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Haze Review

PlayStation 3 Review by Kristan Reed

22 May, 2008

Page 2 of 2. <- Page 1

It's possible that at some point in Haze's protracted development the designers intended to flesh out the squad-based mechanics, but the end result is a no-fuss, no-frills system where everyone gets on with what they're doing, which is to say drunken squad-mates frequently stumble right into the path of your bullets, and generally make a complete nuisance of themselves while you do all the grunt work. Hilariously, when they become incapacitated (which is often), you can revive them by wandering up to them and, err, touching their heads. But with so many corners so obviously cut in making a convincing, credible shooter, such moments of clunky nonsense pass you by a blur of farce. There's the side-splitting disco-dancing death animations, the appalling clipping, that flame effect, and the goldfish memory of everyone around you. Having won 2007's most-repetitive-phrase competition with "You dirty thief - I'll have your hand for that!", Ubisoft is back with plenty of new material, like "Remember your promise to Merino!", a promise you're reminded about on a thousand boring occasions but can't recall actually making.

To compound the feeble narrative and utterly sterile gameplay, the game struggles to look as impressive as a late-period PS2 title. It all runs at a native resolution of 576p, and while that really wouldn't have mattered in the slightest if the game world was smooth, vibrant and alive with detail, instead it's encumbered with possibly the worst texturing we've seen on a PS3-exclusive (or a next-gen game full stop, come to that), and blighted by dreadful pop-up, a horrible blur effect and a mystifying glare [surely "Haze" - Ed]. At no point can you step back and admire the view. Not only that, but the generic-looking character models clip into scenery, especially when the pathetic death animations kick in. There's barely anything positive to say about the way the game looks apart from the lack of tearing or frame-rate issues. It's a cigarette paper away from being a total disaster - and this for a company that once appeared to pride itself on great technology and making its games look different from everyone else's. Not only does Haze look generic, but the execution is as half-arsed as we've come across in recent years.

Usually at this point we could point out that, hey, at least it's got decent multiplayer, and to a very small degree Haze does have some features worthy of mention. Drop-in split-screen co-op multiplayer for the campaign mode is certainly something we approve of, but we expect the "drop out" bit will follow pretty quickly: the game simply isn't interesting enough to warrant playing through again with someone else. It's not as if having a buddy in tow makes the dire gameplay any more fun or interesting. Boasting four-player co-op is well worth shouting about, of course, but it doesn't rescue Haze.

Meanwhile, in terms of competitive multiplayer, it's limited to 16 players (not 24 as promised), and, again, barely has enough going for it to warrant any big fanfare. With the regulation Deathmatch and Team Deathmatch in there (with bot-play if you fancy), the basic boxes are ticked, while Team Assault has a little more interest value. Playing on either the Mantel or Promise Hand side, the latter have to fulfill a specific task (such as blowing something up), while the former must simply stop them from doing so. It's hardly going to be tearing anyone away from COD 4 or Halo 3 - put it that way. It'll be surprising if there's an active community playing it a few weeks after release anyway, so it's probably just as well the multiplayer comes across as a little bonus.

You really have to wonder how it all ended up this dreadful, especially after all the time and resource Ubisoft and Free Radical expended telling people the opposite. The combat's weak, the storyline's excruciating, it's technically deficient - Haze really is this year's most significant gaming disappointment. The fact that the creative forces behind this moribund excuse for a blockbuster feel that it is BAFTA-worthy has to be one of the most tragically comic examples of self-delusion we've ever witnessed.

4/10

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Comments: 1-50 of 370 in total | next 50 »

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des
22/05/08 @ 12:57
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Hmmm
Hunam
22/05/08 @ 12:57
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H4zelol
Edited 1 times, most recently on 22/05/08 @ 13:58
Uncle_Fishboy
22/05/08 @ 12:58
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The next gen starts when we say it does.

Hurry up please
lambtron
22/05/08 @ 12:58
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"The fact that the creative forces behind this moribund excuse for a blockbuster feel that it is BAFTA-worthy has to be one of the most tragically comic examples of self-delusion we've ever witnessed."

Administering!
Killerbee
22/05/08 @ 12:59
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"MEGAowch!", to quote Rob Yescombe.

Sadly, I do feel this game has had it coming for a while though.

