Halo 3 Beta: A Beginner's Guide
Lovely this time of year.
So you've read the first impressions here. This Beginner's Guide walks you through each of the three new maps, pointing out scenery of note, general level structure and the odd tip that could possibly stem the inevitable early shame of being owned by someone with a gamer tag such as Wank Static. Or Girls Gun Wild. Think of this as a Rough Guide travel journal, relayed by Louis Theurox running around like a headless chicken in an intergalactic warzone.
Before you enter the game you should know the following things. You can pick your language, prioritise players with a good connection speed and also 'veto' any levels - a majority veto from active players will lead to a new map and game type being offered. 3 ranked playlists are available: Rumble Pit, Team Slayer and Team Skirmish. In the 'Social Playlist' Rumble Training and Team Training are available. So, in theory, you can avoid playing with TexasGunSlinga who is abusive, has a shit connection and loves playing the really, really simple map that no one else likes. For the record (and the lawyers), TexasGunSlinga doesn't really exist - we made him up, see?
In case you didn't know, you'll need to use Crackdown as a beta key on 16th May to download the beta which weighs in at 916 Meg. In the meantime, ready yourself for the carnage and enjoy...
High Ground

High Ground: the trick is to get guns, start climbing up to the highest point, then kick multiple asses.
This will be the most familiar map for existing players of Halo 2. High Ground is a sun scorched tropical retreat which features concrete bunkers, metal gates and curious military base style objects. The most hectic and most complex of the maps in the beta, High Ground is basically a chance to snipe through bunker windows or camp on top of them as you get higher and higher. The gates can be blasted open and there a good amount of boxes and barrels to be blasted and sent tumbling towards rivals. The object that aroused our tingling investigate tendrils most, however, is a gated giant launching device. The three vacant holes in the launcher which points skywards look like something that a Bond villain might have on his Christmas wish-list. Sadly, it's not active, with only the 'Guidance Control' label on the side of the structure suggesting that it could (maybe) launch planet destroying rockets in the single player game. There's ragged camo sheets covering the higher concrete bases , along with gun turrets and a small tunnel system which can be used as a hiding place. The tunnel itself looks suspiciously like a missile loading rig to us, given our in-depth military knowledge gained by watching Under Siege at least three times. Importantly, once you get in the tunnel, it's possible to camp and throw grenades towards the entrance like a territorial SAS mole, detonating anyone who dares poke their snout in.
So far, so Goldeneye. There's even a radio and laptop on a random desk and all manner of barrels labeled with toxic stickers. Again, we'll happily speculate that this points towards massive chemical/nuclear war in the single player game. The first thing you'll notice while admiring the gorgeous yet familiar scenery is the presence of Mongoose jeeps (a two seater recon vehicle with no weapons, unlike the Warthog from the previous games) by the coastal end of the map, useful for Skirmish and Team Slayer modes. With the sheer amount of hazardous stickers on everything and plentiful jeeps, we're guessing that nobody's really considered the carbon footprint agenda here. This is confirmed when you get to the top of High Ground and look down upon rivals like ants. The view is stunning but there's something here that uses more electricity than the frickin' Death Star. It's called the Spartan Laser and it flickers a red beam of light towards a target before causing an explosion that goes off the Richter scale. If you see a little red beam, it's not a lens flare effect, it's early notification of your impending death which will occur 00.21 seconds later.
Snowbound

Snowbound: When newbies pop out of the snow holes, pop them or, better still, stick them from above.
This is a simple, open plan map based around a core above ground base which you will have already seen in the the preview videos. You know, it's got a nice shimmery golden snakeskin patio bit. There's further bunkers which are buried in the snow and a tunnel system which links them. Look closely, and you'll see freakish purple tubes protruding from the snow, linking the bases. A good tactic is to hide near the distant exits to the tunnel systems. Players have a choice of heading back into the tunnel, starting a long over-ground walk back to the middle of the map or investigating an alien gun turret. If you choose to do that latter, you'll be shot. Yes, they're pretty pieces of alien hardware but they act as automatic sentry guns designed to keep you in the confines of the beta map. It's better than hitting an invisible wall, we guess but quite a shock when the vacant turret bleeps, powers up and then executes you on the spot. The bunkers themselves have shields at the entrances, which means you'll be free of chancers lobbing grenades into the small hideouts. Get into a bunker and you'll be free to do a lap of the tunnels, picking up weapons, shields and grenades before emerging out of the snow like some super-powered polar meerkat.
The massive landscape means that Ghost vehicles are a handy way of getting around but, like Halo 2, they have all the pros and cons of making yourself a flying target, yet the firepower is just about worth it. The flat nature of the level makes hit and run incidents frequent too, but don't expect to own a Ghost for any length of time given the huge supply of grenades.
