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Heavy Rain Hands On

PlayStation 3 Hands On by Tom Bramwell

28 October, 2009

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For a game closeted in so much mystery and intrigue, Quantic Dream has been surprisingly forthcoming about how Heavy Rain works and what it's about. We know that it sees four playable characters - FBI profiler Norman Jayden, private detective Scott Shelby, architect Ethan Mars and journalist Madison Paige - on the trail of The Origami Killer. We know that Ethan's son, Shaun, is kidnapped part way through the game and that, according to the Killer's MO, the player has four days to save him before he turns up drowned on a stretch of wasteland.

But it's still hard to predict exactly how the French developer will proceed, not least because its games - notably Fahrenheit/Indigo Prophecy - tend to encourage experimentation and present alternative outcomes based on your decisions, but mostly because each section of Heavy Rain that we get to play evades easy classification. Were you to show us the four levels that we've seen so far without the on-screen prompts for input that help guide the player's behaviour, you could probably convince us we were seeing four different but technologically similar games.

The Eurogamer Expo demo highlights the difference by showcasing a pair of scenarios. The first we've already covered in depth - it's Norman Jayden's run-in with Mad Jack. The other was at gamescom in August, but we spoke at greater length about Ethan Mars's night in with his son, so it bears more consideration. It sees Scott Shelby visiting a convenience store to question its owner, Hassan, whose son Reza was one of the Origami Killer's earlier victims.

'Heavy Rain' Screenshot 1

Quantic Dream's use of multiple camera angles goes beyond gloss - at times it's a vital gameplay feature.

Shelby is another of Quantic Dream's unlikely heroes - a portly forty or fifty-something private detective with a mild, avuncular manner - and Heavy Rain's unusual conversation system invites you to gently quiz Hassan by selecting from interrogation angles that literally swirl around Shelby's head. As the owner refuses to speak about his son, one can decide to sympathise, reveal that Ethan's son is in imminent danger, press forward less elegantly or even leave the store. Across a few playthroughs it becomes clear that there is one outcome - Shelby gets nothing out of the man, but before he can leave he asks if he sells asthma inhalers, and retires to the back of the store to find one.

Once you get to the back of the shop and locate the inhaler, the door jangles and a restless young man enters. He paces around before Hassan inquires whether he is after anything specific. He is - the contents of the cash register. Just as Hassan stubbornly refused to help you with your inquiries, however, so he proves reluctant to fork over his takings, even as the antsy robber waves a gun in his face.

Shelby, meanwhile, creeps around the aisles at your behest. Heavy Rain's movement controls are less obvious in promotional videos that mainly focus on one path of action through a scene, and inevitably stress the on-screen interaction prompts instead, but you're in control throughout, using the left analogue stick to turn Shelby's head and holding the R2 button to move him forward.

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Comments: 1-50 of 129 in total | next 50 »

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Kill_Crazy
28/10/09 @ 08:22
#2
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I like innovative games.
MeBrains
28/10/09 @ 08:25
#3
+3
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I don't know about this one...
madjim
28/10/09 @ 08:29
#5
+11
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I want this. Now.
Blerk
28/10/09 @ 08:30
#6
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It's really not 'traditional' QTEs, there's no 'press this button sequence exactly as presented or you're dead'. More often than not there's a sort of 'floating cloud' of potential options and you select from them to decide what your character will do, each leading to a slightly different outcome. I played through a couple of scenarios on the demo yesterday and it's certainly interesting, although I can't imagine it having a very wide appeal - it's very slow-paced and super-heavy on the dialogue. Graphically it's gorgeous in a lot of places but 'kind of weird' in others, and the movement controls are very odd and take some getting used to. Quite unlike anything else at the show, though and worth a look just for that.
Zebula77
28/10/09 @ 08:38
#9
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You know, I think this game will be important whether it's a success or not, simply on the strength of being different and innovative. I think the concept and the gaming ideas here are pretty fresh, and could potentially lead other developers to experiment more, to push video games in new directions.

