Halo 3 Recon
Bungie jumps in for the fourth time.
As you've undoubtedly gathered, Bungie got to show off Halo 3: Recon for the first time yesterday. It was a big deal for the studio, not least because the expansion was originally down to be unveiled at E3 - until Microsoft pulled the plug at the last minute.
But all that's in the past now, according to community and PR director Brian Jarrard. We sat down with him and writer Luke Smith to find out more about exactly what went on there, and more importantly what we can expect from Recon. Read on.
Eurogamer: How long has the Recon project been in the works?
Brian Jarrard: It's only been in full production for a couple of months now. This isn't the typical, huge, three-year cycle for our studio; it's one of three products we have going on, so it's a little smaller in scale.
Following some of the events earlier this summer, we were very eager to announce what we were working on and share it with our fans. We're happy to finally be able to do that today, to get it out in the open and put that whole E3 thing behind us.
Eurogamer: What exactly happened there?
Brian Jarrard: Originally, we had intentions of making this project public at E3. But those plans were changed.
Eurogamer: Yes, so I recall. Has all that been resolved now?
Brian Jarrard: Yeah.
Luke Smith: The resolution really just comes with us finally being able to share our work with our fans. This project is one that we just had to do. It's a project that is for our fans. Just like pretty much everything we do at Bungie, it's always about how we can serve our fans best.

Eurogamer: So the idea to do this expansion definitely came from you? It wasn't something Microsoft forced you into?
Brian Jarrard: Yeah. We had a lot of ideas on the table the team were eager to explore. This is not going to be more of the same; there's going to be a little bit of a new twist. Playing as the Orbital Drop Shock Trooper will bring about some new experiences for fans, and hopefully it will be a pleasant surprise.
Eurogamer: What can you tell us about the new hero character?
Brian Jarrard: The ODSTs are the guys who are in between the Master Chief level and the regular marine level. They don't have the augmentation of a Spartan or the super-reflexes and armour.
The game is a precursor to the events in Halo 3, so Master Chief hasn't come back to Earth yet. You're an ODST, the first person back in the city after the Covenant have left, and from there you piece together what happened.
Eurogamer: Does this character have any advantages Master Chief didn't have?
Luke Smith: We probably don't want to talk too much about the differences between the Master Chief and the ODSTs.
Brian Jarrard: We have a year to go, so I think we have to hold some things back. But there will be some differences.

Eurogamer: Is the character male?
Luke Smith: We definitely don't want to talk too much about the ODSTs.
Eurogamer: Righto. How long is the campaign, compared to the campaign in Halo 3?
Brian Jarrard: It's hard to put a number on it. It's going to represent hours of new campaign gameplay, but it's not a full, entire game like Halo 3. I think we have a lot of value on the disc.
There will be a lot of replayability as well; we have tons of new Achievements, four-player co-op, all the social features we had in Halo 3. It's a standalone disc as well, so you won't have to have Halo 3 to experience Recon. There might be a surprise later that we'll talk about, that might benefit people who have Halo 3, but it's not a requirement.
Eurogamer: Would that surprise come in the form of downloadable content?
Brian Jarrard: Umm...
Luke Smith: We don't really want to talk about that yet.
Brian Jarrard: Let's just stay right there, but there might be a connection there to be made a little bit later.
Eurogamer: You've confirmed there will be new multiplayer maps. Will there be any new multiplayer modes?
Brian Jarrard: Umm...
Luke Smith: For the purposes of this [interview], we're really just focusing on the campaign stuff.
Brian Jarrard: I can tell you that even before this product's released in the Fall, we do have a Mythic map pack that's coming out early next year. There hasn't been an exact release date set for that. The Halo 3 Recon retail pack will continue to expand, and I think enhance, people's multiplayer experiences.
Eurogamer: Have you settled on a price for Recon?
Brian Jarrard: We haven't. Ultimately it won't be down to us to settle on that, it will be something Microsoft determines. Hopefully it should represent a really compelling value for our fans, but it's not a full-game release as far as we're concerned.
Eurogamer: Speaking as Bungie, though, what kind of price point would you prefer?
Brian Jarrard: It's probably too premature to say. Hopefully a fair value for the amount of content and gameplay we'll be offering.
Luke Smith: We want to get it into as many people's hands as we can.

Eurogamer: What about, say, 20 dollars? What would you say to that?
