Halo has "a lot to learn" from COD4
So says Bungie's AI boss.
Bungie's lead AI programmer, Damian Isla, has said he's keen to take a few tips from Infinity Ward and Call of Duty 4.
Speaking to GamesIndustry.biz Isla said he's a fan of COD4, adding, "We have a lot to learn from their success... They did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to. I think it's a great game and single-player is obviously fantastic.
"They did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand. The way that they use those moments to craft the player experience... Halo has a lot to learn from."
Sure, said Isla, there are plenty of scenes in the Halo that are scripted, in-game moments - but, "A lot of time players don't experience it, or they don't see the thing going on, or they maybe don't experience it in quite the same way we expected them to."
Isla went on to explain the "simulation" element can make things tricky when it comes to creating scripted moments. "I think Halo has always been an extremely simulation driven game... Simulation, I think, adds replayability - it adds depth to the game - but it also makes scripting much more difficult and it means designers have a much harder time."
For more from Isla, read the full interview.
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Comments (75) Latest comment 4 years ago
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LOL
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COD is great the first time round, on normal difficulty. But once you get it into it, once you start jumping the difficulty up, you can see the whole thing is one massive trick. The constant respawns just blow the reality of the situation out the door, the trickery required to keep the pressure on fails massively as you get deeper into the game.
Halo, despite some minor flaws, felt far more nature, and contrary to COD, as you went up the difficulty levels became more realistic, and more natural. Everything right up to the first major flood level is an amazing experience.
I traded COD4 in after 3 weeks. I still have Halo 3.
As for seasidebaz, all games are simulations.
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I prefer the Halo 3 approach actually.. I can play levels again and have fun while in COD4 that doesn't work so well.
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Also, I don't think I'll be buying any diamonds in a hurry. If Bejewelled is a simulation, that means every time I place 3 or more diamonds together.... POW! gone.
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Seasidebaz 74398437289432
he wins
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Wow, you really are a dumbass. You still don't get it.
Hint: It has nothing to do with realism.
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And bottlenecks of never-ending Covenant.
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now that I would buy on day one.
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Surely this is what is great about Halo? I like COD4 but it's scripted to buggery and beyond. I'd much rather games moved in the direction of Halo than COD4 (although Halo1 was probably stronger in this regard than the sequels).
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For me, the forge and Duck Hunt and theatre is better than a perks system which means anyone who hasn't been playing for hours a day since the beginning doesn't have a hope in hell.
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So apparently I'm a dumbass for reading this line here. Simulation was a very silly word to say, as it implies a computer representation of a physical system. PHYSICAL being the operative word. Last time I checked, there were no physical aliens, no physical Spartan armour, no physical ecosystems on other planets... No intergalactic struggle for power... In fact nothing that would imply simulation of any kind. I think what he meant to say is that everything is AI driven, so scripting screws everything up.
So no, it's not a simulation. It's just some very good AI, and that's all. (not even that good, in some cases... When I played it, there were quite a few times the enemy would just be hanging around waiting for me to step in the right spot to set off their AI...)
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I don't play these kinds of games online normally, stripped of the storylines, I find most FPSs insanely repetitive and bordering on pointless unless they're fast and pack in loads of different maps and game types like Unreal Tournament III, which is about the only FPS I do enjoy online but even that isn't something I'd play for hours on end.
I do feel that the FPS genre desperately needs some new ideas though as moving from one setpiece to another killing things does get wearing once you've played X number of similar games. I'd like to see a mix of adventuring/exploring, puzzle-solving and shooting in equal measures in these kinds of games instead of just endless shooting while following a linear path through the game. In other words I'd like to see the FPS genre evolve in a First Person Adventure one which combines elements other than mindless shooting.
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That said, I think it is obvious that Halo3 is not the 'perfect' game, and thus Bungie can and should learn from other great games.
Seasidebaz - I'm sure he didn't mean 'simulation' in the same narrowminded fashion as you do.
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I think part of COD4's mp draw is appealing to the WOW stat grinding fanatic in us all.
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I'm not jumping on your case here. Some posters on here are just peeved 'cos you insulted their first love (though tbh, you kind of asked for it).
