Halo: Reach quitters to be "penalised"
You have been warned.
Bungie has warned budding Halo: Reach quitters that it intends to punish them for their transgressions.
The developer has drummed up new ways to boot out those who leave games early so upcoming FPS Halo: Reach will be free from their horrible griefing ways.
"I think one of the new things people will be excited about too, is how we're going to be able to penalise people who are habitually quitting out of games, which isn't exactly cheating, but it creates a really negative experience for everybody else in the game," explained Bungie's community director Brian Jarrard to X360A.
"We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised.
"We want to be able to remove them from the population so they can't make everyone else keep having a bad time."
Eurogamer spoke to Jarrard and campaign designer Niles Sanky recently and discovered all sorts of interesting gubbins about Bungie's final Halo game.
We also went hands-on and saw the opening level of the campaign.
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Comments (42) Latest comment 1 year ago
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The idea is that you'll be less likely to encounter the sort that are persistent quitters in MM rather than being stuck with them.
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Problem solved!
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but lets hope it does something clever and detects lag as i had a game the other day where 7 people quit as it was unplayable.
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As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.
"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.
So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:
For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.
Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.
Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.
Oh, and we're playing around with some gametypes which end early (think "Sudden Death"
As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!
And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.
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We talked about it last week, but talk is cheap. Quit Probation and Penalties are now being meted out in the Beta, much to the chagrin of people who apparently keep lengthy lists of legitimate reasons to quit that simultaneously weren’t legit enough to last more than 15 minutes. Yeah.
Anyway, last week we called the punitive actions for quitting a multitude of games a Quit Ban. Today, we’re revising the nomenclature to more suitably describe what’s really going on. Because we’re fickle like that.
Quit too many games and we’ll put you on a week long “probation.” Consider that a warning, not a ban. If you quit another game during your probationary period, however, you’ll be required to sit out of Matchmaking for fifteen whole entire minutes.
If you had a legitimate reason to step away, likely this won’t be seen as a severe punishment. One might imagine you may not even notice. You’ll be legitimately away doing something legitimately important while your fifteen stinkin’ minutes of shame slip away completely unnoticed by anyone.
Of course, if you’ve just jumped out because you didn’t like the way things were working out in a CTF match, making those very same things that weren’t working out work out way worse for everyone else, you’ll probably feel every minute of the timeout as you mash the A button in hopes of getting a fresh start. Then you’ll make a post to our feedback forums to let everybody know that you had an exceedingly legitimate reason to step away. “How dare u, bungee?!” If that’s the position you find yourself in, my advice is to return to the preceding paragraph above. We’ve already got your use case covered.
If you’re being routinely disconnected from Xbox LIVE and now you’re feeling the pain more than ever, this would be an opportune time to phone up technical support and finally resolve your issues. A solid connection is better for everyone involved. While you’re rooting around, you should check your NAT settings, too. Maybe think about upgrading your firmware.
All in all, these penalties amount to little more than a brief respite for those that find themselves on probation. 15 minutes for each game you quit. Of course, there’s always Phase Two, but should you happen to find yourself marked as an Extra Special Case, well, let’s just say that you’ve already been warned and you won’t want to be privy to the fine details on this front. Finish your games, please.
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I dont understand quitting in halo games anyway even if your losing its fairly easy to have fun and get kills, its not the kind of game where a better player will kill you consistantly its too well balanced.
If a game like battlefield bc2 penalised you for this Id be livid becuase that game puts you into games already half way through, in a desparately hopeless and loosing team. And thats a game where if the team is loosing becuase of snipers and tanks, its impossoble to make it back or have much fun with it. In that situation I say **** you dev Im not joining half done games.
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As for the dodgy Internet connections, well it's just tough shit - it might feel 'unfair' on you, but you are actually ruining the experience for your team mates whenever your substandard connection drops out. Get it fixed or be banned. Suck it up.
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Granted they do say habitually, but then my daughter being 10 months old habitually needs my attention.
If I can avoid quitting I genuinely do, even going so far as to leave myself logged on so I can get a battering, but even then I believe the game quits due to inactivity.
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That would be cool anyway.
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That said, if you are on my team and are standing still, not playing, I don't like you, and I wish you would not do that.
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How is it that everyone has 5 rep stars on live despite the number of dam quitters out there.
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On a related note I tend to quit BC2 games after a quick look at the scoreboard just after I've connected has confirmed that the teams are uneven in some fashion. It is not fun to get bulldozered or thrown into a meat grinder. I play games to have fun. I'll let someone else have that slot.
Also if there's less than 9 players on each team. You should be able to filter out servers you don't want to play on, but alas, developers think we think options are scary.
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Thanks for at least listing some reasonable excuses for having to leave. Last night on Kotaku I was reading things like "what if I have to go to school!?" and I mean.. matches typically last no longer than 10 minutes, if you're cutting it so close to something more important, I think you deserve to be penalised.
Reminds me of playing Guild Wars when inevitably 20 minutes into a mission somebody had to go AFK because they desperatly needed a sandwhich. This causes a huge problem for the rest of the team, just as it does in Halo.
But I wouldn't worry about this too much, they already had a system in place during the beta for punishing rage quitters. I occasionally had a drop in connection and was disconnected and didn't suffer because of it. It's designed to punish people who repeatedly quit from matches because they're losing, not if you legitimately turn it off once or twice because of more important issues or lose your connection.
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at least thats how i understand what bunjie is saying.
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"Mute All" is your friend !
Although I don't own an Xbox or play Halo, I'm glad to see Bungie implment such a system as i could well imagine Reach clocking up insane hours hours of XBL playtime and rage quitters certainly do ruin games.
Ha, I ended up "rage trading" FIFA 10 because of the amount of rage quitting i had to put up with!
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Bungie should enable people to join while a game is ongoing, instead of having a lobby and be locked with these people for the entire match.
If you have to leave for certain reasons other than rage-quitting, you'll be penalised totally unneccesary, that's bullshit.
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Only if you show a repeated pattern of quitting behaviour. This isn't a zero tolerance policy by any means, and as they pointed out, if you do have legitimate reasons for repeatedly quitting, the initial 15 minute ban isn't going to be a problem for you.
Letting people join at any time would be even worse for the quality and integrity of games.
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The whole matchmaking system is garbage and should be tossed out in favor of something like BC2.
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I hope that we'll see figures in the months after release showing that the quitters actually rehabilitate their gaming habits.
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