The final point of interest in Snowbound is a rather large purple ball in one of the bunkers. It's a bit like the flying ball that Luke Skywalker has to try and hit when he's being taught how to use a light saber. Combined with the very Giger esque interior decoration, we'd sum up the Snowbound map by saying it's a little bit Alien, a bit Star Wars and best used as an open-plan training ground before entering the other maps. Think of it as a supermarket car park, best used for learning how to drive a car before you take a driving test but a bit boring once you know what all the pedals and buttons do.
Valhalla

Valhalla: Get a jeep and you’ll believe a Warthog can fly. Make sure your passenger is up for doing the 50 foot base jump before he gets on board.
This is the place for fun. Best described as a tropical leisure park stormed by alien terrorists. There's nice green land, sea and lots of pretty rivers joining the top and bottom of the map. At either end, however, lurk giant bases full of the kind of firepower, sniper hide-outs and jeeps that professional Halo gamers will love. The best trick is to pick up a Warthog jeep from one of the bases and drive it off the top of a base, using a blue gravity boost to shoot you (and jeep and passenger) into orbit. You'll have a good three seconds to look at the war below and another second to try and squash someone by landing on them. The pay off, off course, is that you land bang in the middle of a shootout and risk getting slaughtered in the cross-fire. You'll die, respawn and get another jeep for another go like an excited American infant, running and wobbling towards the Orlando waterslide with his rubber ring.
Hardcore Halo fans will like the long distance nature of the level - you can see (and snipe) the enemy base from your base and the Spartan Laser can turn the whole map into an ultra violent lightshow that Muse would be jealous of. The water effects are gorgeous. You'll stand still, shooting the waves and just as you begin to recall what the water in Halo 2 looked like, you'll hear someone breathing and then the familiar 'oorfffffffffh!' as you get beaten down by someone much better than you. Practice early and you'll be the one doing the heavy breathing. On seconds thoughts, you better start practicing that heavy breathing too - we think Darth Vader does it best, closely followed by that nasty bloke in Scream.
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Comments (56) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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2 more days....
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I was confused enough already given it's Monday morning!
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The moongoose is not the jeep. It's the 4x4 ATV.
The jeep is called Warthog...
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Yeah but that game was also super good
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What? Because crackdown was crap or anything?
EDIT: Bt yes, many fools bought the game just for the beta, and don't even play the game.
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Do we know if there's going to be any co-op in H3?
As a confirmed FPS-meh bloke, my only interest will be in co-op action ...
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lol! Good stuff.
To all the 'but I'm rubbish' people ... doesn't matchmaking and friends kind of make rubbishness a moot point?
/is pretty rubbish but still plays
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Im off on holiday
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Definitely the way to play. Anyway. This Halo 3 schtick is looking a bit familiar, isn't it?
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I won't be upset as such as I'm not emotionally bound to Halo in any way shape or form. If it's not in there then it's just a guaranteed $80 they won't be getting from me ...
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There is a language option... not sure if this groups you with all "English" speaking blokes
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It probably helps to play at the right time of day, when more Europeans are playing, and fewer Americans -- but that's not always possible.
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Nevermind, found it myself:
5am Pacific Time, which means:-
1pm UK Time... hopefully.
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Mongoose is the ATV... Which begs the question, how are the mongoose? We all played Halo 1 and 2, we all know more or less how the Warthogs and the Ghosts handle... Is it really as good as they make it sound in CTF?..
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[link url=http://www.bungie.net/News/content.aspx?type=to pnews&link=h3betaz
]http://ww w.bungie.net/News/content.aspx?...[/link]
When does the Halo 3 Beta go live?
The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6 th at 11:59 PM PDT.
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Like.
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The Warthog is the jeep... For crying out loud, they wouldn't just change the Warthog name into the name of the ATV... The ATV was already called Mongoose back in Halo 2 (when it wasn't canned).
Look, just do a google image search for Halo Mongoose, and Halo Warthog.
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The Warthog is the 3 seater jeep. You can either seat at the driver seat, go back and seat in the fixed weapon (and fire it) or seat shotgun, and either fire your own weapon or carry a flag. The picture that says a mongoose can fly clearly has a warthog with 3 seats (although only 2 people are in the warthog).
I'm suposing you never played Halo a whole lot, so I'll tell you the secret. If you want to seat in shotgun, you need to actually be facing shotgun seat. If you want to climb in the back, you need to face the fixed gun emplacement. If you want to drive it, you need to face the driver seat...
Here is a rundown of Halo vehicles you can drive just in case you need it:
-Warthog 3 seater jeep. Driver, Shotgun (own weapon/flag), fixed weapon (minigun/gauss gun)
-Mongoose 2 seater ATV 4x4 bike. Driver, Pillon (own weapon/flag)
-Ghost 1 seater antigrav bike. Pilot can fire dual plasma guns or boost (only in Halo 2 and 3)
-Banshee 1 seater antigrav airship. Pilot can fire single plasma gun, or plasma cannon (plasma cannon only available in Halo 2 single player)
-Scorpion Tank - 5 seater tank. Pilot can fire single cannon, or single machinegun. In Halo 2 only NPCs can seat in the spare seats on top of the tracks. In Halo 1 players can seat there as well.
