Heavy Rain's David Cage
The interactive dramatist on reviews, future plans, orange juice and mud.
Quantic Dream's eagerly awaited interactive drama Heavy Rain finally launches next week. We've written quite a few words about the PS3 exclusive already, including Tom's glowing 9/10 review, so we'll assume it needs no introduction other than to say that it's one of the most important, interesting and talked-about releases of 2010.
The imminent launch brought about one last opportunity to talk to the game's writer and director David Cage earlier this week. We sat down with the passionate French auteur for an actual fireside chat - in a cosy room lined with leather-bound books in a discreetly upmarket central London hotel - and talked about the reaction to the game so far, his own feelings about it now that it's finished, and what his next challenge will be.
Eurogamer: The first reviews of Heavy Rain have appeared now. How do you feel about the critical reaction to the game so far?
David Cage: I think they're very positive, I'm really pleased with most of the things I've read. I was expecting more polarised reactions and probably with a different ratio, I was expecting some kind of 50/50 between the people believing this is great, and the people saying "why doesn't the hero have a gun". And in fact this is absolutely not what I got, I got 90/10 if I had to estimate, with an average score of 9 out of 10, which I'm really pleased with... I believe that it's a game that allows journalists to be very good, also, in how they write...
Eurogamer: Well, it is nice for us to have something different to write about.
David Cage: Exactly. Because when you write about another first-person shooter all you can say is how great it looks, how many enemies, how many levels, etcetera. But here with Heavy Rain all journalists had to analyse the medium and take a position. And I think that was something really interesting to see and to hear.

Eurogamer: What's been your favourite response to the game so far?
David Cage: Honestly, there are many. I loved the Eurogamer preview, from Tom Bramwell. It was something that really surprised me, because the game led him to tell something about his own life. I thought that was so unique, so different, I mean how many games can lead you to talk about something you've lived in your personal life? Very few. I thought it shows that the game can resonate with people.
But I also loved another review from the Official PlayStation Magazine in the US, they wrote a fantastic review giving five out of five to the game, and during the whole review they didn't talk about the technology, about the graphics, about the animation or anything, they just talked about what they felt when they played. This is exactly what I wanted to read, forget about the technology, these are just tools. No-one cares. What is important is what the game achieves emotionally or not.
Eurogamer: Is there a particular scene in the game that you're most proud of?
David Cage: There's a scene that I really like, it's the one called Father and Son. It's the one that Tom mentioned in his preview. Because I think that this is really an anti-videogame scene. There is nothing spectacular happening, you don't kill anybody, you almost don't do anything, and it's about a very depressing situation.
And I think that you really feel how depressing it is, and you feel the barrier between the father and his son who can't really communicate - and I think that you don't play as if you want to be "good" or "bad", you just play as if you want to be this father trying to be friends again with his son and to do something with him, or as if you want to be this father who just, you know, carries the weight of the guilt and cannot communicate any more.

Eurogamer: I was surprised by a few things about that scene. One was how depressing it was, which is not something I'm used to from a game. The other was that it came quite early on - and that the game starts slowly with a few mundane, domestic scenes like that. Was that a deliberate choice?
David Cage: It was. I know it was a very surprising choice and the very few bad reviews we've got remain stuck on these scenes, saying "oh, I don't want to drink orange juice in a game". I don't think that Heavy Rain is exactly about drinking orange juice, but it was very interesting to see that this is what these people remembered from their experience.
That was a bet. It would have been easier to start with a spectacular scene with explosions and stuff...
Eurogamer: Don't you think it might have won over sceptics a little more easily if you'd done that?
David Cage: It's true, it's true, it was not an easy choice, and honestly we discussed this internally at Quantic Dream and also with Sony, because we thought that some people might say, "I'm not interested in this game, it's way too slow." But it was also a message to say, look you're used to these games where you need to press buttons like this, like a madman, and just making things as quickly as possible - this game takes its time. But invest the time and you will be rewarded, because you will be emotionally involved in this experience.
Eurogamer: I went straight from playing Heavy Rain to watching a film and I was struck that the pace of the storytelling is quite different. Obviously, Heavy Rain is a much longer experience, and it's paced more like a TV mini-series. But do you think there's a place for using the style and technology you've come up with for Heavy Rain for telling shorter, more contained narratives?
David Cage: Of course, of course! I mean, more than just developing another game with Heavy Rain we tried to develop a format. We tried to create a language that would allow us to tell any type of story of any length. But tomorrow, using exactly the same interface and the same writing technique, we could have a comedy. We could create a tragedy.
Maybe my fantasy is one day to create a story from Shakespeare using this format, which I think would be a huge challenge but would be very interesting. How could we play with an existing tragedy from Shakespeare, how could we add variations and give controls to the player? It would be a very interesting exercise.
But at the same time we could do a short movie that would be maybe 30 minutes long... or you could do a TV series, you could have an hour delivered weekly. There is no limit to what you can do because we invented a language to tell stories in general.
Eurogamer: What do you personally want to do next? Do you want to continue developing this format that you've created for Heavy Rain, or do you want to do something completely different?