Anyway, you said "as it implies a computer representation of a physical system. PHYSICAL being the operative word". Physical in that sense does not mean "actual physical object of the type named", i.e. an alien, but rather it refers to a system that appears to behave according to the laws of physics.
It doesn't really matter whether aliens or goblins or space marines are the subjects involved, rather it is more important whether things like gravity and inertia are realistically simulated. Something like Halo is more of a physical simulation in that sense than a 2D shooter might be.
HOWEVER, Damian Isla didn't use the term "physical simulation". He just said simulation, which leaves the definition unqualified. You could simulate brainwaves, or emotions, or surface texture, or lighting (admitedly, some of those things still fall under the mantle of a physical simulation). So you were strawmanning a little when you decided to state that Halo was not a "physical simulation".
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It is interesting and relevant I think (at the risk of sounding a little patronising) that the guy making the statement about how Halo could learn from COD4's heavy use of scripting is the lead AI programmer, and not one of the lead designers.
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I just really don't get where this simulation business comes from. Unless it's directly related to Bungie's ethos of "30 seconds of fun... repeated", and if it really IS fun they're trying to simulate, then it's one simulation that's failed for me.
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Halo 3 succeeded by basically throwing elements against each other (AI, physics, objects, etc), and the "simulation" of their behaviour and the world worked out the outcome. So battles might be different if you play through twice.
Kinda thought that was obvious, to be honest...
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"I still don't agree that there's a real simulation of anything in particular going on"
I think the problem here is that you just don't understand what a simulation really is. Either that, or you are just pretending to misunderstand so that you can continue to insult Halo. If you didn't enjoy Halo, fair enough, but are you interested in a proper discussion about it or do you just want to fling poo?
"I could predict exactly where the enemies would come from, what they would do, and in which order to dispatch them"
Honestly, that is completely irrelevant. A simulation can be entirely predictable, just like real life. For example, physics is very predictable, so I wouldn't expect a realistic physics simulation to be any different.
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Yeah I think we have fallen for seasidebaz trap and are wasting time replying to his posts.
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Part of the reason I didn't like Halo is because it is predictable. Bungie were saying pre-release that the enemy is super intelligent, and can get you with a pincer movement, and can do this that and the other, then when it came to me playing they did none of that. They stood there until you got close enough or shot at them then the AI would kick in exactly the same routines as it had done before. Yeah there were variations, and enemies aren't completely on rails, but why make such a complex AI model when scripting would have worked just as well?
Another reason I didn't like Halo was the godawful freezing on Level 3. Thought my xbox was broken it froze up that many times. And the Flood levels were terrible. And the absolute arse of a story. But apart from that, Halo IS quite a good game. In multiplayer. As long as shotty snipers doesn't exist anymore
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I second that we would not want see MORE scripted battles, as would degrade the gaming experience on successive playthroughs as other have said. Simulated based AI is far more fun and challenging if done well, that what I always loved about Halo nevermind the story, characters, weapons etc. It the simulated AI that made the game for me, as you can approach it differently to get the different results. Some moments are truly unique and difficult to repeat!
Other games does AI, but Bungie did it in a way that others want to emulate them. Still it is great for them to look at other games and say yes we would want to do scripted combats as well as they can. Scripted can be great, especially if you was only planning to play the game once!
Afterall war/combat is never that predictable!
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definition of simulation
1. imitation or enactment, as of something anticipated or in testing.
2. the act or process of pretending; feigning.
3. an assumption or imitation of a particular appearance or form; counterfeit; sham.
4. Psychiatry. a conscious attempt to feign some mental or physical disorder to escape punishment or to gain a desired objective.
5. the representation of the behavior or characteristics of one system through the use of another system, esp. a computer program designed for the purpose.
Clearly, point 4 has no value here. However, the fact remains, that Halo is simulated representation of a theorized alien conflict on theorized alien planets. The fact that we have no quantitative evidence on alien eco systems or aliens themselves does not mean that it is not a simulation. Simulations are MEANT to simulate events that may not occur naturally, in order to test events, people, places, and products
You've backed yourself into a corner here, and you're refusing to admit. You look like a dick.
