Head Over Heels Review
In Love With The Speccy.
Version tested: Retro
An unnatural evolution of 8-bit hero Jon Ritman's adventures into isometrics, Head Over Heels shook the home computing world by the neck in 1987; berating every last scrap of sanity from player's addled minds with the game's unrelenting eccentricity overload.
Head Over Heels took the exploration and puzzle solving of previous isometric games and expanded them exponentially with unique and dynamic characterisation, lending a revolutionary, cerebral slant to the typical single-screen arcade adventure. Each of the 300 rooms provided some form of vibrant challenge, requiring all manner of cunning, brute force, twitch reflexes and strategy for the player to progress. This constant cross and change of speed, dexterity and analytical prowess is, above all the game's other incredible qualities, the real reason players embraced Head Over Heels and continue to thrill over it today.
And, as if creating an absorbing, logistical labyrinth inside our home computers wasn't enough, Ritman also infused an element of gameplay which has seldom been attempted; even to this day. Players were required to control both Head and his obscure partner, Heels, alternately in order to solve the many physical conundrums laid out before them, but the real brilliance is in the necessity for co-operation. Some puzzles required the high-leaping, doughnut throwing talents of Head, while others demanded the hot-footed, object carrying skills of Heels. And, for those particularly irksome tasks, the two characters could be brought together and combined (Head would be place on top of Heels, totem pole style) allowing their individual strengths to be pooled and greater challenges overcome.

Fluffy by name Fluffy by nature.
Head Over Heels is a celebration of unabashed fun, devoid of purpose or pretence, lavishing decadent thrills on players in a way that most developers refuse to even attempt. It's the epitome of the gamer's game, and doesn't ask for permission to be enjoyed.
9 / 10
You may also like...
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Motorola Xoom 2 Tablet Reviews
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
DICE working on multiple Battlefield 3 fixes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
3DS Ambassador Super Mario Bros. game updated
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Rockstar mulling LA Noire 2 development
-
App of the Day: Monkey Bump
-
Face-Off: Final Fantasy 13-2
-
Mojang: no plans for Minecraft on Vita
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Activision: games are relationships, "brands in people's lives"
-
Who Killed Rare?









Comments (5) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
I interviewed Jon Ritman once, you know! Yeah!
Comment below viewing threshold Show
I got it way late then - 1991-2 or something.
Comment below viewing threshold Show
Comment below viewing threshold Show