Halo 3 Heroic maps are now free
Bungie making way for Legendary Pack.
The Heroic Map Pack for Halo 3 is now available to download for free.
The Heroic bundle originally cost nearly seven pounds when it was released back in January, but was worth every penny. Despite containing just three maps, each offered a startling amount of diversity and quality. I stole that last bit from our review of the Heroic contents. I also stole the opinion that Standoff was our favourite map of the three.
Bungie promised it will waive the fee for the Heroic bundle to make way for its Legendary Map Pack. This will be released on 15th April and cost 800 Points (GBP 6.80 / EUR 9.60).
The Legendary Map Pack will offer three fresh scenarios to kill each other on, Ghost Town, Avalanche, and an unannounced level.
Pop over to the Bungie website for mouse-over comparisons of Avalanche against its inspiration Sidewinder, an original Halo 1 map.
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Comments (32) Latest comment 4 years ago
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Will pop in my DL queue later.
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/homer drool
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Perhaps I'm just a bit shit but everyone seems to be so much better than me
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Agreed
This may mean seeing some more people on grifball too now
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The instant comeback will be: They said one or more of them would have been in the release version of the game if they'd had time, so why are we now paying for them?
I, on the other hand, don't give a monkey's. Although, nearly seven quid for three maps is slightly harsh ...
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edited to make it more readable.
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Well that all depends on how much you play Halo I guess, but given they are free now, what's there to complain about?
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"Should have been free from the beginning."
6/10 - See me!
If you haven't guessed, it happens to be one of my biggest pet pieves =o)
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Money for old (bungie) rope.
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What have Microsoft got to do with this? It's the games publishers who ask for the extra money for their content?
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Haaa.... the imaginary "good old" days. When game designers apparently had to work for free and everything on TEH internet was free. Such bliss.
I think you *really* order tap water mate.
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Ah, so I imagined buying all those expansion packs in the ninties then. Obviously it's all MS's fault. They are evil you see. You shouldn't buy their products. They are EVIL! Buy sony instead.
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"No were the kind of people who think that extra content should be free like it always used to be until microsoft decided that you should pay for absolutely everything."
/thumps side of head
Dang! I must be getting false memories from all the shareware games of the mid-90s - Duke Nukem (not 3D), Commander Keen, Wolfenstein, Rise of the Triad, et al obviously never required extra payment for all the extra episodes. I mean, they obviously came with each and every level intact and complete after the initial payment was made.
And if they didn't do so, clearly the evil Microsoft Go Back In Time and Ruin Games For Everyone Team™ performed their function and forced them to charge more money. At gun point.
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Think of Ghost Recon: Island Thunder. That game was brilliant, it was half-price (RRP £20), and not one of the downloadable maps (of which there were 13!) cost anything at all. Not a penny.
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At the end of the day, if consumers thought the price was too high then they wouldn't buy the content, thereby forcing the publishers to use lower costs. Evidently, there's enough of us out there who don't think that the price is too high, and whether you like it or not the price at which consumers will buy content is entirely subjective.
Unforunately, we live in a world where the cost of something isn't defined by how much it costs to make + a little profit to keep the company afloat. We live in a capitalist world where, bizzarely, businesses want to make as much profit as possible (and I'm bloody sure their shareholders want to see that too). Ergo, businesses will charge whatever the consumer deems acceptable. Just look at the record industry and how much profit they get on each CD produced.
What I'm trying to get at is that just because YOU don't think it's acceptable, don't lambast people who DO think it's acceptable. There's obviously enough of us =o)
I would add, however, that as a games programmer myself I probably do have somewhat of a swayed opinion on this matter. Nevertheless, before I worked in the industry I still forked out for content, and back then I was a poor student!
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Theres no such thing as free downloadable content from a developer. When so called "free map packs" are released, the cost of them is taken out of the cost of the original game. Do you think designers and artists will just work a few extra weeks for free?
Paying for content is a better method for a lot of developers, because it means they're taking less of a risk making content when a game could possible flop (although admittently that was pretty unlikely when it comes to Halo).
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Because Bungie have to stop development at some point? If Bungie had spent 10 years on Halo 3 I'm sure we'd have 100 maps. Bastards.
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I think all devs should have expiry dates on their content, and to be fair, download content now is going to be a way of life for games in the future. Be happy that someone is giving you something for nothing.
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True. Though the you might argue that, given equal value for money in the initial package, the game that subsequently provides the DLC for free (so included in the price of admission) is offering better value for money.
I've not yet made up my mind how I feel about schemes like this. On the one hand the sceptic in me says it's a cynic way of earning some extra cash through exploiting the people with poor self control (which basically amounts in exploiting your biggest fans). On the other hand, those people knew what they're getting into.