David Cage: Both. I'm interested in triggering emotions in this interactive medium, this is exactly what I believe is my mission. But maybe in different forms: I know one thing for sure, it's that Heavy Rain is the end of my personal trilogy trying to tell the same type of stories with serial killers and stuff, in the thriller genre.
I'm really happy I've done so because I wanted to have a very codified genre that I can really play with, I know where the boundaries are, it's really well defined for me and for everybody and at the same time I can try to play and learn within this space. Now I think I'm grown up enough to say, OK, let's expand the space and try to see what else I can do with what I've learned.

Eurogamer: Do you think there's a scope for making interactive drama for more than one player?
David Cage: Oh! Yes. Yes, I think it's possible and I think this is the next challenge. And that would be fascinating. It's incredibly challenging. When I saw the efforts that were needed just to make a single-player experience work on Heavy Rain, I have an idea of what it's going to take to make a multiplayer one, but that would be very exciting.
Eurogamer: Will your next project be a PS3 exclusive, and if so would you use 3D or motion control?
David Cage: [long pause] We are interested in both. In 3D and motion control. The very first game design of Heavy Rain was based on a motion controller, actually, that we designed ourselves. We wanted to use the Dual Shock and clip a plastic part on it with three little lights that would be detected by the EyeToy. That was four years back, so we suggested the design to Sony but it was not feasible at the time, so we agreed to go back to Dual Shock.
But we've had an interest in motion control for a very long time, and all of Heavy Rain's interface is really designed around motion. So we have a lot of interest in this motion controller, we start to play with it, and yeah, we definitely want to do something with it.
Now, is it going to be a PlayStation 3 exclusive? Well, that really depends on the publisher of Quantic Dream's next game. If it's Sony again, yeah no doubt it's going to be exclusive.
Eurogamer: How many copies do you think you need to sell for this to be a success? Or is that not how you measure success?
David Cage: I keep my benchmarks for myself until they are reached. So I can tell you that my benchmark for critics was 90 per cent. I thought that that was the limit where you can say, OK, I'm understood and I achieved what I promised. And, yeah, we're around there.

Eurogamer: That seems quite high.
David Cage: Well, you know, the bad thing is that Fahrenheit got 85, which was high, and I consider that Heavy Rain is much better than Fahrenheit was at the time. And I think that with this kind of experience, it's difficult to say it's kind of average... if Heavy Rain received 85 per cent you wouldn't have the impact [snaps fingers] that you need to convince people to try. This is a new genre. They need to be convinced by very high reviews.
And again, I think this game is very important for the industry. It's not just about Quantic Dream and Sony and David Cage, it's about asking the market, are you interested in experiences that are for a mature audience based on storytelling and triggering more complex emotions? Yes or no? If the answer from the market is yes, it's going to open doors to others and there will be many very creative people who will maybe come up with better ideas, but at least publishers will open the door to them.
But if the game doesn't sell, it's going to close doors to everybody and for a long time. It's going to take years before someone tries something creative again. So I think it's an important game. I often say that buying Heavy Rain is a political act. It's a way of voting. Vote for what you want this industry to be in the coming years. Do you want it to be just trolls and goblins and zombies? Then don't buy it.
Eurogamer: I guess you must have done quite a lot of focus-testing of the game... Did you find that people worked out who the killer was before the end?
David Cage: No-one. 70 people did the user test, none of them found the killer before the game reveals it.
Eurogamer: I've got a note from Tom here where he says that he guessed correctly during the club sequence...
David Cage: Ah! No!
Eurogamer: ...but he wasn't 100 per cent sure until the very end. Are you pleased that people aren't guessing? I suppose you have to assess the value of what you've done as a storyteller, and if you're creating a mystery you presumably don't want people to be able to guess it...
David Cage: I'm OK for them to guess if they feel like they've been very clever. I didn't want to hide and make it come from nowhere so people would say, "Oh really? Why?" But I don't think that's the case, I think it's quite consistent and it makes sense. And when you replay the game knowing who the killer is, I think it makes perfect sense.
Eurogamer: If you were put in the same situations as Ethan Mars, how far would you have gone to save your son?
David Cage: Oh my God. I hope to never be in this position. But, you know, it's always very easy to say, when you sit near a fireplace you're comfortably seated, "Sure, I would do anything." I think no-one knows exactly how they would react confronted with this type of thing.
I don't know. Talking now, I would say I would do anything for my sons. Anything. Including taking a life.
Eurogamer: Although Heavy Rain is quite unique, there are other studios doing story-driven gaming and working with flexible narratives as well... I'm thinking of BioWare as an example. Do you study other story-driven games? Have you played them, do you compare them to what you're doing?
David Cage: I play many games but I don't really study how they do things, maybe I should. But I sometimes get the feeling that they don't dare to break the rules enough. They are still making videogames, and they try to twist it to tell a story, where I think that some rules are fundamentally wrong. You should just get rid of them.
Why do you still bother giving a gun to your characters? Can't you imagine a way to tell a story without a gun? I mean they are still using mechanics most of the time were you press here to jump, here to run, here to shoot... Yes, you can tell stories with this, but I'm interested in people trying to invent new ways of interacting.
