Half-Minute Hero Review

30 seconds of fame.

Version tested: PSP

Half-Minute Hero is a two-fingered salute to anyone who's ever complained that the Japanese RPG is too long and tedious to be worth the bother. From the moment your hero leaves his pastoral village to when he lands a death blow upon the world-threatening overlord, the game distills the traditional 60-hour play arc of Japan's interactive fantasy epic into 30-second speed-run concentrate.

It may be a single-note joke - building a frantic dash against the clock in the gaming genre least suited to the task - but it's an excellent joke nonetheless. Moreover, in its self-assured execution and endlessly inventive subversion of cliché, Half-Minute Hero succeeds in becoming a masterful reinvention of that which it parodies, simultaneously celebrating the form while overhauling the function of one of gaming's oldest templates to create something fresh and imaginative.

Like the Reduced Shakespeare Company, Half-Minute Hero appropriates the language and aesthetic of its influence (in this case, the 8-bit JRPG) but trims away the bulk. The result is a conveyor belt of ADHD-friendly bites of play. Entire plotlines are snipped through like shorthand synopses; random battles explode and vanish like double-time fireworks while your character levels up in the blink of a transition screen.

The need for all this hurry is pressing: in 30 seconds' time an evil overlord is set to whisper a spell to end the world. The aim (at least within the core game mode) remains resolute throughout: race from your home village to the overlord's castle and defeat him within this improbable time limit in order to save the world.

While traditional random battles interrupt your progression on the world map, you have no direct control over combat. Instead, your character careers across the battle screen from left to right, bumping heads with enemies until one or the other's health is depleted. Post-battle there's no results screen. Any experience points gained are added to a hidden total and, if you earned enough, level your character up, ensuring the next battle is faster won.

'Half-Minute Hero' Screenshot 1

Every conversation can be raced through with a touch of the start button, a welcome shortcut for those whose eyes glaze over at protracted cut-scenes.

An unflinching digital countdown timer is constantly stamped on the screen, revealing how many milliseconds are left till global annihilation, adding a near relentless pressure to proceedings. Time pauses only when you enter village safe havens, where you can replenish health, purchase better armour and weaponry or gather clues for how to reach the overlord's castle. Step outside again, and the mere suggestion of sloth is enough to invoke the apocalypse.

To begin with, tactics primarily revolve around balancing levelling on the world map with leaving enough time to get to the castle and defeat the overlord. Misjudge your timings and you either won't be strong enough to defeat the overlord, or you'll run out of time before you can reach him. The game's broken into missions, each one presented as if it's a complete JRPG title. As a result, once you've defeated one overlord, the game's end credits roll (45 seconds after you first booted the game up) and you move on to the next mission, billed as a numbered sequel in the Final Fantasy/Dragon Quest tradition.

As the game progresses, the barriers that stand in your way between village and overlord become more numerous and convoluted. For example, you might need to take a detour into a sacred cave in order to retrieve a Ring of Valour in order to prove your worth to the dwarfish people who, once onside, will grant passage to the castle. As a result, the focus soon tightens upon time management, as you race from clock-stopping village to village, gathering clues and directions before executing your hastily prepared plans within the limit.

Of course, as stages begin to gain complexity, so the 30-second time limit becomes unworkable. Here the game introduces the Time Goddess, a benign deity who is happy to turn back the clock for you for a fee. At most villages in a mission you can pay the Goddess to reset the clock, although the cost of doing so next time dramatically increases on every occasion you do. As your money doesn't carry over from mission to mission, you must manage resources plundered from battling monsters between upgrading equipment and buying back valuable seconds, and striking the perfect balance is the key to high scores.

While the number of game variables is relatively small, the fact they are condensed into such short missions means there's a lean sort of elegance to each, one emphasised by the scoring system that awards ranks for completing missions quickly and efficiently. A numerical code can be entered into the game's website to record you performance on a per mission basis, and thus the unlikely transformation of the JRPG into an arcade-style score attack exercise is complete. There are even meta-challenges to encourage revisiting missions: titles earned, for example, by not using any health items before the final showdown, which encourage you to replay the game using artificial, approach-altering restraints.

The tight, engaging core systems are helped along by a knowing, funny script that balances poking fun at genre staples with more general, universal humour. Each mission's overlord is a parody of a genre staple, given voice and character by a scriptwriter obviously relishing his task ("If the world can't understand snakes then...IT DOESN'T DESERVE TO EXIST," exclaims one slithery overlord, stating his motivation for world destruction).

