Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Heavenly Sword Interview

PlayStation 3 Interview by Robert Purchese

17 May, 2007

Page 2 of 2. <- Page 1

Eurogamer: We last saw the game at the Tokyo Game Show in 2006. How far has it come since then? What improvements have been made and which areas have been refined?

Tameem Antoniades: 90 per cent of the game is pretty much done now, bar polishing, balancing, and bug-fixing. It has been fleshed out fully and there have been improvements in too many areas to mention.

I'd rather not try and hype it up anymore than it is now. It's an enjoyable game with lots of eye-popping moments, and if it entertains and sells, then I, and many of our team members who have invested years into it, will sleep easy.

'Heavenly Sword' Screenshot 3

That's it, Nariko, use the flashy spinny one.

Eurogamer: Our biggest concerns when we played the game in Tokyo were the camera positioning and the potential lack of variety. How do you ensure that the the experience stays fresh throughout?

Tameem Antoniades: I got so much flak from the team for your comments about the camera!

I was aware that in shows around 10-50 people stand and watch each person play. So I thought we should get the camera nice and close to Nariko to help introduce her and make her look cool. But the camera is actually further out for normal gameplay, and we've added a look-around feature you can use by tilting the sixaxis or pressing the shoulder buttons. The idea is that you can peek left and right while fighting, just like you would in real life.

As for variety, well, I'm not surprised you found a lack of it, as you only got to play in a single room! But Heavenly Sword actually has a fair bit; I'd say more than most games in this genre. Hopefully you'll see that the combat system requires some brains as well as reflexes, so it should be fun and challenging throughout.

Eurogamer: What sort of different areas and situations can we expect from the full package?

Tameem Antoniades: There's quite a few weapons that we've created gameplay sections around, like the cannon and the bazooka. In combat we go right up from tricky one-on-one boss battles to group fights against coordinated enemies, even up as far as epic encounters against thousands of enemies.

We've thrown in some skill-based puzzles for good measure, too, plus a few surprises we're holding close to our chests for now. Also the pace of the story and scenarios is quite intense - I guess we've inherited that from Kung Fu Chaos as well.

Eurogamer: How would you differentiate the combat, controls, and general gameplay of Heavenly Sword against titles like Ninja Gaiden, God of War, and Devil May Cry?

Tameem Antoniades: Heavenly Sword is a game that aims to create the feeling you are in a blockbuster movie, and that cinematic ethos is carried through to the combat.

In terms of mechanics and controls, it's the unique free-form multi-stance combat engine, use of objects and weapons, and the scale of the encounters that sets this game apart. I would say the fighting is unlike any of the games you mentioned, although it's in the same genre. It's a sizeable evolution, I believe.

'Heavenly Sword' Screenshot 4

Cripes!

Eurogamer: Multiplayer is obviously a big part of any next-gen game, but we haven't heard a great deal about how you're approaching this side of things. Can you reveal any more, and explain the decision for taking this approach?

Tameem Antoniades: There's no multiplayer mode in Heavenly Sword because our plan was always to create an intense and personal experience - it would have been too damn complex to deal with that as well.

We did, however, develop the combat system using multiplayer test levels, as it's a great way of soak testing and balancing it. So who knows? Maybe we will decide to go down that route sometime soon. And when we do, it won't just be slapped-on to please marketing tick-boxes. You can be assured that we have our sights on multiplayer.

Eurogamer: Heavenly Sword is fantastic looking game, no question. How much of the PlayStation 3's capabilities do you think you've used? Is it the first game to really tap into the true potential of the console?

Tameem Antoniades: We are pushing it bloody hard - that's for sure! But this is our first-generation engine for PS3, so there's certainly a lot more in the machine to give. And, more importantly, there's more in us to give it.

Eurogamer: Does having the potential to make your game larger by using the extra storage capacity of Blu-ray make a difference to you? And does the fact each player will have a hard drive as standard yield any particular benefits?