There are people doing this. Sometimes in very different ways from what I am doing, for example the guys doing Flower. It's a very different experience that has nothing to do with Heavy Rain, but it's still an emotional journey... I'm very interested in people trying to do different things, break the rules, invent new ones. The time has come now for new rules.

Eurogamer: How did you come up with the Origami Killer's back-story and motivation? Did you do a lot of research into serial killers?
David Cage: Oh yeah, I really worked on serial killers, I read a lot of books about them. I'm fascinated by what they write. Because when you read what these people write, they are nuts of course, but sometimes there is a kind of logic, a kind of poetry... a strange poetry in what they say. It's really intriguing and frightening at the same time.
I did some research, I was looking for something that would be very intriguing as a modus operandi, and I came up with the fact that the killer may give a gift to his victims, like, "I'm sorry for what I've done, it was not you that I intended to kill." Everything started from there: why? Why an orchid on the chest? And mud on the face was something that has been done by some real serial killers just to make the victim anonymous, so they replace the person that is the victim by a symbol.
Eurogamer: I noticed there was a trophy for seeing all the possible endings... Can you say how many distinct endings there are?
David Cage: There are many different endings, I think there are 23 epilogues actually in the game. But it doesn't mean that there are 23 endings, because there are many different paths leading to different endings, and there are combinations of paths and consequences offering more choices leading to more consequences... so the way it's written, it's not like there's one branch here, one branch here and you end up with two endings.
What was really surprising to us was that when people played the first time, they got the feeling that they were making no choices. They were just doing what seemed logical to them, and the story just unfolded whether they succeeded or not, so they didn't feel they did something wrong or right. Because the story always continues.

Eurogamer: Were you surprised that Sony put the resources behind Heavy Rain that it did?
David Cage: [pause] I'm extremely pleased that they signed the title initially. I think that when they did so it was a huge risk. Because look, if they failed, if the game didn't receive 90 per cent average but 60 per cent, they would be in a strange position here.
But no, they trusted us from day one. They were very patient - it's a strange kind of game, because it looks like shit until the very last months, or even the very last weeks. Because until you've got the music, all the dialogue in it, all the cameras, all the sound effects, it looks like crap. It must be very scary for a publisher to see all the scenes, emotion nowhere, everything looking ugly... and in fact they were not nervous. I'm not surprised because I think that Sony wants to expand its market, which makes a lot of sense.
Eurogamer: You say you're much happier with this than you were with Fahrenheit, but are there still things that you want to improve?
David Cage: Oh yeah, there are always things that you want to and that you can improve. And I will, trust me, I will. You can tell better stories, you can trigger more intense emotions, you can have a more fluid narrative, you can have even more impact to players' actions. But my feeling, thinking of Heavy Rain, I see it as something solid, something really major, and I'm really happy with the consistency of the piece. I'm not saying this is perfect and I'll never do anything better, I'm just saying I think there's a big gap between Fahrenheit and Heavy Rain and Heavy Rain really looks like a major experience.
Heavy Rain is released for PS3 on 26th February.
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Comments (86) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'm really looking forward to this, I know I will love it and be impressed, and it is one of these titles, that the gf could get something out of it too.
The days of Haze and Lair are over, the PS3 exlusives really start to rule, finally!
I think this is so unique in its ways and on a high level, next to LPB and U2, if you own a PS3, go for it, you would miss out otherwise!
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Is Cage proud of the scene where Madison performs a strip tease? NSFW Or of the close up shots of her breasts in the shower? NSFW (video halfway down this page)
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One point though, is that Heavy Rain had to be a Sony game. As he points out, it doesn't come good until late in the development cycle, and they (Sony) had to put a hell of a lot of faith in him. But further up he talks about other games designers not daring to break certain rules....third parties probably can't afford to take the kind of risk that developing a game like Heavy Rain entails. Hopefully, though, he has set a precedent.
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um more like ever.
Anyway, just can't believe in about 2 weeks... it will be the day I've been waiting my lifetime for. A "game" actually being on a par with movies...
Thanks for the interview with the only visionary guy in the gaming branch. Won't read too much though because I don't want to spoil my experience with the game (already know too much about it). Same reason I obviously don't play the demo or read any review.
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thanks to you, the EG crowd just put in 200 pre-orders!
hahaha
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Lol I guessed it might have that effect, but I wanted to show that the game's treatment of the female character isn't mature -- it's puerile teenage boy fantasy.
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perhaps you are right, but if your honest, if that one or two scenes really puts you off this game for real, then you can hardly watch any movie, play any game or listen to hardly any music in todays days. That you point it out is fair enough, if you really feel that way, but somehow ban it? I question if it is honestly such a big deal for that to do?
