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Heavy Rain Hands On

PlayStation 3 Hands On by Oli Welsh

22 May, 2009

Page 3 of 3. <- Page 2

This is one way the scene could play out. At several points - here, in the car, during the fight in the workshop - it would be entirely possible for Jayden to die. If he does, that's it, his story ends and you won't go back and restart (well, you might get a couple more tries first). You'll miss his perspective on the story, you'll miss trails and leads, and the other threads will be affected.

This is a very brave decision by Quantic. At a stroke it eliminates the repetitive nature of cinematic "quick time event" games that breaks their narrative flow; normally you're left stuck in a loop until you've met the (often frustrating) conditions for success, but Heavy Rain just accepts that's what's happened, and moves on. But, we wonder, will gamers be able to overcome their endlessly conditioned instinct to try and try again, save every character and see it all? Won't that necessarily be the "best" story? Cage suggests not.

"We don't want to stop it, the goal is not to frustrate [the player]," he says. "But we want to convince him that it's in his benefit and his interest not to play the game that way. Maybe we'll fail, I don't know... But I think the best story is maybe not with all four characters alive."

At any rate, keeping them alive might not be a constantly pressing concern. Quantic has opened the bidding with a particularly action-packed scene, but points out that much of the game's eight to ten hours will consist of less dangerous exploration. And it's not necessarily a murder mystery.

'Heavy Rain' Screenshot hr4

At this point, you can persist, relent, hit him in the face or threaten to shoot an oil barrel. Guess what works.

"Yeah, there's references to American dark thrillers, Seven is one of them, Silence of the Lambs is another... But honestly, it's really not a game about a profiler from the FBI investigating a serial killer - that's a part of the story, but it's not the story," Cage says. "I think everything is in the tagline, 'How far are you prepared to go to save someone you love?' This is really what the game is about... The game is an emotional simulator. If it was happening to you, what answer would you give to this question?"

It clearly matters to Cage. "I think it's probably the first thing I write for a game that relates to my personal life, and I hope that people feel that. That there's someone trying to tell a real story that relates to him."

There's a focus on emotional, instinctive choice - rather than the didactic obsession of so many games with "moral" choice - in Heavy Rain that sets it apart. The unique narrative set-up, with four distinct and terrifyingly mortal lead characters, is also an exciting departure. In everything else, Quantic's conviction is as impressive as its skill (more so, in some areas), but it's hard to tell just how far Heavy Rain will go in breaking down those gaming paradigms Cage is so keen to leave behind.

'Heavy Rain' Screenshot hr5

Heavy Rain is very contemporary, but the split-screen adds a nice touch of the sixties.

Playing through the scene a couple of times, it was easy to deviate in small details (discovering fingerprints, the flow of a conversation) or very major ones (dying, or not) - but the course of events still felt fairly locked-in, the player's power to truly shape the narrative quite limited. The digital actors looked astonishing and behaved convincingly, if a little stagily - but despite the attentions of Hollywood script doctors, there were still some clunky lines.

It could be that Heavy Rain isn't much more than a remarkably beautiful and slick narrative adventure game for the next generation. It wouldn't be the worst thing in the world if that's what it did turn out to be - but we'd still bet against it. Because David Cage is making it, and he likes to do things differently.

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Comments: 1-50 of 89 in total | next 50 »

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Garulon
22/05/09 @ 08:21
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Will there be thumbstick shagging like in Farenheight?
penhalion
22/05/09 @ 08:22
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I'm still not even slightly convinced by this (saw it a few times now at GDC's and what have you). It's too much like a QTE heavy cutscene rathere than an actual game. It looks beautiful but, at the expense of any actual control over the scenes. I would have preferred something akin to an updated Broken Sword style of interaction, rather than a simple point and shoot style of interaction i.e. you point the character at something and let them go off and do it.

Narrative wise it seems to be very movielike but, that hardly inspires any real interaction with it as a game.
IkariW
22/05/09 @ 08:23
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A very good question Garulon....