This game is a shooter, its an FPS, but its also a simulator of humans would combat a hostile entity, on an intergalactic level. Bungie could be wrong on every single detail, but its still a simulator because they've used the best information they have at hand.
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That's not my point. My point is that, during my playthroughs, the AI acted as though it was scripted. So what he's saying is that Halo is different to CoD4 because they used a "simulation" instead of scripting. But why? There is no discernable difference bar the enemies spawning in CoD4 until you cross a magical invisible line. Halo just has enemies that once dead don't come back. Does that make it any more simulated warfare? No. Can the Arbiter be killed? No. Can the Arbiter take out all the enemies on the level? No. Can the Arbiter go off on his own free will under simulated thought? No. Even the Warthog drivers are morons who can't get round a tiny bit of debris. That's why I don't get where this simulation element comes from.
I agree with squarejaw, there really is no alternative in a console FPS, and I'm not badmouthing anyone who does like the single player mode. But to badmouth me because I dispute the Bungie guy's comments? That's just childish.
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In CoD4, you can't get that, because the movements of the enemies and AI are predetermined, ie, scripted, so theres no room for variation here at all. it'll always play out the same way.
Halo 3 simulates the reactions of the various parties on the fly, according to what the various parties, players, AI characters, etc, do. Hence simulation.
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seasidebaz, you clearly didn't enjoy some aspects of Halo (almost everyone can agree, the flood levels were bobbins, even Bungie admit it in trusted circles). But by your own voice you enjoyed other parts of it. Your first catty comment has opened a pandora's box full of fanlove, and its made everyone get a bit stroppy. You clearly misunderstood the definition of "simulation", but have now been provided with plenty of information and clarity, and I'm sure you are man enough to admit to the misunderstanding and be delighted to have expanded your vocabulary
So can we all just get back onto the subject at hand. Halo and CoD4 both did ludicrously well in the shops, so we have plenty of material to compare, contrast and discuss like adults. Seriously, threads where everyone just calls everyone else a cock in uppercase letters are SO damn boring.
Tell you what. If you are all really good, we can pop back over to the C&C thread later and make more comments about Gemma Atkinson's tits. Can't say fairer than that.
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berelain raises a good question. I also found that on the harder settings, the AI in Halo behaved noticeably differently. It wasn't just a matter of bigger health bars and more damaging guns. They moved and coordinated differently, and reacted to the player's movements and actions much more intelligently.
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did you even play halo 3?
I have yet to play the game and not discover something new.
Just last night, i watched several of the marines take down a scarab, and one of them crash their mongoose into the back of it, dropping the marines on the platform.
Can the arbiter take down all the enemies on a level? Well, hes certainly more than capable of it, as long as you move from check point to check point. If you hold back, he can destroy plenty of enemies.
As for the drivers of the warthogs, yea, some times they get stuck, but thats about the only point of poor ai you can focus on. Certainly, when i'm driving the warthog, they're more than capable of handling themselves, and are excellent shots.
The fact is, you're into semantics now. Now you're complaining because the ai cocks up once in a while. Play the game on heroic or legendary, watch the large set pieces with vehicles, and do it five times, you'll see every time, something different, as the game simulates the marines and covenant.
COD would have the same respawn over and over and over.
I notice from your gamer card for example, that you haven't really dived to far into the game, yet you feel qualified to come on here, declare your opinion, without having anything other than a cursory play of the game as evidence of your dislike.
I imagine you've finished it once on normal. Bungie themselves says the game is meant to be played on harder difficulties.
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I can't account for co-op, but in single player on all difficulties (bar the hardest - didn't play that very long) there is a very predictable movement pattern to the enemies based on player input, which is quite easy to exploit. Between difficulties it does vary massively, but there's always a pattern. Thus probably why what I saw the AI do could be construed as a highly scripted pattern, to the point that when death occurs, all that needs to be changed is where you stand ever so slightly, or shoot a different enemy first, or whatever, and that will usually allow you to avoid bullets etc.
I think there has been some misunderstanding all round, I can accept that my view of a simulation is probably a lot stricter than most people's, and I need to open my mind a bit more, but that comes from being a developer where a simulation is everything or nothing
Also, I may join you in the C&C thread. For some reason I've not been this interested in a C&C game since the first one...