I think the industry needs this right now.
muttler
28/10/09 @ 08:40
#10
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Really looking forward to playing this at the London show. PS3 is where it's at this year and next!
Goodfella
28/10/09 @ 08:44
#12
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@donnie

You seem incapable of understanding how business works so I'll try and explain it in very simple terms, just for you.

You say you "just dont understand why its been given a budget by sony", well lets just imagine for one moment that every game released on the 360 was Halo or Gears related, how f**king shit would that be?

Game's don't have to be big massive sellers to be profitable and there is a large amount of people out there who would prefer to play a game that doesn't involve mindless shooting, etc. You have to try and cover all your fanbase, not just the fans of Halo and Fifa, and so on.
ybfelix
28/10/09 @ 08:56
#14
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Fahrenheit's last 1/3(in implied story, 1/6 in actual gameplay length) left a bad taste. But even the first half feel like a japanese Visual Novel game which to me, an asian, is not particularly new thus not as interesting as reviews made people to believe.

From what has revealed about Heavy Rain I didn't see much departure from Fahrenheit's fomula, but all in all the actual story quality is most important when talking about the visual novel genre. Hope by clinging to Sony they have enough budget this tiime.
Edited 1 times, most recently on 28/10/09 @ 08:59
Widge
28/10/09 @ 08:57
#16
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HALF LIFE 2 DOES NOT HAVE A GOOD STORY. IT HAS NO STORY.
UncleLou
28/10/09 @ 08:59
#17
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BUT its similar to the way a lot of people like obscure music, to say their different(interlectual?) and that others dont understand and are just sheep

Nope, you got that wrong. Most people are sheep. And some of the sheep realise it deep down, and then use big words like "pretentious" for everything they don't understand, and react predictably just like you did. Sheep like you are boring.
Goodfella
28/10/09 @ 09:00
#18
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@ donnie

Until you've played both Heavy Rain and Alan Wake please shut the f**k up and try to keep your future predictions to yourself.
Widge
28/10/09 @ 09:01
#19
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Alan Wake has as much in common with this as Oblivion has with Wet.
notmyrealname
28/10/09 @ 09:02
#20
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@ blerk

''although I can't imagine it having a very wide appeal - it's very slow-paced and super-heavy on the dialogue. Graphically it's gorgeous in a lot of places but 'kind of weird' in others''

Sounds like a game I'd like then. I was under the impression it would be some kind of dragon lair '09, but you've just sparked my interest. Last time I played a game with really a lot of choices was probably fallout2 or something like that *sobs quietly*

@ donnie stfu you dont know anything, Halflife 2 was made of suck. Playing as some idiotic superhuman nerd-mute in a very VERY linear ripoff from an Orwellian work which I won't name because you probably will never read a book... Now this may appeal to you, but it doesnt appeal to people with half a brain. Farcry 1 shits on halflife 2,s supposed choices from very, very great height. Same with system shock II and deus ex. Although since you are an xbox fanboy I'm not sure wether you've played these classics.
Edited 3 times, most recently on 28/10/09 @ 09:10
Kill_Crazy
28/10/09 @ 09:03
#21
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@donnie

Remaking Monkey Island is definitely not innovation, that we agree on. Making a new game, albeit a kind of sequel, and trying something new is innovative (or at least trying to be). If no one ever tried something new because it wasn't thought to be a good idea then it would be a much blander world. If you don't like the concept of this game or didn't like Fahrenheit then that's your choice but don't just trash something that you haven't played through and that doesn't interest you.
ybfelix
28/10/09 @ 09:05
#22
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I agree that Half Life's story in itself is not THAT wonderful. Its strong points are in the execution of set pieces, which are revolutionary of its time.
Widge
28/10/09 @ 09:09
#23
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HalfLife 2 -> amazing opening, great teasers of epic plot. Remainder of games plot -> run in A to B lines to checkpoints where people point you in a tangent to which way you were running and say "That way Mr Freeman!". That is it.
Maybe it did some more at the end of the game, I have no idea, I abandoned it around the time I was able to summon antlions with a pokeball. No plot up until that point. Hours in. If I wanted to run around and just nail enemies using the Source engine I quickly realised it was a whole lot more satisfying to hit multiplayer games and pit myself against something that wasn't an AI.

