Halo 3 beta fixed
Bungie gets wrench out.
Microsoft soothed angry mobs last night by releasing an update to fix an issue that prevented you from downloading the Halo 3 beta from within Crackdown.
However, be patient, as it could take as long as four hours to download the patch.
Because of all the chaos surrounding the start, Microsoft and Bungie have decided to extend the length of the beta by four days. It will now end on the 10th June, which gives you an extra weekend to get stuck in.
Bungie also pointed out that you might notice a text-display niggle on the in-game user interface, where all the words will have disappeared. But don't panic, simply reboot the console, then press up on the d-pad and hold the A-button until the Bungie logo appears, and a dialogue box will spring-up and confirm the maintenance fix.
We've already had a play of the multiplayer beta, and you can keep up with all our coverage from the Halo 3 gamepage.
Halo 3 will be available for Xbox 360 on 26th September in Europe, and the day before in the U.S.
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Comments (36) Latest comment 5 years ago
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I HAD TO SKIP GEOGRAPHY CLASS TO PLAY IT AND I COULDNT PALY IT LATER AS IT WAS MY BEDTIME!!!
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Serves you right for being all "my downloaded in 20 minutes" smug.
Ha Ha!
ps Just got chucked off Live so will need to restart the download ....... bstards!
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Me too bra me too, anyway anyone know a solution to the problem.
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It's just like December 2005 all over again when 360 Live was first introduced. Slow downloads, getting chucked out randomly during downloads, having to start all over again, download percentage getting stuck and not updating... .ahh, just like the good old times.
ps SP and MP used the same engine on Halo and Halo 2 so would expect the same in 3? I also want the graphics to be substantially better - it's been several years and moved to a significantly more powerful platform so why not?
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+1
Brilliant squire
I'll give you the credit you deserve for that one, even if no-one else will! Had a nice wee chuckle at work when I read that!
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Pressed down and A(green button) automatically and canceled the bloody down load!
Went to it again and it was still there at 84% - so nothing too bad.
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Don't be so silly.
Now got to bed
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i downloaded the demo this morning before work and it downloaded really quick, didnt have a chance to play it though it did ask if i wanted to.
Does the speed (about 30mins) suggest that i have to download it again? if so do i delete what it thinks is the demo? Very confused and bored at work anyone had the same problem?
cheers
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In the sun it looses some quality though. It doesn't look as good. But the maps are big, and support 16 players (although the beta only supports 8 in the matchmaking). Honestly I was pleased with the graphics, and the gameplay additions...
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It's much more balanced, and the weapons are funner to use. The items really bring a new perspective into the game, specially team games. The rocket launcher for example, has had it's speed of firing, as well as damage toned down. Back in Halo 2, rocket launcher = 2 easy kills. Here it's actually easier to use the default rifle.
The shotgun carries lesser bullets now as well, which forces you to reload sooner. The Battle Rifle is slightly less powerfull, and it won't kill a guy with 3 full charges like it used to. The grenades radius of destruction also seems to have been lessened somewhat, and the distance you can throw a grenade is slightly improved. The vehicles are much more resistant now, and a single lucky grenade will have an hard time destroying a hog. The SMG has a faster fire rate as well, dual wielding a SMG is now quite deadly... Stealing a vehicle is now much harder... Instead of the jump circus, it used to be, this morning I could only do it once...
The whole pace of the game has changed. I was actually tired of Halo 2... Now this is very different... And the big weapons are very fun to use (minigun, etc). They impair your movement and velocity, but they making you a slowly walking Spartan of death... The mongoose is frail, but in the hands of a good rider (me) it gets the bomb from base to base faster than any Spartan Laser can charge (in a straight it actually gears up, so dodging left and right will make you just slower and easier to hit).
This is better than Halo 2. The pace of the game, and the balance of the weapons seem to be much better so far.
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On a side note I have had to go back to my place (moved in with GF an waiting for broadband) so I am playing on an old Samsung CRT 21" set with one speaker (very hard to know where people are shooting from! lol).
Only problem for most people who have only played the single games an now get into live is this...
You have gone from being the all powerful saviour Master Chief, to just a grunt - which is a bit of a life shock to those who have never played online before.
Being a lover of mouse and Keyboard - this seems a good compromise - although would appreciate being able to alter sensitivity vertical and horizontal as opposed to a global setting that is much faster on a horizontal plane (and perfect for me - but would of liked just a little more vertical speed).
The other problem is that in most peoples (i.e. mine) rose tinted memories of Halo - this is what it was always like. And only once put side by side do you notice the main lovely difference - the frame rate.
All told doesn't look much better than Halo 2 running through the 360 as far as fidelity - but, the frame rate is a massive improvement.
And as far as fidelity goes - I can remember the great interview in EDGE about 2 years ago harping on about them trying to reduce the polys not add them. So that they could add more characters and create more of a War rather than a Skirmish.