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"I mean how many games can lead you to talk about something you've lived in your personal life? Very few."
takes the cake. Every game is a personal experience. It doesn't matter if it's designed by commitee or a labour of love from a garage band equivalent, every game resonates with a gamer in different ways, most definitely in personal terms. If the industry wasn't so busy talking about "graphics" and "controls" and "gameplay", maybe you'd take more notice of how games can lead people to talk about one's experiences with games that way. I wouldn't blame Cage for remaining oblivious to this but seriously, videogame journalism - in particular british videogame journalism - has been built on that type of intimacy with the reader, from personal anecdote to personal feeling and interpretation of wobbly sprites and such, and how sometimes a unifying thread links them to our lives. I mean, players talk about playing the part of the virtual tourist in GTA; players discuss their experiences with groups in EVE Online or clans in Quake 3; players elaborate on how role-playing games give them a unique space in which they can explore moral and ethical boundaries they refuse to in real life.
How is that any different?
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I don't want to ban it (or anything else), I just want to show that Heavy Rain is nowhere near as mature as people say it is. I'm actually quite disappointed because I think sexism is worse in a "mature" game like this than some run-of-the-mill game. Plus, games like Heavy Rain could potentially get a lot more women interested in gaming. I would like to be able to talk to my friends about this hobby of mine.
@EarlBassett
I am not now, nor ever have been, a teenage boy. Second link is via Metacritic. I read about the strip scene in some forum or blog ages ago and the Google helped me find a video.
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I've yet to see a review from a film critic that sees Heavy Rain as anything other than wasteful trash. As for the videogame reviewers marking this highly, well - there's a reason why they're not all film reviewers too, I guess. If the game makes such a HUGE emphasis on utilising filmic tropes to make a game, why should a videogame reviewer's opinion carry any weight? Particularly when we don't know how well-developed their sense of cinematic criticism is...
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And I'm actually disappointed that you are so quick to apply your nauseatingly banal, textbook feminist agenda to the game with little or no consideration for its narrative context.
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It was great to be able to make mistakes, or just look around, and see that the game could handle it, that it was willing not to jolt me out of the lead role, in a given scene, just because I'd been unable to flawlessly follow cues.
I don't think Mr. Cage ought to study games in the genres that he's interested in making games in. I think that proceeding from the perspective of what he views as the defining qualities in the makeup of a genre, and working from there, would be the better way to progress.
/waves a card with the word "Context" daubed in thick, black paint in the direction of anybody calling objectification, at this stage. Informed discussion's far more helpful, so why not wait until the game's out at least, before crying foul without ever having played the sections concerned (or details being commonly known)?
This is the first interview I've read from this guy, and I like a lot of the opinions he expressed. Mirror's Edge instantly springs to mind as a benificiery of when the devs should have asked "why are we giving Faith a gun, again"? (I'm aware there was deliberation, but I still think they were mistaken in their conclusion).
"The time has come now for new rules."
We're seeing that increasingly; that he's not the only one to think this. I'd like to see a balance of old and new, so that gaming becomes more unified - Nintendo, for all they have achieved, have not been able to provide a complete experience - but, market conditions may stifle this, and the consideration that may be called for.
Hopefully, developers will match mechanics to their games, and not delay innovation, through conservative design too much.
Good interview!
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It's not quite as one-sided as you portray it. There is a contrasting scene featuring nudity involving (at least one of) the male protagonists, though admittedly it apparently isn't as interactive as the female version. Of course, the nude-male scene is covered and linked far less than the female-nude scene, mostly because the gaming press is largely targeted at immature teenagers.
To boycott the game mainly due to the media reaction to it seems a little misguided.
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No its not. If it fits the context of the narrative then it is perfectly acceptable. Perhaps Cage has her perform a striptease for advancing an underlying theme about the way women are percieved in society. Who knows? The majority of people havent played the game fully yet. So comments like these are at best naive and at worst narrow minded, mine included.
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Cage has said in an interview regarding nudity 'Why are so many people obsessed with sex? The rule I give myself is everything is allowed as long as it makes sense in context. As long as it is not gratuitous, as long as it tells something about the story or the characters.'
It is very easy to take short youtube clips or screenshots out of context. While the female lead does get naked in a shower - so does the male lead. Within 10 minutes of the opening level, the male character gets out of bed in just his pants, then strips and showers - complete with buttock shots. Is the treatment of his character immature also? And should male gamers boycott the game as it objectifies the male form? Or is the scene merely establishing his character as normal, mundane and human? Or is it designed to titilate a certain sector of the audience? I think that the questions it raises is far more interesting than avoiding it in the first place.
As for Madison's much talked about stripping scene - this comes after the player has got to know her, and her motives. I think this is one of Cage's emotional tests in the game (now I sound as pretentious as he does sometimes). You have been guiding her through the story and now she is in a position where she has to strip. I read in an interview that this was meant to shock the player, and make him/her feel uncomfortable - to see a character that you have got to know in such an awful situation. A few screen grabs or a few minutes of youtube of a stripshow is gratuitious. But as part of a bigger story it is surely something else...? If someone is turned-on by a forced strip show - then doesn't that say more about the viewer rather than the content??? I think if you are offended by the strip scene, then the scene has done its job properly; it has affected the way you feel about Madison, it has affected the way you feel about the story and it reaffirms your own belief system.
