Harry Potter and the Order of the Phoenix Review
Perish in flames?
Version tested: Xbox 360
As Potter fans around the world prepare for the Deathly Hallows' release next month, what better time to, er, play the game of the one before last? The point here, of course, is to keep step with the films, not the books - and so with Order of the Phoenix set to apparate down to the multiplex on 13th July, the timing is actually quite right. Can EA's latest capture the magic of the magic?
Where better to start with the answer to that question than in spellcasting itself - and the Order of the Phoenix initially seems an order of magnitude better off than before. The Wii and PS3 versions use motion-sensors, but where it's available the right-analogue-stick option is more precise, acting as a fairly natural interface between your thumb and the swirls and jabs of the on-screen cast. A simple range of motions takes care of all the important stuff: rotate left for reducto (smash things up), right for reparo (repair them); jab twice forward for depulso (push) and twice back for accio (pull). There are only a couple more to remember, but spellcasting is context-sensitive, so the scale of your options actually expands to fit duelling as well as housekeeping.
The same is also true of Hogwarts itself - quite possibly Potter 5's greatest asset. This time the entire castle's at your disposal, and EA's own brand of technical magic means you'll never encounter a load-screen as you trot past the Fat Lady and out of the Griffyndor common room, descend the stairs to the dungeons, pop down to Hagrid's cabin, head over to the boat-house and take in the gorgeous countryside, or even pop up to the owl-house for a snog with Cho. Challengeverythingo!

Dumbledore's Army gets together quite quickly. Or would do if you didn't have to round up all 58 members by running up and down stairs all day.
Many elements of the book and film have been moulded into action-adventure mechanics. The Marauder's Map always sounded a bit like a videogame map anyway, with its ability to track the movements of your friends and foes, and so it proves here, but EA goes further by running a trail of footsteps ahead of your own so you can work out where you're going without constantly hitting the map button. It's a GTA-style plot arrow by any other description, but it slots neatly into the Potter world. Elsewhere the Invisibility Cloak enables stealth, as you, Hermione and Ron crowd under it and show up to the player as a prismic distortion; a sort of magical Vaseline smear running around the castle evading prefects and Slytherin.
The characters themselves have been brought to life through a mixture of full head-scans and extensive voice sessions. In one of the unlockable "making of" vids (guarded by Moaning Myrtle in the Room of Records, incidentally), fanciable Tonks actress Natalia Tena explains that they recorded each bit of disposable dialogue thrice to avoid repetition. Not staggering, exactly, but good enough, and while there's an initial stiffness to certain exchanges there's quite a lot to applaud too, with difficult bits like the blossoming relationship between Potter and Cho handled delicately enough by Dan Radcliffe and Katie Leung. Graphically they all give the impression of slightly crap enchanted waxworks thanks to mouths and eyes that move sunk into faces that don't, but you can look past it. And hey, some of the people you encounter are dead.

Potter fans will adore all the incidental detail. Most of the portraits you encounter have things to say or little quests to offer.
Sadly it's harder to look past the faults in a lot of what you do around Hogwarts. Perhaps the symbiotic good versus evil riff of Potter and Voldemort has wound the sentient castle up into a fit of emulative mischief, but more likely the game's biggest fault is a necessary evil: with such a brilliantly huge and detailed castle to explore, you spend most of the game simply running between people and locations. And this is very boring. The journey, initially, seems to justify it, but by the seventh or eighth time you've climbed the moving staircases to the seventh floor you'll have spoken to most of the portraits - Hoovering up most of the best content in the process - and what charm the experience had is gone.
EA has tried to pad things out by breaking pots, dumping portraits on the floor, covering things in cobwebs and scattering leaves around, but while each represents a chance to bank a bit more experience and potentially level up, none is challenging, there are only a handful of varieties, and "cleaning" doesn't seem like the bit Rowling was trying to emphasise. There are some mini-games too, like Exploding Snap and Wizard Chess, and they relieve the tedium a bit. Not a "more points on the score" bit, but a bit.