Ikari
Edited 1 times, most recently on 22/05/09 @ 09:23
Goodfella
22/05/09 @ 08:24
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I really like the look of it. Something different to the multitude of shooters and racers out there.
IkariW
22/05/09 @ 08:25
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This games got whats commonly known as 'Dragons Lair syndrome' written all over it.......

;)

Ikari
Domovoi
22/05/09 @ 08:25
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Past experience and cynicism tells me that this'll be a fairly decent adventure game that limits the nonlinearity to choosing between three different endings and a couple of minor differences per scene that don't really matter to the story. How many times have we seen stuff like this hyped in exactly the way Cage is doing for Heavy Rain, for it to ultimately be something fun but 95% traditional and in no way groundbreaking?
Goodfella
22/05/09 @ 08:27
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Jeez, people analyze games way too much these days.
guernican
22/05/09 @ 08:31
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It's interesting how, in so many walks of life, it usually counts against you to describe things as groundbreaking, seminal, behaviour-changing, paradigm-breaking and so on. Because it makes you sound like a cunt, for a start.

That doesn't seem to apply here, eh? Oh, wait. No, it does.
Domovoi
22/05/09 @ 08:32
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Jeez, people analyze games way too much these days.

People hype games way too much these days. If you're going to say your stuff is so special and groundbreaking, you're inviting analysis of what you're claiming. He could've also just shut up and delivered, rather than playing these "this is so special that you won't even see it" games.
rotmm
22/05/09 @ 08:34
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@Domovoi,

That's exactly how we should think of this game. I know the devs are trying to promote it as an interactive movie, but I much prefer to think of it as the modern equavilent of adventure titles such as Broken Sword and Grim Fandango. And if there's a genre that needs both an overhaul and a comeback, it's adventure games.

Just a shame that this game isn't out for a long while yet.
Goodfella
22/05/09 @ 08:34
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Yeah but do your analyzing when the game is finished and on shelves then perhaps?
Negotiator
22/05/09 @ 08:35
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Not looking so good now.
ZuluHero
22/05/09 @ 08:35
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I think it sounds great. Recently there have been a few good reasons to get a PS3. I might be taking the plunge sooner than i expected...
penhalion
22/05/09 @ 08:38
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@rotmm

The one thing that Broken Sword and Grim had in common is that you felt like you were in control of your character. Fromk everything I've seen and experienced of this game. The one thing you don't feel is in control. It really is like simply triggering cutscenes then watching the results. Think of it this way. It's like MGS4 with the minimal gameplay removed!
DavidBoring
22/05/09 @ 08:39
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triptocaine....
lol
Goodfella
22/05/09 @ 08:40
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@ penhalion

The problem being?

If you don't like the idea don't buy into it.
rotmm
22/05/09 @ 08:41
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@penhalion,

I agree to a certain extent and I'm not saying the gameplay apes those titles, but rather that the game has more similarities with the adventure genre than any other.

@ZuluHero,

If this game is a defining title that will push you to purchase a PS3, you can still hold on as it won't be out until next year.
Domovoi
22/05/09 @ 08:42
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Yeah but do your analyzing when the game is finished and on shelves then perhaps?

Analyzing the game, sure. But since the pre-release hype is already out, we can freely analyze that, right?
ZuluHero
22/05/09 @ 08:46
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@rotmm

Well "Trico" would be the 'defining title', but games like this help :)

Either way it seems i can hold off for a while longer, as you say :)

Negotiator
22/05/09 @ 08:46
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Give me Alan Wake any day of the week.
curtlikesmeat
22/05/09 @ 08:51
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This doesn't look too convincing so far, especially after the promising of The Casting video - fair play for trying to do something different though.

Since they're doing another Nomad Soul game too I'd prefer they didn't focus on quicktime style events in that, I'd like it to be a more updated version of the original. Oh and more Bowie soundtrack please.
Edited 2 times, most recently on 22/05/09 @ 09:53
ardamillo
22/05/09 @ 08:54
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"holding down an awkward layout of buttons to emulate discomfort"

Please no shoulder button mashing...
rotmm
22/05/09 @ 08:54
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@ZuluHero,

Well, "Trico" probably won't be out this year either :(
GreyBeard
22/05/09 @ 09:03
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Since when is this a 2010 release?
Its out late this year according to every source out there, why do you think they are starting to promote it now?

