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Heatseeker Review

PlayStation 2 Review by Quintin Smith

5 April, 2007

Heatseeker is kind of a damning indictment of Western games development. In reviewing it you've got to draw a comparison to the Japanese arcade jet fighting Ace Combat series because, well, Heatseeker is something of an 'homage' to it, and the differences between the two are clear. Ace Combat is an enormously polished license that tries to wrap you up in a beautiful frontend and an atmosphere of desperate comms chatter, highly vulnerable planes and a story that's rich with personal belief and tough decisions. Heatseeker on the other hand is being sold on its 'Impact Cam'. The Impact Cam is a camera that follows your missiles right up to the point of impact then shows you the explosion up close and in slow motion. Imagining the project lead meetings side by side is pretty depressing. Immaculately dressed Japanese men discussing how to best convey the horror of war next to twenty-something execs in t-shirts unanimously deciding the player needs to see the explosions closer and slower.

Depending on how much you like explosions or hate stuff that isn't exploding, you might even find the Impact Cam to be a negative thing. For one you always seem to accidentally activate it when you're in the middle of some evasive manoeuvres you absolutely do not want to be dragged away from. This isn't like Max Payne's ultra-fast sniper rifle, either. Missiles take time to reach their target. So you're left, invulnerable and going in a straight line, for the entire duration of its flight.

What's most irritating is it only ever activates when your ordnance is going to hit and destroy your target, which is normally a tense and unsure thing. With the Impact Cam you just sit back and watch your shot inevitably find its mark. It also means Heatseeker in some way decides whether your shot hits before you've pulled the trigger, and it's not down to fancy AI flying or flare dropping. Annoying.

'Heatseeker' Screenshot 1

Uh. Control, this is Fox 2. Does it count as a headshot if I take out a little more than the head?

One Of Life's Simple Joys

After you strip away that key feature there really isn't much left. 18 missions are tied together by a hollow plot and the world's most awesomely generic voice acting. Regular checkpoints within levels ensure you never get too frustrated by losing progress but also mean you never really fear death. Each level has three bonus objectives that unlock new weapon loadouts, new planes or plane variants, although lots of them can only be used outside of the campaign in arcade mode. The campaign mode is really just there to act as a backdrop for the action and give the player a bit of focus. There's nothing like Ace Combat's medal collection, cutscenes or flight statistics here. But there is a half decent replication of Ace Combat's action.

Missions mostly involve being given a series of things to blow up, either static structures or enemies whose strange and mysterious tactics dictate they attack in nice, manageable waves. Obliterating lone enemies is a cakewalk but things get nice and hectic when you're in the thick of lots of them. For instance, trying to destroy a surfaced submarine while under fire from missile boats and fighter jets. And when that submarine starts firing cruise missiles that have to be taken down before they reach your airfield - well. That said, things start fairly slowly. The trickiest part of the first campaign comes when you're told to set your bird down on an aircraft carrier (which you're told you absolutely much approach from the 'rear'. Anyone know how to figure out which is the front end of a static, low-res aircraft carrier?)

Playing With The Boys

'Heatseeker' Screenshot 3

Scanning provides a short respite from blowing things up before you go blow up what you scanned. War is hell.

Making a mess of the bad guys' machines is down to locking onto a target. You're always equipped with a machine gun but it's fairly dire and the spray and pray usage required makes a mess of your accuracy percentage at the end of a level. What you want to do is get in range of something, get it as close to the centre of the screen as possible (the closer it is, the faster the lock) and then fire away when the targeting reticule changes colour. Variety's added to the mix by an arsenal of unguided and guided bombs, fuel air bombs, torpedoes (which require a cool, low and slow delivery into the water but are sadly weak) and rocket pods. The slower you go, the more chance you have to fire on slow moving targets and the more agile you are, but there's more chance of you getting locked yourself.

When you get locked things proceed a little differently to Ace Combat. Heavy dogfights in AC naturally involve you getting locked perpetually and never stopping your aerial acrobatics. Being locked in Heatseeker is much rarer and breaking free involves a QTE style moment where a button flashes up on the screen and hitting it in time results in a sideways roll or dropping flares. You might prefer the cinematic look of this system, or you might dislike watching the game take over and save your ass. It's personal taste. But fail at it enough times and you will hate it because the plume of smoke your plane leaks when it's taken heavy damage pours right into the third person camera, forcing you to swap to the in-cockpit view.

