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Harvey Smith confirms Blacksite sequel planning News

PC Xbox 360 PlayStation 3
News by Tom Bramwell

12 June, 2007

Work has yet to be completed on Midway Austin's promising first-person shooter Blacksite: Area 51, but already creative director Harvey Smith is thinking about ways to improve things for the (by the sound of it inevitable) sequel.

"It's really nice to be working on a pure shooter just once. With the next game, we might expand the world-exploration a little bit," Smith told Eurogamer today, before admitting that he wanted to cut his teeth a little on Blacksite, having arrived after the original Area 51 had been completed. He didn't say "cut my teeth" though, obviously - only an idiot like me would write that.

Blacksite is itself a sequel, but Smith confirmed that Midway's focus is on re-establishing it: the desire is to move away from the quirky, almost comedic interludes of the first Area 51, get outside the famed military base and deal with weightier concepts like American foreign policy and the atmosphere of "open lies" (my phrase - aren't I clever?) that pervades politics on that side of the Atlantic. One of the ways Smith summed up the premise was that you and your unit are, in effect, fighting against an insurgency within the mainland United States - one that happens to be made up of aliens. Hence the "Blacksite" badge moving up front, and little reference to Area 51 in the game itself.

A recent Xbox 360 demo didn't really convey any of this, in our view, but pointed to a technologically-accomplished first-person shooter that knew how to dot its i's and toss its pineapples. Smith also confirmed that that demo will soon appear on PlayStation 3 and PC - the other platforms targeted by Blacksite. The PC version would allow Midway to show off the "double-size textures" it can't display on PS3 and 360.

Beyond that, there are plans afoot for another demo. "We want to release another - maybe longer, but maybe not, maybe 30 minutes - demo from another location, later," he said. The next demo is also expected to include multiplayer elements, with Blacksite set to include deathmatch, capture-the-flag and other competitive modes along with campaign-length co-operative of the type seen in Gears of War and promised in Ubisoft's Haze.

Naturally we'll be bringing you more on Blacksite: Area 51 soon, including hands-on impressions and more from Smith, whose past work has taken him from Origin (Wing Commander, Ultima) to Looking Glass (System Shock) and Ion Storm Austin (Deus Ex, Deus Ex: Invisible War), and who therefore probably qualifies for a bit of your time, if not a lock of your hair.

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Comments: 1-13 of 13 in total

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squarejawhero
12/06/07 @ 17:35
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Subtext is the latest thing in games design!
IAmBatman
12/06/07 @ 17:44
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That first Blacksite demo was awful.
menage
12/06/07 @ 18:03
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I actually thought the demo was OK. Not groundbreaking or anything, but at least it was fun. Uncomplicated and gung ho, which is a fine break from all the tactical nonsense I personally don't give a crap about because it's more like work than gaming.

How this will stand up between the Darkness and Bioshock. I don't know.
Edited 1 times, most recently on 12/06/07 @ 19:03
Sorb
12/06/07 @ 19:14
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The demo was bad and I hated how the entire screen was shaking whenever you pulled down the trigger. Completely unplayable on a big screen. But that's just the first problem.
TheJanitor
12/06/07 @ 21:28
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the demo was pretty cool actually..shame it was so short.
The Bodybuilder
12/06/07 @ 22:26
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The idea of multiple demos is a great marketing idea, especially when the first was such a teaser.
Vin
12/06/07 @ 22:35
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"I actually thought the demo was OK. Not groundbreaking or anything, but at least it was fun. Uncomplicated and gung ho, which is a fine break from all the tactical nonsense I personally don't give a crap about because it's more like work than gaming."

Bang on.

Midway always produce the good stuff which is FUN to play. Anyone to protest otherwise is a chump.
mkreku
13/06/07 @ 06:31
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I just want everyone to know that Harvey Smith was the lead designer for Deus Ex: Invisible War. That's how much trust I have in the man: the guy who turned the best FPS/RPG hybrid franchise ever into crap.
DB2k
13/06/07 @ 07:34
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I is looking forward to full game co-op
menage
13/06/07 @ 07:53
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"I just want everyone to know that Harvey Smith was the lead designer for Deus Ex: Invisible War. That's how much trust I have in the man: the guy who turned the best FPS/RPG hybrid franchise ever into crap."

That may be true, but not everybody can be a designing God. Would you like to be remembered for one slip up you made. People can learn form mistakes you know. Jeez, this must be the most hateful business to work in.
Edited 1 times, most recently on 13/06/07 @ 08:54
MrWonderstuff
13/06/07 @ 09:13
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Nice demo...loved the water effects running off walls and the muddy ground beneath.
bit_mite
13/06/07 @ 13:33
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There seem to have been a lot of shooters talked about recently with lofty ambitions - Haze, Bioshock, the Darkness... Hopefully this could be a trend towards making more intelligent and mature games.

Having said that, I'm not sure how hopeful I am about this game's ability to comment on weighty political issues - the admittedly very brief demo seemed to place its emphasis squarely on ultra-generic, squad-based, 'ooh! pretty explosions!'-based fun.
groovychainsaw
13/06/07 @ 16:41
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i enjoyed the teaser (wasnt really a fully fledged demo), it had good attentiuon to details (hiding behind pillars getting shot down to the steel, the petrol station getting shot to crap), was fun and nicely mindless, whilst keeping you under pressure. It felt more accomplished than similar shooters i've played recently.

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