Tactful, effective use of All Caps emphasis combines with sharp sarcasm to give the writing a snarky, internet-culture savvy tone, which, in the context of its dusty old narrative framework, works extremely well. Likewise, the in-vogue, blown-up 8-bit pixel art is entirely suitable and despite its rudimentary presentation manages to make the game appear both attractive and archaic.

The core JRPG 'Hero 30' mode is bolstered by another three, all of which take a similar time-management approach, but to different genre styles. Princess 30 is a delicious if simple shooter in which your feisty female character is hoisted onto the shoulders of a battalion of soldiers and must use her crossbow to take out enemies as they race her from pillar to post.

There's also Evil Lord 30, which is a basic real-time strategy game, with a slew of rock-paper-scissors-style units that must be deployed to defend an overlord's castle. Finally, Knight 30 is an action mini-game in which you must escort a character through a series of mazes. In each case, the extra modes are simpler than the main attraction, but nevertheless each packs a slew of missions and just as much heart and character into its approach.

'Half-Minute Hero' Screenshot 2

A sprint button allows you to traverse the World Map at double speed, saving valuable seconds, but at the cost of halving your hit points...

While the initial sense of delight at the amount of content on offer and its immediate freshness and pace will take some time to subside, each mode does grow repetitive as it draws on. The brilliance of the designers' ideas laid down in the groundwork of each mode doesn't quite sustain over the long haul, even if the stories do a good job of drawing you towards completion.

But outside of each mode's core progression, the ideas and variety maintain across the package. Hero 300, a variant which unlocks later in the game, gives you more seconds to play with but removes the rewind feature, and strips you of all armour and money at the start of each mission, forcing yet more thoughtful use of strategy and approach. Finally, the ultimate challenge comes in Hero 3, which gives you just three seconds to save the world, in what must surely be gaming's ultimate speed-run.

It would be wrong to say Half-Minute Hero merely exploits nostalgia. Rather, developer Opus manages to unstop new springs of creativity from the over-farmed 8-bit landscape: clichés are turned into opportunities, and tropes are mined for humour and workable, hybrid systems.

The approach certainly doesn't render its inspiration redundant because, in reality, Half-Minute Hero is essentially an innovative arcade game dressed as a JRPG. Indeed, the similarities between the two are limited to aesthetic, tone and theme: underneath the parody, entirely different systems hum. For that reason, while Half-Minute Hero will be best appreciated by gamers familiar with its surface inspirations, it can nevertheless be savoured by anyone.

8 / 10

Half-Minute Hero is due out for PSP in Europe this February courtesy of Rising Star Games.

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Comments (32) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Goffee #1 2 years ago

    Awesome, but surely the review should be readable in 30 seconds too, as a homage
  • berelain #2 2 years ago

    I downloaded the demo from the US PSN a while ago, and really enjoyed it; its such a breath of fresh air and perfectly suited to the PSP :)
  • Horse #3 2 years ago

    Sounds great. I love these genre-fusing games. Not sure the PSP is a natural home for it though.
  • Eraysor #4 2 years ago

    You could at least edit out the publisher-produced captions from the screenshots. Looks a bit retarded have theirs and you own.
  • mingster #5 2 years ago

    Heard this was good.
    And consdering i have about a 30sec attention span for games these days its perfect for me.
  • DrDamn #6 2 years ago

    @Horse
    Seems like the PSP is a perfect home for this sort of game to me.
  • wizlon #7 2 years ago

    30 seconds to complete the game but 2 minutes to load it from UMD.... no, I'm not that sort of person, really. I love my PSP.
  • Kay #8 2 years ago

    I really enjoyed the demo of this. Looking forward to the EU release.
  • TheJuriel #9 2 years ago

    Hero 3? Hooooo-lyyyyyyyy crap.

    Anyway, this has always seemed interesting, ever since I saw the first gameplay videos.
  • darc #10 2 years ago

    "30 seconds to complete the game but 2 minutes to load it from UMD...."

    And 30 minutes to download it from the PSN Store!

    I'm really curious about this one, nearly bought it last week. But personally, I wish they'd done something different w/ the graphics. I get that it's a nod to a different era, but I've already got a pile of old JRPGs for the DS that I can't play because the pixels make my eyes bleed.

    So... same idea + graphics to better showcase the PSP would have been a win IMO.