But I suppose I agree with donnie, Heavy Rain should play like an FPS where you shoot people in the face, we're in a phase in gaming where we are finally rid of the scourge of adventure games.
Verminox
28/10/09 @ 09:10
#24
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Finally a game which is different from the hundreds of shoot 'em ups and FPS. So what if your not going round guns blazing all the time, and you're not in the action all the time, instead you can sit back and play the story how you want it to turn out.
GAmbrose
28/10/09 @ 09:10
#25
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Well it does have a story Widge, you just happen to be experiencing it entirely from the first person, without cutting to any other characters or scenes that would help put it in to context as pretty much every film ever made. I'm not going to defend it too much as it's hardly a masterpiece in storytelling (I remember completing it and having to check online to clarify what was actually going on)

Bioshock did a better job of it, but that was a different setting. You were coming in to a society that had already torn itself apart, so they could use the audio logs story telling device. In Half-Life 2 you are the progenitor of an uprising and in the middle of a mini-war, so to speak.

Anyway, I am looking foward to Heavy Rain. I really enjoyed Fahrenheit until it went off the rails with the matrix esque sections toward the end.
Widge
28/10/09 @ 09:10
#26
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Yeah, HL2 played well, the set pieces were good. But I need more, I had no motivation to play or feel a part of the story when all that happens is an A to B dash. Thats why I liked Bioshock more as a SP experience.

Oh HL2 does have a story. Reading the timeline on wiki makes it sound amazing, but it just doesn't demonstrate it in game for me.
Edited 1 times, most recently on 28/10/09 @ 09:11
Goodfella
28/10/09 @ 09:19
#27
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@ Verminox

Absolutely, not only that but why do people like donnie have a problem with it. It's pure selfishness basically, like they want every game made to cater to their tastes and forget that other people might want to play something different.

@ donnie

If you're not interested in Heavy Rain stay the f**k out of the comments section with your comparitive predictions about how good Alan Wake will be. It's not compulsory to post anti PS3 game bollocks day in, day out. There are still other games that I'm sure you can enjoy so go read about them or play them.
Goodfella
28/10/09 @ 09:22
#29
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"QTE are the most maligned and unpopular part of the gaming medium today"

Says who, you and a few other people here just because YOU don't like them?

Hahahahhahahhaaa hahahahaah!

/sigh
Everblue
28/10/09 @ 09:27
#30
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What's wrong with some people? If you like this game, by all means support Sony and buy it. If you don't go back to whatever FPS you are playing and let other people enjoy Heavy Rain.
Widge
28/10/09 @ 09:28
#32
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HL2 and Bioshock are FPS games. They do not relate. How are you relating in your logic? Can you not see this point?
Its like berating the driving in Brutal Legend for not being up to the standard of Forza or that tackling enemies in Super Mario doesn't quite have the sophistication of combat that Street Fighter 4 has.
You DO know this is an adventure game and absolutely could not have the structure of Bioshock or HalfLife 2.
interspaced
28/10/09 @ 09:29
#33
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You do not speak for me Donnie
Widge
28/10/09 @ 09:31
#34
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Yeah but Dead Space, I know lets compare that to Eve because thats a space game isn't it?
Everblue
28/10/09 @ 09:33
#35
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@Widge

And Elite :)
Goodfella
28/10/09 @ 09:34
#36
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You've played Heavy Rain then, donnie?

