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Heavy Rain: The Origami Killer Comments by Ellie Gibson

22 August, 2008

Is this living?

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Widge
22/08/08 @ 12:23
#51
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Really? The QTE's I failed on just repeated on me on Shenmue (this is Shenmue II xbox btw)... with it restarting from the beginning of the sequence. I remember once chase doing that, and the irritating climbing the building by going across the beams place.
Aname
22/08/08 @ 12:24
#52
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If they can pull this off, this could be fantastic. I think those who are comparing this to Dragon's Lair are missing the point somewhat. The main gameplay here will be decision making, using your judgement, making meaningful choices - things which Dragon's Lair didn't have at all. A lot of games claim to be story-driven and have meaningful choices to make, but in practise fail to deliver - this one sounds like it could well deliver, as these things are its core focus. Besides all that, there are many other aspects that would distinguish this game fropm being a 21st century Dragon's Lair - you are able to explore the environment as you can in traditional games, it's not the case that you are just watching pre-made footage, in fact in playthroughs journalists have reported that every single object they saw could be interacted with, for example, and I don't think that game was remembered for a mature, emotionally driven story, or one that could branch out depending on player choice. This is a game that tests judgement and investigative abilities as much as, if not more than, reflexes, despite having QTEs, and I for one welcome this if QD can pull it off. I like having a variety of games, I don't see why they should be limited to one idea of what gameplay should be.
SpaceMidget75
22/08/08 @ 12:24
#53
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@Negotiator

Don't you think you should wait until the games released?
RedPanda
22/08/08 @ 12:25
#54
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I am liking the way this is shaping up a lot :D
Widge
22/08/08 @ 12:27
#55
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at the end of the day, the game is still pretty seriously under wraps, and I doubt they are going to give us any whole scale gameplay and story spoilers as that would pretty much defeat the point of the game.

Its like having something like "oh by the way Master Miller turns out to be Liquid Snake in this game, you'll love playing it" or "watch out for the heart rendering death of Aeris" given to us in a preview.

So its quite a lot of reading into a game from a very limited preview.
SpaceMidget75
22/08/08 @ 12:28
#56
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@Widge

Played 1 & 2 on the DC. Some of them were as you described, but some you just failed and the story adjusted. Other's would start you back at checkpoints halfway through the QTE and would give you a couple of scripted failures so if you messed up one the button presses it would continue and could still be finished.
Negotiator
22/08/08 @ 12:29
#57
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Don't you think you should wait until the games released?

Yeah, I won't buy one until this game is near release, but if this game makes true on its promise, it is impossible to ignore.
Widge
22/08/08 @ 12:31
#58
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Right, I must have just missed out on the branching qte's. I just remember eventually memorising that path up to the top of the building because it was driving me potty.
Bertie [staff]
22/08/08 @ 12:36
#59
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She looks a bit like Sharleen Spiteri.
Edited 1 times, most recently on 22/08/08 @ 13:37
Widge
22/08/08 @ 12:40
#60
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ah, I hope there is a "verbally threaten Paris Hilton" QTE then
cardigait
22/08/08 @ 12:41
#61
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Mmm, for the second time after Lair('till the review) i see a PS3 exclusive that make me want to be a PS3 owner instead of a XBox one. Hope it lasts to the appeal.
Edited 1 times, most recently on 22/08/08 @ 13:42
SpaceMidget75
22/08/08 @ 12:41
#62
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@evilfoxhound

Really? Everyone?

"Sounds great. I'll reserve judgement until it's played rather than watched being played by someone who worked on the game.

I actually got whiffs of the old Lucasarts adventures like Full Throttle reading that. I hope that's true!! "

Trip SkyWay
22/08/08 @ 12:44
#63
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Sounds ace
moggsy
22/08/08 @ 12:46
#64
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@evilfoxhound

Maybe they own a PS3 too though? It has been known...
andijames
22/08/08 @ 12:48
#65
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Technically you could play this game again and again and never get the same game twice
moggsy
22/08/08 @ 12:49
#66
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Technically you could play this game again and again and never get the same game twice

Like FIFA then ;-)
glaeken
22/08/08 @ 12:49
#67
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This is kind of interesting but is it a game or an interactive movie with branching plot lines? I am really not sure. It will be interesting to see how it turns out though.
andijames
22/08/08 @ 12:50
#68
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@moggsy

yes like fifa which is one game i continually play again and again and not banish to the shelf once i finished it :)
Edited 1 times, most recently on 22/08/08 @ 13:50
squarejawhero
22/08/08 @ 12:53
#69
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RE Negotiators post - Sony haven't won me over, but Quantic sure have.
TheJuriel
22/08/08 @ 12:54
#70
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Well, it would be nice to have a worthwhile PS3-only game come out... Guess I'll see in a year.
Widge
22/08/08 @ 12:55
#71
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there are quite a few, but then we go into the realms of "in your opinion" and before you know it, the comments thread is 2500 comments long.
farticusmaximus
22/08/08 @ 13:00
#72
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@evilfoxhound

Get your own house in order before decrying anyone else you idiot hypocrite.