-Wraith Tank - 1 seater tank. Pilot can fire single plasma cannon. NPCs can also fire twin plasma guns when driving it.
-Spectre - 4 seater antigrav. Pilot, 2 shotgun seats (can fire own weapons, or carry flag), 1 fixed weapon (plasma gun).
This are all the playable vehicles in Halo. Halo 1 has Warthog, Ghost, Scorpion and Banshee (banshee only SP). Halo 2 also has the Wraith Tank, and Spectre (and the banshee is playable in MP). Halo 3 has the "new" mongoose (it is actually a canned feature of Halo 2, basicly a 2 seater ATV bike), and no other vehicle was anounced yet.
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[link url=http://www.bungie.net/projects/halo3/ass et_thumb_viewer.aspx?at=59&cc=21
]http://ww w.bungie.net/projects/halo3/ass...[/link]
And click in the image that says "Valhalla: Missile Pod versus Warthog" (see? 3 seater jeep)
Then click "High Ground: Mongoose Chaos" (clearly a 2 seater ATV bike)
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most of the vehicles aren't in it, including the Pelican, which is reported to be in multiplayer, as well as the rumoured Brute Ghost. the pistol and the sword are nowhere to be found, in addition to any other new weapons we don't know about. it only has a fraction of the maps obviously, there are quite a few game modes that aren't in, and there may be more equipment too. plus all the new options, customisations, and 'traits' or whatever they're calling them (where you can set things like the run speed or the gravity etc. based on certain conditions) aren't in. and the saved film feature is nowhere near complete. also who know, there may be some other surprises.
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"You'll die, respawn and get another jeep for another go like an excited American infant, running and wobbling towards the Orlando waterslide with his rubber ring."
Classic stuff!
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Weapons
Assault Rifle
Battle Rifle
Beam Rifle
Brute Shot
Carbine
Excavator
Gravity Hammer
Flamethrower
Magnum
Missile Launcher
Needler
Plasma Pistol
Plasma Rifle
Fuel Rod Cannon
Rocket Launcher
Shotgun
SMG
Sniper Rifle
Spartan Laser
Spiker
Sword
Vehicles
Mongoose
Warthog
Hornet
Pelican
Scorpion
Ghost
Brute Chopper
Spectre
Shadow
Banshee
Phantom
Wraith
Game Types
Capture the Flag (Invade your opponent’s stronghold, heist their flag, and bring it back to your base to score.)
Slayer (Kill as many of your opponents as you can. The player with the most points wins.)
Oddball (Find the ball and hold on to it to earn time. The player with the most time wins.)
King of the (Hill Gain control of the hill to earn time. Keep your opponents off and earn the most time to win.)
Juggernaut (Work together to take down the Juggernaut. Beware, you kill the Juggernaut, you become the Juggernaut, and only the Juggernaut can win.)
Territories (Find and control the territories on the map. The more territories you control, the faster you earn time.)
Infection (Destroy the Flood or become infected. Score points for killing flood or big points for infecting a human. The player with the most points wins.)
Assault
Da bomb!
V.I.P. (Protect the V.I.P. from dying at the hands of your opponents. If you are the V.I.P., you must stay alive or your opponents score a point.)
Variations (Apparently, you'll be able to share these with other users much in the same way you do with movies )
Team Slayer
Team Swords
Team Rockets
Team Shotguns
Team Fiesta
Team Phantoms
Slayer Duel
Sword Duel
Rifle Duel
Rumble Slayer
Rumble Swords
Rumble Rockets
Rumble Shotguns
Oddball
Fiesta Ball
Team Ball King
Phantom King
Crazy King
Team Crazy King
Multi Flag CTF
CTF Wraiths
CTF Classic
Shotgun CTF
1 Flag CTF
1 Flag CTF Fast
Multi Bomb Assault
Rapid Assault
Neutral Bomb
Neut. Bomb Fast
3 Plots Land Grab
A glitch in the beta allowed users to access the custom games menu option, revealing the following:
Damage resistance
Shield multiplier
Shield recharge rate
Immune to headshots
Grenade counts
Infinite ammo
Weapon pickup disabled
Player speed (25%, 50%, 75%, 90%, 100%, 110%, 125%, 150%, 200%, 300%)
Player gravity (50%, 100%, 200%)
Vehicle use (passenger only)
Motion tracker range (10m, 25m, 75m, 100m, 150m)
Appearance
Vis effects (black glow, team glow, white glow)
Active camo (good camo that might fool and elite, poor camo that might fool a grunt, invisible)
Indestructible vehicles (on, off)
There...
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Thanks for the shout-out
p.s. I'm not that good