Halo 3 lacks depth (of field)
Bungie prefers clarity.
Bungie's latest Halo 3 update reveals that the developer has been toying with depth-of-field effects, but has ultimately decided not to make a big deal of them for gameplay reasons.
"We do have depth of field in the game, but right now, it's only being used (with any great visibility) in the UI [user interface] and in cinematics - because one of Halo's key functions is the idea of long distance combat," the developer writes.
"If something is out of focus for the game engine, that doesn't mean the player wasn't trying to focus on it."
"Depth of field" is an effect that puts things at a certain distance in sharp focus while others around it blur. It's used quite often in film and photography, and its use has become more prevalent in games as developers enjoy processing headroom. See Wikipedia for a fuller explanation and examples.
"We would never implement something in multiplayer that artificially obscured the player’s ability to decide what he or she was seeing," the team adds this week.
"There are borderline cases though. When you run around in a dark area - the bunker in High Ground for example, and then dash into the sunlight - your 'eyes' will adjust to the glare with a subtle blow out of the sky compared to the rock and dirt directly ahead of you."
Also in this week's update there's news of other graphical improvements, how the game ensures weapon visibility, and yet more immutable excitement about the mute function, which now lets you cut people off in "less than a second".
Sadly though there's no further word on the timing of the Halo 3 multiplayer beta, invites for which have more or less dried up. Expect to hear more on that as we move into spring.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 73
-
Gravity Rush Review 62
-
XCOM: Enemy Unknown Preview: First Contact 17
-
Sony patents method to interrupt your gaming with an ad 149
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 101
-
Jet Set Radio announced for PlayStation Vita 49
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 80
-
Ghost Recon: Future Soldier Review 132
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 25
-
New Star Wars franchise to be unveiled next week 41
-
Arma 3 in-engine footage shows off lighting tech 25
-
Amalur MMO "would blow you away", claims game's author 13
-
App of the Day: Go Robo! 2
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 72
-
Harry Potter For Kinect announced 17
Comments (24) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yet here I am commenting anyway
I wish they'd hurry up and show us how the graphics engine is coming along, because those videos from Chrimbo (With the H2 textures dotted around, etc)were a lil dodgy, especially for what is going to be one of the most anticipated games of all time.
Comment below viewing threshold Show
Ground breaking news!
Comment below viewing threshold Show
stupid mechanism poorly implemented.
The first fifa to appear on the 360 also used this for no good reason.
Comment below viewing threshold Show
Comment below viewing threshold Show
TBH, I find these news a bit more relevant and interesting to potencial players than "Master Chief's boxer colors" people have been fed lately. So, please cut the trolling on this one.
Comment below viewing threshold Show
Comment below viewing threshold Show
I would only ask that they make the weapons "sit" lower in the screen, and actually point forward as they seem to be angled inwards to show off the models and would end up firing in a criss-cross pattern anything over 3 foot away from intended impact point - when duel-wielding in Halo 2 there must be about 30% of the screen obscured by them.
Comment below viewing threshold Show
Slowly catching up with Source engine then...
Comment below viewing threshold Show
Next we need to get rid of the ridiculous 'space warp' effects around explosions ffs...
Comment below viewing threshold Show
Edit: For some games, 3rd person platformers for example, it can be used safely. I've played and worked on stuff on that genre that used DoF and it really added atmosphere. I'm surprised to hear of it being used in an FPS like CoD and I'm glad Bungie are avoiding its use in Halo 3.
Comment below viewing threshold Show
Comment below viewing threshold Show
I wonder if it would hype as well if it was still called Marathon?
Comment below viewing threshold Show
It's annoying in films? Um. It's a technical necessity due to how lenses work, not to mention an artisitic tool.
I am really not quite sure what you mean, I guess.
Comment below viewing threshold Show
R U NUTZ?!?!?!?
Comment below viewing threshold Show
If this news were about Killzone2 whats the bet we'de be hearing how this is proof of the limitations of the PS3, proof of the uselessness of blu-ray and proof that the 360 is better/more powerful. but of course this is 360 news so god forbid you put negative spin on any news not PS3 related.
Remember kids, spin news the way YOU want it to.
Comment below viewing threshold Show
Comment below viewing threshold Show
Joy.
Oh, if it wasn't for the constant updates of minor and inconsequental news of Halo 3's development, I'd have committed suicide by now.
Comment below viewing threshold Show
Yeah, like when the PS3 didn't launch globally... ;-P
Comment below viewing threshold Show
Comment below viewing threshold Show
What I'm saying is that a focus pull in film is annoying. Which is what 'depth of field' in games entails. In Call of Duty 3 it took the form of many unwanted focus pulls. Forcing you to focus on a blade of grass in front of you while you're trying to shoot the German somewhere in the field on the other side of it.
In film it might be artistic, but it's mostly used in shitty Thrillers where they're trying desperately to get some tension out of an audience. For example see the triple focus pull in shit film - 'Fled'.