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Heavy Rain Preview

PlayStation 3 Preview by Tom Bramwell

11 December, 2008

Page 2 of 2. <- Page 1

The consequences of these gameplay mechanics - whatever they turn out to be - will bend rubberband arcs within each scene in a manner that amplifies Fahrenheit's most noteworthy achievement. "There are scenes that you will get or you will miss based on what you've done," Cage tells us after his presentation. "There will be part of the scenes that you will see or not see, and there will be specific actions in the scenes, so it's really an open end. There is no way you can see everything in one play-through, because there are many scenes you can only see if you play a certain way."

Famously, Cage has even conquered death in Heavy Rain, having revealed earlier in development that the termination of a central character will not end the game. It's a problem he confesses that he couldn't solve in Fahrenheit, in which one character was essential to the unfolding story and others - though playable - were ultimately periphery. "What do I do?" he says, almost forlornly. "The game stops, what happens? I had to give you a game-over... With Heavy Rain, we took a big risk, and said, okay, this is a huge challenge but let's try to ensure that whatever happens we don't need game-over. There will be different ways of dealing with that."

Given the author, we suspect this means the death of playable characters will be essential to progress. Having elected to make another game of "choice and consequences", Cage is eager to assert that we will have to make difficult, contextual decisions more poignant and complex than the binary moralism of most adventures. Even so, a visual timeline of the game's story, which lurks uninspected by most of assembled press along the back wall of the production floor, is a straight line from left to right, and Cage confirms that while your path through the game will probably deviate from the guy standing behind you at the checkout, there's a coherent "linear backbone to the story".

'Heavy Rain' Screenshot 3

Cage describes punishment and failure within games as an "old idea" and says that he finds modern games with their ramping difficulty off-putting.

Beyond the broad strokes, our visit also contemplates the finest details - the emotional firmament of each scene, dictated not only by characters and your actions toward them, but also their surroundings. Incidentals like a mother kicking a door closed with her heel as she struggles with groceries have been motion-captured, while a prostitute's apartment reveals photographs pinned to the side of the bathroom mirror and a stereo positioned within earshot of the shower because that, we're told, is where its owner prefers to listen to it. Despite the Havok sticker on the posters, it's no surprise to learn that Cage also guides the physics within each location, insisting that your material impact on any given scene must make sense within context. "You cannot when you visit the prostitute, for example, just take a pillow and throw it on her and make a mess," he explains.

At the end of his initial presentation, Cage guides us through a number of the game's locations - its "sets" - taking in the prostitute's home, an antique shop full of dusty typewriters (each of which has individually modelled keys), a train station showered through giant windows by the light of dusk, and a grim crime scene in the night, at which a detective - potentially one of the core cast - stands at the police line, while cops in overcoats pick through the scraps of grass around a tarpaulin-suited body, under the sweeping lights of the traffic crossing a bridge overhead. Heavy rain falls. We ask Cage about his decision to set both his recent games on the US East Coast. "With these two games I tried to create dark thrillers," he says. "You don't choose the place where the story takes place just because it's cool; it has to support your story, and I think that's the case."

'Heavy Rain' Screenshot 4

Trophies will be included, but Cage hasn't decided how. "It's not exactly what we're trying to achieve with Heavy Rain, but I think we're going to make it work," he says.

It's another response that he delivers without much contemplation. That, evidently, came long ago, as did the decision to jettison anything approaching the outlandish conclusion to Fahrenheit. "When the game was released, you guys wrote that the most interesting part was probably the first two-thirds where we were just following normal people in normal life, and we were just with them. Working on Heavy Rain, we just decided [the ending] is not a mistake we should do again. We can tell a real story about real people in real life, and we can make it as interesting as anything else." Cage may be polarisingly self-assured, but it's the first time since we arrived in France that we've decided he's wrong. This is more interesting than anything else.

Heavy Rain is due out exclusively for PlayStation 3 in the second half of 2009.

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Comments: 1-50 of 115 in total | next 50 »

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Benno
11/12/08 @ 14:43
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hmmm
VicViper
11/12/08 @ 14:47
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mmmh
Edited 1 times, most recently on 11/12/08 @ 14:49
mowgli
11/12/08 @ 14:49
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This better only cost a fiver and come with free microwavable popcorn.
Sanxo
11/12/08 @ 14:50
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Riiight. So no game, just a presentation of a lashed-together psycho-babble masquerading as a game concept.

meh
the_dudefather
11/12/08 @ 14:51
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its like Alan Wake in that I can't tell what the actual game is, but looks interesting enough
Bealsy
11/12/08 @ 14:54
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I think the word "game" is applied loosely here
DAN:SOLO
11/12/08 @ 14:55
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yeah but but alan wake might be.............you know a game!
Widge
11/12/08 @ 14:56
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Can I get a refund on Monkey Island under the proviso of "not a game"?
rob76
11/12/08 @ 14:57
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the words "hype" and "flop" instantly spring to mind...
Garulon
11/12/08 @ 14:57
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The more I read about this, the more I understand it's just going to be more Farenheight twirly-thumbstick non-gaming bollocks with a big mayo dollop of Frenchy pretention smothered on top.
Garulon
11/12/08 @ 14:58
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And you can forget about 2009 as well.
mrmrc84
11/12/08 @ 15:00
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Yeah... this is going to be a very odd experiment.