Although if you manage to overthrow an Army of 800 (Halo 3 maybe) as opposed to an Army of 20 (Halo 2 average level) the juxtaposition between all powerful single player and the just one of the grunts multiplayer maybe even more jarring!
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As for the GFX, I think the best way to compare them on Halo, Halo 2 and Halo 3 is to download the free Red Versus Blue Halo 3 trailler.
The initial sequence is done in Halo 2... The following sequences are in Halo 3, with a (singing) sequence in Halo 1...
The difference is bigger than you remember... I know I was choqued when I saw it right side by side...
It's no Gears of War, but Gears of War is very different. In Gears you are mostly grounded, confined, and with the maximum number of 7 oponents. In Halo 3, you have 16 oponents, ridding arround god knows how many vehicles, through ground and air, in big open maps. They can't spend as much memory and graphical power in details, because it simply is a bigger game. Gears of War was very confined, and good at that. Halo is open. For example fighting games. They can focus on the 2 fighters and the small arena, so usually the ammount of detail is enourmous.
I wasn't honestly expecting better graphics (I guess I Wasn't even thinking about it). They are suficient, and 5 minutes into the beta I wasn't thinking about it anymore (until I saw a team-mate near to me on a cave... those lights/leds in the armor are nice and give it a much superior finish... the filters for the sun/desert are the ones that aren't that good graphically yet - I dunno what effects they turned off for performance though). And keeping in mind it's a beta, I'm quite pleased. The thing I value the most (gameplay) is spot on to make me happy...
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And they were doing "how the british education system killed diana".
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Clearly Bungie have taken a different direction to Epic in their respective engines. I think the level Sizes in Halo 3 will be closer to something along the line of Far Cry or Just Cause (Both highly rated by me) and with (weak or weaker) graphics when up close and personal – but overall showing times of brilliance in depth through size (took me ages to find where to do (and where to fly through the canyon) the 1000m base jump in Just Cause.
Gears of War does look amazing - and would be a more of a show stopper with a higher stable frame rate – something further optimisation should bring to some degree.
The good thing for me is that all my mates are getting or have 360's and could play this online. Which is extending far beyond the few (me included) who have been persuading all the others since counter-strike on dial up – which seems many moons ago now!
Hope the matchmaking ensures it is fun, although think it was a bit of a dirty trick to effectively enforce people to buy levels (as opposed to not play the game for 3 months until they became free) if they wanted to get the fix continuously.
Clearly Halo is the Xbox’s Counter strike – both in longevity and quality. I still also think that the Halo universe is the best Sci-Fi setting spawned from a game (i.e. not provided by film ala StarWars) and the voice-overs industry leading.
edit - industry leading in Sci-fi and gave Rockstar more than a run for their money overall (although ya still can't beat Ray Liota).
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Bah! I'll have an even more hard time being run over every five minutes then!
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I remember this too.
It's the only logical reason whythey are still using the H2 engine, and why the SP is still under wraps.
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Back in Halo 1 days, bump mapping, and similar techniques, were still far from being implemented correctly and with good performance...
When Halo 2 was released, they were taking full avantage of bump-mapping, normal-mapping, etc. So, the armor could be mostly flat, and they'd create the ridges of the armor, using such techniques. That's why when the camera changes in H2 fast we see flat detailess models. Because the game cannot load the textures and corresponding maps fast enough. That, on top of LoD allowed them to have some pretty big fights (I recall a Elites versus Brutes fight you had to go through as Master Chief, in a huge round arena - it had easly 30+ NPCs fighting at once in Legendary - and the same goes for many later sections of the game in Legendary).
EDGE did report that, but it was mostly a news reporter that doesn't quite understand what technology is behind the games. Halo 2 simply didn't need so many polygons to display better detail than Halo 1. And obviously, less polys means more action on screen.
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/gets arse kicked in 1st round
/gets arse kicked in 2nd round
3rd...
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Was lucky actually with other Beta newbies, some was just standing and admiring the water effects or getting to grip with new control system.
Graphically, was forewarned that its no Gear of War, but was not disappointed as smooth frame rates and no lags which ARE more important. Graphically, Resistance no better than this.
I believe Rainbow analogue is correct, that MP is bog standard visually but smooth and full effects on SP. Enjoying the new gun balances and had hidden behind bubble shields on two occasions. Interesting injection to the gameplay.
Looking forward to further go later tonight.
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EDIT: Oh, and bubble shields are awsome capturing territories. Just use one on top of a territory spot, and force them to come close to you (then leave a grenade behind and step outside eheh)
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Bish bosh, job done - thanks for the missile pod, sucker!
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also been looking at the auto-turrets on snow bound. races to see who lasts the longest when we all charge out. and putting a bubble shield in front of one so we can see how far back you can go (not very-invisible wall) still. makes for fun videos to share