    Will probably try it anyway. :)
    Edited by 1 at 10/12/09 @ 15:29
  • Widge #11 2 years ago

    No, the sense of parody would be lost without the 8bit visuals. Nostalgia is key to the humour.
    Its strange, its like a very fast paced puzzle game that happens to use the RPG template as its game mechanic. Very good though, you don't realise how good until you get your hands on it and give it a go.
    I grabbed a demo of the US store, think its only 9mb!
  • Toothball #12 2 years ago

    This does sound like a delicious variant on RPGs. They need to get it onto the Euro PSN really, although chances don't see great that it'll happen any time soon.
  • AHiFi #13 2 years ago

    Anyone else think of The Selecter when they saw the title? =D
  • Malek86 #14 2 years ago

    A quick game deserves a quick review:

    "Demo. Awesome. Buying."
  • darc #15 2 years ago

    -9 because a guy would prefer improved graphics. You guys really are trying too hard LOL.
  • spekkeh #16 2 years ago

    Suddenly, being called a three minute hero seems genuinely heroic.
  • clockworkzombie #17 2 years ago

    Wow, sounds like fun. Pity I do not own a PSP.
  • RandomTerrain #18 2 years ago

    This sounds pretty good, I'm looking forward to trying the demo.
  • Widge #19 2 years ago

    Well I didn't minus you!
  • Slipstream #20 2 years ago

    ("If the world can't understand snakes then...IT DOESN'T DESERVE TO EXIST,"

    LOL I did find this line rather amusing.
    This game sounds right up my alley!
  • darm #21 2 years ago

    Why is everyone talking about 8-bit graphics here? It's clearly from 16-bit era, and not even the very start of it as it looks more advanced than Final Fantasy IV or Phantasy Star II
  • mkreku #22 2 years ago

    Yeah, my Commodore 64 was 8-bit and it had THREE usable colours at the same time from a palette of 16! This is definitely not 8-bit graphics.

    I do think it sounds like an awesome game though.
  • barnettbeans #23 2 years ago

  • systems #24 2 years ago

  • Bru-Man #25 2 years ago

    To me this feels like the most pointless game ever. It removes all the joyful depth and story of an RPG while adding in the dreaded, gut-clenching "timed scenarios" mechanism which ends the whole game. I think I'll be giving this a very wide berth.

    And I suddenly fancy some UGG boots for some reason...
  • Slipstream #26 2 years ago

    *slaps Bru-man*

    Never mention those boots again...
  • darc #27 2 years ago

    Well, I downloaded and played the demo. There's something really, really brilliant about it! I don't know if I ***personally*** find it entertaining enough to purchase and play through. But the idea of a couple of devs coming up with this idea, probably as a joke over a couple of pints, and then actually seeing it through to a playable, properly balanced game - that is really impressive. Cool stuff.

    Having now seen it 1st hand, I will concede that the graphics are effective and appropriate. I still say the the -xxx votes for my sheer gall at suggesting that good graphics are um... good... was a little absurd. If you have a counterpoint to an opinion, why not write a sentence or two instead of wacking the "-" button like an aggravated monkey?

    Everybody but Widge that is. ;)

    P.S. While I'm back-pedaling anyway :) I was also wrong about the 30 minute download. 9M and it's on your PSP over Wifi in like 15 seconds. Can't beat that.
    Edited by 1 at 11/12/09 @ 16:07
  • dcangel #28 2 years ago

    This sounds, kinda... not good. I suspect the positive slant is largely down to (misplaced?) nostalgia.
    Edited by 1 at 11/12/09 @ 16:54
  • Rack #29 2 years ago

    Games being great for gameplay seems like it could be a nostalgic thing, it's hard for me to say whether I'm enjoying a good old honest score attack game because they are still great or because I miss them.
  • HoriZon #30 2 years ago

  • Rayn #31 2 years ago

    I've been playing this over the last couple of days, and I've done 29 missions so far. I've been loving every second of it, literally speaking. The game is charming, hectic, funny and sometimes downright confusing (in a "I have to solve this puzzle" kind of way). The added replayability in the form of numerous meta quests per stage is genius, and beating the clock always feels like an achievement in itself. Great game, I recommend it warmly.
  • BBIAJ #32 2 years ago

    Pre-ordered mine from HMV.com yesterday for £12.99 after becoming hooked on the demo, awesome stuff!