and niche is playing medieval instruments in a church hall every second sunday.

    2. why does ambitious game design require plenty of finance, Braid is ambitious and that didn't cost a fortune (though it is very polished admittedly)

    Surely, you should either be saying that we should know better than to expect ambitious design from film/game crossovers, or that you'd hoped for better from something based given it's based on an 'offbeat' (if you insist on the term) summer blockbuster.
  • Gearskin #15 4 years ago

    1 - It's a summer movie based on a property few care about. Critical praise in the states didn't stop it from bombing at the box office.

    2 - Are you saying that Hellboy should be a 2D puzzle game? Braid can be ambitious because it doesn't need to do right by any source material.
  • seasidebaz #16 4 years ago

    5/10's a bit generous. The Daily Mirror just gave it 1/5, saying that it's "Unimaginative and ugly... a bland, turgid button basher... [that will] swallow your soul long before the game has ended"
  • muscleblade #17 4 years ago

    Yeah 5/10 is actually decent. This game is not according to the review text and other critics.

    Damn. You gave Viking 5/10. And that game wasnt half bad.
    Edited by 1 at 15/08/08 @ 11:49
  • Gearskin #18 4 years ago

    This is as good as Viking.
    It has more moves for a start.
  • assache #19 4 years ago

    "But only 4x better than a saltwater enema administered by a Russo-Belgian nurse with webbed toes and a pressure-washer. "

    Wow, I remember that..... She was lovely!
  • penhalion #20 4 years ago

    I realise that it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design, but that doesn't stop me from wishing that someone would let Blizzard loose on the character, for instance. A reskinned Diablo with Hellboy characters might not be terribly original, but it worked for Marvel Ultimate Alliance and would certainly be more fun and appropriate than this forgettable offering.

    No it wouldn't. Hellboy isn't all about the fighting or the guns. Have you even read the comics?
  • Gearskin #21 4 years ago

    Hellboy kinda is all about fighting and guns. At least, that's the only part you could translate into a game. Unless you want a point and click adventure game... with a fighting engine?

    They already tried to do that though... and the result was Asylum Seeker... which I picked up for 99p recently.
  • Vice.Destroyer #22 4 years ago

    Hm, I got this game today. Anybody fancy playing through it co-op?
  • Gearskin #23 4 years ago

    I'm on mission 5 of 6. And I'm not bored yet.
  • funkyd #24 4 years ago

  • Darth_Flibble #25 4 years ago

    5 is way too much for this. Very boring and outdated