Unless you're really against a game that takes itself seriously there's nothing to recommend Heatseeker over Ace Combat, especially not since the last AC, Belkan War, made a serious effort to recreate the kind of one-on-one duels we've all seen in the movies and expect from dogfighting. Heatseeker feels like a step back, a simpler, uglier, dumber but friendlier jetfighter that plants you firmly in the role of the one man army. To put it another way, Ace Combat expects you to be upset at the scripted, drawn-out death of your wingman and Heatseeker lets you fly into the ground and bounce off with a bit of damage. The only thing Heatseeker succeeds at is being a close approximation of a superior game. If you don't mind supporting that and you like your gaming ultra-casual, you're clear for take-off.

5/10

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Comments: 1-17 of 17 in total

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kissthestick
05/04/07 @ 06:56
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so, i guess the Wii version will score higher?
Dezm0nd
05/04/07 @ 07:12
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who knows, if the actual game is average i cant see the wiimote adding much to it, we'll see :)

It's a shame really, burnout in the air sounded fantastic
Der_tolle_Emil
05/04/07 @ 07:26
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I expect the Wii version to score higher. I already have it and it's good fun. Especially since the Wii version does not have some of the problems this review complains about.

First of all the Impact Cam. It's there. But you can turn it off - so if you don't like it you don't have to use it. I wonder why this option is missing from the PS2 version?

Landing on the carrier might seem tricky at first because it can be hard to tell where the thing has its rear. But, it does not matter. You can land from both sides - and there are rings, just like in PilotWings, to guide you so you know how low and slow to get. So in reality it's not hard at all.

The conclusion also states that you can bounce off the ground with only little damage. That is also something I did not manage. As soon as I hit the ground I exploded like I expected.

All the negative things are no problem in the Wii version so I wonder if the Wii version is indeed superior to the PS2 version. Until now the games on PS2 and Wii were nearly the same; I still wonder about the Impact Cam though and the missing option to turn it off.
MadMirko
05/04/07 @ 07:27
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The only thing Heatseeker succeeds at is being a close approximation of a superior game. If you don't mind supporting that and you like your gaming ultra-casual, you're clear for take-off

Call me daft, but I don't know what that is supposed to mean.
Edited 1 times, most recently on 05/04/07 @ 08:27
aldo_14
05/04/07 @ 07:58
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so, i guess the Wii version will score higher?

Well, I'd rate it as much higher than 5/10; maybe a 7 1/2 or so. but I'd imagine controls do make a difference because the Wii version is pretty intuitive (albeit the default controls are shit - setting the movement to the nunchuk tilt makes it far better).
Monkey
05/04/07 @ 08:06
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Rather strangely we had a conversation about Top Gun, and then I come on here and find Top Gun references... scarey!
Well not as scarey as the conversation we had about Top Gun...
:)
barabbas
05/04/07 @ 08:15
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I read only the first paragraph and ordered Ace Combat: The Belkan War (to add to my pile of unopened PS2 games).
T4RG4
05/04/07 @ 08:38
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IR Gurus - Gurus? Hmm.
aldo_14
05/04/07 @ 09:00
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Rather strangely we had a conversation about Top Gun, and then I come on here and find Top Gun references... scarey!
Well not as scarey as the conversation we had about Top Gun...
:)


Was it about how amazingly homoerotic it was?
Agent_Llama
05/04/07 @ 09:20
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Top Gun does feature THE most gratuitously homoerotic scene ever in film history.
Killerbee
05/04/07 @ 09:47
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Shame, 'cuasse thought this sounded like fun (on the Wii), but if the game itself if a 5/10 I can't really see the Wii controls adding much more to it.

Ah well... when's Super Paper Mario out?

(I jest)
Pulsar_t
05/04/07 @ 10:55
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AC 5 > AC 04 > AC Zero > Heatseeker > Aero Elite > Lethal Skies 2
Nobuo
05/04/07 @ 11:18
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Loved the opening paragraph.
Da-Rat
05/04/07 @ 14:05
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got it, played it, definately 7.5. Now I loved AC4 and 5 (not so much zero) but heat seeker is a different game, much more kills and better explosions. saw the wii and the controls made it much cooler
Freelancepolice
05/04/07 @ 14:39
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Finally a killer app for the ps2/wii
jonestm
05/04/07 @ 23:12
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Pulsar, no,
AC4>AC5

Cuke
18/04/07 @ 12:20
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hmm not sure if who ever reviewed this spent much time with it... the review complains that you cant turn the impact cam off... ummm yes you can, just has to be from the main menu not the in game options (god knows why, but the option IS there...).
It also mentions being able to bounce off the ground, well to be fair I've only crashed into the sea so far but that killed me instantly as expected...

and yes I'm playing the PS2 version...

take those 'problems' away and its a fun game... worth more than a 5 anyway...
Edited 1 times, most recently on 18/04/07 @ 13:21

Comments: 1-17 of 17 in total

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