I think to boycott a game based on a few nude screen shots taken completely out of context is the wrong way to go about it. It would be like avoiding a movie like The Accused or Boys Don't Cry because of the rape scenes. Or turning to the 'well thumbed pages' of Lady Chatterley's Lover. Its all about the context. Until you have absorbed the content, as presented, in its entirety, you can't pass judgement on something like Heavy Rain when you are hanging your entire arguement on a few minutes of female breasts and male buttocks that probably represent less than 5 percent of the total game.
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While I'll concede that Cage often gets carried away with his rhetoric, I disagree that he is undermining himself with the examples you cite. In my opinion giving literary construction to issues such as the objectification of a female character is perfectly legitimate provided it is in a justifiable narrative context.
Has it crossed your mind that perhaps by employing scenes as mundane as the character taking a piss or being forced into a sleazy striptease Cage could be attempting to provide commentary on the banality of said objectification? I'm not actually arguing this is the case, and perhaps I'm giving Cage too much credit, but I'm certainly not going to dismiss the title based on the fact that a few scenes from the game, taken in isolation and analysed without context, have prompted certain people to call Cage a mysoginist and disregard his game as purile teenage sexism.
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In general I agree with you almost completely. I think the main problem is that Cage isn't that great a director. If you're going to include an 'uncomfortable' stripping scene that studies the female character's willingness to endure sexual objectification as a means to a justifiable end, then you should be pointing the camera mostly at her face, not running it up and down the length of her body.
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roflmao! Wanna call me a humourless lesbian next?
What on earth is in the narrative context that causes the female's shower scene to be presented so differently from the male's? Why does the camera linger on her body, but not on the man's? Even the way she takes her top off is titillating--see how her body curves when she removes it? The writers put her in the position of having to strip -- they could have put in many different scenarios where she didn't have to take her clothes off in order to get what she needed. They could of presented a commentary on sexism without showing her breasts.
I did not call Cage a misogynist. I did not disregard the entire game as puerile teenage sexism, I said that "the game's treatment of the female character isn't mature -- it's puerile teenage boy fantasy".
@mattius30
Cage in this interview spoke of buying the game as a political act. Well, buying the game for political reasons could also work against him. "Boycott" sounds awfully dramatic though.
@tossetaz
Tons of them, and games too, but that doesn't mean that I can't call out this game, which is being presented as so amazingly mature and grown-up. Like I said, I'm more disappointed than anything else because this is a game I really want to be great. I'm sick of shooting stuff.
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(long pause..., you know, the ones artsy dudes do)
Funny, and somewhat clarifying that Mr. Cage can't make a compliment to fellow developers but creates an empathy with Mr. Tom, who, as we know, also has a higher IQ.
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Avoiding something for a 'political' reason is usually considered to be a boycott. (verb. to abstain from buying or using)
Having seen both videos I don't see the problem or the difference between the two scenes. No below the waist shots of either - both can be 'towelled' down in an exciting QTE moment
If your concern is the objectification of females in video games, there are far more worthy contenders actually on the shelves to vent your spleen at rather than Heavy Rain.
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Erm...no. I have absolutely no desire to bring the matter of your sexuality into this. Why would I? Unless you're of the opinion that any proponent of feminism, or indeed anyone intrested in discussing certain issues through the lens of feminism, is homosexual? Or worse, you actually think that I hold such contentions? On either count you are in error.
You ask what could be in the narrative context to justify the way the scene is shot. The truth is we don't know yet and therefore I shall reserve judgement. Perhaps you'll be proved correct and the scene will be inappropriate and gratuitous. Perhaps not and it will be justified, potentially even argued to be an attempt at social commentary. Perhaps, as Mr Bigglesworth suggests, Cage is simply not as gifted a director and the scene suffers for this. Either way I believe it is doing the game, Mr Cage, and perhaps even yourself, a disservice to dismiss the game off the cuff for what is ultimately, at this stage, conjecture. Just my opinion of course.
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"What on earth is in the narrative context that causes the female's shower scene to be presented so differently from the male's? Why does the camera linger on her body, but not on the man's?"
We can't know that until we've actually played the thing, can we?
Those things might look suspect now, but then again there may well be a more subtle idea behind it than just plain sexploitation?
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The part you're overlooking, is that the comment was not about the concern of a gun being in a game, but the reason for it being there, and what I think is a valid point of suggesting just stopping to think of whether there's something else, some other way for the character to handle the situation.
We're talking about films some times, here. Often in those, the lead character doesn't always use a gun. But, the result can still be action-packed, dynamic, and get the job done.
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"other people try to tell a story but they still use videogame techniques like shooting, jumping..."
OK david, but that's the thing. These are videogames we are talking about, maybe if someone can make a game with real control and interaction and, at the same time, tell a good story...maybe then it's time to recognise their work and that they may be better than you at something.