Tameem Antoniades: We have stuffed the Blu-ray disc with data. It's full up, and we actually struggled to get it all in! If we had more room then we would have filled that up too! It's the law of game development that you can never have too much.

The hard drive really helps with caching and streaming data, letting us minimize load times as much as humanly possible, which is crucial with all this hi-definition data.

Eurogamer: Do you have plans to expand on Heavenly Sword with a sequel, expansion packs, or downloadable content?

Tameem Antoniades: If the game sells and Sony is up for it, then anything is possible! I'd love to do all of the things you mentioned.

'Heavenly Sword' Screenshot 5

Dreamy "Wuxia", by the looks of things.

Eurogamer: Have you signed up to do more games for Sony?

Tameem Antoniades: We've got no long-term deal with Sony. We are an independent company so we're free to work on any game or platform we want - although we'd love to continue working on the PS3.

Eurogamer: Will we see Heavenly Sword on the PSP in some form in the future?

Tameem Antoniades: If you do, we would take care to ensure we made the best use of the PSP platform. Heavenly Sword was always designed to push high-end next-gen technology, so we would probably create something based in the same world to complement the PS3 experience.

Eurogamer: When can we expect a demo of Heavenly Sword in Europe?

Tameem Antoniades: I really don't know about that, but I can at least confirm there will be one.

A big thank you to Tameem for answering our questions. Heavenly Sword is due out on PS3 in September.

Advertisement

Are you excited about Heavenly Sword on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 77 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
morriss
17/05/07 @ 08:37
#1
0
You buried this comment
Comment below viewing threshold
Show
How do we know it's going to be a 'future classic'? Might be pants.
disc
17/05/07 @ 08:39
#2
0
You buried this comment
Comment below viewing threshold
Show
Overlush
17/05/07 @ 08:41
#3
0
You buried this comment
Comment below viewing threshold
Show
Off topic: why aren't the readers review archives changing?
krudster [mod]
17/05/07 @ 08:46
#4
0
You buried this comment
Comment below viewing threshold
Show
Good question! I'll look into it.
souljacker2000
17/05/07 @ 08:48
#5
0
You buried this comment
Comment below viewing threshold
Show
I dont have a PS3 I dont want a ps3, but if i did i would love to have this game... looks imense
zuljin
17/05/07 @ 08:50
#6
0
You buried this comment
Comment below viewing threshold
Show
Dammit I was halfway through... Grrr
Moz
17/05/07 @ 08:55
#7
0
You buried this comment
Comment below viewing threshold
Show
I'm currently on a strict one game a month diet! Though from the looks things the september releases are going to last me through to the end of the year!!

This is currently looking like the game i'll get in Sept, with Halo 3 slipping further towards next year if i bother getting it at all.
ZuluHero
17/05/07 @ 08:55
#8
0
You buried this comment
Comment below viewing threshold
Show
"...If you really want a small list of influences and inspirations, how about this: the poetic beauty of ICO, the dynamic action of Panzer Dragoon Orta, the extreme style of Devil May Cry, the depth of combat of Virtua Fighter, the visual emotion of Crouching Tiger Hidden Dragon, the "wire-fu" style of Yuen Woo Ping, the over-the-top action of Kung Fu Hustle, the madness of Versus and the scale of Lord of the Rings"

Oh man, you had me at 'hello'.

I really hope the ps3 drops in price when this is released... :S
morriss
17/05/07 @ 08:55
#9
0
You buried this comment
Comment below viewing threshold
Show
frod: can't take any valid criticism toward a Sony machine/article/game or anything else as usual, eh?