But I'm glad someone is doing it, better than someone making another Haze or Fracture if you ask me.
Knot
11/12/08 @ 15:00
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In most recent build, Alan Wake's ( especially "running") animation still sucks bigtime.

The latest AW trailer didn't impress me at all. Cookie cutter "watch out behind you scares".
Ryze
11/12/08 @ 15:02
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Year of PS3 = 2010, then?
mcbi4kh2
11/12/08 @ 15:03
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the words "hype" and "flop" instantly spring to mind...
Reminds me of last Valentines day.
Widge
11/12/08 @ 15:03
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According to IGN AU it was 2008, what a fun comments thread that was too.
tiddles
11/12/08 @ 15:06
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first game to star Ken Livingstone?
ademkermad
11/12/08 @ 15:08
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This is what I imagined Peter Jackson's Halo Chronicles to be like. When I first saw Heavy Rain I immediately thought of how they described Halo Chronicles
Widge
11/12/08 @ 15:09
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Is that still on the go? Always interested to see what he's up to...
Eraysor
11/12/08 @ 15:10
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"A preview without a game."

Which turned out in this case to be a waste of time.
Steroyd
11/12/08 @ 15:11
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It's another response that he delivers without much contemplation. That, evidently, came long ago, as did the decision to jettison anything approaching the outlandish conclusion to Fahrenheit.

*pumps fist*
Weezer
11/12/08 @ 15:15
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I'm totally with the guy on 'ramping difficulty'. Why do game designers think I'm going to be magically better at the game nearer the end than I am at the beginning? Don't mind it being a bit stiffer (end boss and all that), but Christ, some of these games go mental...
JohnnyWashnGo
11/12/08 @ 15:16
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From reading this 'preview', this 'game' strikes me as little more than eye candy and marketing.

Good luck on selling this to the games playing public :)
Anasui
11/12/08 @ 15:16
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heavy rain will indeed fall on this game's reception

I'm not telling the ingredient but you can imagine it: brown and dense
Aggesan
11/12/08 @ 15:17
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It seems like a really cool experience. Who cares if it's not your ordinary game, is all you want classic fps shooters, racing games and fighting games? Broaden your views peeps.
Only thing I don't really like is the trophy support. I just doesn't feels like fits Heavy Rain.
Golgo
11/12/08 @ 15:22
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did anyone get far in fahrenheit after it introduced the button mashing qte nonsense? Was quite good up til then.

It always felt that Gage was more interested in making a movie than a game, though, and when it came to adding playable elements all he could do was add a bit of track'n'field
Arwin
11/12/08 @ 15:23
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"Trophies will be included, but Cage hasn't decided how. "It's not exactly what we're trying to achieve with Heavy Rain, but I think we're going to make it work,"

He says. As if it were an option.

It's basically an adventure game with puzzles with a lot of solutions, different main characters depending on how often you die, non-linear (CSI episodes like?) progression and a newish type of quick-time events when action happens. At least, that's what I've understood of the game so far, without actually reading this particular.
Widge
11/12/08 @ 15:23
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I once played a Bladerunner game on the PC years ago which I envisiage this to be like. Story based adventure thing without resorting to the Lucasarts pointy click interface.

I welcome this kind of thing because you don't get much like it nowadays. But still, oh noes where is the gameplays etc.
darc
11/12/08 @ 15:24
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Very interesting. It's hard to tell whether this will boil down to a new and improved QTE experience, and it's hard to tell whether the "impression" concept of making awkward character actions awkward for the controller will be anything other than annoying. But the sheer volume of artistry being poured into this have me thinking about buying a PS3 again. Hopefully by the time it ships, I'll be able to afford one.
Anasui
11/12/08 @ 15:27
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@Widge

Correct me if you will, but wasn't Blade Runner a point and click adventure? I reckon it perhaps got a different interface, but felt very much like a Lucasgame back then
mikeck
11/12/08 @ 15:29
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So I'm all alone in being excited for this 'game' then? :P
Waldo
11/12/08 @ 15:30
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did anyone get far in fahrenheit after it introduced the button mashing qte nonsense? Was quite good up til then.

I did, just to see how bad the game would get.

By the end, it was very, very bad indeed.
mouse [staff]
11/12/08 @ 15:30
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Blade Runner was a point and clicker, yes. Just didn't have the verbs at the bottom.
andywilkie35
11/12/08 @ 15:35
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"did anyone get far in fahrenheit after it introduced the button mashing qte nonsense? Was quite good up til then."

Yeah I finished it too - the last third was basically walk a bit, cutscene, quick time event, repeat. Still enjoyed it tho for some reason, and as a result I'm looking forward to seeing how this one turns out too
ps3owner
11/12/08 @ 15:38
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This is a movie then?
Widge
11/12/08 @ 15:39
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Yeah, sorry, I meant away from the old school Lucasarts stuff like you say. The click use, then select item, then apply to thing on screen.

fahrenheit's on steam isn't it?
Edited 1 times, most recently on 11/12/08 @ 15:40
busboy33
11/12/08 @ 15:43
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"'You cannot when you visit the prostitute, for example, just take a pillow and throw it on her and make a mess,' he explains."