This new format you talk about was invented years ago, you just got it better developed... don't do the "i'm the bestest creative in the gaming world" thing , because your aren`t
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Well, I'd say that based on his work in Fahrenheit, Cage thinks mature media = contains sexual content. Heavy Rain is even more sexualised than Fahrenheit and even more explicit. It's fine to argue that we don't understand the full context, but I don't think that actually matters when clearly, Cage wants sex in games because he thinks that's a mark of maturity. I honestly think such a focus, unless the story is explictly about sexual relationships, is sensationalist and not mature in the sense that he aspires to be. To me, a mature film doesn't need nudity to explore sexuality, for example. If Cage wasn't completely deluded about being mature, he wouldn't have picked such a hackneyed and sensationalist topic (serial killers), he wouldn't have made such a fuss about the lead female (or made her appear naked/undressed several times) and he wouldn't have been so concerned about GETTING THE PLAYER TO FEEL EMOTION.
None of these are hallmarks of mature media.They're all hallmarks of sensationalist hyperbole. Maybe if he'd made an interesting story out of an everyday life, like say the platonic relationships in a close-knit community, that was free of violence, murder and sex, then I'd take him seriously. As it stands, he's deluding himself and an awful lot of people are falling for it just because Cage knows how to shit you up / turn you on via the medium of mildly interactive cutscene.
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You really don't see a difference in their shower scenes? Most of his shower scene is seen much further away from hers, and her backside is seen much closer up. If the camera focused on his torso like it focuses on hers, then something might be said in the game's defence -- but this doesn't happen. The Games Radar review explains it well (and the reviewer has played the entire game):
"Ethan (male) is straight in and straight out, with only a brief arse shot and a quick towel dry as an early tutorial in using the Sixaxis. Madison (female) can be manually stripped at any speed you wish, goes full frontal whenever possible, seems to have her own cameraman specially trained in close-up boob shots, can have her shower scene extended twice by ignoring a QTE prompt, gets more towel drying (which by this point in the game is far from a tutorial), and then has to be manually clothed (again, at a speed of your choice). Or you can just leave her naked and ogle for a while if you feel like it."
@funkateer
If I'm wrong, I'll gladly eat my hat (I'll have to buy one first). But I don't think that I am.
@Dgzter
You've never seen people bringing up feminist issues on websites being dismissed using phrases such as humourless, lesbian, hag, prude and so on before? "Feminist agenda" is one such dismissal.
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Some heavy arguments on here. Maybe I need to check out the demo.
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I'm guessing as a hetrosexual game developer,Cage has his own agenda when it comes to the portrayal of the shower scenes. As you say, you have a choice as to how you undress, shower and dress the female character. But bear in mind, in the opening tutorial, you can leave Ethan standing there in just his pants and ogle all you want.
I really don't want to get embroilled into a massive gender studies debate - my sole purpose of posting was to question the motive of avoiding an entertainment product based on a few screens or video clips taken out of context. Maybe Madison should have less nudity, maybe Ethan should have more - maybe there should be no nudity whatsoever. All I am bothered about is playing a unique game/movie hybrid that is totally different to almost anything else I have played this generation. I am fascinated by the subject matter and intrigued by the possible emotional dillemmas it will raise, if any...
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argh... DAMMIT!!!
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This is quite telling then...to me it's a bit like the infamous airport massacre of MW2. You are not required to fire upon the civvies, you can fire above them, fire at the furniture, or not participate at all, just walk through with no involvement. But if you do fire on them, does it say anything about you? Does it mean you have violent tendencies? Or can we say that what we do in video games bears no relation to how we act towards other people in the real world so it's OK to mow down the civvies?
In the same way, you don't have to direct the shower scene so gynaecologically, but if you choose to, what does it mean? You're a pervert? A saddo? A misogynist? Or none of the above because it's a video game and doesn't have any bearing on how you truly relate to women?
In both cases, is this courting controversy for monetary gain or encouraging debate about the medium?
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However whilst devs can learn or emulate the devices of well done story telling, though we also don't want to see a mass of me too cheap interactive QTE games or CoD6 QTE instead of fps etc.
Works only in an appropraite way and settings, I believe we all would get tired of watching story told and just require occasional button presses!
That is not Heavy Rain... But on how industry takes to a new king of interactive story telling.
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Srsly? =)
All(*) art forms all throughout the ages have arisen from patriarchal cultures. This doesn't make objectification of women right.
On a side note, I think its pretty great that a video game has inspired the discussion occurring in this thread. Makes a nice change.
(*) maybe not all, I'm not an anthropologist
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While I sympathize with your concern, I have watched the video you indicated, described by the site as "racey", and I felt it was rather natural... it certainly doesn't look any more racey than my wife taking a shower. I don't see a lot of difference between the scenes of the man and the woman, either. Ok, he doesn't seem to take as long as her, but then, so do I, compared to my wife. And there might even be some context around the scene about the woman being tired or whatever that would "justify" her standing under the shower for a long time. (That might be stretching it a bit, but my point is, it might be too hasty judging the game by some Youtube vid.) I'm not sure if they show her breats too often, but I should guess it's very hard to show a nude woman, and have her dry off herself, without showing her breasts, so I guess they had to find some shaky middle ground.
As for the strip scene, wasn't this intended in the same vein as the game in general, to see how far you will go? And to make you feel uncomfortable, even disgusted with yourself? I'm sure I have read someting to that effect in an interview with David Cage. While I haven't watched that scene yet, at least it sounds like a valid reason to include something like this in a video game. They may have completely messed it up, of course, but until I've seen it, I'll withhold my judgement.