Fair play to EG for telling it like it is.
KingOfSpain
22/05/08 @ 12:59
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Thats gotta hurt!!
Xerx3s
22/05/08 @ 12:59
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;_;
kissthestick
22/05/08 @ 12:59
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No Haze ads?
BiscuitBase
22/05/08 @ 13:00
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Obviously needs more cat-racing

LOLZ!
Physically_Insane
22/05/08 @ 13:01
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hahaha ahahaha ahahha ahaha

I think it's funny how the haze thread is over 100 pages for such a shit game.
jonsaan
22/05/08 @ 13:03
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The demo seemed alright. But everyone keeps telling me the full game is so much worse. I applaud drop in co-op though. If only it was more standard.

This game is kind of a standard review for how boring and generic the FPS genre has become.
Edited 1 times, most recently on 22/05/08 @ 14:05
bruuge
22/05/08 @ 13:03
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i'm gonna buy Haze and use the disc as a plate
Valver
22/05/08 @ 13:04
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PS3 AAA exclusive FTUW!

;)
Prodigy_BE
22/05/08 @ 13:05
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Poor FRD.

Still, high hopes for TimeSplitters 4 and Battlefront 3.
Widge
22/05/08 @ 13:05
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Utter truth in wordage form:

"If there's one thing the world doesn't need right now, it's another spirit-crushing first-person shooter, but here it is anyway."

Its been a crappy rollercoaster ride this too. I've read plenty of "I'm not even looking forward to this" comments over the past few months but every now and again, some press tidbit would pop up to give glimmers of "Its actually good!" hope. Well the pudding is here, its not.

To be fair, with a wishlist that at the moment has COD4, Burnout, MGS4, Wipeout HD sitting on it.... it had to be bloody good to fight its way to the front of the pack. I'd say its right at the BACK.
DFawkes
22/05/08 @ 13:06
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I still like the demo, and would still buy it, but it definitely feels a bit like a budget title rather than a supposed big release.
Beano
22/05/08 @ 13:06
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"You really have to wonder how it all ended up this dreadful, especially after all the time and resource Ubisoft and Free Radical expended telling people the opposite."

I wondered the same when I played it. A shame because the demo was pretty promising IMO. Not that I expected a Halo/COD4/R:FoM/whatever killer, but a straightforward-but-fun shooter like TimeSplitters or Black... Haze is not that. Waste of time and money.
AstroMoose
22/05/08 @ 13:06
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Argh, nevermind. :)
Widge
22/05/08 @ 13:07
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I like the Battlefront series, but its gotta be bloody good to do one over on Warhawk. I'd rather have Warhawk with a Star Wars skin.
Plus Timesplitters 4 will apparently be using the Haze engine.

Was Timesplitters really any good? I never picked it up back on the PS2.
snick
22/05/08 @ 13:07
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4/10; worse than Halo then.
lambtron
22/05/08 @ 13:08
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"The demo seemed alright. But everyone keeps telling me the full game is so much worse. I applaud drop in co-op though. If only it was more standard.

This game is kind of a standard review for how boring and generic the FPS genre has become."

The demo was garbage. Drop in co-op is meaningless if the underlying game is bobbins. And if you really think Haze is representative of the current state of the FPS genre can I politely suggest you really haven't played many?
asphaltcowboy
22/05/08 @ 13:09
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Crushing blow!
Widge
22/05/08 @ 13:11
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and whats with all the metal suit guys in games now? Timeshift, Haze, Crysis.... even the big green spaceman too!
jonsaan
22/05/08 @ 13:11
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@Lambtron. I've played loads. That's my point. I'm so bored with the whole Space Marine/ WW2/ Modern Warfare thing now that even Halo3 struck me as 'meh'. Jaded.
Bitkari
22/05/08 @ 13:11
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Oh dear.
FooAtari
22/05/08 @ 13:12
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Ouch, I didn't think it was that bad from the short demo, just average. Full game must really suck.

Consoles killed the FPS, or something. Seems things when drastically down hill when they got popular on them though.
Crea
22/05/08 @ 13:12
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/Settles down with some popcorn and waits for the fireworks.
Deepo
22/05/08 @ 13:12
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Lovely GRID ad by the way :S

It defaults to sound on in Firefox 3, have to turn it off twice to get it to shut up.
Blerk
22/05/08 @ 13:12
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/o\
Darren
22/05/08 @ 13:12
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After reading that informative and well-written review I'm suddenly far less keen to dash home from work and play the copy of Haze that arrived in this morning's post. Just cannot fathom out why though... ;)