How can something be described as a 'future classic'? Explain the concept to me.
Moz
17/05/07 @ 08:59
#10
0
You buried this comment
Comment below viewing threshold
Show
So morriss your saying that Halo 3 can't be discribe as a future classic either then?
Edited 1 times, most recently on 17/05/07 @ 09:59
zuljin
17/05/07 @ 09:02
#11
0
You buried this comment
Comment below viewing threshold
Show
I really like the fact so much of the acting is mocapped... It looks outstanding, although I realise I am judging it solely on that first vid disc posted.
morriss
17/05/07 @ 09:08
#12
0
You buried this comment
Comment below viewing threshold
Show
@Moz: No. A potential classic, maybe.

frodlol. As soon as the conversation rises above fanboy-calling, he skulks off. Child.
mattigan
17/05/07 @ 09:12
#13
0
You buried this comment
Comment below viewing threshold
Show
How can something be described as a 'future classic'? Explain the concept to me.

It's an oxymoron, typically used by smug gits who think they're sitting on a goldmine product that will catapult sales into orbit.

andromeda
17/05/07 @ 09:16
#14
0
You buried this comment
Comment below viewing threshold
Show
mega-mEH
old skool
17/05/07 @ 09:26
#15
0
You buried this comment
Comment below viewing threshold
Show
@disc
thanks for the links, looks interesting
RedPanda
17/05/07 @ 09:26
#16
0
You buried this comment
Comment below viewing threshold
Show
That image with the army in it is insane if its gameplay and not cutscene :)

Love the visual style of this from what I've seen. Bit scared it'll end up being ace and I'll be tempted to pick up uber-crazy-pricey console and be a pauper for ages :(
Tonka
17/05/07 @ 09:35
#17
0
You buried this comment
Comment below viewing threshold
Show
@morris: Your bundy impersonation is spot on
10/10
Kiigan
17/05/07 @ 09:38
#18
0
You buried this comment
Comment below viewing threshold
Show
The game looks very interesting, and I'm looking forward to having something worth playing on my PS3.

However one thing that puts me off is the "QTE" button-mashing stuff I've seen in trailers of Heavenly Sword. I hated that sort of thing in (the otherwise wonderful) God of War II as well. That sort of thing just feels like a failing of the game design. It's as if there's a design document listing all these action-movie hallmarks that MUST be crowbarred into the game, but rather than actually finding a credible way to implement them in play, designers just throw their hands up in the air and settle for simple-minded simon-says button mashing as a way of making it interactive. Job's a good 'un! Thing is though, games like Ninja Gaiden Black and Devil May Cry 3 let you do awesome things all through normal play - there's no need to undermine all that effort (creating a satisfying, exhilarating, entertaining combat system) by settling for a decidedly UNsatisfying QTE sequence.

The whole thing is rather baffling. Investing all that time and effort to make a brilliant fighting game... only to then disregard that effort for the dramatic action sequences, supplanting your wonderful action figure controls for moronic button mashing? I hope the QTE stuff goes out of fashion soon.
kangarootoo
17/05/07 @ 09:46
#19
0
You buried this comment
Comment below viewing threshold
Show
Of course something can be a future classic, so long as you accept its a prediction rather than a statement of fact.

I suppose the proper way to describe it would be "I predict that in the future, people will look back at this as one of the classics", though that amount of detail is only really required by the anally retentive.

Whether this turns out to be said classic is another matter. Thius kind of game ALL hinges on the gameplay mechanics, which could be bloody awful. Lets wait and see.
Machetazo
17/05/07 @ 09:46
#20
0
You buried this comment
Comment below viewing threshold
Show
I was pleased to read the comments regarding the variety of situations and gameplay types that Heavenly Sword will include. It's also good to know a demo's in the works. Should help raise some eyebrows, and peak some interests.
kangarootoo
17/05/07 @ 09:48
#21
0
You buried this comment
Comment below viewing threshold
Show
@Kiigan

"designers just throw their hands up in the air and settle for simple-minded simon-says button mashing as a way of making it interactive."

I think thats a little severe. I personally don't much like that sort of mechanic, but mainly because it is often used in combination with instant death failure conditions. But some people genuinely enjoy that sort of mechanic and you can't blame a designer for catering to their audience.

