Halo: Reach MP has all-new rules
Credits, Rank and Commendations.
Bungie has invented new rewards for those of you who invest time in Halo: Reach's multiplayer. These will be based on earning Credits, Ranks and Commendations.
"Rank as you knew it in Halo 3 is dead," explained Bungie.net.
Ranks are now "divorced" from TrueSkill, while XP has been dumped altogether. "TrueSkill is the quiet machine humming under matchmaking's hood, churning to find you the most competitive match possible," the website added.
Overall, Ranks should indicate how much time you've invested in and across all game modes, and they will increase as you earn Credits.
Credits are earned for winning as well as finish games - for Achievements, for Challenges and for Commendations. Commendations are persistent awards for things like headshots. Commendations also offer opponents a glimpse at what kind of player you are.
Challenges will be issued daily and weekly in an effort to keep things fresh. Daily tasks include "Kill X players in Matchmaking" or "Kill Y Enemies in Campaign", while weekly tasks will be meatier and will perhaps challenge you to play a Mission in ways that "few have dared".
"The stuff you earn with Credits is purely cosmetic," the post pointed out. "Done right, earning Credits won't alter the core gameplay at all - we don't want to incentivise behaviours in our sandbox that are at odds with our gameplay philosophies. We don't want to introduce rewards and awards for behaviours that disrupt other's play-styles."
Both Spartans and Elites will be customisable, although Bungie is not saying how we'll be able to tweak the latter. You'll be able to buy all sorts of kit for your Spartan and, don't worry, hit-box geometry won't change depending on the size of your helmet.
All this stuff will likely be tracked on Bungie.net as well, although the team's not saying how.
According to the website, Bungie originally decided to change the ranking system because the "vast majority" of Halo 3 players never climbed to the upper Ranks. Those still bothered by "measuring sticks" should be sated by Halo: Reach's Daily Ratings, Season model and resetting Leaderboards. And by the Arena, "Which will introduce our competitive population to something they haven't really had before in Halo - the hope that, 'Next month, I can do better.'" Ranks also have nothing to do with Arena rating.
You can read more about Arena and other multiplayer updates in the last round of Halo: Reach multiplayer news.
Halo: Reach will be released this autumn exclusively on Xbox 360.
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Comments (39) Latest comment 2 years ago
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I'll admit though, the rank system in H3 was broken. So many good players were stuck on level 45-49 but were better than a lot of "new account" 50's.
Looking forward to leaderboards though... Would be nice if you could get special commendations for having consistently high leaderboard stats. Give us pathetic "MLG sad cases" something to get excited about
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That said I do see @WizenWolfBain 's point - Maybe you'll be able to see leaderboard rankings on profiles and so judge the good players on that...
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I don't think it's really fair to be saying that until more is known. If they add near gamebreaking perks a'la COD based on rank then yes, there may be a problem but from this article what I'm actually seeing is something very similar to the system used in Resistance 2 where you earn xp in all game modes and these are totalled to give you overall rank. Now given Halo's history for competitive multiplayer I'd expect to see way more points granted from that side of the game than from the campaign, so what's changed really?
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I don't think it's really fair to be saying that until more is known. If they add near gamebreaking perks a'la COD based on rank then yes, there may be a problem but from this article what I'm actually seeing is something very similar to the system used in Resistance 2 where you earn xp in all game modes and these are totalled to give you overall rank. Now given Halo's history for competitive multiplayer I'd expect to see way more points granted from that side of the game than from the campaign, so what's changed really? "
True... It's just going to be hard to see the levels go. Change can be a good thing. But i just hope to god Bungie get this right and don't just go with the flow. The H2 ranking system was my personal favorite.
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Can't remember the last time there was a very close march in MW2 for me, it always seems like one side totally dominates.
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No matter how much you try to make moist not sound sexual, it just never does.
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Unfortunately for me, this still sounds two steps behind MW1. Surely we all like to customise our characters in games, from RPGs to shooters?
I'd like to see a a shooter that lets me completely customise the look and abilities of my own personal character in MP.
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The matchmaking is going to remain in place, meaning that for the most part (when the system works as it's designed to) people will continue to be matched against similarly skilled players, as is the case for Halo 3. 'Pros' and newbies seldom play in the same match, unlike the MW games. Bungie's matchmaking system is the flagship model for all console shooters and it's set to improve even more with Reach.
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I'm the opposite - the MW games never stick, with me. I love 'em for about a month before getting bored of lone wolf map lapping and return to Uncharted 2 online and now BFBC2 (Halo 3 is finally played out, for me). The customisation offered by MW2 is merely a shallow gimmick, in my opinion - very effective at the illusion of depth, but peek beneath the glossy surface and one finds that it's all just asthetics, really - all of the guns and perks basically work the same way; no one setup changes the game in a way which could be called 'diverse' - that's the trouble with the necessity for balance. I'm always amazed by the sheer amount of folk who buy the sleight of hand, believing their loadouts make a huge difference, when in fact they don't make the slightest bit of difference at all to their overall game. It's all just smoke and mirrors, in truth. Bungie understands that fact and instead chooses to work ALL of the depth in the gameplay itself and not into the cynical illusion of upgrades and perk trickery. I honestly believe that MW is the layman's quick-fix shooter, whereas those who want real depth in an FPS play instead something by Valve, Dice and yes, Bungie.
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And all the Counterstrike players look up, shake their heads and go back to improving their headshots by setting their screen resolution to 640 by 480. Or was it 800 by 600. Something like that
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Remains to be seen if this actually means people will play the game with a better attitude, which should be the ultimate aim of multiplayer systems. If they were able to track the way that players played, in terms of if they were playing as a team and playing fair, and reward them for that, then it might be worthwhile.
But on the face of it, I like the idea of them trying to keep it fresh but avoiding grinding... if it works.
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Give it a go and you'll find out
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You said that you only played for a month and that seems evident by your comments.
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