Brian Jarrard: Right now three maps are selling on Xbox Live for 10 dollars, and this is certainly a lot more value than six maps, but it's really hard to say. I don't feel comfortable trying to quantify that.
Eurogamer: 11 dollars?
Brian Jarrard: What?
Eurogamer: 12 dollars? Just say higher or lower if you like.
Luke Smith: What is this, the Price is Right?
Brian Jarrard: Don't sell us too short there.
Luke Smith: Yeah, easy, 11 dollars? What?
Eurogamer: Well, you know. What with the economic crisis even the price of horse armour's down these days. So will it be available for download as well as in boxed copy form?

Brian Jarrard: It's definitely going to be a retail product. I'm not aware right now of any plans to make it available as downloadable content, not to say that couldn't happen down the road.
Eurogamer: I read in the press release there's going to be an increased focus on "stealth and cunning".
Luke Smith: Hahahahaha.
Brian Jarrard: Hmm. I saw that line. It's not to be confused with the stealth genre. This is certainly not a Splinter Cell; this is definitely Halo.
Luke Smith: Hahahahaha.
Brian Jarrard: I believe what that particular release is getting at, is playing as an ODST rather than an indestructible Master Chief super-soldier, there will be some different tactics to employ. It will feel familiar, but it is going to be a different gameplay experience.
Luke Smith: Hahahahaha.
Eurogamer: Why is that so funny?
Luke Smith: We've had this discussion before, so it's just funny that you picked up on it. We said the same thing you said, probably, when we read it, which was, 'Whoah, it sounds a bit Splinter Cell.'
Brian Jarrard: The word 'stealth' terrifies us.
Eurogamer: Stealth just seems a bit nineties, doesn't it?
Brian Jarrard: I think the trailer alludes to a little bit of what players can expect. You saw the ODST getting out of a pod in a Covenant-occupied city, so the odds are very much against you, and you're not a Spartan super-soldier - you're just a regular guy with some cool armour and the will to live and fight. So it is going to make players think a little differently about how they approach the combat encounters, but I certainly wouldn't call it a stealth game.
Eurogamer: Isn't there a risk with the switch to a less powerful character? I've been playing The Force Unleashed, where in the first level you play as Darth Vader and you cane all these Wookiees and it's wicked. Then in the second level you're this rubbish apprentice. So you've had all these brilliant powers, then they're taken away...
Brian Jarrard: In this case it will be two years before you've had those powers taken away from you, so that might sting a little less...
Eurogamer: People might have forgotten then?
Brian Jarrard: Maybe. I'd say in some ways it is a risk we've strayed from the Master Chief formula, but that's what excited us about diving into this project. Doing more of the same wasn't what we wanted to do. Typical expansion packs just pick up where the game left off, but we decided to take a bit of a leap.
I do know that mainstream, from a marketing sense, some people are a little nervous about how they're going to pitch this new, unknown character. But I'm pretty confident the Halo fans are going to dig it.
Eurogamer: By "some people", do you mean "Microsoft"?
Brian Jarrard: Perhaps. The people whose job is to sell as many copies as possible. But I do think there's going to be a lot to like about it.
Eurogamer: One criticism levelled at Halo 3 was that it didn't move the series on significantly, that it was an evolution rather than a revolution. Would you say the same is true of this expansion, or have you tried to do something different?
Luke Smith: You have to consider your base, I think, when you want to talk about revolution. Some of the mechanics that were in Halo: Combat Evolved are still every bit as enjoyable now, where these things that would require a revolution, you might need to start from a little lower point.
Brian Jarrard: It's definitely an expansion of Halo 3. But it's also the first time you play as a non-Spartan, and that will bring some new gameplay experience. It has a different mood and tone. But we're not looking to reboot the entire franchise; it's going to feel like a Halo game.
I feel like it's done a lot to move that franchise forward, certainly in the realm of empowering the community with all these ways to create custom content and customise the experience.

Eurogamer: There's sort of a catchphrase on Eurogamer - "Better than Halo." It's kind of because we sort of gave the first game 8 out of 10. Don't punch me, because we gave the last one 10. But we even have t-shirts with "8 out of 10" and "Better than Halo" on them...
Brian Jarrard: Nice.
Luke Smith: Can we get some of those?
Eurogamer: It's not just an excuse to put the link to the t-shirt shop in the article or anything. I wanted to ask you: is Halo 3 Recon better than Halo?
Brian Jarrard: I don't know, it's really hard to say. I love what I've been playing so far. I think almost everybody at Bungie would view Halo 3 as the best game of the trilogy. But beyond that, it's highly subjective. Some people like the nuances of Combat Evolved more than Halo 3; we have heated debates internally about the pros and cons.
I think it's going to catch people by surprise. It's going to be a very new and cool Halo experience, and one that people probably aren't expecting right now.
Brian Jarrard is PR and community director and Luke Smith is a writer at Bungie. Halo 3: Recon is out next autumn. Their t-shirts are in the post.
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Comments (68) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Interestingly my daughter saw the new trailer before and asked if the character was a girl, so there may be something in that.
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that would most definitely get me interested in halo again.
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Prevarications: we haz them.
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That explains that MGS4 review score opposed to EG's Halo3 score eh..
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Why didn't Eurogamer ask this question, but instead want's to know whether the game will cost more or less then $11? This is beyond me ...
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Eh? that was a bad09 but they seem to be in the forward in time. strange.
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WILL THERE BE ELITES IN IT?!!
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If a sub-HD resolution cause massive jaggies and make the game ugly - yes, this affects my enjoyment of a game. I still enjoyed Halo 3 thought - but the jaggies and slightly jerky graphics was a distraction.
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Now that's a back-of-the-box quote.
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That's because your price of the mappacks is too high muppets!
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@Beano - I agree with you. Had Halo 3 had some anti-aliasing then the sub-720p resolution would not have been an issue just as it wasn't in the three previous Call of Duty games or the last two Tomb Raider games on the current gen. As it is Halo 3 is an ugly muthaf**** at times and certainly one of the jaggiest titles I've seen in this generation. Even the PS3 would blush at those jaggies! LOL
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Ehh, ever play Halo 2?????
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I can now see why it was so easy for Microsoft to pull the announcement of this from E3, either Bungie have nothing to show or tell; or they're just not willing to say anything, either way, why bother announcing it at all with nothing other than a couple of CGI trailers *cough - God of War 3*
Right now they're not selling it very well either IMO, it sounds just like more Halo 3 and the main character even looks alot like the MC; I doubt the average person would be able to tell the difference. Fingers crossed that it actually does break the Halo mode somewhat and perhaps tries something new in the co-op department.
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You should apply for a job then! With comments like that, you should feel right at home.
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I did! They won't let me be a developer because I'm not quick enough at copy and pasting, but they were sufficiently impressed at my ability to scream 'FAG!' at the game whenever I got shot that they let me do QA.
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And EG should have sent them a t-shirt with '$11' printed on it.
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/ thinks he may do that for his nice Friday night in
/ then thinks NO! you've got too many games to play already!
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I bet you give this 8/10.
I'll be buying it anyway.
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Yeah right. I have a hangover this morning and bullshit like this does me no favours. And they really didn't like being steered of their prescribed media path did they?
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My thoughts exactly
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Popularity or quality? Because Thief was late 90ies.
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"jaggies" in Halo 3? Didn't notice..., too busy having fun.
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No need. It got "Halo" in the title and will recieve 10-scores by default - even with ugly graphics and re-cycled gameplay
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And I heartily agree with this. I actually replayed CT very recently and it held up. I think the time for replaying The Metal Age has probably passed, though, even if I could get it to run properly.
On-topic: I wish people would stop complaining about prices, because it's not in Bungie's hands. And I would expect this title to cost $40 at minimum.
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But disappointing visuals aside, Halo 3 wasn't that great a game IMO. Oh it played fine as you'd expect but it did nothing that we haven't seen on the Xbox and the story was a letdown. The replay feature was nice as was the ability to take screenshots but they didn't add anything to the game itself. It certainly wasn't to the Xbox 360 what the original was to the Xbox, that's for sure, but I guess that's to be expected from a sequel. I think while Bungie spent years making a retro sequel, Epic sneaked in and stole their thunder with Gears of War, a game that IMO defines the 360 more than Halo 3 does.
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From other comments by you earlier and this its easy to see that you are a grapichs whore. Personally i think the actual gameplay is much more important and in that department very few games beat Halo 3 imo.
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That's just, like, your opinion man.
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The people who buy/slate the game, make portentious comments about the series, confuse objectivity with subjectivity, hold utterly illogical viewpoints and actually care one way or the other about a brand of console.
Personally, I love Halo and anyone who doesn't is a big fat dick. Halo Recon will be the best game of 2009 no doubt no doubt, yeah motherfuckers how'd you like them apples.
I think Eurogamer should get that YouTube voice-back thing.
Although of course, the best are the ones that state that a game, such as Halo, does 'nothing' new and therefore, unlike all other games in history, is utterly unoriginal and crap.
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The game is so fucking average it hurts. But you Halo fans have been in denial since the shitty second game so I won't say no more.
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But dude, that's just, like, your opinion.
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Every video-game is but pushing buttons in front of a telly. Living is just waiting for death.
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Except this time they're going to do a Mass Effect and include the angry killer girls too.
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That was my thought as well, would also explain why the keep refering the charachter as an ODST soilder. Wouldn't be suprised if there were tacked on RPG elements as well.
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I'm glad they have comments sections on Eurogamer. Halo topics make it easy to get all the wankers in one place to add to your ignore list. Keep spouting your shit Halo fans, I've got a list here and I want your name on it.
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Ironic, that, I, as a Halo 'fan', appear to be able to hold a discussion without the swearing and lazy-hate. Nor do I scream 'faaag' at the TV.
As for your list of gripes, 'lol' would be most apt.
Hang on, WHY DO I CARE?
argggg must close browser....
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I would say the Halo community are borderline fanatics (many of them anyway) who refuse to accept that there are other good online FPS games out there.
Of course this could be said about many game communites, but the Halo guys seem very fanatic to me.
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You have a few valid points i give you that. The game is just very fun and entertaining imo and thats what counts to me. If you dont like it cause of the stuff you mentioned thats just fine.
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Yea... indeed.
Bye!
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If you like it, great more Halo for your gaming pleasure
If you dont, well dont buy it then and play something else you enjoy more.
Job done and world peace sorted
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Closet halo hater.
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For one, "is but" within a sentence is perfectly good English, meaning "is just" - just put it into google and see how many valid references there are.
Second, someone who writes "alot", "cant" and "without nothing" when you mean "with nothing" or "without anything" is not really in a position to criticise.
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Didnt mean to critisize anyone. I just thouth it looks strange to write a sentence like that. My mistake. Im not English myself obviously so my bad.
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I couldn't disagree more with that statement. Gears and GTA4 had far more scum on the online community. Racist, ignorant yelping 14 year olds seemed to make up far more of the players on those two games than on Halo 3. And Team Fortress 2 has the best community by far.
I really hope Gears 2 will distract all the morons over the next few months so I don't have to put up with them. I imagine alot of the TF2 community will be moving onto Left 4 Dead and will make it a pleasant experience (well as pleasant as being hunted down by flesh eating zombies can possibly be).
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"Why make another Halo" - as if that question deserves an answer
"Will it be in 720p this time" - yes, because the fate of any game rests on whether or not it's in 720p
"I thought Bungie was moving on" - since when are expansions to great games frowned upon? Oh, I know when...when it's Halo! We can have 427 Final Fantasy games and that's just fine, though. 0_o
"Halo sucks" - then why are you here?
Personally, I think there is a severe lacking in expansions to SP these days. We see plenty of overpriced map packs and stuff like that, but barely ever any SP expansions. I'm looking forward to it!
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I just used my credit note on a cheap copy and will enjoy revisiting both the awesome MP and the awesome SP. I think those extra maps are free now on live to!
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Other than that the project all by itself sounds intresting and TOO risky since it's about to change all we knew about Halo. Other char, different gameplay etc. Let's hope it will rock as much as the first Halo changed the Genre on the consoles ( pc not included ! )
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Plus the fact that H3 by and large isn't scripted, you can play through the same level twice and not have the same experience, even have a totally different one depending on the tactics you employ.
That's the wow factor that the H3 haters are missing, oh my god I'm starting to sound like a Halo fanboy, for the record I found H3 a bit Meh but when thinking back and assessing it on what it does as a game technically without all the gung ho 'OORAH!!' BS then it is acutally a very impressive piece of work.
IMHO
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Nothing against master chief....i just didnt like everyone relying on me to deliver the goods and save the universe etc. Still a damn good game halo 3 was, superb.
Willl "recon" have online play?
would like to see how that works with no master chief and elite. Im looknig forward to it
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