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Heavy Rain is "interactive drama" - Sony Comments by Robert Purchese

9 December, 2008

Played more with heads than pads.

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first 50 | Comments: 51-56 of 56 in total

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Vertical Stand
09/12/08 @ 22:25
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"Yep. And pioneers of the movies, such as Murnau, de Mille, Eisenstein, John Ford and Alfred Hitchcock, had also better told us to read books instead of trying to define the story-telling potential of their new media. As we all know, that endeavour was an incredible waste of time and led to nothing."

Stories aren't what define their films, but the cinematic techniques they employ to tell them. Fahrenheit started so well, had a lot of potentuial, but fell apart for me when you had to find the knife for the story to progress, all the open world talk was just that talk, and it got much much MUCH worse from there on in, and it doesn;t sound like they've learnt anything with Heavy Rain - which is a shame as Omikron was a very good game. Sure it was a little all over the place, and rough as a result from being spread across too many ideas, but at least it was a genuine attempt to make a VIDEOGAME unlike others on the market.
Bitkari
09/12/08 @ 22:34
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I really was hoping that they'd learned from Fahrenheit that QTEs are horrible, horrible things.

This is living?
Slipstream
10/12/08 @ 04:03
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This much was obvious.
Ryze
10/12/08 @ 06:56
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So, will there be any ads for this, or will this be another invisible Sony release?
HuggyAtHome
10/12/08 @ 08:24
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Linger in Rain or Heavy Shadows
sneetch
10/12/08 @ 11:56
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@farticusmaximus
"PoP removed the need for any kind of skill and also removed dying, this destroyed the game."

Just a note on this: it didn't destroy it, the game is fun (obviously, ymmv). I, personally, would have preferred if Elika had 5 "charges" that regenerated whenever she was standing on solid ground and not in combat and that she brought you back to the object you leapt to your death from rather than the last sold ground. This would mean that she could become exhausted from saving your worthless ass and unable to help you if you keep falling but the game works as is. The "rules" have changed but the fun remains.
Edited 2 times, most recently on 10/12/08 @ 11:58

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