@Aname

"Besides all that, there are many other aspects that would distinguish this game fropm being a 21st century Dragon's Lair"

Sure, it's an evolution of the Dragons Lair idea, but essentially follows the same format.


"you are able to explore the environment as you can in traditional games"

But it would seem only within the confines of the 'scene'.


"it's not the case that you are just watching pre-made footage"

Well you kind of are. There are several permutations of canned animation you can go through to traverse a 'scene', with a little free movement in between those preset animations.


"mature, emotionally driven story"

This will be what makes or breaks the game. A good story well told will be what drags it above a tiresome QTE-fest.


"or one that could branch out depending on player choice."

There is no indication that the storyline branches, only that there are multiple paths through each 'scene'. Each 'scene' would appear to have one start and one end point though, based on what we have seen so far.


"This is a game that tests judgement and investigative abilities as much as, if not more than, reflexes"

There is no indication of that at all so far, merely getting through which ever path of QTE's you follow through each scene.


It's an illusion of freedom you are being given, but who knows, combined with the style and storytelling that may be enough to entertain and even give some degree of replayability.
miiiguel
22/08/08 @ 13:06
#73
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@evilfoxhound : you aren't doing Sony a favor, you know..., every time I come across something interesting in "your box", I also see that urge for segregation. Talk about anti-climax. Don't ever apply for a job at Sony, you wouldn't sell many units.
dr_faulk
22/08/08 @ 13:08
#74
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"Blowing in the wind?" What is this pansie-hippy shit! GIVE ME TEH WEAP0NZ!
moggsy
22/08/08 @ 13:11
#75
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@ farticusmaximus

There is no indication that the storyline branches, only that there are multiple paths through each 'scene'. Each 'scene' would appear to have one start and one end point though, based on what we have seen so far.

Well the article says you can you can kill the bloke or not kill the bloke - so that's a story branch right?
farticusmaximus
22/08/08 @ 13:16
#76
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@moggsy

"Well the article says you can you can kill the bloke or not kill the bloke - so that's a story branch right?"

Only if that bloke is integral to the story later on. If he exists only within the confines of the scene then it's not.

I havent seen enough info to know whether decisions in a scene have consequences in other scenes though.
Widge
22/08/08 @ 13:26
#77
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There have been indication that the storyline branches: escape from the house undetected, you can call on the police to go back there and confront this person... get detected and the perp is going to be wise and ready for the approach by the police, implying that the paths open and closed to the player at each point are different. A certain amount of intelligence to the telling of the story.

Also what is nice to see is that the guy in this on scene isn't scripted, one play through he heads to the kitchen and then the TV, another and he's straight off upstairs. The camera angles imply movie cutscenes but the charater is controlled using R2 for movement, meaning you can effect their movement throughout scenes, context sensitive actions pop up to give you actions throughout what is going on, meaning it isn't an A to B jaunt throughout the action.

Again, this is all from one small demo, the dev stressed that the game isn't about going round to peoples houses and using QTE's to escape from them.

Seriously though, read the previews and take in how the game is operating because it is not an on rails qte fest as you are assuming.
Edited 1 times, most recently on 22/08/08 @ 14:30
Widge
22/08/08 @ 13:36
#78
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Now the call that evilfoxhound made is quite fair, you see the moanage, check the profile, look at the post history and lo! it is a non-PS3 owning person who seems to enjoy living in PS3 threads BUT the validity of the call is kind of weakened when you sift through to find crowing about the 360 d-pad revision in the 360 thread.
Nithron
22/08/08 @ 13:36
#79
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Wow. Eyes that look wet. How long has it taken?
andijames
22/08/08 @ 13:42
#80
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I get the feeling this is going to become the 2009 poster child for the PS3. It's something very original in terms of what they're trying to achieve and i, for one, am happy that developers are willing to take a punt on something new and something very fresh.
farticusmaximus
22/08/08 @ 13:46
#81
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@Widge

This is a gaming site, and we're discussing a game. Which platform it's on is irrelevant, if it's good I'll likely get to play it. I play the PS3 games I like on friends machines, like Motorstorm and Pain.

Of course there's no way I'd buy a PS3, but I will lower myself to play on one occasionally! ;)
farticusmaximus
22/08/08 @ 13:55
#82
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@beddhog

swam/headbog/blig_merk/banfoi go back under your rock. Your shiney new account isnt fooling anyone.

Also, note the wink ;) - this generally denotes humour, something your hatefilled peabrain has no concept of.
Edited 1 times, most recently on 22/08/08 @ 14:56
SpaceMidget75
22/08/08 @ 14:13
#83
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+100 Widge re: 360 owners complaining in 360 threads too.

I just had a few interesting thoughts about this game:

Isn't it lucky that the guy happened to do something different the second time they loaded the demo? Surely, given the same set of variables it would have been highly likely he would do the same thing again. AI is very difficult to write so I would please just take this with a pinch of salt. There was an interesting article a while ago about how difficult it is to get a get a character to walk up to a table and pick up a bottle truly by it's own routines. I remember similar things being touted in HL2 previews. This seems like a huge leap and will end up being relatively scripted no matter how much we hope it's not. Ironic that with such touted AI it then resorts to QTE in the same breath - the very opposite of AI.

