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Halo 3 First Impressions

Xbox 360 First Impressions by Gregor Wildermann

6 August, 2007

The Countdown has begun: In about seven weeks Halo 3 will hit the high streets around the world, and Bungie is moving into PR overdrive in the run-up to its release.

But while details about the multiplayer-maps have been all over the net for months following on from the beta, the single player portion of the game has largely been a closely guarded secret. Only at E3 last month did Bungie finally give us a chance to get a closer look at the first level (called "Sierra 177" ) - but playing it ourselves was strictly off-limits.

That all changed last week at a press-event in Amsterdam. Not only was the 4-player-co-op mode confirmed, but Microsoft finally let us get our first hands-on with its next big title.

Rather than simply give us the same opening level to play that it showed at E3, Microsoft gave us a chance to play a portion of the third level (known as Tsavo Highway - close to the Kenyan coast and on the way to New Mombasa). The level starts in some kind of bunker/garage, and Master Chief and his Marines jump into one of the Warthog Jeeps and drive out into a very typically Halo-esque landscape, with no real opportunity to deviate off a fairly linear path.

Playing tourist to the scenes unfolding before us, it was a clear contrast to the densely wooded environment of Sierra 117, with sparse vegetation, jagged mountains and some patches of grass here and there - all very Halo 2 in look and feel. Just as well you're driving so fast that you don't really have much time to dwell upon it.

Once you get to the actual shooting one thing's for sure: nothing much has changed about the fundamental feel of the combat. If you've played the first two Halo-games, you'll know the drill from the word go. Whether you're switching weapons, throwing grenades, or boarding vehicles, it hasn't changed one bit. That said, there have been a few tweaks which help deepen the gameplay in subtle ways.

For example, you can now access protection shields (and all other special actions) by holding down the X button. Each 'faction' in the game will have a slightly different type of shield, but one you'll know from the beta is the Bubble-Shield, and this was available to us for a short while during the level. Another element that has improved is the number of objects you can interact with - some of which can be used during combat to your tactical advantage.

In terms of the types of enemies you'll face, we came across nimble brutes equipped with jetpacks. These prove a real challenge to get a bead on, thanks to their exceptional agility and ability to fly almost straight upward into the sky and land just a short distance in front of you. These surprise attacks help give the game a much needed degree of novelty - and, more importantly, variety.

'Halo 3' Screenshot 3

I remember when he was just another sci-fi wannabe. Now look at him.

Next up you'll face Wraith Tanks (easily taken out by boarding them and using your stock of grenades), and then get to grips with the new Brute Chopper - a much easier vehicle to handle than, say, the Warthog Jeep, and one that benefits from better frontal protection against enemy fire. Better still, in tight environments, the Brute Chopper handles turning with ease - while steep inclines are also no problem for the galactic equivalent of the Harley Davidson. However, one thing you absolutely don't want to do is engage in a head-on collision with another Brute Chopper, as we found out. At best, you'll end up with a big, smoking pile of junk.

Elsewhere in our all-too-brief playtest, we disembarked the roaring two-wheeler and proceeded on foot, taking down energy shields and enormous barricades with plasma cannon emplacements at the tunnel entrances. Much ducking and diving later, we ended up fighting alongside a group of Marines taking on wave after wave of those huge Dragonfly creatures you might recall from Halo 2. It was intense stuff, and should prove a test for even the most hardened Halo veteran.

'Halo 3' Screenshot 4

Sadly, that brought us to the end of our time with the Tsavo Highway level - portion of the game that left us with mixed feelings about what we saw. On the one hand, the lack of any big surprises left us feeling slightly unsatisfied to some degree, but we're also glad that Bungie hasn't chosen to mess around with the successful gameplay formula to any great extent. Hope remains that they can simply come up with a game loaded with memorable set-pieces and deliver a great game that will keep everyone happy.