To sum it up, I appreciate your concern, because video games in general seem much too juvenile to me, too... but, for now, I think there are worthier targets for your concern.
And now for a rather fantastic thought that I came up with while writing this... could not the drying off thing be intended also as a way to express your sympathy and care for the character? Like, I don't know, how I would dry off my wife when she's tired, or even when she's not? I don't know if this argument holds much water, it might be giving more credit to the director than he's due... but, on the other hand, a game where this would be possible, without being offensive or sexist or whatever, would be really someting else. I know I often feel like I want to hug and comfort characters in a film, and in a game, you would have the chance to do exactly that. I'm sorry if this sounds like mocking your initial remark, it's just something I thought about.
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Nudity in art and its acceptance is linked closely with the culture of its period. BC art depicted both male and female nudity - typically female was linked to fertility and motherhood and male linked to virility and strength. Moving forward, it was the male body that became the predominant symbol of beauty. Greek art especially, valued the male form way above that of the female - sporting events were men only and performed naked as one example.
There was once a time MeBrains, believe it or not when men liked looking at all naked forms - male and female...
Even up to the Renaisance Period, artists like DaVinci and Michaelangelo and after that Carrivagio etc focused on the male form albeit disguised as religious iconography.
It was the growing popularity of conservative religions that started the disapproval of the naked form. No marble statue of a naked body was ever originally created with fig leaves; these were added many many years later to protect decency...And almost every period of history has had its own purge of the obscene.
The Victorian era was particuarly brutal. Whole collections were locked away and hidden from view. Many statues were destroyed, as were painted vases, plates etc. Mosaics (of mainly male nudity) were dismantled. Many Indian and Chinese temple reliefs depicting nudity and sex were also destroyed especially those that featured the phallus. Even the Cerne Giant in the UK had its massive erection grassed over for decades. The discoveries by the great explorers (typically funded by a religious organisation) and the Edwardian gents discovering art on their Grand Tours, discovered only what they were interested in (the female form) and discarded, ignored or destroyed what they weren't interested in or what they found abhorent (the male form).
Modern culture dictates that the female body is beautiful and the male body is one of ridicule, humour, or for 'gays'. Unfortuately, not since the time of the Ancients Greeks have gay people or women been in a position of power (socially) where their sexual interests and art have been allowed to be explored, displayed openly and more importantly celebrated.
And so in 2010 we have a whole history of entrenched female objectification and male sexuality denial; of page 3 phwoar and extended female nudity cutscenes. Labal has absolutely no reason to be 'proud' of a pair of jiggly polygon tits - and its offensive to suggest she should. But I do hope a couple of brief nude scenes don't put her off getting the game and she experiences Heavy Rain in full before passing judgement on the gender politics it may or may not address. Besides, it may turn out to be utterly dull, contrived and boring (I hope not!)
What I found utterly fascinating is that with each new technology or art, society questions its motives and dangers. Books, moving pictures, TV, rock and roll, the internet and videogames - all suitable for nude or sexual content and all damned for it.
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Good call. Madison, the woman in the clip, is an insomniac.
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Having finished the game, I can confidently say that whatever you have seen of the game, trust me, the final product is in no way sexist. There are two female characters, both very strong women. There is no sexism whatsoever in this game, except from some of the characters, who all suffer from it. I suspect you've seeen trailers put together by PR people trying to make it seem "sexy".
Yes, you get to see a female character showering at one point (nipples and all), but you also get to see a man shower (nipples and buttocks!). And the stripping scene ends in a braining due to the strip-request. Play the game though, and get back to me, I may have got it all wrong... I'm a man after all.
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The story being more grounded is interesting but I can't shake the feeling that there have always been games similar in terms of approach in videogames since the early 90's at least.
What most irks me is that he seems to assume that gnaws with killing aren't capable of emotionally mature storytelling. Basically he's using a similar argument to those who put sci fi and fantasy storys down.
Having said all that I'm still excited about this game. even if from the demo I get the impression that it'll end up leaving me with that guided interactive experience feeling of slight nausea. Or that the game is ultimately fighting fantasy by way of a murder mystery and a writer capable of emotionaly mature storytelling.
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Excuse me Mister Cage? So the creativity of our entire industry rests on the shoulders of your "emotional storytelling" efforts?
After I read some interviews with DG around the time of Fahrenheit I thought hiom to be a pompous self important twerp. Then in the interviews leading up to heavy Rain he seemed to have learned some humility. I very much hope that these 9/10 average scores have not gone to his head.
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Hitler was different.
(someone had to say it - the thread is now cliche complete)
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You are way out of your depth.
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I used to think it was sexist, or an expression of a male-centric culture, and in part it is, of course. But lately I've been reading quite a bit of scientific literature on sex and sexual preference (not gender studies or feminist dialectic, but real experiments), and as it turns out, heterosexual men are turned on by sexy women, but so are heterosexual women. While the reverse is definitely not the case (actually, if someone's interested, it turns out that vocal lesbians are also turned on by gay porn, but gay men not by lesbian sex) -- women just don't get aroused as gender or category specific as men.