I also think that used sparingly and in the right way, that sort of mechanic can actually be quite fun. So lets wait and see how it turns out.
RedPanda
17/05/07 @ 10:00
#22
0
You buried this comment
Comment below viewing threshold
Show
I think a lot depends on checkpointing with QTE stuff. IIRC Resident Evil 4 did it quite well, making sure you started very close to the begining of the QTE if it was going to be a live or die one.

The actual example I remember is the bit near the begining where you have to outrun the boulder.
Artemis_Matsas
17/05/07 @ 10:03
#23
0
You buried this comment
Comment below viewing threshold
Show
Well, this one certainly looks promising!
FrostyPhoenixxx
17/05/07 @ 10:11
#24
0
You buried this comment
Comment below viewing threshold
Show
Ninja Theory games suck big time, this will be no different, It's only hyped up because there is nothing else on PS3 to get excited about.

You can keep these crappy Kung fu chaos wannabe crappy games
The_Programmer
17/05/07 @ 10:12
#25
0
You buried this comment
Comment below viewing threshold
Show
"We have stuffed the Blu-ray disc with data. It's full up, and we actually struggled to get it all in! "
So the Blu-ray drive isn't big enough either. So much for all those complaints about DVD.
Lov3
17/05/07 @ 10:16
#26
0
You buried this comment
Comment below viewing threshold
Show
"If you really want a small list of influences and inspirations, how about this: the poetic beauty of ICO, the dynamic action of Panzer Dragoon Orta, the extreme style of Devil May Cry, the depth of combat of Virtua Fighter, the visual emotion of Crouching Tiger Hidden Dragon, the "wire-fu" style of Yuen Woo Ping, the over-the-top action of Kung Fu Hustle, the madness of Versus and the scale of Lord of the Rings."

Great references list! I'm sold.
morriss
17/05/07 @ 10:20
#27
0
You buried this comment
Comment below viewing threshold
Show
Another Sony defender in the shape of Tonka. You lot should wear capes and badges!

:)
dirigiblebill
17/05/07 @ 10:21
#28
0
You buried this comment
Comment below viewing threshold
Show
Fookin' ace, milord.

/gurgles with appreciation
dirigiblebill
17/05/07 @ 10:22
#29
0
You buried this comment
Comment below viewing threshold
Show
'Another Sony defender in the shape of Tonka. You lot should wear capes and badges!'

And you, baby, should be in real life.

/Beeblebrox
Killerbee
17/05/07 @ 10:29
#30
0
You buried this comment
Comment below viewing threshold
Show
This looks and sounds very good indeed - my only concern is that the combat will be a bit too complex. I've never really gotten on very well with beat 'em ups that have countless moves and button combos to remember. God of War got things about right imho, so I hope this remains playable to those of us who aren't uber-hardcore for the likes of Soul Calibur.
Wabe
17/05/07 @ 10:31
#31
0
You buried this comment
Comment below viewing threshold
Show
"We've always maintained that the big difference between the last generation and this one is that we can create more believable characters and stories..."

Why on earth does he think that? You can create believable characters and stories with nothing more than a pencil and paper.
disc
17/05/07 @ 10:37
#32
0
You buried this comment
Comment below viewing threshold
Show
FrostyPhoenixxx: This is their second game. Kung Fu Chaos was quite a fun little fighter even though it was harmless.
TwistidChimp
17/05/07 @ 10:39
#33
0
You buried this comment
Comment below viewing threshold
Show
The only thing that worries me is that he seems to equate more believable with more polygons. Which is obviously BS. That said Heavenly Sword looks awsome in pretty much every concievable way. Hope they dont overdo the QTE's but other than that this is very much the reason i'll probably pick up my ps3.
Steroyd
17/05/07 @ 10:42
#34
0
You buried this comment
Comment below viewing threshold
Show
"If you really want a small list of influences and inspirations, how about this: the poetic beauty of ICO, the dynamic action of Panzer Dragoon Orta, the extreme style of Devil May Cry, the depth of combat of Virtua Fighter, the visual emotion of Crouching Tiger Hidden Dragon, the "wire-fu" style of Yuen Woo Ping, the over-the-top action of Kung Fu Hustle, the madness of Versus and the scale of Lord of the Rings."