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Comments: 1-50 of 207 in total | next 50 »

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AHiFi
06/08/07 @ 08:13
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I want to get a decent first for once, so...first!
RevanEleven
06/08/07 @ 08:13
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Well i cant bloody wait! Wasnt really a positive preview tho, pointing out that bad points more than the good ones.
AHiFi
06/08/07 @ 08:17
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Revan - Aye, negative preview. But I think we all know what to expect of the positives now, as he said.
space ace
06/08/07 @ 08:22
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quite realistic gfx engine in the last shot ;)
afghan_jones
06/08/07 @ 08:23
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'Free love, on the Tsavo Highway'


Also, 'First Impressions' is something of a misnomer at this point given the flood of info so far on Halo Kitty?

Personally, nothing ive seen of it has blown me away so far. The Beta was fun but not incredible. I was a Sony boy last gen so never played the other two.

That said, the four player co-op sounds ace, the film edit thing sounds kinda fun, and I know that everyone else on my friends list will be playing this for a good while so Ill have to get involved as itll be a nightmare trying to get a game together on something else. Bloody peer pressure.

Also, when I saw the pic of the guy in the suit I didnt realise it was in real life and thought 'hey, those graphics have changes from the beta...'



tobsen
06/08/07 @ 08:25
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Sounds extremely underwhelming.
disc
06/08/07 @ 08:27
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8/10
Uncle_Fishboy
06/08/07 @ 08:28
#8
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No better than Halo then?
mkreku
06/08/07 @ 08:29
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It doesn't really matter if it's not that technologically advanced; it'll still sell like hotcakes and be adored by millions of Halo fans. Fun is the name of the game!
WriterUK
06/08/07 @ 08:30
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Really enjoyed Halo, except for the protracted 'let's play the same maps in reverse' stuff near the end.

Didn't much like Halo 2, especially the 'play the enemy' stuff, despite really wanting to.

Technically I hope Halo 3 will surprise us all - the multiplayer camera recording stuff sounds great, for example - but I'm not 100 percent convinced Bungie can actually make a flawless single player experience. On the basis of the last two Halos there were definite issues with each....
Edited 1 times, most recently on 06/08/07 @ 09:30
Jontacular
06/08/07 @ 08:30
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Averting our gaze from the onrushing scenery, one new feature we clocked immediately was the enemy-radar placed on the bottom left corner of the screen. It'll certainly come in useful for orientation, but, on the other hand, could arguably spoil the tension and surprise element of not knowing what's around the corner.

Is this writer really proclaiming the proximity radar to be a new feature? Please tell me I have it wrong.

If not, then I don't think I'll let this write-up dent my enthusiasm too much.
Edited 1 times, most recently on 06/08/07 @ 10:33
mcmonkeyplc
06/08/07 @ 08:32
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This is an MCMONKEYplc hype free approved first impression article.

Good!

Darren
06/08/07 @ 08:35
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Hmmm, I had mixed feelings about the beta, I thought it was predictable and hardly a major step up from Halo 2's, but that didn't bother me too much as I don't play games online much anyway. I want Halo 3 only for the single player/co-op campaign but that playtest hasn't exactly convinced me that it's going to be amazing either, just more of the same. I can only hope the actual campaign isn't as underwhelming as the beta otherwise I am going to be disappointed. With innovative games like BioShock on the way, I find it really hard to get excited about games like Halo 3, it is after all just another sequel at the end of the day.
Lutz [mod]
06/08/07 @ 08:37
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Radar has ALWAYS been in Halo FFS!
Ywap
06/08/07 @ 08:39
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How about the framerate?

Still 30 with drops?

Edit: Found this at http://www.gamingexcellence.com

The biggest improvements are undoubtedly in the graphics engine, the game shines in high-definition with new high-resolution textures and vastly improved models. Environmental detail is well-captured, watching the grass sway or the water ripple as you walk through the shallow river. Amazingly enough, the games framerate is very respectable and rock solid, even in the most heated battles.
Edited 1 times, most recently on 06/08/07 @ 09:42
peteb
06/08/07 @ 08:39
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It sounds like the graphics will be a bit of a letdown, but lets hope its just so that they could make a more solid game. I'm ok with not mindblowing graphics if it has a great sense of scale and can handle huge battles with no slowdown or anything. Don't like the sound of the linearity though, the best thing about the first Halo was the sense of freedom (at the time).
Lutz [mod]
06/08/07 @ 08:43
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OK, RADAR per say was never in Halo 1 or Halo 2, but you did have a motion tracker, which is by and large the same thing in this game.

