Comments (30) Latest comment 3 years ago

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  • lambtron #1 6 years ago

    Ummm concept art?
  • Kostabi #2 6 years ago

    Planes on bombing run + big explosion = winner.

    It's like the boxart for a futuristic Airfix kit and I love it.
  • symmetry #3 4 years ago

    The Spartans better be few and far between. Having a whole platoon of them would just break the story completely.
  • Xerx3s #4 4 years ago

    These are NOT new. Years old even! >:/
  • captaineurogamer #5 4 years ago

    This game has to use the new rumored controller. Otherwise I will give it a miss.
  • Xerx3s #6 4 years ago

    "The Spartans better be few and far between. Having a whole platoon of them would just break the story completely."

    Not really, the stories mention how they die by the truckloads over the years.
  • nick_f Verified Senior Producer, Microsoft #7 4 years ago

    Never judge a book by its cover, er, title screen.
  • M83J01P97 #8 4 years ago

    Yeah, there were whole Spartan armies according to Halo lore. Although I do think they are essentially a hero unit in Halo Wars, so you only have one at time and so on.
  • sargemat #9 4 years ago

    Why is every site posting this! Most of them are all most two years old.
  • Moonprince #10 4 years ago

    As much as I love Halo, this does look sht :/
  • WinterSnowblind #11 4 years ago

    @captaineurogamer

    Comand and Conquer 3 and Battle for Middle Earth both worked very well on the 360 using the dual analogue sticks, and what little we've seen of this so far has shown they've made many more refinement to the control set up, fixing what few problems C&C3 had. The elitest PC fanboys can continue to claim controllers don't work for RTS games, just as they did (and still do) for FPS, but the fact is, it just isn't true anymore.

    I'd love to see more RTS released on consoles. Just PLEASE include a system link option.
  • davisorle #12 4 years ago

    Post deleted at 20:44:35 16-04-2012
  • Xerx3s #13 4 years ago

    ES basically started with working on a interaction mechanic for RTS games on consoles. When they where done with that somebody more or less suggested that they could do a halo game with that.

    I would much rather have had a full fledged rts that had a wireless mouse add-on but I suppose this will have to do.
  • Lutz #14 4 years ago

    IIRC the screenshots are new, but the concept art is ancient.

    And as good as C&C was, sometimes you just need a damned drag and drop box.
  • Darren #15 4 years ago

    I must admit I'm looking forward to Halo Wars, especially after I saw that early presentation from a work-in-progress version. It certainly looks more interesting than Halo 3 ever was but then that's probably because it's not another yawnsome FPS but something a bit different. I'll be keeping my eye on this one. :)
  • Colin8703 #16 4 years ago

    Looks like they are holding back shots of The Flood.

    Every RTS has to have a third faction these days.
  • Darren #17 4 years ago

    @Area88 - And what exactly is wrong with Command & Conquer? ;)

    Command & Conquer + Halo Universe - FPS = Massive Win!
  • Kiigan #18 4 years ago

    Would like to see screenshots of the actual game being played.
    You know, with HUD stuff etc. These aren't true screenshots.
  • Dizzy #19 4 years ago

    >You know, with HUD stuff etc. These aren't true screenshots.

    Apparently the HUD will be almost non existent. It will be more of a instant action skirmish game.

    >but the backgrounds look smudged to hell.

    Errr... seems like EG zoomed in extremely on some of those. There are only 3 new ones actually, the rest are zoomed in details (hence the blurrrrrr).
    Edited by Dizzy at 02/07/08 @ 14:29
  • mcmonkeyplc #20 4 years ago

    Please dont suck, please dont suck,Please dont suck, please dont suck,Please dont suck, please dont suck,Please dont suck, please dont suck,Please dont suck, please dont suck,Please dont suck, please dont suck
  • SixFootHalfling #21 4 years ago

    Am I the only one thinking the graphics are a bit shit?

    I mean I know its not to be released for a while, but from these pictures it needs a new graphics engine ASAP, I mean the backgrounds must be a whole 2 textures, and judging by where the screenshots start to go blurry, the draw distance will force you to play at starcraft zoom levels, as opposed to the supreme commander levels I prefer, i.e. a long way out, but still with the units rendered as units, and not symbols.

    @mcmonkeyplc - RTS on 360, at best its going to be a 7.5/10 due to the lack of control necessary - and before anyone starts bitching, the controls used on consoles are work-arounds, not real controls that allow the necessary management.
    Edited by SixFootHalfling at 02/07/08 @ 14:36
  • anomagnus #22 4 years ago

  • Dizzy #23 4 years ago

    "the draw distance will force you to play at starcraft zoom levels, as opposed to the supreme commander ..."

    I suggest you read up on what HW is supposed to be/do.
  • rufus_the_stunt_bum #24 4 years ago

    crappy rts based on crappy fps... meh
  • Latin #25 4 years ago

    Cheers insane_cobra, those certainly look a lot better than the ones posted here on Eurogamer.

    My worry for this game is the lack of units and originality. All it is now is another Humans vs Aliens RTS
  • grantc7 #26 4 years ago

    I don't mean too be pessimistic, but I can't see anything new or exciting that this game is going to bring to the table when it comes to rts, other than being set in the halo universe. I hope I'm proved wrong come E3.

    Also, why is the scale of the units messed up. Grunts, same size as spartans?!
  • Britesparc Verified Creative, ITV #27 4 years ago

    I think this is starting to look really good, especially the higher-res screenshots on the Halo Wars website. Even these EG ones are good though - ignore the zoomed-in shots and the wider ones look great.

    Still wanna know how it plays, though. Never played C&C on a console, so can't compare, but it looks meant for a mouse judging by these screens. Maybe it'll have a Pikmin-style central character or something... or individual unit controlling, at least.
  • viper_h #28 4 years ago

    Looks like GDI vs the Trade Federation
  • Kyledanutmeg #29 4 years ago

    this game is starting to look fun and impressive
  • qloob #30 3 years ago

    thanks

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    Edited by qloob at 13/02/09 @ 09:49