Secondly, he did state that this scene isn't in the game so it's very easy for the them to let you do A and get B, or you could do X and get Y. It's a self contained environment that has no effect on a further outcome. We all know from playing games (or working on them) as long as we have, that it is very very hard to make something truly branched and open ended. You have exponential growth in possibilities further up the story just by adding an extra option at the bottom. Again, it just seems like a huge leap in design which I welcome - cautiously.

Mass Effect suffered from the old 'select two different comments and get the same reply back' and a 'bug' in the story when it tried to give too many branch options in Noveria. It's tough to do.

Before any of you fucking fanboys jump down my throat I've already said I'm looking forward to this and I'm gagging for a good adventure game too.

EDIT: Awful, Awful grammar!
Edited 3 times, most recently on 22/08/08 @ 15:20
Beek4257
22/08/08 @ 14:14
#84
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Wildly off topic:

Something I noticed in the Too Human review posts.
I was - foolishly - about to react to one of Blig's posts only to find it ... you know ... gone. So seem all his other posts.

Did I put him on ignore without knowing? Was it all a dream?

/whispers: is he behind me? ...
Edited 2 times, most recently on 22/08/08 @ 15:15
Beek4257
22/08/08 @ 14:25
#85
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and on topic:

I don't care if it's not really AI making the "decisions" or that it's not really me controlling where the story goes. As long as the developer can sucker me in to thinking it is/I am (the whole suspension of disbelief thingy), I'll be pleased.

farticusmaximus
22/08/08 @ 14:32
#86
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"Do you have a problem with these people?"

Yes, they are all fanboy retards, and they are all you. Now kindly die of gonorrhea and rot in hell.
pinkpanzer
22/08/08 @ 14:33
#87
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Is it inspired by Chubby Rain - the film Steve Martin's character is making in Bowfinger? If it's not, it should be.
johnnybrn
22/08/08 @ 14:46
#88
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I initially thought this was a translation of that 90's film Hard Rain with Morgan Freeman
farticusmaximus
22/08/08 @ 14:48
#89
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@evilfoxhound

Are you an annoying idiot on purpose, or do you simply not have the mental faculties to know that what you post is pointless shite?

Try contributing to discussions instead of just baiting like your good friend bligswambog, you may find the world will stop hating you for a change.
Edited 1 times, most recently on 22/08/08 @ 15:49
pinkpanzer
22/08/08 @ 14:50
#90
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And what's an Origami Killer? Does he fold his victims to death?
Widge
22/08/08 @ 14:51
#91
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Blig vanished.... but I partly think the guy wasn't entirely serious and was on a serious wind up mission.
shadow1979
22/08/08 @ 14:58
#92
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This is how adventure gaming has "evolved". More companies should follow, I hope this does well, Quantic Dream deserve more recognition.
Pac-man ate my wife
22/08/08 @ 15:05
#93
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Sounds pretty amazing if they can pull it off. It'll be fantastically replayable if the level of freedom promised is acheived.

This and LBP are the two games that could make me get a PS3...
Edited 1 times, most recently on 22/08/08 @ 16:05
shadow1979
22/08/08 @ 15:09
#94
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It's one of the reasons why I bought a PS3.. ;)

(looks at xbox360 gathering dust.. :( )
farticusmaximus
22/08/08 @ 15:09
#95
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"all you do, every day, is post hate in PS3 forums."

Please refer to Miiiguels post quoting your unpleasant and irrational bile venting from several other threads.


"Play games instead of complaining about them."

I play plenty of games and enjoy them immensely. I comment on games because I care about gaming and want to see gaming progress. There is no progress without feedback, and we have seen evidence of forum feedback getting directly to developers.

Got anything else stupid to say?
SpaceMidget75
22/08/08 @ 15:10
#96
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Widge, let me assure you, blig was very very serious. Tedious little man he is.

Talking of adventure games. What possessed LA to make the 4th Monkey Island require keys or a joypad?!??! And I defy anyone can look at the 2D Curse and not admit it looks 100 times better than the 3D shit of the Escape! I cried tears of sorrow the day I loaded it up. :(

Sorry - had to vent.
mungolikebeans
22/08/08 @ 15:13
#97
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farticusmaximus - you didn't happen to watch Ace Ventura last night did you?


shadow1979
22/08/08 @ 15:17
#98
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SpaceMidget75 - I dunno, the only time where that control for the "new" LA adventure games seemed to work well was for Grim Fandango, the other times I agree, looked pretty bad, although 3d has come a long way since then. Would be really cool to see an updated franchise.

PS: "Look, a three headed monkey!"
farticusmaximus
22/08/08 @ 15:23
#99
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@candymailformungo

"you didn't happen to watch Ace Ventura last night did you?"

Afraid not, I watched the rather splendid Dark Knight last night. I found it to be chock full of juicy juicy goodness.

mungolikebeans
22/08/08 @ 15:27
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@fartinmyfaceicus

Just figured your earlier gonorrhea quote was a result of seeing Ace Ventura. It was on last night. haven't seen it in years. I laughed so hard that a little bit of wee came out.

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