So, has the motion sensor been replaced with an actual radar, or is the writer someone who didn't notice the motion tracker in Halo 1 & 2?
mcmonkeyplc
06/08/07 @ 08:43
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If this isn't an actual radar then Gregor Wildermann is about to get lynched by the mob. Halo has always had the motion sensor.

This will have to be a radar that detects anything even if its not moving to be different.

You wont lose your status as an approved first impression though...the negative hype is too good. :P
waynenot
06/08/07 @ 08:46
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Can't spell either - 'Kenian' coast?
Edited 1 times, most recently on 06/08/07 @ 09:47
Tiel
06/08/07 @ 08:47
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Heading for 8/10
Overlush
06/08/07 @ 08:48
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I'm getting the distinct feeling that H3 and PGR4 are going to be a bit underwhelming to all but the hardcore.
andromeda
06/08/07 @ 08:50
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Kenia = wrong

Kenya = right

i've been to the Tsavo game reserves, east and west parks, a few times in the past.
Beautiful places although sadly crawling with noisy german tourists now.
Hughes.
06/08/07 @ 08:58
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Peter Moore said Halo was this generation's Star Wars!!

Does that make this Return of the Jedi?

I expect Ewoks, and plenty of 'em!

Failing that, metal bikinis.

Otherwise, no sale.

My guess, 7/10

Yup.
Chufty
06/08/07 @ 08:59
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Why are people saying 8/10? There's nothing so far to suggest it's worth anything more than 7, personally it feels more like a 6 from the vibes I've been getting.
the_sas_man
06/08/07 @ 08:59
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ARGH! Foot & Mouth!
krudster [mod]
06/08/07 @ 09:00
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It's the correct spelling if you're German - Gregor wasn't aware of the different English spelling. Now fully localised!
SniperWolf
06/08/07 @ 09:04
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That guy has played very little Halo 1/2. But I've got to hand it to him, that was a very nice stealth troll preview of Halo 3.

On the one hand, the lack of major technical improvement to the game engine can't help but leave us feeling slightly underwhelmed to some degree,

Playing tourist to the scenes unfolding before us, it was a clear contrast to the densely wooded environment of Sierra 117, with sparse vegetation, jagged mountains and some patches of grass here and there - all very Halo 2 in look and feel, and not the 'next gen' step up most of us were hoping for, to be frank. Just as well you're driving so fast that you don't really have much time to dwell upon it.

*slow claps*
mkreku
06/08/07 @ 09:09
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Why do I get the feeling SniperWolf is a die-hard Halo fan? :)
lambtron
06/08/07 @ 09:11
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He has a point about the tone of the article though.
disc
06/08/07 @ 09:12
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Chufty: It's Halo.
the_sas_man
06/08/07 @ 09:14
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Why this game will still be good, does anyone else think that this could be THE single most underwhelming gam in the history of the Videogames industry?

Think about it, all the other massive titles, while not living up to the impossible hype have still hit the mark to earn its grade. Whether its Mario 64, MGS2, Sonic 2, Halo2, GT3...all these games had HUGE expectation and still pulled it off.

Halo 3 to me looks like its going to be geting 8/10 - which while not a bad score by any means, it is still pretty horrific given the circustances of the game!

Graphics aren't everything - gameplay is, but by god they play a huge part in making a game 'feel' next gen, which unfortunately Halo 3 doesn't. I see this game is gonna cause shockwaves, but for the wrong reasons.

Biggest dissapointment in the videogames history by far.

Bring on Mass Effect!
peteb
06/08/07 @ 09:18
#32
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Wow, optimism is out the window today huh guys?

/Remains hopeful.

(remembers hope can drive a man insane).

Crap.
andromeda
06/08/07 @ 09:18
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Kenya??
das ist falsch!! ;-)
squarejawhero
06/08/07 @ 09:20
#34
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Anyone who's looking for something different that deviates completely in some way from a successful, and apparently much-loved (by the general public and fans), formula has to be certified f'in crazy.