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That doesn't mean the A.I's reactions are themselves realistic, or that they don't fall into patterns of behaviour, only that the game designers have necessarily limited control of them, which makes scripting difficult (because they can't be completely certain that an enemy will react in the same way 100% of the time).
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Bungie have explained in the past that the AI behaviours are less obvious at lower difficulties, not because they tone them down, but because the enemies have less health and get killed before they can move very far from their starting location which is always the same.
There has to be a sweet spot between COD/HL2 scripting, Halo's sim and Left 4 Dead's random spawns to create the ultimate replayable campaign.
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I played the (rather dull) campaign once, tried the multiplayer and hated all the jumping idiots, then went back to CoD multiplayer which was much more enjoyable.
One reason I hated the Halo 3 Campaign was because they copied the single worst bit from Halo 1, the final buggy race. And the Flood are quite simply the most uninspired and boring enemy ever created.
Master Chief is still fucking awesome though.
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And seriously, don't say this to appease the whiners, Bungie. COD4's SP campaign is good for one run, that's it, finito. I would still enjoy playing through the Halo 3 campaign again now.
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please dont take the delightfully emergent gameplay of halo and replace it with the piss weak scripted shite of COD4.
Ive played Halo's campaign through about 10 times on various difficulties and each time it was different experience with different tactics needed. Eveyr time there was something new that surprised me.
COD4 has none of that. You play it once, youve seen all it can possibly offer. The higher difficulties dont change enemy intelligence or how they act, just make the whoel thing a frustrating tedium of trial and error until you know exactly where enemies pop out every single time. In a way its like Time Crisis in that to beat it on the higher difficulties you dont need actual skill, just ak nowledge of where people pop up.
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Of course, my favourite MP ever is GRAW. You simply can't beat the ablilty of one shot kills with any weapon.
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seasidebaz
"Between difficulties it does vary massively, but there's always a pattern"
But there SHOULD always be a pattern. That is good game design. If there was never a pattern, the player would never be able to form a strategy or improve through practice.
Halo isn't (shouldn't be) just about being good at putting the corss hair over things. It is also about combat strategy and flanking. Without a pattern in enemy behaviour, that element of the game would be missing.
I would dispute that the behaviour patterns are as easy to recognise and exploit as you suggest. I know several ludricrously hardcore players of Halo, and they still consider playing through on Legendary to be quite a challenge.
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The thing is seasidebaz, the AI isn't predictable or scripted at all, well in comparison to CoD4 anyway, so I've come to the conclusion that you're just lying to try and make your point.
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Thing is, I know it's not scripted, I know the thing's completely AI-driven, I'm just stating my observations. Similar thing happened with Gears of War, when I pointed out that Dom doesn't know how to use cover / stay alive / shoot / anything, I just get blasted because "it doesn't happen to anyone else", apparently. Anyway, argument about that closed. I found out how to exploit it, go me, roll on next Halo cos I'm hoping for some INCREDIBLY good things from it.
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Please bungie do not go backwards in game development, because of the competition, let IW be good at scripted games, i love the sandbox form of Halo. Just improve the AI (which i thought was great by the way.)
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Guess I'm just a halo fag huh?
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My situation is this... I absolutely loved the single player campaign for COD4, and I have never played any of the Halo games... reasons being that I have never been interested, never owned an xbox of any kind and I can't stand playing FPS's wish a console controller (I have COD4 on PC). I'll admit that there may be a few instances in COD4 that are a bit too scripted, but I think that the scripting is part of the style of the game which makes it so immersive. Anyways, that is off topic. I have been becoming more and more curious about Halo and this thread in particular has really got me interested in the style of the game.
For a while now I have been contemplating getting Halo 1 and 2 on PC (getting an xbox is out of the question for me since I prefer PC and simply cant afford a new console) so that I can catch up on the story and then hope that they port Halo 3 to PC aswell. I just want to know if the PC versions are actually any good at all and if all of you guys think this would be a good way for me to get into Halo. Any advice is welome. Cheers