Petulant_Radish
22/05/09 @ 09:03
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So is this going to be one whole ‘press X not to die’ fest? It just sounds a little pretentious, interesting yes, but still pretentious. But then I only like killing things, blowing shit up, and saving the world when I play computer games. Should I wish to absorb culture I would rather take in a play, or a medium a little more emotive.
peak_performance
22/05/09 @ 09:08
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Comparing this to actual adventure games as Grim Fandango just doesn't seem right. Where does the thinking part come in when everything seems as straightforward as it gets with prompts and everything?

If anything I'd compare it to the Clock Tower series, even though that isn't QTE.

I still think Cage sounds like a cock, was mightily disappointed in Fahrenheit so I'm vary this time.

Edit: Just saw some new gameplay from it, looked like this scene. Wow, it was pretty bad.
Edited 1 times, most recently on 22/05/09 @ 10:16
rotmm
22/05/09 @ 09:10
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@GreyBeard, "Since when is this a 2010 release?"

Since the producer was interviewed at Gametrailers and stated that to be the case.
n3rdh8r
22/05/09 @ 09:10
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I loveddd fahrenheit. From beginning to end.

And this has a motion-capped Carice van Houten. Hmmmmmmm.

space ace
22/05/09 @ 09:14
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someone bring an umbrella
bluem4gic
22/05/09 @ 09:17
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Heavy Rain = David Blaine
squarejawhero
22/05/09 @ 09:26
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Having seen it moving now, this looks like the graphics have taken a massive step back from what was shown before. It's lost a lot of what made it an attractive proposition given the type of game it is. The script I've heard so far really is a bit sub-par too. I was pretty hyped for this before, now... very much not bothered.
ZuluHero
22/05/09 @ 09:26
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"So is this going to be one whole ‘press X not to die’ fest?"

erm... isn't that all games?
LazyDan
22/05/09 @ 09:29
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7/10 written all over it
LazyDan
22/05/09 @ 09:30
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also including a 400 page thread of people sore that another highly anticipated title for their machine has again failed to validate their investment

and then people laughing at those people
GreyBeard
22/05/09 @ 09:36
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@rotmm

Having just watched at 21 minutes of GTTV, its Geoff Keighley who says "next year", not the producer. Which is odd as everywhere else (including the epic multi-part thing at 1up) is still saying late 2009.
schachmatt
22/05/09 @ 09:40
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"So is this going to be one whole ‘press X not to die’ fest?"

"erm... isn't that all games?"

That's like saying a multiple choice test is the same as writing an exam.

Cage really should be head of OnLive.
TheComedian
22/05/09 @ 09:41
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@ Goodfella

People like you really piss me off. Why the hell would anyone be looking at a hands-on preview of a game, without the intent of prejudging it/getting to know more about it before retail? There would be virtually NO point to this kind of article if everyone just waited until 'the game is finished and on shelves' - this is to whip up excitment, encourage discussion and speculation, to 'analyse' what we know so far.

Grow up.

p.s. - this game makes me want to get a PS3 :( Although, people said the dialogue in Fahrenheit was amazing, and that was a stilted mess.
Goodfella
22/05/09 @ 09:51
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Grow up?

Hehe, well done on using probably the most overused and ridiculously unfounded internet comment.
MeBrains
22/05/09 @ 09:56
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I was a bit sceptic about this. It does sound a lot better now. Not because this is a game I want to play, but because Mr. Cage and team seems to have some splendid ideas on how to visualize things. L2 for thoughts aye?
rotmm
22/05/09 @ 09:57
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@GreyBeard,

I don't recall any of the articles or interviews over at 1UP stating a 2009 release. If I could be bothered, I'd go check, but I'll just take your word on it instead ;)
Agent_Llama
22/05/09 @ 10:00
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Fahrenheit had the potential to be amazing - but the insistence in using awful QTE's and the worst tacked-on stealth section in a game ever left a bitter taste behind.
ZuluHero
22/05/09 @ 10:10
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@schachmatt

In any game, if i don't press the right buttons at the right moment in time. I'm going to die... Fahrenheit wasn’t an insta-fail if you missed a QTE remember. You were allowed to make a few mistakes.