. . . ? But I can throw the pillow at, say, the mutant chicken's house, because a cloud of feathers makes sense in that milieu? And I as the player will be able to know when something that wasn't interactive three scenes ago, or two scenes ago, or one scene ago . . . now the pillow is throwable?

I think the tech looks beautiful, and I support reaching for the stars, so go for it man, but I am now extremely leery about the potential final product. Supposedly going to ship within a year, and he hasn't yet worked out the actual mechanics of playing thing? Sorry -- he's got it completely worked out, but to enhance the artistic ambiance he won't even describe the basic controls.

I'm having flashbacks about 5-6 years ago . . . This game Fable was going to be released . . . and the artist in charge gave alot of interviews. Alot of interviews that sounded suspiciously like this one. Emotionally stirring, grandiose in vision, a "new era" was dawning . . .
farticusmaximus
11/12/08 @ 15:46
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@busboy33

But Fable turned out to be a great game, despite what was promised.

I don't even know if this will turn out to be a game, let alone great...
bodypopper
11/12/08 @ 15:49
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Even it's out in 2010 it'll probably still be out before Alan Wake.
designerheadache
11/12/08 @ 15:50
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Glad to see someone is trying something different for a change, i'm bored with all the halos wannabes etc
schachmatt
11/12/08 @ 15:51
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Another wanna-be filmmaker stuck in the videogames business with more ego than Naomi Campbell on coke.

Considering Fahrenheit and Nomad Soul he shouldn't have hired script-doctors, but rather scriptwriters. Plus a director, who's learned his trade.
kangarootoo
11/12/08 @ 15:51
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Smoke, meet mirror.

Everything I read before Fahrenheit, then playing the game itself, and then everything I have read since has created a pretty solid belief in me that David Cage is a frustrated movie writer who thinks he has found his kingdom of the blind in video games. He couldn't get into Hollywood, but then he found the games industry where apparently "nobody has done characters properly before".

I found the way that people kept claiming Fahrenheit was original and rich (including authors on this site) mildly absurd, in the same way I find it mildly absurd when people claim MGS games have well written dialogue.

Fahrenheit was fun enough, and I enjoyed it for the most part, but it just wasn't THAT good. Not the way some people rattled on about it at the time. The gameplay was deeply flawed in places. Apologists the world over would say that the gameplay had at times to let the story take over the wheel.... except the story wasn't good enough to provide the apology that was needed. The story in Fahrenheit started off cliched and ended up quite simply ludicrous. The dialogue was tired and unimaginative from the start, so it was perhaps a blessing when the characters started talking less and flying more.

So, I have been viewing Heavy Rain with deep cynisism from the start and nothing I have seen so far has made me feel any more at ease.

I mean ffs EG, did they promise you gameplay and then provide only coffee when you got there? In NO way is this a preview, and you might have avoided a bit of comment thread flak by changing the name of the article to interview.

If QD will show nothing, I can only assume they have nothing to show. I'd love to be wrong 'cos quality adventure games (you know, the kind I was playing 20 years ago while DG was still in short trousers) are in too short supply these days.
Edited 1 times, most recently on 11/12/08 @ 15:56
kangarootoo
11/12/08 @ 15:53
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@Aggesan

"It seems like a really cool experience."

Maybe you have read up about this a lot more, but I am baffled as to how anyone can describe the experience as anything other than "unknown" and "graphically quite pretty".

If you can provide me with even a single sentence that describes the experience in more tangible terms I will be genuinely thankful.
T4RG4
11/12/08 @ 15:54
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Oh dear. Those were my thoughts after reading that.
Pac-man ate my wife
11/12/08 @ 15:58
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I applaud the attention to detail, the characterisation and the mise-en-scene he's trying to create. But at the end of the day there has to be something fun to play.

I'm hoping for the best from this, but fear it may well just end up this generation's Dragon's Lair.
drumbaby
11/12/08 @ 16:00
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Not enough musclebound marines in this.
dominalien
11/12/08 @ 16:05
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I must say, I was hoping for a bit more of the "preview" part and less of the "lots of words, not much content" part.
glaeken
11/12/08 @ 16:07
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Hmmmm is pretty much all I can come up with on this. All I have seen so far is what looked like a game entirely based on QTE''s which looked like a terrible idea to me. Still with how vague they are being who knows what they will actually deliver. The only vibe I am getting so far from Cage is very much in the area of Rise of the Robots.
PlugMonkey
11/12/08 @ 16:08
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It's another response that he delivers without much contemplation. That, evidently, came long ago, as did the decision to jettison anything approaching the outlandish conclusion to Fahrenheit.

*pumps fist*


Indeed! And then EG goes on to say that they think he's wrong about this, but don't really say why. Why is he wrong to avoid the completely bobbins ending to Fahrenheit?
kangarootoo
11/12/08 @ 16:13
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I think EG thought the end of Fahrenheit was good...

I know.

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