They mentioned ICO. :O

Hawt.
dirigiblebill
17/05/07 @ 10:46
#35
0
You buried this comment
Comment below viewing threshold
Show
'They mentioned ICO.'

Yes, but in a very flowery, Times Literary Supplement sort of way.
morriss
17/05/07 @ 10:47
#36
0
You buried this comment
Comment below viewing threshold
Show
This was the game that impressed me most at E3 last year; I fell in love with the trailer back then and iss one of the reasons I bought a PS3.

The new stuff looks great too. Let's hope it lives up to its promise.
Pirotic
17/05/07 @ 10:50
#37
0
You buried this comment
Comment below viewing threshold
Show
met Tameem once, came across as a complete muppet. Wasn't suprised to hear from some fellow sony staffers that they got moved off a new racing project to try to fix this game up after it was deemed to be heading downhill and overbudget :P Hope Ninja Theory don't take all the credit.
Edited 2 times, most recently on 17/05/07 @ 11:52
dog2_99
17/05/07 @ 11:03
#38
0
You buried this comment
Comment below viewing threshold
Show
Is it just me or does this not look as 'nice' as the early stuff shown! Before you all start i have PS3 so not trying to make any kinda point on that front!

Still lets judge the final product right?
zuljin
17/05/07 @ 11:03
#39
0
You buried this comment
Comment below viewing threshold
Show
@onka
"Your bundy impersonation is spot on"

Ted Bundy or Al Bundy?
disc
17/05/07 @ 11:12
#40
0
You buried this comment
Comment below viewing threshold
Show
dog2_99: It looks better. Check out the cinematic pics : 1 2 3

And the gameplay graphics and animations are also quite improved from the first time the game was shown.
Edited 1 times, most recently on 17/05/07 @ 12:13
dirigiblebill
17/05/07 @ 11:14
#41
0
You buried this comment
Comment below viewing threshold
Show
Yo disc, you're like the Voice of God or something these days. Perish the Unbeliever who doubteth the Powaaaah of Cell ;)
disc
17/05/07 @ 11:19
#42
0
You buried this comment
Comment below viewing threshold
Show
Do you have a problem with me? Send me a private message and we can work it out.
Hugundo
17/05/07 @ 11:24
#43
0
You buried this comment
Comment below viewing threshold
Show
"I'd rather not try and hype it up anymore than it is now"

Too late.
dirigiblebill
17/05/07 @ 11:31
#44
0
You buried this comment
Comment below viewing threshold
Show
Oooh, sounding a bit 'pistols at dawn' there.

I'm not having a go at you, just think you're getting a bit heavy-handed on occasion :)
disc
17/05/07 @ 11:34
#45
0
You buried this comment
Comment below viewing threshold
Show
Point taken.
dirigiblebill
17/05/07 @ 11:39
#46
0
You buried this comment
Comment below viewing threshold
Show
On the other hand I could just be a frivolous twat :)
dog2_99
17/05/07 @ 11:41
#47
0
You buried this comment
Comment below viewing threshold
Show
Stand (well sit) corrected...perhaps the pics in the article are not the best though!

squarejawhero
17/05/07 @ 11:44
#48
0
You buried this comment
Comment below viewing threshold
Show
Umm... love the face, but is the hair actually hair or ribbons? I'm confuzzled!
agparrot
17/05/07 @ 11:44
#49
0
You buried this comment
Comment below viewing threshold
Show
What happened to her in disc's third picture? did she fall and break her teeth?
morriss
17/05/07 @ 11:45
#50
0
You buried this comment
Comment below viewing threshold
Show
I now see the sub-heading has been changed. So I had a point after all? I thought I was just some rabid anti-Sony troll....

Comments: 1-50 of 77 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery