Halo 3 multiplayer beta over
Loads took part.
The Halo 3 public multiplayer beta is officially over, and so the countdown begins to the full launch on 26th September.
More than 820,000 of you took part, notching up a considerable 12 million hours of game time - which is apparently equivalent to one person playing solidly for 1400 years. And you know what that means. Yes, you gobbled up over 350 terabytes of data and even shared roughly 580,000 saved films, presumably of you shooting the snot out of your friends.
Microsoft is well chuffed.
"The participation in the Halo 3 beta was staggering," said Shane Kim, big cheese at Microsoft Game Studios. "Witnessing such a great reaction to a small portion of the game has been inspiring. It's a testament to the fervour and anticipation that surrounds Halo 3."
"We're confident that on 26th September Halo 3 will drive an unprecedented wave of new gamers to the Xbox 360 platform and Xbox Live."
So, to celebrate, we're being treated to some fancy new merchandise. Two new limited-edition wireless pads will be available at or shortly before launch. One will take inspiration from a Covenant Brute, with the other based on Master Chief. Both are designed by comic book maestro Todd McFarlane and will cost GBP 34.99.
There's a fancy wireless headset sporting the Spartan green and gold colours, too, which will also set you back 35 smackers. Cop your eyes on these new pieces in our Halo 3 peripherals gallery.
A new Halo book, comic mini-series and Halo-themed Zune are also planned, but currently unconfirmed for Europe.
We got our hands on the multiplayer beta a touch earlier than you lot, and spouted out all kinds of coverage. You can find it all singing happily in our Halo 3 gamepage.
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Comments (37) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Why don't you post your nick on the official sr thread so you can play with eg people?
;_;
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It was fun enough, but it felt pretty much like Halo 2. It looked pretty much like Halo 2 as well tbh. That said, Halo 2 was the most played XBLive game until GEoW came along I belive, and I quite easily see H3 taking that crown back again.
I should also mention that co-op ios much more my bag and I was still playing Halo 1 and 2 co-op probably once a month or so until I moved out of my previous house last year.
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The numbers of those who participate is quite big and in that term a clear success. I did play for the first 10 days but did not continue to play on the beta after then, you can only do so much on the 3 maps and also consider that it was not a proper showcase of the ranges of multi-player options. I did enjoy Beta and was impressed with the majority of lag free game and enjoyed the ability to record the replay and sure that it would be copied by other developers.
Wait and see if the full release will clearly show that its has benefited from the public beta, and therefore that we the participatees had made our mark on the game by providing critical data.
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COLOURS OF MY MIND
etc.
/weeps
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was a bit of a laugh but I found most matches to either involve me getting decapitated every 5 seconds by super ninja players or playing with utter dunces who didnt put their mikes on and simply refused to use the warthog turret when i was driving.
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I thought the new shield bubble thingy was quite nice as well.
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September can't come quick enough... well, I'd quite like some nice sunny weather in between, but I'm still looking forward to Halo
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It IS similar to Halo 2. In the sense that it's a sequel which improves on almost all aspects of the original. What, were you expecting a third person shooter with a duck and cover mechanic?
The graphics are fine, and the bubble shield suggests that the team are capable of very fancy graphical tricks which we may see in the finished prodcut. But if not, it's still fine - the graphics are clear, functional, and not in the least bit confusing, unlike Gears of Monochrome War.
Plus, I've been arguing for a replay facility in Halo for years, and they've paid me off hugely. The films are *genius*. If, as promised, the retail version has full time and camera controls, it'll probably be my favourite gimmick in a videogame for years.
Just to add - I HATED HALO 2. The single player was nothing more than an insult, the multiplayer barely acceptable. I'll be buying Halo 3 for the multiplayer alone.
(And the films).
YMMV.
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Bet it features Master Chief crouched on the top of a church spire, surrounded by chains. And fire.
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What's so great about the replay functionality? Do you use if for practice purposes or something? Just out of curiosity.
edit: completed post. Damn Safari beta...
edit: completed post again. Damn Safari beta...
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bears repeating
this fragment of an unfinished title was more fun than any other multiplayer gaming on the 360 to date for me
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What vital purpose do replays serve in football games? None whatsoever. They're just cool. How badly has PES6 on the 360 been slated for not allowing you to save replays? Badly, and rightly so. When you do something outrageously brilliant in a football game, you want to preserve the moment. I don't see why FPSes should be any different. I spent ages pleading the case for a Sensible Soccer style highlights function in Halo 2. Press the back button, save the last ten seconds to the HD, relive your triple kill sticky (or whatever) at your leisure. Bungie delivered on it far too late for my liking, but it looks like they've nailed it this time around.
And everything else, too. I'll reserve judgment on the single player, because I expect it to suck. But the online stuff, as others have said, embarrasses the competition.
And if the four player co-op is true... oh my!
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And that was a rip-roaring hoot at times.
Have to say, was expecting it to be "meh" but in actual fact it's some of the most fun I've had gaming recently.
Probably only because I played it with a friend and we were drinking beers and so on at the same time.
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The one level I most wanted to try was Valhalla. It looked the most interesting to me. But every time I tried to get onto it, it kept getting vetoed, so I never got to see it. Thanks a bunch, those vetoing dogs!
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It is the most generic multiplayer this side of Counter-Strike, it lacks any innovation and is actually quite dull when you get right down to it.
As for beating any other FPS? Shadowrun is more innovative by far. Let's face it, we've had Unreal Tournament on the Xbox for years and that's still better.
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OK, fine, each his own. I've occasionally saved a replay in PES, only to never watch it again. But I do the same with holiday pictures, so it's probably me.
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Hehehe... you are on my friend list Xerx3s
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Anyone willing to take it?
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Obviously you haven't a clue.