Thought not. Are you trying to convince us that the game is crap or are you just trying to convince yourself?
djronz
28/10/09 @ 09:36
#37
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Edited 1 times, most recently on 28/10/09 @ 09:39
wile_coyote
28/10/09 @ 09:37
#38
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Can't wait to get my hands on this, when it comes out.
djronz
28/10/09 @ 09:40
#39
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@notmyrealname

@ donnie stfu you dont know anything, Halflife 2 was made of suck. Playing as some idiotic superhuman nerd-mute in a very VERY linear ripoff from an Orwellian work which I won't name because you probably will never read a book... Now this may appeal to you, but it doesnt appeal to people with half a brain. Farcry 1 shits on halflife 2,s supposed choices from very, very great height. Same with system shock II and deus ex. Although since you are an xbox fanboy I'm not sure wether you've played these classics.

i thought that those who responded to donnie were as idiotic as him? remember saying that?
bad09
28/10/09 @ 09:41
#40
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You sound quite young Donnie TBH so probably don't realise that Shenmue, regarded as one of the best games ever, was loaded with QTEs.......

Anyway loving Fahrenheit (not finished it yet) and the more I see of HR the more interested I am. So many games to try on Friday I won't have time for them all!!!

Edited 1 times, most recently on 28/10/09 @ 09:41
djronz
28/10/09 @ 09:44
#41
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@ donnie, you seem very confused, on one hand you slagging off heavy rain backers as people wanting to be different and on the other you claim to be different from everyone else as your not affraid to go against the grain? i did nt know anyone could be so snobbish both ways?
djronz
28/10/09 @ 09:46
#42
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@ bad , apparently hes 31 (not his mental age though) likens himself to jesus and has the balls to post in internet forums!
bad09
28/10/09 @ 09:47
#43
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@ djronz

31.....Wow.....
wagesoffear
28/10/09 @ 09:48
#44
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Divergency in the types of games we get to play can only be a good thing-on a personal level,this type of game does not particularly appeal to me,however,I said that about RPGs and now I'm enjoying the hell out of Demons Souls.
djronz
28/10/09 @ 09:50
#45
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donnie080208
28/10/09 @ 09:28

@goodfella gaming is a interactive medium and heavy rain is barely interactive, dead space is another example of telling a story without resorting to smokes and mirrors to feign player control. If you want an excellent story watch a decent movie or read a book,you can even press stop and start on the remote and pretend you have choices

stop being so ridiculous
El-Dev
28/10/09 @ 09:52
#46
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"higher interlect"

Too easy.

"when its clear it will not be a sales sucess(which is all that matters to them)"

No donnie, you're the only one who bangs on about sales figures ALL OF THE TIME. It seems you can't enjoy a game unless millions of people buy it, shame really. Would you say ICO was a failure of a game, I think it sold approx 700k and is regarded as one of the greatest games on the PS2 which had an install base of over 100m when that game was released.
djronz
28/10/09 @ 09:56
#47
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@ el dev

he'd regard you as "someone just trying to be different" for liking such an obviously uninteractive nich title (not all the dual shock 2's buttons were used, you may as well watch a dvd and pressed the scene selection button a few times lol)
andywilkie35
28/10/09 @ 10:01
#48
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I want this. Fahrenheit is still one of my all time favourites and this just looks incredible.
M_of_the_sys
28/10/09 @ 10:01
#49
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@Donnie

"If you want an excellent story watch a decent movie or read a book,you can even press stop and start on the remote and pretend you have choices"

I like a good story and I like games. I do happen to watch movies and read books but who are you to tell me I can't have an excellent story in a game? I love the LoK series and Final Fantasy games (to name a few) for their stories.
It's not a surprise to see you trolling a PS3 thread but can you at least stop talking crap and clutching at straws.
I like the look of Heavy Rain and I really like the idea of getting involved in the story. I loved Fahrenheit and the choices it gave you. Even if this is a HD Monkey Island, what's wrong with that? I love the Monkey Island series too.
Fletche
28/10/09 @ 10:03
#50
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Hmm shame this has turned into a Donnie comments thread, he is hungry for attention and he keeps being fed (I have him on ignore, saves me getting pissed off with him)

Anyway, Heavy Rain, looks great and hopefully will be something different, something that will gently move gaming forward as a serious entertainment platform. We need diversity, we need games that challenge and go against what is considered the "norm" otherwise we are just going to be stuck in an ever decreasing circle of mediocrity and repetition.

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