Why aren't there any rabbits in Harry Potter?
Nothing you do when you get to where you're going is ever that compelling either, and there's an uncomfortable cynicism about some of the task design. You enter the library and there are four bookshelves, with the book you need resting atop the one on the far left. You levitate a desk to the foot of the unit and climb onto it and the book flaps its way to the next bookshelf over. Each time you approach, it flaps to the next. The same model's used a few minutes later when you need to grab an owl, except it moves between about a dozen points. Other missions are home to daft quirks, like one about lifting boxes into two identical boats that lie side by side, which only advances when you put the boxes into the boats in a particular sequence that isn't explained.
On top of all this are the niggly faults: the Marauder footsteps sometimes put you into a spin (and who wants to spend the whole game looking at the floor anyway?); character models sometimes warp across the screen in cut-scenes, or get lodged into the scenery; and the camera's under the game's control for the most part, so there are times when positioning yourself to wave your wand is the more difficult than what you're trying to do. Given that it's a game about Dumbledore's Army, the almost complete lack of duels (and the weakness of them at that) is another Dark Mark.
Setting that stuff aside, the broader fault is simply that by the time you've spent an hour in Potter's company, you'll have sussed out the rest of the game, leaving you with even less to look forward to than usual - because of course you know what's going to happen to everyone anyway. If you don't, you're better off reading the book. Or watching the film, probably. By the time I'd reached the Room of Requirement, the most fun left to me was giggling at how Colin Creevey looks a bit like Ian Beale off Eastenders, and when that's what you've been forced to classify as fun, you know the magic is gone.
5 / 10
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Comments (46) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And to think I was going to get this after all the praise Gamer.TV gave it!
I think this is going to be the month of crap movie tie ins.
FF4, Harry Potter and Transformers!
edit - first - joyous.
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For the girlfriend honestly...
Then i can gently weep as Shrek The Third, Fantastic Four, Pirates Of The Carribean and Harry Potter all sit proudly in the top 10 - knowing i contributed to the downfall of quality game, and that any old movie tie-in, regardless of quality can sell.
woe is me.
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When the book and the film are generic tosh then there's not much hope for the game.
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I'm guessing that there's no need for that "the" there, right?
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"How do the controls work on the Wii? Was really looking forward to that potential"
I'd like to know that too.
Tom, do you have the game on other formats? Is there any chance you could add a paragraph or 2 comparing the controls, performance, ... on the different formats? The throwaway comment on it being less precise didn't quite cut it as a way to choose between versions.
Wendelius
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Will there be a review here of the Wii version or ya'll gonna do a Spider-Man 3 on us (Which was shit but highly enjoyable at the same time)?
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Both said it's the best ever Potter game with a huge Hogwharts to explore and with excellent wand controls.
Why you have chosen to review the inferior version of the said game is beyond me.
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That's legal, right?
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You know, I am almost 100% sure that I read more grown-up, sophisticated and intellectual books in a month than you read all year, and yet I still like reading Harry Potter, while, at a guess, your imagined moral high ground here most probably comes from a Grisham/Pratchett/generic fantasy tosh "for adults" perspective, am I right?
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/runs
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And rightly so too might I add, as I saw a buisnessman on the train a few weeks back reading the very first one, and it just looked mighty weird for some reason :/
It doesn't matter how much people try to defend it, it'll always be regarded by most folk as a children's series of books.
Annnyway, hasn't this game recieved mostly above average scores from nearly every other review source? This is the most negative one I've read yet.
Although it did say in one of the official Playstation mags that the motion sensing was pointless, and badly applied to the sixaxis pad, so the reviewer knocked it off quick sharpish. Just a warning, incase any of you were buying it just to wave the pad around like a mad man.
Ohhh and the Transformers game has been reviewed on a few of the American sites, and surprisingly, it's meant to be mega shit!! Can't fooking wait for the film mind.
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Was hoping Transformers would be good though as the PS2 game was pretty good.
And yeah, Harry Potter is an admittedly above average series of childrens books but nothing more.
(some of the books are utter crap though. The second one especially. And the 5th(?) one where he is all angsty and shouting at the beginning.)
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/stands ground
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360 only. There is a very brief mention of the alternative control system that doesn't say anything, really. I think this is a big weakness of Eurogamer. I generally enjoy and respect their reviews.
But they are really only good if they are reviewing the game for the format you own.
If you own more than 1 system and are trying to find out what the differences are or which system to go for, Eurogamer is generally (there are a few exception) very poor at providing that info.
For big multi releases like this with known differences (graphics, general performance, control system, ...) it would be nice if EG could get additional paragraphs in the review to tell us how it plays and differs on each system (or even format specific reviews) .
Wendelius
(edited for spelling)
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...they should have reviewed the wii version because I think we all kind of knew what this game would be like and the wii version is the only one that raises any quriosity.
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Apparently not. From the IGN review (apologies EG but since you don't provide that info). From the PS3 review:
"Oh, have I forgotten to mention that this game features Sixaxis controls? Well, you'll forget too. Although moving the controller to wave your wand and beat up Draco Malfoy is a neat idea, the notion never matches the accuracy and natural fit of casting charms with the right joystick. When I played with motion -- a device that can be turned on or off at the options screen -- I felt like I was just waving my hands around willy-nilly and Harry Potter don't play that way."
IGN liked the Wii controls though. From the Wii review:
"These undertakings are especially enjoyable because of the new motion controls, which is why, for once, the Wii iteration of the game really does win out over the 360 and PS3 builds, which feature superior graphics. It is worth noting, too, that this latest Potter is one of Wii's prettiest efforts, spitting out spectacular environments complemented by extra detail, and the whole package runs in 480p and 16:9 widescreen modes."
And from the 1up one:
"While the Wii easily boasts the most natural interface, the others work perfectly fine. (...snip...) Even though the Wii's received all the attention for introducing motion controls, the PS3 version actually has them, too. Sixaxis controls, however, can be flipped on or off -- and you'll probably want them off. Unlike the Wii-mote, the Sixaxis doesn't feel like a wand, so gesturing forward, backward, up, down, et cetera, with both hands and shaking into a seizure when you're simply trying to cast a disarming spell on your wizarding opponent isn't so much fun as it is uncomfortably awkward. You really shouldn't be considering anything but the Wii version if one of Nintendo's sold-out machines is nearby, but lack of (quality) motion control is hardly a hindrance."
Wendelius
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Whether you like the books or not, it's hardly the topic of this game review thread anyway.
Wendelius
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Well fair enough - your comment is still pretty silly though.
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Someone should tell that to the people who post on every Wii game's comment's thread!
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