Haze co-op demo now on PSN
Explore the delightful Salva region.
A demo of much-delayed shooter Haze has now been added to the PlayStation Store.
It was added on Tuesday, actually, but we forgot to tell you. We're wearing one of those spiky punishment belts to make up for it.
The Haze demo lets you romp around that sun-drenched Salva region, described as "the only place on earth where you can blow a stranger's head off with a jolly smile".
Those smiles can be shared with up to three friends in online co-op, or offline with just one friend in ye olde splitte-screene.
Haze will be released exclusively for PS3 on 23rd May.
Pop over to our Haze gamepage to follow is torrid release date history or just watch one of many videos of the Free Radical-developed shooter in action.
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Comments (37) Latest comment 4 years ago
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Also you can kill all of your teammates and play the game without their 'help' which is nice, especially if you want to play the game at your own pace - it would be great if you could turn them off all together though! I guess it's a bit late to introduce such a dramatic change.
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On the plus side it had by far the best FPS controls on the PS3, some interesting ideas, and some of the nicest smoke effects since CoD. The whole nectar thing is a nice idea that I was looking forward to, but whilst playing it I was just reminded of Far Cry: Instincts, when you do the whole "feral" thing. I have no doubt that the plot will be decent, and the cut-scenes certainly seem to have amazing production values (tho is it just me or do they seem reminiscent of Microcosm's?)
On the whole, I was left rather underwhelmed by the whole thing. On the back of this demo I'll be canceling my pre-order, I'll wait and pick it up cheap after a while. Which is a shame because Free Radical have a good pedigree, Goldeneye's a classic, the later Timesplitter games were pretty decent and Second Sight was one of my favourite games of the last generation.
For me it still seems that the PS3 still lacks a decent exclusive FPS.
/waits & hopes that Killzone 2 delivers the goods
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I think this counts in it's favour quite a bit, even the best graphics can't make a good game if you are struggling with the controls. I think, ideally you shouldn't give them a second thought when you are playing the game - having fully customisable controls really makes a big difference here as well IMHO.
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feature cancelled?
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As it says on the demo it's from an earlier build and things will change for the final release. 4 player campaign co-op is a nice feature.
I just hope the changes they intend to make gets the balancing right, make hard actually hard and sort out the minimal recoil on the weapons. IMO the lack of recoil makes the shooting feel a bit flat.
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But then I see your character going into a a shot down Mantell plane, walking up to the only guy still alive, who's hanging out of the cockpit, and saying: "are you hurt?"
That, my friends, is BAD writing.
And the gameplay is pretty "Meh" too.
Nowhere near stuff like this (http://ww w.jeuxvideo.tv/video/killzone-2... so I guess I'll lend this one from a mate, or pick it up half price on ebay.
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Definitely, I was also thinking the shooting does feel a little flat in Haze
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And I was VERY annoyed that the demo didnt support digital sound, or even let me change any sound options. I had to quit the demo, change my PS3 system settings and turn off the digital output on my TV to hear anything at all.
Not impressed.
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Nothing to write home about but I might even pick this up.
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Didn't impress me much... Does not look that much better that Resistance 1.
I have canceled my preorder with Shopto.
Saying all that I may pick it up for the 4 player online CoOp which would interest me should I gain that many friends come release date...
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It' may not revolutionize the FPS genre, but if it's fun to play (like Black for example), I will be satisfied.
The online co-op portion also looks promising and well though out - worked perfectly in the 4-5 (short) co-op sessions I tried.
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Should be on Live now if you have a 360 and a gold Live subscription.
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uh?
CAN YOU SEE ME?
sure, i can see you.
YOU KNOW, I USED TO BE A BOXER, SEMIPRO!
wow, that's fascinating. So are you hurt?
GARG GARG GARGLE BARGLE GURGLE.
+ FANTASTIC motion capture
/ non-skipable cut scenes.
= HAZElol
also, no blood? maybe i dialed in some parental lock or something but bullet hits look like PLINK PLONK, you know...
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Don't get your hopes up. I seriously doubt that there will be any significant changes between this demo and the final version, and all the way through this game's development whenever people have said how dissapointing it looks others have chirped up to say "it's from an earlier build though!". This close to release, I don't believe that.
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If rare gave us PDZ, and FR are givin us this (both equal games), where then is the talent that made goldeneye?
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This is an intended effect of Nectar, and also why the corpses disappear.
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1) Control was very good
2) Frame rate was silky
3) AI seemed pretty good - ducking behind cover etc
Where it failed was the size of the demo and what it showed. Gameplay I really don't see how people can make a call on that based on the very limited scope of the demo - was far too short for the 1.5Gb download. Plus it was the first level of the game. How would people have recieved a demo of Halo 3 which was the first half of the first level? Though obviously it is up to the devs to release a good demo.
I think after the first level or so you also lose the nectar don't you? Becoming a regular soldier fighting against the nectar people.