From the video's ive seen HR looks no different.
Edited 2 times, most recently on 22/05/09 @ 11:13
Gurgeh
22/05/09 @ 10:23
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They're making a game based on Chubby Rain from Bowfinger?
GreyBeard
22/05/09 @ 10:25
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@Petulant_Radish

So trying to do anything more ambitious or different than the usual is "pretentious" is it?

You make me a sad panda, you really do.
mrmrc84
22/05/09 @ 10:25
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I'm now once again unsure about this game. I think the facial movements and voice acting can hurt this quite badly, thats my main concern with all lip-sinc acting now in games, it looks a bit rubbish. Fair enough if its Killzone or Gears, I can ignore the fact its off putting but when its a drama/emotion driven story watching maniquenes acting doesn't quite cut it.

Personally I enjoyed Farenheit when it came out, at least the first half of it anyway so something else in that ilk would be great. I think the problem with this generation is I expected too much, the bar to be raised much higher than it has been and even games I thought looked amazed 2-3 years ago I'm now indifferent towards.

It's still 90% likely I'll still at least play this game, if not buy it on release.
SpaceMidget75
22/05/09 @ 10:28
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Well, I've been quietly intrigued about this. However after seeing the video over on Kotaku I have to say the graphics definitely look like they've been dropped down a notch. It was also pretty much entirely QTE, and irrespective of whether they have multiple outcomes to them, they are what they are and nothing revolutionary.

Now I actually don't mind QTE stuff but they seem to have over hyped this. So far it appears to be nothing more than a next gen Fahrenheit.

These sort of games will live and die by their story and puzzle elements. Unfortunately that seems to have taken a step backwards since the 'point & click' days and been replaced with fancy graphics, voice acting and QTEs.
Edited 1 times, most recently on 22/05/09 @ 11:30
kangarootoo
22/05/09 @ 10:35
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@Goodfella

There is nothing whatsoever wrong with good 'ol fashioned speculation. Forming a final opinion without seeing the final product would be bonkers, but speculation isn't the same thing.
the_dudefather
22/05/09 @ 10:58
#48
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@Gurgeh

If this game had 'GOTCHA SUCKA!' as a dialogue option it would be a day one purcahse for me

I'm not sure about this, shares my current standing with Alan Wake as a 'looks interesting, but what is it exactly?' game
Rodchenko
22/05/09 @ 11:15
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I am rather sceptical about this myself, but generally I am all for encouraging designers who try to explore alternative gameplay paths and new methods of interactivity. For the same reason I can't really understand all the negativity steered at this.

Why, for example, is it labelled 'pretentious', when a game designer with enough money and liberty at his hand is trying to create something in tune with his personal vision, rather than producing yet another piece of software which strictly abides to the 10 commandments of a respective genre of which we already got numerous identy-kit versions out there? Sure, the whole thing might still fail (maybe because the vision sucked in the first place, or the gameplay doesn't deliver on the concept), but to dismiss it from the outset on grounds of 'pretentiousness' seems to me a bit -- well, pretentious.
Petulant_Radish
22/05/09 @ 11:17
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I didn’t want to make anyone a sad panda, I am sorry. Perhaps I am mistaking pretentiousness for convolution mingled with a hint of minty passion, dusted with fairy flakes.

And Zulu, yes effectively a lot of games can be bolied down to ‘press X not to die’ but generally you have a little more interaction around it than pressing one button, though not having played this I have yet to see if that is the case, but from what I have read so far it seems like one big QTE, which I am not a fan of.

I would like to see my actions on a controller directly represented by a character on screen, seeing a cinematic after pressing a button is less desirable in my eyes.

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