Seriously though, the review says pretty much what the others have said, that it's uninspired and a bitter disappointment coming as it does from a developer experienced in FPSs. I've asked this before but I'd love to know where it all went wrong. Didn't the developers or playtesters twig on that the game was going to be poorly received? Would it have fared better on the 360 or PC, is the real issue that Free Radical struggled to get the game running as intended on the PS3 when it went exclusive? I hope EG interview Free Radical in the aftermath because I like to hear what they say. I'm sure others would too.
Moz
22/05/08 @ 13:13
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D'oh!!! oh well. at least we have resistance to look forward to!
Salvia
22/05/08 @ 13:13
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Oof! Such a shame. I liked Timesplitters..no I loved Timesplitters.
malteaserhead
22/05/08 @ 13:13
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Darren:
Would it have fared better on the 360 or PC, is the real issue that Free Radical struggled to get the game running as intended on the PS3 when it went exclusive? I hope EG interview Free Radical in the aftermath because I like to hear what they say. I'm sure others would too.
____

a lot of the criticisms are about the actual gameplay, AI and story. I don't think they would've been any better on a 360.
makeamazing
22/05/08 @ 13:14
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Ive played the game for a couple of hours last night, got past the first mission which believe it or not is the forest demo, and got to another mission.

I dont for a minute the game is as bad as some of these websites have been saying.. its not a 4, its more like a 6/6.5.

Initially it seems interesting enough, yes there are some poor dialogue, but you get the impression early on your on the side of that is morrally deficient. So it doesnt start off to bad... when you move between cut scenes for example the starting base to the ship there is a black screen for 2 or 3 seconds and its not very fluid. There are some anoying bugs, nothing serious just gameplay stuff like, one guy blocks your way and you get stuck for a few seconds before the cut scene comes in.. .or when driving up a truck you can get it stuck and have to grenade it to get it back to a place where you can get in it.

But there is something old style about the story, cant remember the name of the game, but there was an amiga game where you played on the side of the "enemy" you went against them and you ended up on the rebels side. So for that game I always liked the concept of the story.

I think by only playing for a few hours it would be very easy to dismiss it, it may have more redeeming features as you play it longer (or maybe not ;)

I wouldn't recommend buying it, I would rent it, and try and get the first few levels, as even though there is some gameplay bugs, some dodgy voice acting, I still think it will be entertaining to a level, just not a level where you have to pay lots of money for it.

Oh and the very poor texturing that EG mention, its not that bad so far.... perhaps I have that to come.
Gradius
22/05/08 @ 13:14
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Hmmm...That's disappointing to say the least :(
GordonCaladan
22/05/08 @ 13:15
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BOOSH???

"'Sup, bitches?"
magikdodo
22/05/08 @ 13:15
#37
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while game consoles claim to have gone 'next gen', its a shame game developers
are still stuck in the 'last gen' invisible wall...

MGS 4 had better be darn good...the PS 3 simply has to win this console war..
and i pray it does...
morriss
22/05/08 @ 13:15
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I refuse to believe this is worse than Jericho, which is the worst FPS I've ever played ever ever.
robg
22/05/08 @ 13:16
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@malteaserhead

True, although lots of people seem to say that the 360 is easier to develop for; dunno what might've been cut just to get the game as far as they did on the PS3.
Beano
22/05/08 @ 13:16
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"a lot of the criticisms are about the actual gameplay, AI and story. I don't think they would've been any better on a 360."

I agree. Haze got technical issues sure, but Ive seen far worse in other games which did not break the game.
foamy
22/05/08 @ 13:17
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I guess IGN didn't miss by much did it? ;X
kangarootoo
22/05/08 @ 13:18
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I really kind of hoped this might turn out ok. Shame.

I also though Jericho sucked ass.
peterfll
22/05/08 @ 13:18
#43
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Ohh.

Not surprised.

Still, a shame.

\goes back to reading the review.
Beano
22/05/08 @ 13:18
#44
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To Eurogamer: Will you be selling "As good as Haze then?" T-shirts soon ? ;)
krudster [mod]
22/05/08 @ 13:18
#45
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In all seriousness, Jericho is a masterpiece next to this.
Gradius
22/05/08 @ 13:18
#46
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Oh well, Gears & Resistance 2 then, hopefully they'll be good.
Britesparc
22/05/08 @ 13:18
#47
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Wow, after a review that scathing I'm surprised it got as high as a 4! I expected this to be average, but 5-6 average... by most accounts it appears to be downright terrible!
mingster
22/05/08 @ 13:18
#48
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PS3lol AAAlol Hazelol ....
etc etc etc....
told yaz it was rubbish after seing the preview builds and now you know.
superdelphinus
22/05/08 @ 13:18
#49
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wow this is the most scathing review i've read here!
22/05/08 @ 13:18
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The dialog is awful, just watched some videos on Game trailers..

Who the hell was the screen writer for that? Surely a whole office couldn't have seen the script was less than a bad B movie?


/confused on how this got released tbh.

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