More of the same, maybe done better - thing is, Halo's got a specific "look" they're not going to change. Like GTA IV looks like a GTA game still. Just higher res, more detail, more stuff to play with and suprises thrown in. Don't really know what the previewer was expecting...
squarejawhero
06/08/07 @ 09:21
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Oh and this never gets old -

http://www.adventuregamers.com/article/i...
Monkey_Puncher
06/08/07 @ 09:22
#36
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I thought Halo 2 was a load of rubbish so I won't be making the same mistake again, no purchase for me!
Cloudane
06/08/07 @ 09:26
#37
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A reasonably negative preview indeed.

Let's hope that the final game manages to excite (some of) us like the original did.
phAge
06/08/07 @ 09:35
#38
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Ouch. I smell "well, it is by no means a BAD game, and it does have some pretty great moments, but for a next-gen game of this caliber, Halo 3 simply fails to deliver on its promise" in the final review.

8/10"
Benno
06/08/07 @ 09:35
#39
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8/10
Darren
06/08/07 @ 09:37
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I thought the first Halo was a near-masterpiece even though some of the level design was terrible (i.e. the awful Library level). The second game had better level design overall but still managed to disappoint a lot of people and if it hadn't been for the online multiplayer, which is the real reason for the sequel's success, then I doubt as many people would have been looking forward to Halo 3. I think many people's expectations of Halo 3 will be so high that ultimately it'll be seen as another letdown, it seems almost inevitable. All I'm hoping for is that Bungie have put as much or more effort into the campaign this time round as the not-for-me multiplayer. If they do then I'll be content. I have my fingers crossed.
warzin
06/08/07 @ 09:44
#41
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Played the beta and thought it played well. Smooth controls, decent weapon balance, solid maps, next-to-no lag, minimal latency (terrible on Halo 2 against yanks) and good graphics. Didn't hate Halo 2 but thought Halo was better overall.

Beta felt like a return to form.
It won't convert but looking at past sales it doesn't need to.


penhalion
06/08/07 @ 09:49
#42
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I guess we all knew deep down that it's going to suck big time. The story will most likely leave a sour taste in the mouth.
Psychotext
06/08/07 @ 09:54
#43
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"I guess we all knew deep down that it's going to suck big time. The story will most likely leave a sour taste in the mouth."

Back in your cage.
cyacomini
06/08/07 @ 09:57
#44
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Halo really needs to change if it wants to remain the top of the pile of FPS's on 360.

Bioshock - 10/10
Halo 3 - 7/10
Orange Box - 9/10

afghan_jones
06/08/07 @ 10:00
#45
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@cyacomini

Ooooh, while you are looking into the future, could you take a peep at next weeks lottery numbers for me?

Cheers.
Rich72
06/08/07 @ 10:01
#46
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didn't bungie say years ago that they were saving their polygons for other stuff? what's the point in pushing the graphical boundaries if the engines can't quite manage it? gears and vegas have tearing issues and are very linear!
peteb
06/08/07 @ 10:07
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@Rich72

Exactly! Thats why I'm hoping they're going for a more "open ended" game.
Edited 1 times, most recently on 06/08/07 @ 11:12
SniperWolf
06/08/07 @ 10:07
#48
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With all of the features Halo 3 is going to offer, multiplayer settings, armour permutations, saved films, Forge, 4 player co-op, and what's yet to be announced, I'm really looking forward to seeing how Eurogamer will justify their obviously-biased 8/10 score for Halo 3 when it lands.

I'm sure they'll find a few unimportant things to bring it down to the only score they can stomach for a Halo game, 7/10, 8/10.
mcmonkeyplc
06/08/07 @ 10:08
#49
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Kristian, can you ya know clairfy if Mr Gregor has ya know kind of forgotten that all Halo games have a motion sensor or that is a totally new actual radar?

cyacomini
06/08/07 @ 10:10
#50
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@afghan_jones

7 - 11 - 19 - 33 - 44 - 48

Bonus - 14



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