So heterosexual men like seeing women in sexual positions, heterosexual women like seeing women in sexual positions, and lesbians like seeing women in sexual positions. That's 96% of the population right there. Then maybe, if all gender inequality was gone, nakedness in art would still be heavily skewed towards female boobies.
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Interactive Shakespeare? I'm past trying to argue why this just doesn't work if you have either a vague understanding of game or storytelling dynamics, if you don't and still enjoy the game then good for you. That comment of his is just an insult though.
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Shame the motion controller isn't out yet as this game would have been a perfect fit and a great reason to buy the wand or whatever it's called!
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I was and am just referring to Labbal's opinion that calling a game sexist because of one meagre shower scene where male showers quickly and female not, where male is shown from away and female is not, is exaggerated. Clearly I have not played the game, but comparing this to page 3 clearly is incorrect. If you need to boycot this game, you need to boycot a hell of a lot more these days: mtv, magazines (including these for girls), printed adverts, street banners, commercials etc etc. My opinion is that yes, nudity is shown and yes, you "get to see" more of the female body than of the male, but that the game apparently also is a breadth of fresh air.
I mean do you hear anyone complain when in a lot of games, all men are shown to be bad-mouthed macho's?! That's seems to be more stereotyping a gender than this seems to be objectifying women.
lastly: when I used "object" in my first post, I was merely referring to the shower scene in this game and not to page 3. With this shower scene, I still think women should be proud - it is beautifully done (although I wonder if it serves a purpose). Should I have been talking in general where women are page 3'd, clearly objectifying women should be marked down indeed.
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In the name of Godwin's law, I declare the argument lost.
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The point I was trying put across is that religion and a male-dominated culture has obliterated sexual equality in art and that in turn has skewed our perception of what is appropriate or attractive. And as for a eurocentric viewpoint - much of modern culture is built on a history of European domination.
As for 'vocal lesbians' I have no idea what you are talking about. And any comment regarding gender attraction that includes the word 'definitely' is entering dodgy territory.
The female form, boobies and the rest, are attractive, of course. But when a product that features said attributes has been created by men or perceived to be - then it is more likely I think that women will question the motives behind the nudity. After a lifetime of sexual objectification I can totally understand why for women, paranoia would set in. Sure women may be comfortable in seeing female nudity, the success of Gok Wan is testement to that - but its all about the context.
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That shakespere quote was just some throwaway attempt at appearing intellectual in my eyes. Its like when someone asks a supermodel who their favourite authors are and they say Hemmingway and Tolstoy.
@M_of_the_sys
That was kind of my point
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This seems like a somewhat naive and romantic generalisation.
A serial killer is just a certain kind of insane person, that insanity does not preclude them from being poetic or intelligent, or in fact very similar to sane people in many different ways.
There are of course also serial killers who are quite simply idiots, dullards with not a creative bone in their bodies. I imagine they don't get many novels published, and so fall outside the field of David Cage's research.
I guess my point is that in a filmic style game about a serial killer, the romantic idea of the hollywood serial killer fits the bill nicely. But I find DG's constant reference to his research of serial killers via books about famous ones (and in particular his reference to them as 'they') a bit "high school essay".
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I know
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Dammit. Sat there in my irony tower thinking "God, everyone round here is immune to sarcasm or something".
In my FACE!
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In the shower scene, she is not just some tired woman taking a long shower. She is on her own, but is acting like she is being watched, and the camera angles are very different -- why is there a need for the camera to provide such a close up view of her chest? The camera doesn't focus on Ethan's chest or body in the same way. You get to see her backside from a closer angle than his. Maybe the game assumes the game player is, like you, a straight man who will react to Madison like he would to his wife/girlfriend? Where does that leave the rest of us?
@mattius30
Great points.
@Atropos
If the game puts Madison in the position of having to strip and use her appearance to progress, then the game has sexist elements. Clonking some idiot over the head after she takes her clothes off isn't empowering. That doesn't mean that the entire game is irredeemable -- my issue is how the game's treatment of Madison is immature.
@MeBrains
I said that I would not be buying the game for political reasons because David Cage is the one who first stated that the game should be bought for political reasons.
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Oh, and check out p22 of this week's New Scientist magazine - it's about research into how the genders empathise differently to a female computer avatar. The article may be available on their website.
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1, judging the games moral stance after seeing few screenshots or videos is plain dumb
2, the spoilers, no matter how mild, are even more dumb, Oli Welsh. Shame on you
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Sorry, I don't see it... I may be an insensitive clod, but I really just see a random female stranger taking a shower. My comments about my wife were not meant to imply that I entertain similar thoughts about the woman in the game. So that leaves me the same as the rest of you, I guess.
Oh well, it's just a game and I haven't even played it. And I stopped playing Fahrenheit because I thought the story was dumb. So there.
@FogHeart
Good call, the Ripley scene might have been a favorite during a certain adolescent period of my life, but I find it rather embarrassing nowadays.
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Also, I bet the guy's wife did it.